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Sonntag, 19. Juli 2026

FHSW 0.81 Released!

 
After about 3 months several bugs that have been encountered have been fixed, equipment has been tweaked and some new content is added, inlcluding a map.

List of changes (weapons and weapons)   


+Additions  
*Changes

◆Common to all countries  
*Airplane fire extinguishing function of handheld fire extinguisher 

The tank crews' fire extinguishers are now effective against airplanes. For this reason, from now on, pilots will also be required to carry fire extinguishers in their pilot kits. The repair volume and scope for aircraft have been significantly increased, making it effective in the event of an accident or emergency landing on the carrier deck.

*Anti-aircraft gun projectile speed and survival time 
We have reset the projectile speed of each country's anti-aircraft guns and the time it takes for a projectile to be extinguished to a uniform standard. Higher calibers and higher muzzle velocities are given preferential treatment, making heavy anti-aircraft guns easier and more effective weapons to hit at long distances.

*Level of detail for ship anti-aircraft machine guns
 The anti-aircraft machine guns of the majority of ships are now omitted from display at long range. This is expected to reduce the weight of operation on heavily loaded naval battle maps. The only change is in appearance, no change in combat ability whatsoever.

*Improved accuracy of naval guns
In light of the increased engagement range, the accuracy of the guns of each country's ships has been improved.

*Repositioning of aircraft carrier-based aircraft
The position and orientation of the carrier-based aircraft spawns on most aircraft carriers have been adjusted. They are now parked directly, making it easier to launch at high speeds.

*US aircraft carrier elevator specification changes
Until now, only U.S. aircraft carriers have had to operate elevators to lift aircraft from hangars. Starting this time, the aircraft will instantly switch between the aircraft on board from the operating seats on deck, just like on the Japanese aircraft carriers.
 
*Mine
Once installed, it was designed to remain in place until the end of the round unless it exploded, but it began to disappear after 10 minutes. Also, the minimap mine icon is now only visible to allies.
 
*Transport ship
Fixed an issue where the repair range indicator would appear on enemy ship radar.
 
*Automatic loading devices
Fixed an issue that made it appear as if two shots were being fired in a row.   
 
*Improved durability of tank turret pillboxes
With game balance in mind, the durability of each country's tank turret pillboxes has been improved. Previously, wooden foundations were one step inferior to concrete foundations in terms of both the armor and durability of the foundation.
 
*Mobility of armored vehicles and APCs
It has been re-established on a uniform basis based on historical values. Some vehicles with unusual mobility have become quieter and faster, while others that struggled with climbing power and torque have been improved.
 
*Mine-laying APC
A dedicated minimap icon is now available. Additionally, mines laid by APCs now display a minimap icon that is only visible to allies.
 
*Objective goals
After it was destroyed, the target icon will disappear.
 
*Reconnaissance lead aircraft
The lead aircraft can now only be spanned to seat 1. It will no longer spring up to the aircraft already carrying the pilot.
 
*Catapult seaplane
Seaplanes launched from ships' catapults can now board from under the catapult.
 
*Review of spread settings for submachine guns, light machine guns, and assault rifles
The aim spread of each country's automatic weapons when fired has previously been adjusted on feelings. It has been newly re-established with uniform standards based on ammunition recoil and gun body weight. The guns that were heavy in weight have become quite easy to use, and the ones that sold themselves as wartime quick builds have deteriorated in relative terms. Also for minimum accuracy, relief has been given for those that were particularly bad, adding to the increased engagement distance.
 
*Review of rifles and handgun bullets
We've re-set the performance of rifles and handgun ammunition to new, uniform standards. Anything that was too low power was salvaged, and the muzzle velocity was also reset based on the material. Furthermore, the damage attenuation depending on the distance has been revised, and features are now more pronounced for each type of bullet.
 
*Review of support unit equipment
Medics and light machine gun kits are now issued knives. Additionally, certain kits have been issued grenades, allowing for more aggressive operations.
 
*Rifle grenade reload
Reload times for all rifle grenades have been reviewed and reduced by about one second.

USA


*Sherman
The initial position of the commander's M2 heavy machine gun on the turret is now forward.According to research, the Marine Corps-spec side plates of the vehicle are treated as increased armor of about 10mm, rather than space armor It offers reduced protection against shaped charge munitions, while improving explosive resistance.

*Priest self-propelled gun
Added crouching function to machine gun seats.

*LVT-A4
A body machine gun has been added that can be used in seat 1. The 75mm turret in seat 2 has been fitted with sights and bullet switching capabilities. It now self-destructs if submerged.
 
*Aircraft Battleship 1058.1 Project
Fixed an error in the appearance model.
 
*South Dakota 
Fixed a display setting error on the mantlet of the quadruple Bofors cannon.
 
*Essex-class aircraft carrier 
Fixed a damage effect misconfiguration. Fixed a mistake in the weapon icon in some variations.   
 
*Gambia Bay
Fixed missing zoom in seat 1.

*Northampton class 
The main guns are now fired one by one. The catapult's turning range has been adjusted.

*Pensacola class 
The main guns are now fired one by one. The catapult's turning range has been adjusted.

*Cleveland class 
The lowering position of the anti-aircraft gun emplacement has been adjusted.

*John C. Butler class 
Fixed an error in the number of weapon icons on some seats. The tilt system has been disabled.   

*Bagley, Benham, Gridley
The torpedo tube's turning range has been increased.

*LCI(R) 
Fixed an error in the number of weapon icons on some seats.

*LCT Mk5 landing craft 
 Fixed hit determination on the model.

*Liberty ship
Fixed an issue where repairs to the ship might not be carried out.

*Elco 80 torpedo boat
A turn indicator has been added to the machine gun seat.

*LCVP
A zoom was provided on the machine gun in seat 2.

*B-29 
It was equipped with a downward warning radar. The rate of self-destruction when submerged has been increased.

*B-25
Based on the research, the payload of the 250 kg bomb has been reduced.

*P-38
A lead aircraft version was prepared.

*TBF Avenger
The number of anti-submarine depth charges has been increased to four, and the issue of anti-submarine sonar not working properly has been fixed.

*9-inch gun
Fixed an issue that made it appear as if two shots were being fired in a row.

*75mm M2A1 howitzer
Now equipped with tracers.

*Johnson light machine gun 
Knives and grenades are now issued with it.

*M1911A1
Fixed an issue where you could no longer hear footsteps when equipped with a randomly selected type.

UK


*AT17 
Fixed a texture error in the turret.

*Matilda I
Fixed an issue where there was no far-field model.

*Universal Carrier
Fixed an issue where it would self-destruct in a fire. Fixed an issue where the start setting for the flame effect was incorrect on some vehicles.
 
*Universal carrier (with PIAT)
Loading times have been reduced.

*Universal carrier (equipped with 2pdr anti-tank gun)
Anti-tank guns can now rotate all the way. Seats 2 and beyond have been removed.

*Prince of Wales
Fixed an issue where the secondary gun's network prediction settings were correct.

*Lion
Fixed an issue where the secondary gun's network prediction settings were correct. Fixed an error in setting the elevation angle of the 1945 Model 6-barrel Bofors cannon. Fixed a mistake in the secondary firing delay setting on the '45 model.

*Ark Royal
Like the Japanese aircraft carrier, a function to change the model/payload of aircraft from seat 2 has been implemented.

*Laforey
Fixed an issue where the aiming screen was different between seats 1 and 2. Improved visibility of the torpedo seats. Fixed ammo icon error.

*Juneau
The main gun now has a munition switching function.

*Vosper torpedo boat
Implemented night texture.
 

*Swordfish
Torpedoes and rockets are now mixed, and rockets are fired with the same key as machine guns. Seaplanes now self-destruct if submerged. The far-view model has been modified.

*Sea Mosquito
Torpedoes and rockets are now mixed, and rockets are fired with the same key as machine guns.   *5.25-inch naval anti-aircraft gun Fixed a misconfiguration in the distant view model.
 
*4.5-inch naval anti-aircraft gun
Fixed a misconfiguration in the distant view model.

*94mm anti-aircraft gun
A combination Bofors anti-aircraft machine gun was prepared.

*Maunsell Sea Fort
Fixed an issue where the 94mm anti-aircraft gun's bullet change indicator was different from the type of bullet fired.

*Vickers medium machine gun
Fixed an issue where the map fixed placement one would not emit smoke when destroyed.

*No. 73 anti-tank grenade
The power has been lightly improved.

*No.74 Sticky bomb
The number of bombs carried has been increased from two to three. A new throwing mode is now available. If thrown, it will not stick, but it can cause damage even if it is not a desperate attack right next to the target. The mode where it is stuck to the armor directly has a narrower blast range and improved anti-armor power.
 

Italy


*M13/40 medium tank
Fixed an issue with the undercarriage vibrating.

*L6/40 light tank
Fixed an issue with the undercarriage vibrating.

*L3/33 Tankette
The zoom function has been implemented on the 20mm cannon-equipped type. Reload speed has been increased.

*Sahariana Armored Car
Fixed an issue where top speed and torque were unreasonably low. Fixed a name mistake on the kill log.

*P108B
Fixed a coordinate error on a drop-bomb bombsight.

*Beretta M1938
submachine gun Dedicated projectile code was added.


Germany



*E-50
Fixed icon mistakes in some variations.

*Improved King Tiger
Based on the research, the hull machine gun was changed to the MG34.

*Tiger P2
 Based on the research, the hull machine gun was changed to the MG34.

*Tiger I (breakdown)
Their mobility, which had been so poor, was revised, and the number of main shells and machine gun magazines they possessed was improved.

*Bergetiger
The repair radius has been increased to facilitate repairs to some larger vehicles. It is now equipped with a fire extinguisher.

*Sturmtiger
Fixed an issue that made it appear as if two shots were being fired in a row.

*Panther
For the captured Red Army types, a texture specification error has been fixed.

*Pz.Kfw. 5 Anti-Aircraft Tank 5.5cm Gerät 58
Removed firing recoil. The left and right guns have been adjusted to ensure even firing intervals. Fixed an issue where the firing effect was too bright than expected.

*Dicker Max
Fixed network synchronization errors in some parts.

*Jagdpanzer IV
Fixed an error in marking the remaining amusement in the gunport seats.

*Brummbar
Fixed an issue where shadows on the vehicle body were not described.

*Panzer III
The firing angle of the smoke grenade launcher has been adjusted.

*E-25
Fixed icon misalignment from seat 2 onwards.

*Wanze light anti-tank vehicle
The projection angle of the smoke bomb has been increased.

*Puma
Adjusted excessive turning force.

*Kettenkrad
Half of the top speed has been lightly reduced, and the turning ability and climbing power have been improved.

*88 mm Flak18/36
Fixed an error in setting the battery firing interval.

*88 mm PaK43-41
Fixed network synchronization errors in some parts.

*H41
Fixed misshapen main gun and hull models. Fixed a coordinate error on the 15cm secondary gun. Fixed a typo in the main gun ammunition icon.

*Graf Zeppelin
Fixed an issue where you couldn't turn properly when reversing. Fixed orientation of some ladders.   

*Seidlitz
Fixed an external error in the hull model.

*German destroyers in general
Fixed an external error in the hull model.

*Z4
Fixed an issue where you could not move.

*1936C-class destroyer
Fixed coordinate errors on some parts.

*MFP landing ship
Fixed an issue that caused two 86mm anti-aircraft rockets to appear to have been fired.

*PiLB landing craft
Fixed an issue where certain tanks would become violent or merged when mounted.

*Ditmarschen
Fixed a network sync error on the first seat camera.

*Torpedo boat
A zoom function and turning indicator have been added to the machine gun seat.

*Ju87
The D-type's 20mm cannon capacity has been improved, and the wing machine gun equipped with the MG81 gun pack has been increased from 7.92mm to 20mm. There was also a light decrease in gunpack ammo. The amusement supply speed of the 37mm cannon-equipped version has been increased.   

*He111Z
The launch position of the Hs293-equipped version has been adjusted to make it less likely to self-destruct.

*40.6cmSK C/34 coastal gun
In light of the research, the reload time has been lightly longer.
Fixed an issue that made it appear as if two shots were being fired in a row. Accuracy and ballistics have been adjusted, making it lightly easier to provide ground support.

*37mm SK C/30 anti-aircraft gun
Fixed a missing on the model.

*37mm M42 anti-aircraft machine gun
Fixed network sync error.

*MG34
The handheld version's aiming has been changed from iron sights to crosshair aiming.

*MG42
The handheld version's aiming has been changed from iron sights to crosshair aiming.

*FG42
Knives and grenades are now issued. A sniper model with a scope was implemented.


*Faustpatrone 42
The number of rounds carried by designed possession types (3 rounds) has increased, as has the random possession type (4 rounds).

*Panzerfaust 250
Fixed an issue where damage was becoming unusually strong.

*3kg anti-tank hafthohlladung
The scope of effect has been expanded.

Soviet Union


*KV-8
Changed the minimap icon.

*T-28
Fixed missing texture in engine grill.

*ISU self-propelled gun
Fixed an issue where artillery fire requests in the commander's seat could not be made properly.

*T-20
When you get out of the back seat, you now get off directly outside the vehicle.

*TB-3 (Bombing Request Type)
Fixed an issue where parts of the aircraft were visible on the aiming screen.

*203mm B-4
Fixed an issue that made it appear as if two shots were being fired in a row.

*280mm Br-5
Fixed an issue that made it appear as if two shots were being fired in a row.

*DRG-40
Fixed animation error when prone.

*DP1928
A tripod mount was added.

*DShK38
The infantry kit with it allows you to install it as a mid-position tripod, anti-aircraft tripod, and also as a low-position tripod.
 

*SVT40
Fixed a sniper rifle-style ammunition misconfiguration.
 
*PPS43
Fixed an issue where the kit model was not showing. 

Japan

 
*Japanese tanks in general
The base models of the body machine gun and turret machine gun have been redesigned to be more historically accurate.

*Buried Chi-Ha, Ha-go pillbox
Durability has been improved in light of the game balance.
 
*Type 5 15cm self-propelled gun Ho-chi
Changed the minimap icon to a self-propelled gun.

*Type 5 Experimental 4.7cm Self-Propelled Gun Hol
The gun turning range has been increased. It also significantly improves visibility without the sight.   

*Type 92 heavy armored car
Fixed an issue where seat 1 could not be unzoomed.

*Battleship Yamato
The main guns are now fired one by one.

*Battleship Kii
The main guns are now fired one by one.

*Battleship Ise
Fixed an issue where the secondary gun firing sound was out of sync with the timing of the actual bullet firing. Aircraft launched from other ships can now also be replicated with amusement.

*Aircraft Carrier Akagi, Kaga, Hiryu, Shokaku and Zuiho
Adjusted the camera position in seat 1.

*Mogami
The main guns are now fired one by one. For the air cruiser type, ammunition can now be supplied to aircraft launched from other ships.

*Oyodo
The main guns are now fired one by one. The anti-aircraft gun camera's turning range error has been corrected. Aircraft launched from other ships can now also be resupplied with ammunition.

*Niyodo
Fixed an issue where there was no far-field model. Fixed an issue where parts of the deck were not visible.

*Agano type
The main guns are now fired one by one. Fixed a power setting error on the secondary gun. It is now equipped with depth charges.

*Yubari
Fixed a rate-of-turn error on the 1944 No. 1 anti-aircraft gun.

*Fubuki
The anti-aircraft machine guns have been changed to twin 13mm guns.

*Shirayuki
Fixed the unusual behavior of the ship's hull.

*Tsurumi
The 76mm anti-aircraft gun now has a bullet switching function.

*No.101 transport ship
The 76mm anti-aircraft gun now has a bullet switching function.

*H8K2 flying boat
Radar can now be used in machine gun seats. Fixed an issue where the lead aircraft repair function was working regardless of the faction. It has improved the amount of repair function restored and also self-destructs when submerged.

*Type 1 land attack
The camera position in the nose gun seat has been adjusted. For the Ohka-equipped model, the nose machine gun is separated from the driver's control to seat 7, The range of access has also been expanded to make it easier to access the gun turret from the outside.

*Type 99 carrier bomb
Mobility improved.

*Type 4 Heavy Bomber Special Long-Range Attack Aircraft
The tail gun turret is now a single 20mm. Fixed ammo icon error in upper gun turret.

*Type 98 mortar
Fixed an issue that made it appear as if two shots were being fired in a row.

*Type 96 25mm cannon
Fixed an issue where some carrier-based types had the same armor thickness settings as land-based types, causing excessive damage during naval battles.

*Type 4 twin-barreled 20mm anti-aircraft gun
The crouching function has been removed, allowing aiming over a wide elevation angle without any special controls.

*Type 92 heavy machine gun
Fixed an issue where the map fixed placement one would not emit smoke when destroyed.

*Type 38 infantry rifle
Fixed an animation setting error when removing a weapon while prone.

*Type 38
Cavalry Carbine You can now equip bayonets.

*Type 100 submachine gun
Fixed an issue where the kit model was MP18.

*70mm Ro-ta rocket launcher
 Based on the research, the penetration power has been lightly improved. There was also an increase of one round in amusement possession.

*Type 5 experimental 45mm recoilless rifle
A number 4 slot is now available. Kits with it may be equipped with rifles or submachine guns.

*Type 99 magnetic mine
 The four mine stack also sticks to vehicles. While power has improved regardless of the number, blast radius has decreased.

*Type 89 Knee Mortar
Based on the research, the penetration power of shaped charge bullets has been lightly improved.

France

 
*AMD35 armored car
Fixed a mistake in the firing sound of a 25mm anti-tank gun.
 
*Laffley V15T
Torque and top speed have been improved.
 
*TAM composite turret
Fixed a mistake in the firing sound of a 25mm anti-tank gun.

Poland

 
*Wz.29 Ursus armored car
While torque and top speed have been reduced slightly, climbing power has improved.
 
*Wz.34 armored car
Torque and top speed have been improved.
 
*Wz.30 heavy machine gun
Fixed an issue where the map fixed placement one would not emit smoke when destroyed.
 

Canada


*Lynx armored vehicle
Reduced torque, increased top speed.

How to install?


Download the client package, unzip and put the folder called FHSW in your: ......Battlefield 1942/mods folder.

Despite being a minor update there is only a full client download available.

.You can unzip it as is using various unzip tools that support the 7z format.

・Client package

1.) Battlefield 1942

2.) Forgotten Hope 0.7 full Windows 7/8/10/11 support, you have the choose between the only one installer: Download

3.) FHSW 0.81 (07/2026) Full Version (save your old datas): Download or Download

4.) FHSW v0.83 mini mod 06/26: Download 

5.) FHSW Sound and Texture Pack v0.83 05/26: Download


Maps

 
+Additions
*Changes

*** New map added ***

 
+Lake_Ladoga-1944
This is a map of the Finnish-Soviet air battle around Lake Ladoga.
Unlike other air combat maps, victory or defeat is determined by the continuous securing of flags rather than the destruction of targets.
It's basically based on past custom maps, but with improved playability, like this:
Both sides can now choose their spawn positions either on the main coast or runway.
The types of anti-aircraft weapons have been reviewed.
The models that appear are now only on either side, so matches against the same model no longer occur.
Torpedo boats' torpedoes were tuned to shallow depths, allowing them to hit shallow-draft targets as well.
 
 
 

*** Large map of changes ***

 
*Air_Raid_Alert_-Kure-1945
The Type 0 surface observation aircraft has been changed from a bomb-mounted type to a supply aircraft type.
The B29's first seat F9 perspective was changed to 200m further away, allowing it to be fired from high altitude using bombsights.
Added zoom function and indicators to the B29's gun turret to indicate turning angle and elevation and depression status.
The indicator can be hidden by pressing F9.
 
*Alaska-1948
Fixed an issue where roads for some vehicles were blocked by cages.
 
*Arctic_Convoy-1942
Increased the endurance of ships on the Allied side.
Reduced response time for light cruisers and destroyers on the Allied side.
The timing of the appearance of the Allied reinforcement fleet has been reduced from 12 minutes to 10 minutes after the start of the game.
Axis destroyers are now back.
 
*Battle_of_Angaur
Changed the reload time of the lion's main gun to double.
The field guns installed have been changed to a movable type.
It strengthened the equipment of the initial Axis-side units.
 
*Battle_of_Gela-1943
Added axis base to map northwest.
All retrieveable flags must be secured to stop the coalition's ticket decline.
It extended the time it took for ships to begin self-destructing when abandoned.
 
*Battle_of_Iwo_Jima
Some weapons have been reduced to improve stability.
 
*Battle_of_Leyte_Gulf_day2
The camera at the start of the game has been moved to the position of both arms' fleets.
We have modernized some of the ships' older settings.
 
*Battle_Of_Makin
Added an axis base to the eastern end of the island. All retrieveable flags must be secured to stop the coalition's ticket decline.
The Axis side can now directly spin to the 8-inch coastal gun.
Adjusted areas outside the combat zone. The north-south section of the map is lightly narrower, so if you're traveling east-west by ship, be extra vigilant against coastal attacks and mines.
We have overhauled weapons response times overall, primarily reducing the time it takes for ships to revive.
Moved the camera at the start of the game on the Allied side to the landing force's position.
 
*Battle_of_Off_Malay
Fixed a scale error in the minimap and listed targets for both sides.
The camera at the start of the game has been moved to the position of both arms' fleets.
Added base flags to the fleets of both arms and the position of aerial response aircraft at the start of the game.
 
*Berlin-1945
Fixed an issue where Maustochka's secondary gun would continue to fire simply with the machine gun.
 
*Bombing_The_Reich-1945
We have modernized some of the ships' older settings.
Removed Ditmarshen's ship repair feature.
Added indicators to the B17 Lancaster gun turret to indicate turning and elevation conditions.
The indicator can be hidden by pressing F9.
 
*Desert_Rose-1942
Changed from head-on to push-map method.
All retrievable flags must be secured to stop the Axis ticket decline.
Changed the port to the northwest of the map to be retrievable and added a union base to the southwest.
Part of the waters at the southern end of the map is now within the battle zone, and conditions will allow coalition reinforcements to emerge.
 
*Dover_Strait
Increased target durability.
Fixed an issue where amusement boxes and crates were floating in the air at sea.
The automatic reload time of Axis bombers has been adjusted for each model.
The more powerful the explosive charge, the longer the interval between automatic reloads.
Spon time reduced for Allied fighters.
Added automatic reload to Allied bombers.
The F9 perspective of the Allied ground-based anti-aircraft guns has been changed to 500m distance.
 
*Fall_of_Berlin-1945
Initial tickets on the Union side have increased.
Initial Axis equipment has been reverted to the specifications of the previous version of the Volkssturm.
Adjusted weapon and soldier spin positions.
The Reichstag hit determination model has been improved to reduce processing weight.
The main entrance to the Reichstag become indestructible until the Allies captured four flags.
A staircase was added to the barricade at the entrance to the Reichstag, allowing access from the inside to the outside.
Also, when the Reichstag fell, the barricades were automatically removed, making it easier for Axis soldiers to enter the interior to retake it.
We removed the coalition killer in the underground passage.
 
*fht_dinant-1940
The rate of ticket decline on the Axis side has decreased.
The Axis-side response APC's revival position now advances according to the war situation.
Added a track with response functionality to the coalition.
 
*fht_pasir_panjang-1942
The position of the last flag has been moved slowly southeast of the building.
Strengthened coalition strength and reinforcement.
Added Molotov cocktail equipment to the Union's initial military units.
It weakened the reinforcements somewhat when the Axis captured each base.
 
*fht_the_breaking_point-1940
The initial ticket for the Axis side has increased.

*Forgotten_Hometown
An artillery barrier was installed at the Union headquarters.
We have completely overhauled the strength and deployment of the Axis side.
The number of bullets carried by the prototype high-power Touka has been limited.
The initial military units and installation kits on both sides have been reviewed.
 
*Gazaps-1945
It has altered some terrain and structures.
We have reviewed the equipment and strength of both arms.
The northeastern coalition-based 9-inch fortress guns were replaced with 5.25-inch naval anti-aircraft guns, allowing them to be used for anti-aircraft defense at the base.
The central base was changed to a coalition base and new bases were added.
All retrievable flags must be secured to stop the Axis ticket decline.
 
*Hungary_Forest-1945
Added the VKG40 to the Allied anti-tank armament.
 
*Invasion_Of_The_Philippines
The Axis side can now directly sponge to remote defguns.
Some field guns installed have been changed to mobile types.
Removed the Rota guns from the initial Axis-side service, and the pick-up kits were reinforced instead.
The number of responses for barge launcher kits has increased.
A small amount of surface mobile firepower was provided on the Axis side.
The Union's heavy cruisers were changed to destroyers.
Dependence on the war situation, the revival position of the Allied landing craft begin to advance.
 
*Manchuria-1945
The Axis anti-tank armament was changed to 45mm RCL. It also generally strengthened artillery and tanks.
Separated the airfield and three flag soldier response points.
We have changed the placement of some flags.
Some trench parts have been changed.
 
*Midway
The camera at the start of the game has been moved to the position of both arms' fleets.
 
*Midway-1942
The minimap lists the objects of both sides.
Added a base flag to the position of both armies' fleets at the start of the game.
Visualized the objective target circles of the hanger and runway.
The Japanese carrier-based aircraft's spin position was adjusted to make it easier to launch even at high speeds.
The US aircraft carrier's SB2C lead aircraft has been replaced with an SBD lead aircraft.
 
*Monster_des_Stahles
Fixed an issue where some ships did not have turning indicators.
 
*Naichi-1945
The Axis side can now directly spin to remote anti-tank guns.
The pick-up kit on the Axis side has been lightly strengthened.
The Allied tanks that appear after the capture of the three flags have been lightly strengthened.
 
*Omaha_Charlie-Sector-1944
Improved stability.
Fixed an issue where vehicles for infantry response had duplicate IDs due to circumstances.
 
*Operation_A
Additional bombers were placed in the center of deck at Shokaku and Zuikaku.
Fixed an issue where some carrier-based aircraft did not have an automatic reload function.
We have adjusted the spin position of the aircraft on board the US aircraft carrier.
 
*Operation_Coronet-1946
The muzzle velocity of the main guns of US destroyers was reduced, making them easier to use for indirect fire.
Added penetration effect to the main guns of US destroyers.
Added anti-tank grenades to the Union's initial military branch.
 
*Operation_Hailstone
The US aircraft carrier's Objective Target Circle has become invisible.
We have adjusted the spin position of the aircraft on board the US aircraft carrier.
Fixed an issue where Agano was becoming transparent.
The camera at the start of the game has been moved to the position of both arms' fleets.
 
*Operation_Kikusui_day1
Fixed an issue where the HP bar on some ships was not displayed.
Moved the camera at the start of the game on the Axis side to the fleet position.
 
*Operation_Kikusui_day2
A P-38 lead aircraft was added to the coalition side.
Removed the dual-purpose gun amusement selection and changed it to AA only.
After the Pickett destroyer was sunk once, it was changed to response near the US main camp.
Fixed ammunition icon error on picket destroyers.
Fixed an issue where the Colombian main gun was only able to fire one shot.
 
*Operation_Rattrap
It replaced the British Honjin's defgun with a 94mm anti-aircraft gun.
 
*pakfront
Artillery barriers were added to the main positions of both armies.
The final flag of the Union advanced to the front, making capture by the Axis a reality.
Armoured strength on the Axis side was increased. however, tanks that are more than somewhat powerful will no longer respond as they secure their flags.
 
*Prokhorovka-1943
Changed Bf109-G6 to FW190A3.
 
*Saipan-1944
The anti-aircraft track on the Axis side was changed to a twin 20mm mounted version.
The number of responses for barge launcher kits has increased.
Moved the camera at the start of the game on the Allied side to the landing force's position.
The initial position of the Allied ships was changed and a new, immobile light cruiser was deployed.
Light cruisers can receive artillery calls, but their limited range means they are only effective early in the game.
 
*ScapaFlow-1946
Visualized the objective target circles of the hanger and runway.
Added a base flag to the position of the Axis fleet and aerial response aircraft at the start of the game.
The durability of some ships has increased.
 
*Simusyu_To-1945
Reinforced Ta rounds from the initial Axis anti-tank units to 75 mm grenades.
Some Type 38 field guns were changed to Type 90 field guns.
Initial tickets on the Union side have increased.
 
*Tarawa-1943
We have changed to a pushmap system and some flags are no longer recoverable.
Added a flag to the center of the island.
All retrieveable flags must be secured to stop the coalition's ticket decline.
The Axis side can now directly spin to the 8-inch coastal gun.
 
*the_great_pursuit
Fixed an error in applying track-to-track determination for armed trains.
 
*Tulagi_Island
The platoon commanders of the initial Axis-side units were changed from equipped with rifles to equipped with Type 100 submachine guns.
Moved the camera at the start of the game on the Allied side to the landing force's position.
 
*Westminster-1942
Axis equipment and forces were strengthened, and soldiers had more vehicles to response.
Separated and selectable Union-based North and South soldier response points.
Reduced reload time for Ju52 transport aircraft requests.
The visibility has been lightly increased, making it easier to spot approaching transport aircraft.
Reduced anti-tank obstacles on the bridge.

###ATTENTION PLEASE###
In this sense, we thank you for carefully reading our transmitted FHSW v0.81 release notice.
Before you go, we want to ask you to please share and spread this message. We would be very grateful for that. Please come to the servers regularly to support the game Battlefield 1942, so that it can continue to exist both now and in the future. 


Source: moddb.com 

Sonntag, 12. Juli 2026

How to Install and Play Battlefield 1942 (2026 Edition): Troubleshooting #2

How to Install and Play Battlefield 1942 (2026 Edition): Troubleshooting #2

 
Today we have the second part of our comprehensive installation guide for you, packed with tips. It was created by eelwik. Due to its length and scope, we've split the message into parts, which we'll publish here gradually, as we don't want to overwhelm you with too much reading material. 
 
Next up Troubleshooting #2.

Troubleshooting

Here are some fixes for known issues. Many other issues are addressed in more detail on the PCGamingWIKI Battlefield 1942 click here page.

Graphics Issues

It is highly recommended that you run Battlefield 1942 with a DirectX API wrapper. The two most commonly used are dgVoodoo 2: Download and DXVK: Download. Pick one or the other. DXVK is recommended for modern video cards, and dgVoodoo is better for integrated video. If you are installing Battlefield from a CD or older installer, these are not included by default. Follow the instructions on each wrapper's webpage.

Special note: If you are using MoonGamer's installation package and having graphics issues. Reinstall DXVK or dgVoodoo with the most recent installers from the links above. Updating these wrappers seems to solve most issues. 

Servers not updating in Server Browser

If servers do not update when you click "Update" in the game's Server Browser, you likely haven't downloaded and installed the Master Server patch. There are cases where if I'm reinstalling the game, I have to re-install the patch manually. It doesn't hurt to run the installer a second time.

Battlefield 1942 Master Server Patch: Download

Issues with Punkbuster

Most servers do not use the anti-cheat software Punkbuster anymore and it's recommended that you move the contents of the "<game directory>/pb" folder to a separate backup folder.

If you need to install Punkbuster, follow the instructions at PCGamingWIKI: click here or download the Punkbuster Installer from Team SiMPLE: click here .

Black Screen or Crash on Startup

If you are having issues starting the game, check these two places:

    1. Disable sound hardware acceleration
    - Go to "<path-to-game>\Mods\bf1942\Settings\Profiles\Custom\" and open "Sound.con".
    game.setHardware 1
    - Find this line and Set value to "0"

    2. Modify "VideoDefault.con"
    - Go to "<path-to-game>\Mods\bf1942\Settings\"
    - Open "VideoDefault.con"
    - Add the line
    renderer.allowAllRefreshRates 1

Sound Issues

If you are having issues such as crackling or fast playing sounds, I recommend using Creative ALchemy's Universal Installer. These installers make registry entries for sound drivers that old games typically used. You can find the installer click here

This installer was modified to work on all sound devices. By finding and enabling Battlefield 1942 I was able to address the issues I was having and get better audio performance from the game.


Autor: eelwik

Source: steamcommunity.com

Sonntag, 5. Juli 2026

FHSW Mini Mod v0.83 Sound und Textur Patch Release


Heute liefern wir euch das von tombubu veröffentlichte Sound und Textur Patch, für die FHSW Mod, zum noch intensiveren Spiel Genuss nach. Es wurde an die aktuelle Version angepasst, damit man es auch für die neue FHSW Mini Mod v0.83 nutzen kann. Wir wünschen euch viel Spaß mit diesem schönen Zusatz Inhalt für die Mod.

 

FHSW Sound and Texture Pack v0.83 05/26: Download

Source: moddb.com 

Sonntag, 28. Juni 2026

FHSW Europe Launcher Release

 

Heute Präsentieren wir euch den am 30. Mai 2026 auf moddb.com erschienenen FHSW Europe Launcher von tombubu. Dieser verspricht automatisch, fehlende FHSW Maps für den FHSW Europe Server zu laden und zu installieren. Erweiterend dazu soll es noch Mod übergreifen funktionieren.  

FHSW Europe Launcher v1.0.5 (87,55MB)Download

Fazit: Wer also nicht alles händisch suchen und installieren möchte, kann dieses Programm ausprobieren. Es ist noch nicht ganz ausgereift, so berichten Nutzer, dass die Möglichkeit das runterladen abzubrechen oder zu pausieren noch fehlt. Andere Nutzer fragten, ob der FHSW Europe Launcher, in den ausgereiften Datafield Mod Launcher von dem Entwickler Arkyliën aufgehen könnte. Leider bleiben diese Fragen bis heute unbeantwortet und das Programm wurde auch nicht näher beschrieben, was es kann. Einen Changelog konnten wir euch leider auch nicht präsentieren. Wir würden uns freuen, wenn es darüber hinaus wieder mehr offizielle Nachrichten gibt und dass die vorhandenen Baustellen noch behoben werden, denn dann wissen wir alle mehr.
 
In diesem Sinne auch für 2026 zum erhalt des Spiels, die Maske könnt ihr weglassen und den ganzen politischen klimbim und kladderadatsch:


Bis dahin wünschen wir euch viel Spaß mit dem FHSW Europe Launcher.


Source: Download

Sonntag, 21. Juni 2026

FHSW v0.83 mini mod Release

 

Forgotten Hope Secret Weapon (FHSW) ist die  Erweiterung, der legendären Modifikation Forgotten Hope (FH) für Battlefield 1942.

Seit der Veröffentlichung der letzten Version von Forgotten Hope Secret Weapon (FHSW) ist nicht viel Zeit vergangen, für die Mod-Mod für Forgotten Hope 0.7. Nun erschien im Juni 2026 passend dazu die beliebte FHSW v0.83 mini mod mit sechs neuen Karten, eine neue Fraktion und weiteren Verbesserungen, Neuheiten, im Bereich Maps, Fahr- und Flugzeuge, Handwaffen, auf die ihr euch da draussen freuen könnt. Einige Pixel-Fighter Forgotten Hope Maps haben auf Wunsch der Spieler den Weg in FHSW rein gefunden, darunter die Map Operation Cobra, Caen Streets beispielsweise.



Installation und Downloads:

 

1.) Battlefield 1942

2.) Forgotten Hope 0.7 full Windows 7/8/10/11 support, you have the choose between the only one installer: Download

3.) FHSW 0.8 (04/2026) Full Version (save your old datas) 04/26: Download or Download

4.) FHSW v0.83 mini mod 06/26: Download 

5.) FHSW v0.83 Sound and Texture Pack 06/26: Download
 
 
Bilder zu den neuen Karten:























Changelog:

------- INSTALLATION: extract FHSWEurope folder into ../Battlefield 1942/Mods directory of your game (most likely C:/Program Files (x86)/EA Games/Battlefield 1942/Mods) ------- 

FHSW mini mod v0.83 - Updated with most of the changes of FHSW 0.8 (for list of changes in FHSW update check wbmuse.blog.fc2.com). 

- New vehicles: 

Avia BH-33; B-24 Liberator; Fairey Battle; Fiat 2000; Landsverk L-180; Littorio-class; Pz. Kpfw. VII Löwe; Mareșal; Morris LRC; Moerser 18; Ram II; Skoda RSO; Skoda T-25; SU-100-Y; TL.37; Vickers M1934; Voroshilovets. 

- New handweapons:

Lahti-Saloranta M-26; Lahti L-39; Luftfaust-B; S-Mine 44 anti-personnel mine; SIG Ke-7; ZH-29; ZK-383.

        - New maps:

battambang-1941; caen_streets; fall_of_ambon; merdjayoun; ockenburg-1940; operation_totalize

       - New faction: 

-Thailand

- VEHICLES CHANGES:
- AH-IV: changed MG firearms and fixed ammo icon for MGs.
- Ampule thrower: slightly slower reload.
- Cruiser II: Slowed down the movement and its parts (turret, gun), making it less arcade; added passenger seats and exhaust smoke; fixed gun flash effect after shot.
- Dithmarschen: fixed camera movement on server being out of sync with guns.
- Flakpanzer 38(t): fixed sounds and projectile.
- Ho-ri2: minimod version is replaced with FHSW one on all maps.
- KM ships (Type 1934, Graf Zeppelin, Seydlitz etc.) are replaced with FHSW ones on all maps.
- KV-5: reduced HP.
- Maxim: increased magazine to 250 bullets.
- Oiler ships (Dithmarschen, Tsurumi, Liberty Tender): reverted to old repair icons on minimap.
- Pak 43: minimod's Pak 43 (taken from BG42) has been replaced with FHSW's Pak 43 on all maps; fixed the name showing up in kill log.
- Panther II: minimod version is replaced with FHSW one on all maps.
- Semovente 90/53: 2 times slower reload.
- Verdeja 1: new texture.

- HANDWEAPONS CHANGES:
- Auto5, Winchester, Hunting shotgun: spread and recoil are greatly increased.
- Axe: new model and texture, changed animations and position in hand.
- Scold: reduced range and damage.
- Vis: fixed reload animations.

- MAPS CHANGES:

Common change: some maps (about 20% of all) now have ammo and heal icons shown on minimap.
- 3rd Solomon Sea-1944: fixed Japanese BB IJN Kirishima not appearing.
- Aberdeen: one of PZ IIIs is switched to PZ IV D.
- Adak Race: added Komodo dragon from Battlefield Pirates mod.
- Al Habbaniyah: lowered some floating static objects to the ground.
- Alaska-1948: added Panjandrum radio to US base.
- Apennines: slightly lowered Allies tickets; added monument on Allies base.
- Arctic Convoy-1942_mod: old version is kept, except for new German DDs are added; renamed to Arctic Convoy-1942 to save up space and avoid the bug when the map name will not show after writing !nextmap on server.
- Argyrokastro-1940: Greek APC respawn time greatly decreased; slightly higher tickets for Greece.
- Arnhem-1944: ticket drop for Allies sped up by 2 times.
- Battle Isle-1944: is now a normal push map, with killer cages fully covering central flag; lower tickets for Japanese.
- Battle of Britain_mod: renamed to Battle of Britain to save up space and avoid the bug when the map name will not show after writing !nextmap on server; switched BF109-F to BF109-E and Defiant to Fairey Battle.
- Battle of Iwo Jima: added 2 lunge mine kits; fixed killer cages on last Japanese flag tied to a wrong flag.
- Battle of Makin: US tickets slightly reduced.
- Battle of Nikolayevka-1943: flag 4 has smaller range and takes faster to grey and capture.
- Beginning of the end: fixed Stug sounds; slightly higher tickets for Germans.
- Berlin-1945-Streets: all kits with FG42 now have scoped + lay version.
- Berlin Uprising: added working CTF mode.
- Bridge on the river Kwai: added working CTF mode.
- Cebu-1945: Japanese ticket bleed is slower.
- Cholm-1942: all tanks except one T-28 and Dicker Max are removed; north and south Soviet bases are made regular capturable flags.
- Coral Sea: added Objective mode to the map, identical to Conquest but the map immediately ends after both carriers of one of the teams are dead.
- Corfu-1941: added Cruiser MK IIs to eastmost and westmost flags for Greece; Greek team needs to hold 2 any flags to keep bleed, while Germans need 4 any; corrected out-of-bounds zone on Greek airfield, making it easier for planes to take off.
- Counterattack-1940: higher tickets for Germans; equal ticket bleed.
- Czajaneks Barracks-1939: slower bleed for Czechs; flag values remade so that now bleed requires holding both barracks flags and 1 other city flag for each team.
- Desert Rose: ticket bleed is slowed down by 2 times for both teams.
- Dogfight-1944: fixed missing engine sounds for P-51D; switched some planes into P-59.
- Doomed Budapest: added Conquest mode with 4-flags push and normal spawns, keeping all vehicles and kits layout same as Objective.
- East Docks-1943: SSM added (changing initial kit from Panzershrek to M35 AT rifle; adding 2 Panzershrek pick-up kits on flags 4,5; switching Panther to Semovente 47/32).
- Eastern Blitz-1939: longer capture time (7+7 seconds) for the first three flags.
- Falaise Pocket-1944: both teams now need any 3 flags for bleed; removed 2 tanks from Allied base.
- FHT Dutch Resistance-1941: tickets are now equal at the start of game instead of Germans having lower; Panzer II will now always spawn on the southern flag for Germans.
- FHT Storm of Steel: fixed broken killer cages; flags 2 are now non-recapturable; KV-1 spawns for Soviet team after flag 3 is captured by Romania; fixed textures and radio speech at Romanian base.
- FHT The Breaking Point-1940: push cages are reworked to that it is now required to fully capture all flags of previous line instead of greying them; teamlocked non-counter-spawner French tanks.
- Forgotten Hometown: southern Japanese flag is now mainbase; switched some of Soviet tanks (T-44) into weaker ones (BT-SV, AT-1); fixed flying trees/stones.
- Gold Beach-1944: Panjandrum ship is removed.
- Iwo Jima: fixed flying pancake spawn on Saratoga.
- Karelia: longer capture time for flags 4; one of flags 5 is removed; added one more flag 1 in the western forest across river like in older version; holding flags 3+4 now controls ticket bleed.
- Kastellia-1941: added SSM (removing both Cruiser MkIIs); slightly higher tickets for Germans; added 1 Pz3E to mainbase.
- Kharkov Winter-1941: BF109-G6 switched to BF109F.
- Kiew-1943: fixed killer cages on southern flag.
- Konstantinovsk-1942: significantly higher tickets for Hungarians.
- Korsun Pocket: both teams now need to hold any 2 of 3 flags for bleed.
- Liberation of Caen: longer grey time for most flags; added small killer cages against Allies at the spots of German tanks spawns on north flag to prevent stealing (same as on Reichsbahn flag 3).
- Liberation of Strasbourg-1944: flag 4 can now be recaptured by Germans; full control of flags 2-3 gives any team ticket bleed; fixed plane kits on flag 4; added few ammoboxes around map; ARL-44 now always spawns on Allies base.
- Malta: tickets balance slightly changed in Axis favor; one of 3 Matilda 2s is completely removed and Axis have Pz IVF2 spawned on one of west flags once they capture; one of landing craft ships is switched into Littorio battleship; defguns respawn time doubled (25sec->55sec); added a line of shallow land around island to prevent Littorio and Fiji from coming close to the island.
- Mannerheim Line-1940: KV1 switched into T28; 3rd Finnish kit now has Suomi SMG instead of MP18.
- Market Garden: added 1x mobile 20mm AA gun and 1x mobile 37mm gun (Ostwind) in German base.
- Meigo Sakusen-1945: new uniform for French team.
- Meuse River Line-1944: SSM added (removing plane pick-up kits).
- Moscow-1942: TOG2 spawning for Germans on flag 4 is switched into Lowe; KV-3 switched into BT-SV; added Sturer Emil for Germans; longer respawn time for KV-5; KV-5 now spawns near Palace of Soviets and gets unblocked only after Allies lose flags 4; Axis now need only one of flags 5 to bleed Soviet team.
- Mountain King: tickets increased for Axis by 25%; covered the glitches inside walls on southern (bunker) flags.
- Muurola-1944: melee-only mode is switched into TDM; Conquest is now normal map with regular weapons.
- Nowy-Targ-1939: added working CTF mode.
- Operation A: renamed to original name to save up space.
- Operation Da: Allies ticket bleed increased by 1.5 times.
- Operation Goodwood-1944: switched PZ 3N with HE cannon into Sturmpanther; switched A28 with 95mm cannon in British base to Cromwell APDS.
- Operation Kikusui-1945: renamed to original name (Operation_Kikusui_day1); slowed down all Japanese ships' speed by around 15%.
- Operation Lilliput: fixed push cages - breaking push is not possible anymore.
- Operation Sea Lion-1942: fixed holes in the roof on flag 6.
- Pakfront: added invisible wall in the sky near Soviet flag 2 to protect it from German artillery rape.
- Prokhorovka-1943: Soviet tickets slightly reduced; Stummel on southern German base switched into Nashorn.
- Rage at Corunna road: added mainbase in new extra area on south for Republicans; fixed ghost house in city; fixed scope on Axis sniper rifle; set up the mortars spawn on back flag properly; added explosives for engineer kits on both sides and moved binoculars from engineer kit to 3rd (CQ/captain) kits; removed tank; slower tickets bleed for Axis.
- Raseiniai: push remade so that last three flags are made same line 4; controlling any 2 of those 3 flags gets each team a bleed; switched SVT pick-up kits into AVT.
- Rheinuebung-1941: old version is kept; however, some of the new ships are added; fixed new Allies ships not repairing from oiler.
- Road to Ramelle: fixed the German uniforms to the ones of original map.
- Rush to Baghdad: added APC with spawn point to southern British base.
- Sand Storm: Axis bleed increased by 2 times.
- Savoy: fixed "blood lakes" into normal water texture.
- Secrets of Berlin: flag 2 has bigger radius and can be captured faster; removed one Panther from German flag 4.
- Siegfried Line-1945: slightly faster bleed for Germans.
- Soletschnogorsk-1941: slightly higher HP for southern radar objective.
- South Pacific-1942: Allied huts' HP reduced from 1500 to 1200.
- Suomussalmi-1939: added forests between main bases and city; changed map into sunset setting with darker lights; added Gloster Gladiator to the Finnish base; added placeable skis in Finnish kits.
- Tali-Ihantala: Soviets now need any 3 or 4 flags for the bleed; added killer cages on both bases.
- Telemark-1943: restored older (0.81) version due to mass disconnect error.
- Teruel-1937: moved killer cage on Allied base a bit to the north to avoid camping from the top of church tower.
- The Nebelwerfer Hunt-1944: Church flag is now not recapturable; higher grey and cap time for it; replaced one of static machine guns in house on 3rd flag with placeable mg kit.
- Tigerpass-1943: old version reverted (push 1-1-1 2-2-2 3, except for north flag 2 is now made uncap).
- Trois Ponts CM-1944: fixed killer cages not appearing on flag 4 after Axis capture flag 5.
- Tulagi Island: replaced Auto5 with M1 Carbine.
- Ural Mountains-1947: push on flags 3 and 4 is fixed; longer respawn time for Maus, E-50 and E-75.
- War Plan Red: replaced normal Panjandrum with Panjandrum radio in British base.
- Way to Paris-1946: added Panjandrum radio to 5th Allies flag.
- Westminster-1942: slower bleed for Allies; both teams will now bleed if Axis hold bridge flag.
- Yellow Sea-1937: Mogami is switched into another destroyer; coast area is moved much further into the sea, so that major ships do not see flag areas anymore; Daihatsu boats now have mobile spawn point activated manually.
This is sound and texture pack updated to work with FHSWEurope 0.83. It is optional and it's not required to join servers. It adds some sounds, textures, icons, objects changes that make the game more realistic and historical. Installation: First delete old STFHSWE folder inside your ../Battlefield 1942/Mods directory (if you have one). Download, open STFHSWE082 folder and unpack both folders (STFHSWE, FHSWEurope) from here into ../Battlefield 1942/Mods. When it asks you about overwrite, overwrite it.
 

Source: moddb.com