Battlegroup42 Modarbeit von den Entwicklern Laufer - al13326 - 2-285
To Install: Extract the .7z file and copy all the 'mapname'_001.rfa in levels folder (i.e. ../EA GAMES/Battlefield 1942/Mods/bg42/Archives/bf1942/levels/): Download
Changelog:
4005-battle_of_arras_0012.) Laufer want to share with you skin-texture for Hungarian Army Opel truck, inspired by photos he saw on the internet:
- Changed position and rotation values of Plane_Spawner on both sides in ObjectSpawns.con to prevent either of them hitting the trees during takeoff, also changed the Stud_Farm_Spawn4's X position in SinglePlayer's SoldierSpawns.con.
4006-dunkirk_perimeter_001
- Correcting typo on Pak_Spawner's "ObjectTemplate.setObjectTemplate 2" to 2pounder and adjustment of rotation for both Spitfire Mk I and Defiant as both British aircraft were hitting the trees during take-off.
4006-ligne_alpine_001
- Adjustment of spawnpoint rotation on each sides' aircraft.
4105-operation_mercury_001
- Changed game.setServerInfoIcon to "serverBGeurope.tga" as Crete was located in Europe.
4112-flying_tigers_001
- Adjustment of spawnpoint rotation for both P-40F and P-38 in Co-op to prevent the AI/bots hitting the hilly terrain (P-40) and trees (P-38F) during take-off.
- Removed land vehicles assigned in "ObjectTemplate.create ObjectSpawner Ambulance_Spawner" in Co-op to prevent AI/bots to occupy the vehicle and blocked the airfield.
4208-kaukasus_001
- Changing spawnpont and rotation for both German aircraft in Co-op to prevent hitting the trees or flying straight toward the hill.
4208-operation_herkules_001
- Adjustment of spawnpoint rotation for Gloster Gladiator to prevent it from hitting the rails during take-off.
4406-defense_of_hengyang_001
- Added line "textureManager.alternativePath Texture/Russia" to fixed incorrect texture of Chinese sFH 18.
4407-narva_bridgehead_001
- Replacing Manufacture CP's Flak_Spawner to Pak_Spawner to prevent glitching of 37mm61-K's wheels on river wall should the Soviets capture that control point, and changing Truck_Spawner's (near Bf 109G) absolute position and rotation X values to 253.92 and 88.00 respectively to eliminate the "shaking" of towed sFH 18 in Conquest mode.
4503-autobahn_001
- Moving the audio position of axisradio to grammophon_m1.
4505-yontan_airfield_001
- Fixed some minor typo error on "game.setMultiplayerBriefingObjectives" inside Menu/Init.con.
Download: here
3.) Well the developer and player 2-285 know it plays no role anymore as the model of Sherman Firefly was already replaced anyway but 2-285 still curious. During the earlier versions of BG42 a Sherman Firefly classified as
was used. According to the British classification system a Sherman IIIC is therefore a M4A2 Sherman armed with a 17pdr Gun. So far as good but according to my own research there wasn't any Sherman IIIC or at least only in very small quantities. I've found a picture of a Sherman Firefly which looks similar from the markings and the camouflage colour to the old BG42 model
but according to the Tank Encyclopedia source it's a Sherman V so a M4A4 armed with 17pdr Gun like the current Sherman Firefly model in BG42. My question therefore is the following: Was it already planned from the beginning to implement a Sherman Firefly IIIC or was it a simple write error, does maybe a Sherman Firefly IC was meant in reality? Or was it simply a stopgap because no other appropriate Firefly model was available at this time?
Author: Laufer - al13326 - 2-285
Source: battlegroup42.de