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Samstag, 29. Juni 2024

BF1942 Gunners Mod: A Battlefield Like Game Engine #2

A 3D game engine for games like Battlefield 

 
Making games for this engine should be very similar to making mods for Battlefield 1942 / Battlefield 2.
 
Note: This is a startup project (it's very far from being completed).

A 3D game engine for games like Battlefield (other types of games may be supported via editing the game DLL).
 

 What has been done:


- The backbone for the template system: you can now edit the object parameters, add new object templates, then add these objects to the map (currently through the features.ini file in the Levels/ folder). The object templates are placed in the Data/ folder. Currently only a small set has been implemented: you can add static objects (trees, stones), also you can construct simple hierarchies (which are not yet simulated, and unable to move). The tank in the plain view at the level start is an example (you can find its data in Data/Objects/Vehicles/Stuart/). The template system is a bit more complicated than that of Battlefield, as you can notice, but I think it will also give more flexibility. I'm planning more things to do here, like for example the inverse kinematics: where you can have, for example, the moving parts of a construction connected in the form of or a rhomboid (or a triangle with a plunger, see below) (which you couldn't have in BF1942/2). This may be especially convenient for things like artillery (where you can have moving parts connected in multiple points):
 
 

TE2 (June 26 2024).zip:  Download

 
- The object collisions are now fully capable triangle meshes: BVH for the static objects, for the dynamic objects PhysX supports only convexes, so the convex mesh type was implemented, but complex (i.e. concave) objects will probably require convex splitting/decomposition, which hasn't yet been done. Still you can use this type of mesh even for the static objects (via "MeshType CONVEX" to the CollisionModelTemplate). The visualization of the collision geometry is currently disabled (due to the amount of objects in the scene which will easily overwhelm the drawer -- I'll probably fix it later), so you won't see much difference anyways (with the exception maybe that the balls will hit something in the air as without the decomposition the convex may overhang the mesh).


Screenshots and videos:




What's next?


- Probably the vehicles. I'll try to make them moving in the next release. I'm not sure if it will be the tank tracks yet (this is a serious matter to do), but the wheeled ones quite maybe.

 
Autor: modmkr
 

Samstag, 15. Juni 2024

Forgotten Battles v0.13b erschienen!

Forgotten Battles v0.13b erschienen!

Nach einigen Monaten, die seit der letzten Aktualisierung von Forgotten Battles auf v0.13 vergangen ist, folgt nun eine neue Version von Forgotten Battles v0.13b. Die Mod setzt auf mehr Realismus, als das Basis Spiel. Hier werdet ihr auf verschiedene, vergessene Schlachtfelder geführt. An denen verschiedene,  Nationen im 2.Weltkrieg beteiligt waren. Aufgeteilt waren die Kriegsparteien in zwei Lager, Achsenmächte und Aliierten Mächte. Oder vereinfacht in gut und böse. Zielvorichtungen wurden in der Mod ebenso nachgebildet, so wie man es von moderneren Kriegsspielen gewohnt ist. Es wurden einige Fehler im Spiel beseitigt. Neue Stationäre Waffen wurde hinzugefügt. Die Mod bietet einen vollen Singleplayer Modus. Bevor wir es vergessen, neue Karten wurden auch hinzugefügt.


Die Neue Version gibt es hier

Forgotten Battles v0.13b 05/24: Download



Quelle: moddb.com