Sonntag, 27. September 2026

Battlefield 1918 – the World War I mod for Battlefield 1942

Battlefield 1918 – the World War I mod for Battlefield 1942

With "Battlefield 1942," DICE not only released an enormously popular tactical shooter, but also launched a successful game series that continues to this day. The title was released at the beginning of the millennium and immediately enjoyed immense popularity.


The shooter takes the player through campaigns set during World War II. Sequels introduced further scenarios such as the future or Vietnam. Only World War I remained untouched for a long time. This changed with the Battlefield 1918 mod. It's not the only modification available for "Battlefield 1942," but it's definitely hugely popular and, what's more, it's free.

What is Battlefield 1942 about? 

Battlefield 1942 was first released for PC in 2002. It was published by Electronic Arts but developed by DICE, now a subsidiary of EA. It requires Windows, but a later version is also compatible with macOS, Windows 98, ME, 2000, XP, Vista, 7, 8, 8.1, 10, 11. It's a first-person tactical shooter. While it can be played in single-player mode, it's primarily designed for multiplayer matches, a feature that was widely used at the time of its release. Multiplayer battles are possible both on a local network and over the internet for example the game modes: Conquest, Team Deathmatch, Capture the Flag, COOP.

 


Battlefield 1942 is set in World War II, featuring various factions that players can control. Players take on the role of a soldier, choosing from Russian, German, American, Japanese, British, or Canadian. Famous battles of the era can be reenacted. The maps are based on well-known battlefields of the war, including Berlin, Stalingrad, Midway, and El Alamein. 

Two expansions were later released, adding further content. In February 2003, "The Road to Rome" was released, adding scenarios such as "The Battle of Anzio" and "Monte Cassino." In September of the same year, the "Secret Weapons of WWII" expansion was released, introducing futuristic elements like rocket packs. 

How is Battlefield 1942 played? 

Each player takes on the role of a soldier who can move freely around the map. It's not just a case of mindless shooting, as different game modes offer varying objectives. These include capturing and holding enemy strongholds to cut off their supplies. This is how victory can be achieved step by step in a battle. Players can support their team in various ways, thanks to the different classes available. 

The player classes are Infantry, Panzerfaust Gunner, Scout, Sniper, Engineer, and Medic. These classes differ in their weapons and capabilities. A Medic, for example, can primarily help wounded comrades, which can be crucial in a battle. Players aren't limited to foot travel on the maps. They can also control vehicles, which were relatively new in "Battlefield 1942." These include tanks, battleships, and even aircraft. 

Battlefield 1918 Mod for World War I

It didn't take long for "Battlefield 1942" to gain a large fan base. The ability to play with so many other players on large maps, to work as a team, and to use countless vehicles was very innovative. Fun was guaranteed, and the scenario was still quite fresh for the genre at the time. But soon, voices arose expressing a desire to experience other historical settings. World War I has been relatively rare in video games to this day. However, there is a way to play this early period in "Battlefield 1942."

Under the title "Frontline 18," dedicated fans have developed a mod for "Battlefield 1942" based on World War I. A mod is a modification that adds extra game content. This particular mod is also commonly known as "Battlefield 1918." More than 100 different weapons, aircraft, vehicles, ships, horses, tanks and uniforms were created to achieve a realistic feel for the war. There are over 130 maps to choose from, where players can engage in exciting battles. Naturally, there are also slightly modified factions compared to the main game. These include the USA, Austria-Hungary, Russia, Belgium, Italy, the German Empire, Great Britain, France, Montenegro, Turkiye, Poland, Ukraine, Romania, Sowjet, Japan, Yugoslavia, Bulgaria, Albania, Kosovo and Canada.

Clans for Battlefield 1942

Battlefield 1942 is a game that's best played with other players. It's only truly enjoyable as a team, as tactical coordination is essential and players can support each other. There's hardly a better way to represent teams than through clans. There are many clans for Battlefield 1942, such as the Game Voice Clan or the Desert Combat modification. In fact, the latter is a clan with multiple teams, so it's not just Battlefield 1942 they play. Other Battlefield clans can also showcase their teams on the site. Additionally, you can find news and modifications there. 

Conclusion on the Battlefield 1942 Mod "Battlefield 1918"

The popularity of "Battlefield 1942" shortly after its release is evident in the longevity of the game series it launched, which has spawned numerous sequels. "Battlefield 1942" received much praise and little criticism. The absence of World War I was one of the most vocal complaints from action game fans, but this changed with the release of the "Battlefield 1918" mod. This mod allows players to enjoy the charm of the original game while being transported to a completely different era. This 1918 mod for "Battlefield 1942" is completely free and can be used in both single-player and multiplayer modes.

Battlefield 1918 20th Anniversary (03/24) Full Edition: Download

Autor: unknown

Sonntag, 20. September 2026

Classic News: Battlefield 1942: Das beste Battlefield wird heute 20 Jahre alt 10/22

Battlefield 1942: Das beste Battlefield wird heute 20 Jahre alt

Ah, Battlefield 1942, those were the good old (multiplayer) days. Back then, after buying it, all I had to think about was playing. Simpler times, and Battlefield 1942, with its sprawling battles, kept me glued to the screen for ages. And that was 20 years ago already. How quickly the years fly by. Feeling old now? Me too.

It might sound cliché, but it doesn't feel like it was that long ago. I still vividly remember how Battlefield 1942 blew me away back then with its vast battlefields, controllable vehicles, and diverse classes. I can't even begin to count the hours I spent in Conquest mode; it was a huge number. Along with Star Trek Voyager: Elite Force, it's the multiplayer shooter I've invested the most time in to this day. That says a lot.
 

I've flown on these wings before. Have you? 
 
Battlefield 1942 was a multiplayer shooter the likes of which are hard to imagine today. Not in terms of gameplay—Battlefield is still around, after all—but in terms of everything else. These days, multiplayer games seem to have thousands of things I have to unlock. There are seasons. Battle Passes that expire after a month or a season. No thanks. If I buy something and then have to stress myself out to unlock everything within a certain timeframe, I might as well not bother. For me, that has nothing to do with relaxed gaming anymore. 
 
Battlefield 1942 didn't need any of that stuff back then because it excelled in everything else. Sure, it wasn't always perfect, especially when the teams weren't balanced and nobody wanted to switch sides. Or if the opposing team had such a good pilot that he calmly reduced all spawning vehicles in the base to rubble within seconds for minutes on end, without his teammates being able to bring him down.
 

Sometimes you loved pilots, sometimes you hated them. 
 
On the other hand, there were great moments when you fought your way through the lone action on the beach of Wake Island, taking out several enemies and capturing a control point. Or when a small group of soldiers, perched on the wings of a B-17 bomber, took off from the airfield and parachuted over a control point. You just had to use every opportunity as it presented itself. And Battlefield 1942 was very flexible in that regard. Grab a fast jeep at the base and zip across the map to a neglected control point? If things went badly, a tank would get you. If things went well, you'd open up a new entry point into the battle for your team, one that had the potential to turn the tide of the fight. Success and defeat were always closely intertwined. 
 
 I loved this dynamic of Battlefield 1942. Those moments when you were absolutely certain that the other players around you knew exactly what they were doing. People crawling up to a tank and planting an explosive charge without being noticed. And moments when you seriously wondered how others, given what they were doing, were even able to walk in a straight line. More than once I asked myself why someone had parked that battleship right on the beach again, or rather, on it.
Battlefield 1942 Retro even today, a groundbreaking shooter, 
 
Trailer for you:


Likewise, you had no idea what to expect when entering a battle. An effortless triumph for your team? A crushing defeat at the hands of the enemy?
 Or a fight so close it's literally decided by the last respawn tickets? Anything was possible, and that's what made it so exciting. The great thing about it? You were completely focused on the game. No challenges, no prerequisites to unlock anything, just pure gameplay where everyone plays as they please. Focused gameplay without having to think about anything else afterward—I miss that in multiplayer shooters.

Legendary maps like Wake Island, Operation Market Garden, Kursk, El Alamein, and Tobruk are etched in my memory thanks to this game, and they're memories I wouldn't trade for anything. In that sense, 20 years of Battlefield 1942 is a wonderful occasion to look back. At the same time, it saddens me that multiplayer shooters have increasingly put me off over the years since. Sorry, dear developers, but I don't want to make playing a multiplayer shooter my life's work. Especially not amidst all the ongoing games and ever-expanding open-world titles that exist today.

But there is one thing I would celebrate: a remake of Battlefield 1942. Exactly as it was back then, just with modern technology. No seasons, no battle passes, no unlocks. Equal conditions and content for everyone. Is that really too much to ask these days? So, now I'm going to hum the theme song to myself for a while and reminisce.
 
 
Autor: Benjamin Jakobs 
 
Source: eurogamer.de 

Sonntag, 13. September 2026

FHSW v0.84 - S und T und mini Mod Release

FHSW v0.84 - S and T and mini Mod Release

Heute haben wir für euch das überarbeitete  Sound und Textur Patch v0.84 und das mini Mod v0.84 von tombubu. Das Sound und Textur Patch erschien vergangenen Montag um 14 Uhr Mitteleuropäischer Zeit, für die FHSW Mod, zum noch intensiveren Spiel Genuss nach. Es wurden drei neue spielbare Karten hinzugefügt:  Helsinki, Stalingrad_Barrikady und Vore-1939. Eine neue Fraktion mit Albanien kam auch hinzu. Ebenso wurden ein paar neue Fahrzeuge hinzugefügt, einige Fehler behoben und die balance des Spiels angepasst, somit seid ihr wieder mit der neuen FHSW v0.84 mini Mod, inklusive Sound und Textur Erweiterung, auf dem neusten Stand. Wir wünschen euch viel Spaß, mit diesem schönen Zusatz Inhalt, für die Mod und hoffen euch bei den nächsten FHSW Fight Nights, auf dem FHSW Server, oder Werktags am Nachmittags ab 14 Uhr auf dem japanischen FHSW Server anzutreffen.

Stalingrad Barrikady:

 



Vlore:




 Helsinki:




 

-----

 


1.) Battlefield 1942: webshop

2.) Forgotten Hope 0.7 full Windows 7/8/10 support, you have the choose between the only one installer:  Download

3.) FHSW 0.81 (07/2026) Full Version (save your old datas): Download or Download

4.) FHSW mini Mod v0.84 09/26: Download

5.) FHSW Sound and Texture Pack v0.84 09/26: Download

Tip: Gesamtpaket für neue Spieler FHSW Launcher v1.0.5 - 05/26: Download

This is sound and texture pack updated to work with FHSWEurope 0.84. It is optional and it's not required to join servers. It adds some sounds, textures, icons, objects changes that make the game more realistic and historical. Installation: First delete old STFHSWE folder inside your ../Battlefield 1942/Mods directory (if you have one). Download, open STFHSWE084 folder and unpack both folders (STFHSWE, FHSWEurope) from here into ../Battlefield 1942/Mods. When it asks you about overwrite, overwrite it.

Changelog:
 
Thanks the following mods/communities/people for the content:
- Forgotten Hope
- PFC/TDP communities & mappacks
- Gloria Victis mappack
- FHSW official & custom maps
- Battlefield 1918
- Battlegroup42
- Norwegian Resistance
- Battlefield Pirates
- 1121 for Cub the Rocketeer, Willy with Bazookas, Camel, Kufiya
- Lawrenicium for Cz vz 24 and penguin
- CentennialSentinel for Albanian, Amharic voice lines and uniforms
- De_Profundis, Hawkan, Janpaul, Murathan, Gatete, kast7n, Chad Negro, Bubu, Skynet788 and all the Japanese map and model makers for bigger or lesser additions

-------
INSTALLATION: extract FHSWEurope folder into ../Battlefield 1942/Mods directory of your game (most likely C:/Program Files (x86)/EA Games/Battlefield 1942/Mods)

-------

0.84
- Updated with most of the changes of FHSW 0.81.
- New vehicles: AMC35; Cesare Battisti; Dornier Do.17; FCM36; Fiat G.50; Fokker D.XXI; Grosstraktor; Heinschel Hs 123; Horch 108; Kfz.13; MBR-2; Pantserwagen DAF M.39; SMK; SM.79 Sparviero; SU-14; SU-5; T-14 Assault; Ta-152; U-2.
- New maps: helsinki; stalingrad_barrikady; vlore-1939.
- New faction: Albania.
- Added Amharic voice lines for Ethiopian army.
- Compatible with HD sky mod (Graphics_mod_sky).
- Minor fixes and improvements in singleplayer mode maps.

- VEHICLES CHANGES:
- Ampule thrower: slightly slower reload.
- B-24 Liberator: changed physics to a more realistic bomber-like.
- Lahti L-39: added full-auto AA version.
- Meteor: slightly slower speed.
- Mugford: fixed recovery nets.
- Panther NV: added arty spotter for top MG.

- HANDWEAPONS CHANGES:
- Added deployable sandbags.
- Molotov: increased damage (it is slightly lower than pre-0.8).

- MAPS CHANGES:

- 203hill-1904: fixed Borodino ship gunbase.
- 3rd Solomon Sea-1944: fixed ships destroying after being entered and left for more than a minute; fixed Washington and Northampton icons.
- Adak Race: added some sandbags on the first turn and decorations after finish line.
- Battambang-1941: SSM added (switching SA37 guns into FT17 turrets); added Chi-ha APC to Thai base; reworked 3rd Thai and 3rd French kits.
- Battle of Abyssinia-1936: fixed Carcano sniper; fixed visual killer cage on flag 5 not disappearing when Ethiopia retakes flag 6.
- Battle of Antarctic: renamed from Battle of Antarctica to avoid cross-over with FHSW map.
- Battle of Gela-1943: old version is kept (no additional mainbase for Germans on northwest).
- Battle of Leyte Gulf day2: fixed Louisville turrets misalignment.
- Battle of Makin: old version is kept (no additional mainbase for Japanese on east).
- Battle over Hokkaido-1945: switched SU-76 into IS-2.
- Berlin-1945: decorative changes north of Soviet mainbase.
- Desert Rose-1942: old version is kept (no push).
- Eastern Blitz-1939: fixed Polish APC not spawning.
- Fall of Ambon: flag 5 is now recapturable; fixed killer cage not appearing on flag 7.
- Fall of Berlin-1945: tweaked tank setup to reduce lag after flag capture; fixed ladder leading to the top of Reichstag dome.
- Festung Breslau-1945: added a line of killers protecting German base.
- FHT Dutch Resistance: renamed to a shorter name to avoid !nextmap bug.
- FHT Storm of Steel: faster grey and capture time for both flags 2; fixed Axis APC position.
- Gazaps-1945: all FHSW changes applied, except for flag layout is preserved the same.
- Hungary Forest-1945: removed Hungarian plane call kit.
- Hungary Urban Area: longer grey and capture time for flags 1-2.
- Husky-1943: added two AA guns on flag 6; reduced out of bounds zone west of main battle area.
- July26-1945: added 2 extra seats inside some of the Japanese submarines.
- Malta-1942: renamed to avoid crash with the map of the same name in FHSW.
- Merdjayoun: changed Vierling into Flak 30; fixed flag 2 being recapturable while it is grey; fixed deployed No4 cavalry being immune to killer cages; added airplane ammo to both bases.
- Midway: fixed zoom for ships; increased fog distance from 500 to 800.
- Midway-1942: fixed zoom for ships.
- Navalbattle Twins: fixed Mogami AA guns being absent.
- Ockenburg-1940: new uniform for Dutch.
- Omaha Beach: changed Panzershrek into FaustpatroneII.
- On the Moon-1969: added Panjandrum radios to both bases.
- Operation Coronet-1946: added allied killers to Japanese mainbase.
- Raseiniai: slightly higher tickets for Germans.
- Rheinmetall Panzer-1945: fixed glitch to enter the bunker from the front.
- South Pacific-1942: slightly lower HP for Allied huts (1200->1100).
- Suomussalmi-1939: fixed missing weapons animations.
- Surigao Strait-1944: all Allied cruisers can now move; fixed shared spawn IDs between 2 cruisers; fixed missing parts of Allied BBs; BBs Bofors guns fire now does not overheat, but fires slower.
- Tarawa-1943: old version is kept (no push), minimap edited to show the values of flags.
- Tobruk: slightly higher tickets for Italians.
- Tunis-1943: fixed flying Tiger and sandbags near German base.
 

Autor: tombubu

Source: moddb.com 

Sonntag, 6. September 2026

Classic News: Battlefield 1942 im Klassik-Test

Battlefield 1942 im Klassik-Test 

Today we want to remember the year 2007, when a renowned PC magazine, which still exists today, reported on Battlefield 1942.

In issue 11/02, Jochen Gebauer and Rüdiger Steidle reviewed the multiplayer shooter Battlefield 1942. The title received a fun rating of 87%. In our "15 Years of PC Games" section, we present a review of a game from past issues every day – even on weekends!

 

Autor: Sebastian Thöing

Source: pcgames.de