FHSW: has been updated to version 0.8!
Here again for you, the new FHSW v0.8 Release content is listed in detail, which we have presented to you in the recent news. Many thanks to all the creators of FHSW Japan and Europe for these beautiful new contents, with which they constantly surprise and delight us. We were very pleased to provide you with the news until the release of the new version of the mod. Remember to back up your old files of the FHSW Mod v0.73 or older. We also hope to have enough material to report in the future so that the Battlefield 1942 party never ends.
FHSW has been updated to version 0.8, which inlcudes new models of the Panther tank, several warships, new AA and AT weapons, guided missiles and much more.
This is a translation of the original article from the offical FHSW dev blog found here: wbmuse.blog.fc2.com
How to install? Ever since FHSW ver0.7 the mod has been too large to upload to Moddb. Therefore you need to download the
1.) Battlefield 1942
2.) Forgotten Hope 0.7 full Windows 7/8/10/11 support, you have the choose between the only one installer: Download
3.) FHSW 0.8 (04/2026) Full Version (save your old datas): Download or Download
4.) FHSW Mini Mod 0.82 Mappack 06/25 not tested for FHSW 0.8, update will follow we think: Download
5.) FHSW Mini Mod 0.82 Sound & Texture Pack 06/25 not tested for FHSW 0.8, update will follow we think: Download
Besides the FHSW client you need atleast the last version of Forgotten Hope and the Forgotten Hope Map pack 6 both of which can found in the files section on this moddb page.
<spoiler>General +
Fire extinguishers, in vehicles and as hand-held devices. These are new limited use items to fix vehicles quickly. A hand held fire extinguisher can only be used once while a fire extinguisher system inside a vehicle can be used up to 3 times. *Specification changes for magazine-type automatic loading devices Tank guns with magazine-type autoloaders now have an additional magazine supply even if they don't want to fire any remaining ammunition. However, the rate at which the magazine is replenished is slightly slower than the normal reload of the gun, so the instantaneous firepower has improved and the sustained firepower has decreased. Resupply from the ammo boxes on the map can go directly into the magazines, but only a limited amount can be made.
*Review of the penetration power of medium-caliber tank shells
Based on the research, the penetration power of small and medium-caliber tank shells from various countries was reviewed and lightly revised upward for a significant number of guns. *Review of spaced armor and sandbag protection Based on the considerations, the effectiveness of the tank's spatial armor and sandbag protection against HEAT and HESH amusement was revised. These are no longer as absolute defences as they once were, and powerful shaped charges will only be effective in reducing damage. however, oblique attacks increase the effectiveness of spatial armor, so as with armor-piercing ammunition, consideration of the enemy's angling is important.
*Full application of New Naval Battle effects
We have fully applied the New Naval Battle effect, which has been used experimentally on some maps up until now. *Uniform review of ship speeds The ship's speed, which had previously been adjusted by "feel," has now been measured and calibrated to a uniform standard. however, in the BF1942 game engine, the ship's speed changes depending on the sea level altitude setting, so the absolute value of the speed variables slightly from map to map. *Review of submarine speed and turnability The speed and turnability of submarines have been revised to make them more maneuverable. The periscope can now turn all around and swing its field of view up and down, enabling anti-aircraft warning. The dummy reaction reflected in the destroyer sonar no longer occurs.
*Discoverability bonus for submarines and torpedo boats.
For each country's submarines and torpedo boats, visibility at long distances has been reduced due to game balance considerations. High-speed movement by surfing will also be a tactical option, as submarines will be less visible than before, even when surfing at long distances. Surface ships that come under attack will now have to observe the sea surface more carefully. *Changes to sonar specifications for surface ships Until now, BF1942's specification constraints mean that destroyers/light cruisers equipped with sonar could not use radar, and anti-aircraft surveillance had to rely on visuals. however, now both sonar and radar can be used simultaneously. however, submarines diving at great depths are no longer detectable, increasing uncertainty in anti-submarine warfare. *Improved aiming viewpoint model for carrier-based AA seats The ship's AA seat aiming model has been modified to make it easier to aim.
*Convergent placement of carrier-based AA
As the threat of air and space increased, both navies carried a large number of anti-aircraft weapons towards the end of the war, but the BF1942 had problems in that it did not always provide effective anti-aircraft fire compared to the increased volume. Therefore, starting this time, the positioning angles of some ships have been revised so that the fire line progressively converts towards the aiming viewpoint.However, due to limitations in the BF1942's specifications, the convergence angle is always constant, and there is no function that automatically changes the convergence point depending on the distance and bearing to the enemy aircraft.While this allows for a more effective barrage against enemy aircraft from the side of the ship, caution is advised as the ship may be fired in an unexpected direction when pointed forward or backward. *HE deployment to aircraft carrier anti-aircraft guns The anti-aircraft gun on regular aircraft carriers now has a bullet switching function, allowing you to select not only anti-aircraft rounds but also high-explosive rounds for anti-ship and ground use. This allows for self-defense from enemy ships, landing support, and even the unexpected possibility of carrier-to-carrier gun battles. However, due to game balance considerations, this feature will not be available on escort or light aircraft carriers.
*Review of naval gun
turning speed For medium-caliber and larger naval gun turrets, the turning speed has been unified and lightly improved for each caliber class. *Depth charge visibility distance Fixed an issue where depth charges were no longer drawn at relatively close range. *Mine flooding damage Buoyancy damage has also been implemented on mines, allowing ships to be flooded and tilted.
*Aiming
device for fixed torpedo tubes Until now, torpedoes had only been able to move straight with the tube facing them, making the fixed tubes that some battleships had very difficult to use. however, from this version onwards, the torpedo can now move straight after firing, even with a fixed launch tube, allowing for lightning strikes at any angle. Beware of lightning strikes from large ships!
*Torpedo
damage review Until now, aerial torpedoes only damaged the floats of enemy ships, not the hull until the floats were destroyed. Starting with this version, damage to the hull is now possible even before the float is destroyed, just like torpedoes on surface ships. In addition, the float-destroying pre-hull damage of all torpedoes has been lightly improved, making it easier for direct damage to the hull to enter. Unlike bombs and artillery shells, torpedo hull damage is not mitigated by armor, making them relatively effective against larger ships. *Bolt action rifles Fixed reload motion for rifles with straight bolt handles in general. *Rifle grenade Smoke bomb variant have been made for many nations. Weapon slot numbers that had been scattered across countries have been standardized and became No. 5 for HEAT, No. 6 high-explosive grenade, and No. 7 smoke grenade. Removed the blast effect of anti-tank grenades and fixed a glitch that sometimes caused soldiers to be blown away abnormally by close-range fire.
*Molotov cocktail
The damage system has been revised to increase damage to medium and heavily armed opponents. Instead, it is no longer as lethal a means of attack against lightly armed targets as it once was. *Infantry guns of various countries The zoom magnification has been revised to give it an advantage in ranged combat over automatic weapons and semi-automatic rifles. *Engineer Kit In light of historical facts, Japan and other countries begin to have infantry rifles even among engineers. Cavalry carbines, as the name suggestions, are equipment for cavalry. *Tank crew Kit The kit has a new ground model and can now be distinguished from the Bomb Request Kit. *Bombing/Airborne Request Kit The kit has a new appearance model, making it distinguishable from the Tank Crew Kit. The horizontal bombsight has been modified to give a wider view. Also, to distinguish it from a sniper kit, people now only carry a minimum number of weapons.
*Cavalry kit Horses
that could be called by each nation's cavalry kit have been limited to one time only. May you never abandon your one and only comrade in arms!
*Artillery ammunition supply kit
We have strengthened our supply capacity so that we can replenish the weapons side with three rounds of ammunition for each round we place. However, tank guns with magazine-type autoloaders can only be supplied one shot at a time.
*Unbranded 15 cm Coastal Gun
Improved durability.
*5-inch coastal gun
Fixed an issue where the spinning sound was not playing.
*8-inch coastal gun
It was redefined as being general-purpose for each country. It is now possible to turn all around and can be turned with the AD key. Fixed misalignment of firing effect position.
*National anti-tank guns
Fixed an issue where the gunner was incidentally in the same position as a 2pdr anti-tank gun. The left and right turning speeds on the AD key were differentiated into three levels according to gun weight class.
*107mm and 120mm heavy mortars
Fixed a mistake in the tracer's trajectory settings.
*50 caliber heavy machine guns from various countries
Zoom is now possible.
*Anti-aircraft machine guns from various countries
Damage attenuation distance has been increased, increasing effective range.
*Transport aircraft from various countries
The parachute begin to open when the ammo box was dropped. There are no performance changes other than appearance.
*Binoculars (fixed map placement)
You can now adjust the zoom magnification to two levels.
USA
+ Captured Panther tank Repainted tanks with orginal armament are not just used by the US but also the British, French and the Polish.
+ XSB2C-2 Helldiver Seaplane
A prototype of the Helldiver fitted with floats. Its mobility in flight is reduced but it is a powerful seaplane with 20 mm cannons and ability to carry bombs or rockets.
+ M1A1 Bazooka T59 rocket
A new type of 60 mm anti tank rocket developed for the Bazooka at the end of the war. With increased power, muzzle velocity and flight stablity it is the ultimate AT rocket.
* Indiana
Fixed an issue where torpedo damage could not be taken.
* Lexington aircraft carrier
Seat 7 has been integrated into seat 1 to improve firepower. I also adjusted the camera position in seat 2.
* Essex-class aircraft carrier
The port 5-inch gun, which had traditionally been omitted, was correctly fitted. In addition, machine guns have been added based on historical facts, significantly improving anti-aircraft firepower.
* Wickes destroyer
A distant view model was prepared.
* Gato class submarine
Based on historical facts, we have revised the number of aft torpedo tubes, reload time, and the number of spare torpedoes in front and behind.
*Liberty-class transport ship
The anti-aircraft machine gun arrangement was reviewed.
*LCT Mk5
You can now board the left and right machine gun seats from the sea.
*28mm Mark
I cannon A land-based version is now officially available. Adjusted an issue that easily overheated and made sustained fire difficult.
*M3 Lee/Grant
We have adjusted the model so that it does not run wild even when installed on the LCT.
*M6 heavy tank
We have adjusted the model so that it does not run wild even when installed on the LCT.
*M3 Stuart
Fixed a bug that caused damage when burning.
*M24 Chaffee
Fixed a bug that caused damage when burning.
*M2A1 Light tank
Based on the research, the elevation and depression angle ranges have been corrected.
*T19 HMC
Added tracer.
*T54 AAGMC
Based on the research, the elevation and depression angle ranges have been corrected. Fixed an issue where the sound effect when turning was not playing.
*M7 Priest
Added tracer.
*105mm M2 howitzer
Fixed an issue where desert textures could not be called.
*Bofors 40mm cannon
Based on the research, the elevation and depression angle ranges have been corrected. Fixed an issue where the sound effect when turning was not playing.
*C47 Request Kit
Fixed a mistake in calling the weapon icon.
UK
+Fiji-class light cruiser Completed just before WW2, this state-of-the-art British light cruiser was equipped with four triple 6-inch turrets and four twin 4-inch anti-aircraft guns, as well as torpedoes, depth charges, and even a seaplane It is a versatile ship that can handle a variety of missions. A later model has also been implemented, with one less main gun and an additional machine gun. Due to specification limitations of BF1942, depth charges are used from the port torpedo seat (seat 5).
+Bellona-class light cruiser
This late-model ship, with one 5.25-inch twin gun reduced from the Dido-class air defense light cruiser and an additional machine gun, focuses on anti-aircraft capabilities, but also has torpedoes and is capable of some anti-ship combat. Due to specification limitations of BF1942, depth charges are used from the port torpedo seat (seat 5).
It is a late production version of the L-class destroyer. Also, from this time onwards, new British military ships will be easier to identify by their HMS name.
+Vosper 70-feet
Motor torpedo boat A fast torpedo boat built by Vosper, armed with two torpedo tubes, a 20mm Oerlikon cannon and a twin 50-caliber Vickers machine gun turret. Although it has average performance, it is significant in that it is FHSW's first British torpedo boat.
+Little John Adapter
This is an adapter that reduces the caliber of a regular 37 or 40 mm gun. When used as a set with a special shell, it can provide extremely high armor penetration and ballistic performance, but it has the drawback of not being able to use high-explosive shells.It will be available for 2pdr anti-tank/tank guns, as well as aircraft cannons and US 37mm guns.
+Mosquito TR Mk.33
This is a type of Mosquito that was equipped to the Navy as a high-performance anti-ship aircraft equipped with high-speed, high-firepower, and a radar system. In addition to the torpedo-equipped version, there is also a highball recoil bomb version that bounces further on the ocean surface than a regular bomb.
+Seafire Mk.46
This is a carrier-based version of the Spitfire Mk.22.
*Ulysses light cruiser
The model has been redesigned and the settings have been revised.
*Lion class battleship
The main gun and secondary gun can now be fired left and right. The number of machine guns on the earlier models increased in line with historical records. The number of secondary guns was increased to historical accuracy on later models, and the seat allocation for armament was changed.
*Prince of Wales
The secondary gun can now be fired left and right. The camera position and peripheral model of the 40mm pom-pom gun seat have been changed to improve visibility. The far-field model has been improved.
*Hood battle cruiser
The fixed torpedo tubes on the sides were equipped with tilting devices, allowing the torpedoes to be bent and fired in any direction after launch. Also, UPAA anti-aircraft rockets now deploy parachutes (performance other than appearance remains unchanged).
*HMS Laforey destroyer
Historically, the 4.7-inch main gun was also capable of anti-aircraft fire. The fourth seat camera position has been adjusted to improve visibility.
*HMS Bluebell
The camera positions for seats 1 and 4 have been adjusted.
*Spitfire
Based on the research, the correct number of propellers for each type was changed.
*TBF Avenger
A Royal Navy texture was prepared.
*TOG heavy tank
Fixed icon setting errors in some variations.
*Tortoise
The front machine gun can now be used in seat 1. Instead, the bullet selection function has been removed.
*Bishop
A bullet change function has been added to the 25pdr gun. The new and additional AP rounds are relatively powerful among British artillery up until the middle of the war, making them a reliable tool in emergencies. HE bullets also have a more falling trajectory, making them easier to handle at long range.
*British M3A1 half-track variant with Bren
Fixed a mistake in the window glass transmission setting.
*94mm anti-aircraft gun
Battery type and bunker type with radar were available.
*Pom-pom gun
Fixed an error in setting the firing interval for some twin gun types.
*2pdr anti-tank gun
A large mantlet was provided to protect the sides. The soldier's pose has been adjusted so that his body does not protrude from the mantlet.
*6pdr tank gun
Penetration values are now different between the earlier guns with a 2.45 m barrel and the later with a 2.85 m.
*PIAT
The loading time of the hand-fired type has been halved and accuracy has improved somewhat. The reload motion has been fixed.
*Bren light machine gun
Fixed a mistake in the zoom magnification setting.
Italy
*Breda M38 vehicle-mounted machine gun
Based on the research, the reload time has been reduced.
*Carcano rifle
A dedicated firing sound has been implemented.
Germany
+Panther V
The model and texture have been completely renewed. In addition to this, the settings for each type have also been revised. In addition, given that licensed production and distribution was being considered in each Axis country, textures of each country are also available.
+Sturmpanther
A GT102 gas turbine-equipped version has been added.
+Panther II
This tank was planned to integrate parts of the Tiger II tank. Although it has defensive features with strengthened side armor not only on the front, the main gun remains the same as the 7.5cm L/70 gun.
+Panther II with 8.8cm L/71 tank gun mounted
The historical Panther II was abandoned before the 8.8cm gun program was launched, and its main gun was only a 7.5cm gun. This vehicle was designed "What if the 8.8cm gun equipment plan came to fruition in the alt-hist world where the Panther II was adopted?"
+8.8cm Panther II assault gun
This is a semi-fictional vehicle based on the initial plans for the Jagdpanter being considered for the Panter II chassis.Compared to the production Jagdpanter, the armor in each part is thicker, and the fighting compartment shape is also different.It also has twin MG34 remote-controlled machine guns in the commander's cupola, giving it powerful anti-infantry firepower.
+Panther F type
The plan was to use a small turret to reduce weight while increasing armor and improving defensive efficiency, and the equipping of a rangefinder also improves firing accuracy. It reproduces the KwK44/2 tank gun with autoloader that was planned as a further development The flash firing power, which was a weakness of conventional panthers, has been dramatically strengthened.
This is a planned vehicle equipped with an 8.8cm L/71 tank gun in the Panther F type. Based on Krupp's second plan in March 1945, it was modeled in FHSW's own interpretation and features a lightly larger turret.
+V self-propelled anti-aircraft gun (8.8cm Flak41)
It is a self-propelled anti-aircraft gun that has a large turret with an 8.8cm Flak41 anti-aircraft gun.Unlike conventional anti-aircraft guns, it has a completely sealed fighting compartment, allowing it to operate with relative peace of mind even in the field where gunfire is flying.Thanks to its special loaded lammers, it can unleash unparalleled time firepower and also possesses armor-piercing ammunition, making it capable of anti-tank combat.However, although the body is almost identical in appearance to the Panther, it is important to note that the entire body only has extremely thin armor.
+E-50
This medium tank type was planned at the end of the war with the aim of integrating and streaming various combat vehicles. It has an 8.8cm L/71 gun, a stereo rangefinder, and an engine with sufficient power for its weight It has performance comparable to that of the next generation of main battle tanks, including frontal armor that is significantly more than the Panther. however, the lower front armor is a little thin considering its large area, and the side armor is weak for a medium tank. Also available with GT102 gas turbine. Since detailed historical plans for the E-50 and E-75 are unknown, FHSW has implemented them with their own interpretation of the design and settings. Check the diagram in the "readme" folder for armor thickness settings.
+E-75
It is a heavy tank type with the same external dimensions as the E-50 but with increased armor, and combines a powerful 10.5cm L/68 main gun with a sufficient level of maneuverability. As is typical of heavy tanks, the rear armor on the sides is relatively strong, so even if you are caught off guard by an analogy, it is unlikely that it will fall behind the tanks of the WW2 era. However, because it has the same outer turret as the medium tank type, its internal volume is narrow and its gun rate of fire is a little inferior. Also available with GT102 gas turbine.
+Graf Zeppelin
It was to be the first aircraft carrier of the German Navy but was never completed historically.It has a lightly armored flight deck and catapults, but it also has powerful gunfighting capabilities with a broadside of 15cm main guns and a well-placed 10.5cm anti-aircraft gun battery.The special thrusters at the bow also allow for excellent maneuverability, even turning at a standstill.However, compared to aircraft carriers from other countries, their small-caliber armament, such as machine guns, pales in comparison.
+Seydlitz
This auxiliary carrier program is based on the hull of an Admiral Hipper-class cruiser and is equipped with well-positioned 10.5 cm anti-aircraft gun batteries. However, it does not have the anti-ship equipment of the Graf Zeppelin, and, by example, it does not have a single machine gun. As a light aircraft carrier, it is relatively fast, so it is a good idea to keep distance to the enemy.
+H-41
It was the last of the H-class battleship plans actually considered for construction, and would have had 42 cm guns and improved deck armor, with even an underwater torpedo tube at the bow. Furthermore, in FHSW the armament has been strengthened after completion, and the light gun armament has been implemented with specifications that are stronger than in historical fact. However, its speed is slightly less impressive than that of the Bismarck, and its secondary artillery is roughly equivalent.
+1934 type destroyers (Z1, Z4)
It is the first German destroyer in FHSW. Based on its history in mine warfare, it will be implemented as FHSW's first minelaying-capable destroyer. The Z4 will also be available with an enhanced anti-aircraft version from the later stages of the war.
+1936 type destroyers (Z17, Z20)
It is the second German destroyer class after the Type 1934. In terms of firepower, it is mediocre at five 12.8cm flat-fire guns, but it has better speed than many ships. The Z20 will also be available in a late-war version with enhanced anti-aircraft firepower.
+1936A type destroyers (Z31, Z33, Z39)
It has a 15 cm main gun, unusual for a destroyer. The twin guns at the front are capable of high-angle fire, and the light gun armament has been strengthened, making them powerful not only for anti-ship but also for anti-aircraft combat. It is heavily armed, which gives you the expectation of a small light cruiser, but its durability and unit time firepower are not that high, so don't be overconfident.
+1936C type destroyers (Z46, Z48, Z49)
It was the Kriegsmarine's first dual-purpose destroyer and was equipped with three twin 12.8cm guns. The FHSW envisioned this as a case where the "Barbara Plan," a historically incomplete anti-aircraft armament program, was completed, and implemented it equipped with 5.5cm and 3cm cannons. This gives it high air defense capabilities both in the near and far.
+MFP Landing Ship
Built by the Kriegsmarine for full-scale landings, it has an enclosed cargo compartment capable of transporting heavy tanks and an 8.8cm gun capable of providing both anti-aircraft and ground fire support. This model also features a new 8.6cm anti-aircraft barrier rocket launcher and twin 2cm machine guns with mantlets, in preparation for later war enhancements.
+PiLB43 Engineer Landing Craft
It is a small landing craft primarily used to land combat engineer equipment, and can quickly land around two tanks. In contrast to MFP landing ships, there are few superstructures and no protection whatsoever, so soldiers on deck will likely feel like they have a longer time to shore. However, since the hull is very flat and low, it may not have the advantage of being less susceptible to being hit by the hull.
+Fw190A-3
It is a relatively early version of the Fw190, and recreates the condition without the 20mm cans on the outer wings. Compared to later types, the firepower and power output are a little more modest, but it still has some light mobility. With this implementation, the previous Fw190 was renamed Fw190A-8.
+Fw190A-5/U14
It's an Fw190 equipped with torpedoes. Originally intended for land-based operation, it is sometimes used as a German aircraft carrier-based aircraft due to game balance reasons.
+Fritz X guided bomb
This is a 1400kg guided armor-piercing bomb used by the German military in combat. In historical fact, it sank a battleship with just two shots, so its power and accuracy are impressive. however, due to its lack of propaganda capacity, it has a short range, and it is important for the mother aircraft to maneuver to compensate. Bombing request kit type will also be available.
+Land-based version of a ship-based flak guns
Land-based versions of the 2cm SK C/30, 3cm Flak103, 5.5cm Gerat58 and 8.8cm SK C/30 naval guns have been made available for air defense of naval facilities. They are also available in single and twin variants.
+Fliegerfaust
It is a shoulder-fired anti-aircraft rocket launcher. It fires nine rockets modified from 2cm machine gun shells, instantly unleashing a barrage that envelops enemy aircraft. It can also be used on ground targets, but it is less powerful for ground use, has a wider scattering range, and has no anti-armor capabilities, so it would be wise to focus on air defense.
*Rate
Updated model of 20 mm cannon.
*Maus
Rather than being used from the second seat, the turret machine gun could be switched with the secondary gun of the first seat armament to be used as a coaxial machine gun. Due to system constraints, the pre-switch armament may also be fired simultaneously immediately after switching, but this is by design.
*King Tiger
The distant view model has been corrected.
*Jagdtiger
Heavy Tank Destroyer Second Plan Fixed an issue where the weapon icon for the coaxial machine gun in seat 1 was not displayed.
*Jagdpanther
The model has been completely renewed.
*Jagdpanther advanced model
The specifications of the autoloader have changed.
*Tank destroyer E-25
The transmission specifications have been changed to fix a problem that prevented it from producing torque.
*Tank destroyer E-10
The transmission specifications have been changed to fix a problem that prevented it from producing torque.
*V anti-aircraft tank 5.5cm Gellert 58
The model has been completely renewed.
*Sturmtiger
Ranging and artillery sight have been changed to allow for zoom switching.
*Tiger I (equipped with 7.5cm A18)
The specifications of the autoloader have changed. The firing sound has been changed to 7.5cm.
*T-VI-100 (recaptured version)
We have prepared a type that possesses the APCR, which was developed in the post-war period.
*Panzer IV H type 7.5cm recoilless rifle
A coaxial machine gun was added, allowing it to be switched to a 30mm cannon. Due to system constraints, the pre-switch armament may also be fired similarly immediately after switching, but this is by design.
*SdKfz251
Hanomag The model has been modified to improve visibility. You can now also move the camera lightly.
*Kettenkrad
Fixed an issue where the track sound effect was not playing. ( From the original BF1942 code!)
*Panther pillbox
The model has been completely redesigned, and the armor on the ceiling has been made extremely thick to reflect historical facts.
*15cm coastal gun
It was separated into ground support and anti-ship versions with different ballistics. Fixed the barrel profile.
*Wurfgerät 40 28cm rocket launcher
Fixed an issue where the magazine capacity was incremently set, resulting in a low number of rounds fired per time.
*5cm MGrW M19 automatic mortar
The waiting time for cooling during overheating was reduced, allowing for more sustained firing.
*Flak18/36
The sight hole now has an armored lid that opens and closes to accommodate changes in amusement type. The maneuverability has been improved, and it is now possible to turn with the A/D key.
*Flak30 mobile type
The turning ability has been improved, and turning with the A/D key is now possible. It is now possible to swing the barrel from side to side lightly even when moving. It can now transform into a fixed state.
*Flak103 mobile type
It is now possible to swing the barrel from side to side lightly even when moving.
*Tirpitz
In line with post-war renovations, the ship was equipped with torpedo tubes on deck. The position of the armament is also being reviewed. *U-boat Updated model of 20 mm cannon.
*S-Boat
Updated model of 20 mm cannon. In some types, the machine guns are reinforced in twin mounts. The ladder position has been adjusted to make it easier to climb above sea level.
*Me163
The wheels now fall after starting off.
*Bf110
A reconnaissance lead aircraft version was prepared to lead the fighters.
*Ju87
A reconnaissance lead aircraft version was available to lead the bombers.
*He111Z
The swivel machine gun's firing range has been expanded and adjusted so that it does not fire at the player's aircraft.
*Hs293
The lock-on range has been improved, allowing you to enter your target from a greater distance. Instead, the rocket motor has a shorter usable time. Dedicated rocket injection effects and injection sounds are now available.
*Anti-aircraft turret
The number of floats was written in the stairwell. Arrow note has also been added in the exit direction. Updated model of small and medium caliber machine gun.
*StG44
Based on the research, the rate of fire and muzzle velocity were adjusted. Sniper-type accuracy has been improved. You can now fire rifle grenades.
*Gew43
The reload motion has been changed when firing normally and when using rifle grenades. You can now fire HEAT grenades.
*Zf41 sight
The aiming screen is less dirty and easier to see.
Soviet Union
+Aircraft carrier / Battleship hybrid Project 1058.1
The ship was ordered from the United States by the Soviet Union during the interwar period and has a powerful firepower of four triple 16-inch guns and 12 guns, as well as the ability to operate a carrier-based aircraft. however, the flight deck is very narrow and only has the capabilities of a light aircraft carrier, and the hull is large and prone to being hit, which is a drawback. Given the historical background, it may appear on either the US or Soviet sides in the game.
+TV tank (captured Panther)
It is a Panther tank captured by the Soviet Union. D and G types are available.
+TV-85 tank (captured and rearmed version)
This is a historical Soviet conversion plan for captured panthers, with the main gun replaced with an 85mm Zis-S-53 for ammunition flexibility. It has better damage per shot and high-explosive power than the 7.5cm L/70 gun, but its penetration and loading speed are inferior.
+LPG-44
It is an infantry-portable anti-tank recoilless rifle developed in the Soviet Union during the war. It can be reloaded and has excellent penetration power, making it different from conventional captured Panzerfausts and lend lease bazookas. However, his ballistics are a little poor, and the small size means it does a little less damage. In historical fact, it was later renamed RPG-1.
+DRG-40
This is a portable anti-tank recoilless rifle that began development late on the LPG-44. The damage is not much different from the LPG-44, but the penetration, range, and accuracy have been greatly improved, making it a much easier weapon to use. In historical fact, it was later renamed RPG-2.
+VPGS-41
A shaped charge warhead rifle grenade fired from a Mosin rifle, featuring a long rod that plugs into the barrel. It was developed at a time when the principles of shaped charges were not well understood, so when viewed as dedicated anti-tank equipment, its power is limited. However, depending on the map, it may also be deployed to non-specialized infantry, so it would be irreplaceably valuable as a generalization of anti-tank firepower.
+VKG-40
It is an anti-tank rifle grenade developed as a successor to the VPGS-41. Although the design has been greatly improved, its small size, combined with its late arrival, makes it undeniably weak for frontal combat equipment.
+VOG-40
A rifle grenade fired from a Mosin rifle, replacing the traditional general-purpose grenade model.
*IS-100
We have prepared a type that possesses the APCR, which was developed in the post-war period.
*ISU series
It has been equipped with a pistol port for close protection.
*OTIS-4
Based on the research, the reload time of the flamethrower has been reduced. Instead of being used from seat two, the flamethrower can now be switched to be used with the coaxial machine gun of seat one secondary armament. Due to system constraints, the pre-switch armament may also be fired simultaneously immediately after switching, but this is by design.
*Object701 No.2
We have prepared a type that possesses the APCR, which was developed in the post-war period.
*T-VI-100
We have prepared a type that possesses the APCR, which was developed in the post-war period.
*T-34
Fixed an error in setting the elevation and depression angle range of the body machine gun.
*T-34-85
Some of the winter texture variations had production errors, so we replaced them with plain ones. A commander's seat was provided and a request for artillery fire could be made.
*OT-34
Based on the research, the reload time of the flamethrower has been reduced.
*SU-100
We have prepared a type that possesses the APCR, which was developed in the post-war period.
*KV-1
The random ammunition ratio of the main gun has been revised to improve the firing rate of the APCR.
*KV-8
Based on the research, the reload time of the flamethrower has been reduced.
*KV-8S
Based on the research, the reload time of the flamethrower has been reduced. It has a higher rate of fire than the KV-8 Muji.
*T-20
Fixed a network sync error on the body machine gun. Fixed a texture setting error in the hood window area.
*SU-76
A pistol port for close protection, a periscope capable of requesting artillery fire, and a Descente seat were added. Some maps also feature types with soldier spawn functionality. It is expected to serve as a close-support self-propelled gun, a friend of the infantry.
*Zis-30
Fixed a material setting error on the back of the mantlet.
*T-28
Fixed a bug that caused damage when burning.
*TB-3
Regarding the T-40 airborne version, the bomb scattering field has expanded and spread over a wide area.
*Zis-3 division gun
When selecting armor-piercing ammunition, the ammunition type is no longer APCR fixed, but instead AP and APCR are fired randomly, just like other artillery pieces. Shot selection is now also possible.
*85mm anti-aircraft gun
The maneuverability has been improved, and it is now possible to turn with the A/D key.
*37mm M1939 anti-aircraft machine gun
Based on the research, the elevation and depression angle ranges have been corrected. Fixed an issue where the sound effect when turning was not playing.
*25mm anti-aircraft machine gun
Fixed an issue where the sound effect when turning was not playing.
*LCT Mk5 (Red Army type)
The defensive armament has been strengthened from DT machine guns to DShK.
*DT vehicle-mounted machine gun
Based on research, the loading time was adjusted.
*DP light machine gun
Tracer bullet rate adjusted.
*AS-44
Based on the research, the rate of fire was adjusted. Fixed an error in effect position when using cavalry.
*PPSh submachine gun
Fixed an issue where the reload speed was not in line with the reload motion.
*PPS submachine gun
Fixed an issue where the reload speed was not in line with the reload motion.
*PPD40 (Factory 202)
Fixed an issue where the model was being called accurately
Japan
+ Experimental Gun Tank (A) Hori II
It is a Japanese tank destroyer developed for combat against the next generation of heavy armored tanks. The powerful 105mm gun is equipped with a secondary loading device, and coupled with a rangefinder that allows for precision firing, it has imposing anti-tank firepower. A 37mm gun and machine gun are available as secondary armament. The 37mm gun is supported to be equipped with target indicators developed in historical fact, and has a very short smoke effect, so it can also be expected to have a blocking effect. There are also pistol ports to fire a Type 100 SMG while inside the vehicle. Overall, the firepower is very strong, with even twin 20mm anti-aircraft guns for anti-aircraft use, but the armor besides the front is very weak.
+ Experimental Ge-type 75mm anti-tank gun
It is a domestically produced anti-tank gun with a Gerlich barrel imported from Germany by the Japanese Army. Considering the historical facts it was thought it would be made using an existing gun mount, FHSW independently researched and implemented it as a Type 90 field gun-based anti-tank gun. It is a powerful gun that combines extremely high penetration and rapid fire, but damage is somewhat modest due to the reduced caliber gun.
Type 99 8cm anti-aircraft gun
This is a dual purpose anti-aircraft gun produced domestically by the Japanese Army from the German Navy's 8.8cm SK C/30 naval gun. It was relatively light for a dual purpose anti-aircraft gun, and was capable of field operations as well as air defense of important areas. They also carry armor-piercing ammunition, making them capable of anti-armor combat, and their large mantlets allow them to withstand strafing to some extent.
+Type 4 twin-mount for 20mm anti-aircraft gun
It is equipped with two Type 98 20mm guns mounted on a simple gun mount, and its instantaneous firing power has been doubled, making it easier to deal with high-speed aircraft. It can either be on a fixed ground mount or on the back of a Type 94 truck.
+ Type 5 experimental 45mm recoilless rifle
This is a simple, man portable anti-tank device. The caliber numbers are modest, but the large exterior warhead provides relatively high penetration and allows for reloading. However, the muzzle velocity and range are modest, and since there are no sights, the angle of fire must be determined by instinct, with the warhead as a guide, so care must be taken that it is more difficult to handle than a typical rocket launcher.
+7cm barrage launcher
It is an anti-aircraft piece of equipment that can be carried by infantry. When launched, it releases seven submunitions in the sky that parachutes down to await enemy aircraft. While it is not a one-shot attempt to shoot down an enemy aircraft, if it uses its rapid fire and airtime to form a dense "airborne mine field", it can be expected to disrupt or damage the strafing enemy aircraft.
+ Type I-Go Model 1 radio guided missile
It is an air-to-ship missile that is equipped with the Type 4 heavy bomb. It can deliver an 800kg bomb with far greater accuracy than conventional unguided bombing. However, if the Ki-67 mother plane is shot down, the guided missile also loses its function, so consideration of the mother plane's position and firing timing becomes very important under threat.
*Yamato-class battleship
Fixed an issue where movement speeds were abnormally high due to a model output error.
*Ise
Fixed an issue where water damage could not be taken.
*Takao-class heavy cruiser
Fixed an issue where the main gun used in the secondary was not actually firing.
*Yubari Fixed an AI-related call description error. The hull model has been improved.
*Fubuki
The far-field model has been improved.
*Tsurumi
Twin 13mm machine guns are now available in seat 1. Repair features have been removed from the landing carrier type.
*Type 38 torpedo boat
The machine gun mounted on the aircraft has been strengthened to a Type 4 twin-barreled 20mm.
*Daihatsu landing craft
The gun-mounted version can now be fired directly from seat 3. When landing, you can spin your guns to the ground by clicking in seat 1. The speed of the tank-mounted version was adjusted to be equivalent to that of the conventional version.
*Type H8K2 flying boat
An aerial repair carrier/reconnaissance lead aircraft version was available. Fixed an issue where the Cluster Bomb + 60kg Bomb type could no longer be called.
*Comet Adjusted horizontal stability and fixed issues that made the aircraft uncontrollable during dives.
*Type 0 Carrier-Based Fighter Type 64
Explosive versions were prepared.
*Type 3 medium tank Chi-nu Kai The specifications of the autoloader have changed.
*Type 95 Ha-Go Light Tank
The drop-off position has been adjusted.
*Type 90 field gun
Fixed an issue where there was no tracer.
*Type 38 field gun
The aiming hole cover has been made to flip up less, improving visibility.
*Type 1 Mobile 47mm Gun/Tank Gun
Fixed an issue where blast damage was not occurring at the time of hit. It implemented a prototype armor-piercing special armor and an experimental long grenade from the end of the war. Both the penetration limit and high-explosive power have been improved.
*Tank guns
All new guns from the Type 1 tank gun are now armor-piercing special armor. Each has lightly improved armor penetration.
*Type 3 15.5cm triple gun (land type)
It has been modified to fire one gun at a time.
*Type 96 15cm howitzer
Fixed an issue where textures on some parts were not loading.
*Type 92 heavy machine gun
The sight model has been modified to allow switching between aiming and viewing perspectives, and is now zoom-switchable.
*Tank chassis machine gun
The sight model has been modified to allow for zoom switching.
France
*Renault B1bis heavy tank
Based on the documentation, the muzzle velocity of the main gun was changed. Improved secondary turret accuracy and corrected ammo misconfiguration.
*Somua S35
The accuracy of the main gun has been improved.
*AMX-50
The specifications of the autoloader have changed.
*AMX-13
The specifications of the autoloader have changed. The position of the flame effect has been adjusted. The direction of rotation of the tracks has been corrected.
*Maginot Turret HP
has been significantly improved.
It would take a considerable effect to destroy them with small-caliber artillery shells.
*Mle1931 vehicle/fortress machine gun
Based on the research, loading time has been reduced.
*Lebel rifle The kit model for it has been changed.
Hungary
*44M Tas heavy tank
To reflect the research, the main gun was changed from 7.5cm L/70 to 8cm L/58. Fixed an issue where the hit detection on the mantlet was not reflected correctly.
*Turan heavy tank
Fixed icon setting errors in some variations. The number of belts on the body machine guns was changed from 3 to 15.
*31M light machine gun
The degree of spread of the aim has been adjusted.
*35M rifle
The model and texture has been changed.
Finland
*Suomi KP-31 flame thrower
The range has been increased.
Canada
*Sexton
A munition change function has been added to the 25pdr gun. HE rounds now have a more falling trajectory, making them easier to handle at long range. The cockpit hatch is now closed.
Maps
(Only the most notable changes are listed)
Two new maps have been added
+Dover_Strait (Original work: Mr. wakame) Armoured Germans have reached for the British mainland again! The British side will use powerful land based naval guns, Maunsell forts at sea, and fighter planes to protect factories and ships. The opposing German forces are equipped with guided weapons, which will destroy their air defenses and be key to victory.
+ScapaFlow-1946 After a major expansion, the German Navy launches a raid on the fateful Scapa Flow anchorage in the UK! Both sides must protect their own large ships while destroying all of the enemy's large ships. Ships smaller than destroyers respawn over time, allowing them to be expendable and used with less caution.
Visual effects
Ground target objectives will be marked with red at a distance on the following maps:
*Air_Raid_Alert_-Kure-1945
*Bombing_The_Reich-1945
*Dover_Strait
*Midway-1942
*ScapaFlow-1946
The sandstorm effect state for the maps below is now synchronized between players and the effect has been adjusted to make it more visible during dust storms.
*Desert_Hill
*Desert_Rose-1942
*Supercharge-1942</div>
<spoiler/>Other changes
*Alaska-1948 The terrain and structures have been altered somewhat.
*Arctic_Convoy-1942 Expanded combat area. The visibility range has been increased and the map brightness has increased. Changed objective mode goals. Both sides must escort their own targets while attacking the other side's target ships. Reinforcements of Allied ships now appear midway through the game.
*Battle_Of_Makin Changed the US carrier to non-mobile.
*Eagles_Nest-1946 It has altered some terrain and structures.
*Fall_of_Berlin-1945 There are now more routes into the Reichstag. By continuously blasting into the front entrance, a large hole can be drilled into which vehicles can also enter. Some tank pillboxes were able to enter the bunker from their post-destruction sites and then enter the interior via the Reichstag basement. Some changes have been made to the order and placement of flag capture. Changed the type and placement of the spawning weapons. Fixed an issue that allowed soldiers to select icons for points where they could not respond due to circumstances.
*Invasion_Of_The_Philippines Changed the US carrier to non-mobile. The types of anti-aircraft guns and tanks located on the Axis side were changed.
*Midway-1942 We changed it from the start of the game to have the Allied carriers spawn. The Axis side must attack both the island and the ship's targets. We've adjusted the types of reinforcement weapons on both sides. Removed the model of seagulls over the island.
*Monster_des_Stahles I changed the game mode from Conquest to Objective. ( There will be no change to the game balance.) The hit determination model has been changed to improve stability. *Operation_Hailstone Axis-side attack aircraft runway steps have been reduced. Added explosive units to the Axis side. For Axis heavy anti-aircraft guns, the C key can now advance the camera position to improve visibility. Some heavy anti-aircraft gun types on the Axis side were reviewed. Fixed missing zooms on some embedded ships and missing kill logs on attack targets. Fixed a glitch that prevented Yorktown (2) from moving among the Allied carriers. Fixed an issue where the Hornet (2) was moving too fast. Removed plant hit determination.
*Operation_Kikusui_day2 Hiryu's equipment has been changed to Type I A radio guided missiles. Some of the Type 2 large boats have been converted into reconnaissance lead aircraft types. The pier near the seaplane has been adjusted to make it easier for soldiers to board.
*Rheinuebung-1941 The types of reinforcements have adjusted on both sides. The combat area has been slightly expanded, and the placement and number of flags at sea has been changed. The pilot kit has been discontinued and damage from falling into water has been added. Taking the flag would require a ship or a skilled airman. Submarines have been changed so soldiers can only respawn in their initial position.
*The_great_pursuit Some of the terrain and structures have been altered.
Autor: Rikskorp
Source: moddb.com
























































