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Montag, 18. November 2024

Tank Roller (Game Engine) DEMO

Tank Roller (Game Engine) DEMO

 Our News Source before about, check out the news here: click here
 
 










A 3D engine for games like Battlefield 1942 / Battlefield 2 (other types of games may be supported via editing the game DLL (C++ code)).

Completely unfinished.

The making of games for this engine should look like making mods for Battlefield (this is the concept). In the sense that you edit the data files (if you've ever modded for Battlefield or C&C Generals you know what I mean -- the files are text files that describe objects and do not contain any code). But if you want to code then there's the game DLL (which allows for much more flexibility, practically allows you to move away from the concept of a Battlefield like game proposed in the above).

Currently only a proto.

I started it for my own Battlefield like game a time ago. The game isn't there, but here's a demo of the engine itself.. (pretty basic yet)

Update (Oct 27, 2024):

  • Fixed object stripes popping up in the far away.

  • The LOD distance was also increased a bit (see Objects/LodSelectors) to decrease the overall popping (not a good solution, but this is until the proper vertex morphing).

Changes in October 25 2024:

  • Vehicles.

  • UI framework.

  • In-game map.

  • Some minor graphical tweaks, a bit better shadows.

  • The DX12 driver has been removed so far (an OpenGL driver will be introduced soon).

Changes in June 26 2024:

  • The collisions are now true meshes that fit the objects well (they were simple PhysX primitives in the previous version).

Introducing the object template system (the Data/ folder). You can really change the objects right now. Not many features supported, but it's the backbone for the future improvements. The object placement system is in the Assets/Levels/Features.ini file. 


Notes:
  • The player controller is very draft and clunky.. The generic PhysX controller is used with a little of wrapper code (this is to be improved soon).

Technical:

  • The engine is currently able to work on DirectX11 and DirectX12. Also an OpenGL stub is planned.
  • Currently incorporates PhysX 5.4.2 as the physics engine
  • The demo map is about 1x1 km, more than 100.000 objects (trees and bushes) 

Download:


Install instructions:

The readme file in the archive contains the description for the available controls.


Autor: mmkr1

Montag, 28. Oktober 2024

A game engine for games like Battlefield (an update)

 

A game engine for games like Battlefield (an update)

Most notable features:


- New vehicles, weapons, artillery pieces (this is not only the amount but there are different types of them.. this was also made to make it more historically accurate)
- The maps have been modified for a more positional warfare (more bunkers, sandbags, barbwire, stationary pieces, etc.)
- The LMG class is now separated from the Assault class
- Object collision fixes: In the original game the bullets could often hit something invisible in the air. This is now fixed (well, at most part).
- Gun sights (with range marks), artillery sights for indirect fire, etc.
- Grenade and stuff hilites (a thrown grenade is now much easier to notice)
- Bullet and projectile speeds, more realistic damage system and armor configuration
- No planes (I just didn't have a controller at that time, so I just left them aside completely)

 


Installation: 

 
Install the mod to the folder where your game is installed (by default it picks the path in Program Files, but if you have installed the game to a different folder then you should adjust the path accordingly).


Movies:

 https://youtu.be/iwt17E_pOrA?si=cHzoFgDWqgtzUWjr

 https://youtu.be/XoZcwg61rlE?si=TF0PW_vrvp3zZRaS

 

It's been awhile since the last update. What has been done?

- The vehicles (at least the system to build them: separate parts which you can setup by yourself). Some work is still required here. Only the wheeled and tracked vehicles are currently present. No weapons.

- The UI

- An in-game map

- Some graphical tweaks (added terrain shadows, increased the view distance)

- The animation system (only the tank track so far)

What's next?

- Player animation and a better player controller

- Water

- Sound

- (Maybe) multiplayer..

 

I guess it may take the whole winter. xD I'll probably post an update when just something be done..

As usual, the demo is available at: Imagetools.itch.io

If you get any errors, feel free to post them here.

Images:





 https://youtu.be/OQswoFIm0lw?si=Nhl2BMLal-hRgdjO

Autor/Developer: mmkr1

Quelle: moddb.com

Sonntag, 13. Oktober 2024

BF1942: Black Mamba's maps and mods available


After a short news dry spell, we have something new to present to you from the Battlefield 1942 world. Its about the collection of maps and mods what Black Mamba (developer) made it over the years, for anyone interested. Maps and map packs. He organized and support 2vs2 Tournement BF1942 Events also. On small Infantry Maps what he created for the Events. Raised Fist Mod was made for the Infantry battles and Tournements. The Strasbourg Map, was one of the famous creations of him. Its made converted for the FHSW Mod Mappack. Now three different Strasbourg Days for BF1942 are available. 

We hope that "Black Mamba" will remain with us with his creativity and knowledge. Please Download and save his creations, for the day after, and the actually fun on the Server.

BF1942
Flettner Arena

Strasbourg

Strasbourg Day Two Client

Strasbourg Day Three Client

FHSW
Liberation of Strasbourg

Liberation of Strasbourg client patch

RTR
IF Anzio

RTR + SW
RTR + SW Infantry Map Pack

SW
IF Agheila

Super Arena

TL Agheila

TL Hellendoorn

Strasbourg Airborne

Strasbourg Airborne Patch

Strasbourg SW

Secret Weapons Tank Ladder Maps

Mods

Conquest bot mod

CTF Mod

Raised Fist Mod

DCF Mini League Mod

Miscellaneous

Battlefield 1942 Custom Objects BC Files

Strasbourg BC Files


Black Mamba re-released the Battlecraft files needed to correctly display custom objects from three Battlefield 1942 maps: Battle of Britain, Coral Sea and Liberation of Caen.

The original credit for these Battlecraft files comes from a modder named Dweller_Benthos. Unfortunately his personal website where the files were hosted has disappeared.

As some of you may know, these map files feature exclusive objects. For example, the Ju88A bomber plane is only found in Battle of Britain, as is the Pegasus bridge static object in Liberation of Caen.

With this workaround, you can use the objects in any map. Note however that to make the objects appear in-game, you will need to add their appropriate archives. This workaround is ONLY for displaying the custom objects in Battlecraft 1942, and adding them to your maps.




Download Link is here: Battlefield_1942_Custom_Objects_BC_Files.zip

Please report any bug you may have when using the files.  OP updated.


The hg-clan.blogspot.com site that thank you Black Mamba. We would like to say thank you and hope that you continue to inspire us with your creations and events.


Autor: Diamondback

Source: bfmods.com

Mittwoch, 7. August 2024

BF 1918: Attack Of The Dead Men

https://cdn2.steamgriddb.com/logo/4d883854d72e0b60688786f83fce9e7d.png

BF 1918: Attack Of The Dead Men

Greetings to our many fans, we of the Battlefield 1918 Mod Development Team hope you have enjoyed our effort to make Battlefield 1918 the mod it is today. With this in mind it is time to finally show off one of the new maps that will be coming in the next update to Battlefield 1918, namely Osowiec Fortress which became the scene of one of the most famous battles of the entire war, namely the Attack of the Dead Men!

Pictures: 

 https://media.moddb.com/images/members/1/374/373020/profile/vlcsnap-2024-08-06-13h43m54s373.png

 https://media.moddb.com/images/members/1/374/373020/profile/vlcsnap-2024-08-06-13h44m18s438.png

 https://media.moddb.com/images/members/1/374/373020/profile/vlcsnap-2024-08-06-13h44m28s882.png

 https://media.moddb.com/images/members/1/374/373020/profile/vlcsnap-2024-08-06-13h44m38s070.png

Although attacked multiple times by the Germans since September of 1914, Osowiec Fortress stood as a symbol of Russian tenacity against overwhelming odds and this would be most clearly demonstrated by the 3rd battle for the Fortress on August 6th of 1915. With this attack the Germans deployed poison gas in the hopes of destroying the Russian garrison who did not have gas masks at the time. Amazingly between 60 to 100 of the 900 Russian soldiers were able to survive using improvised protection made out of their own shirts and launched a counter attack that drove back the 7,000 to 8,000 Germans who opposed them inflicting heavy losses on the Germans in the process. This event would forever be remembered as the famous Attack Of The Dead Men and it is this specific engagement that will be depicted in Battlefield 1918. This map will naturally be the first gas map to feature Russian soldiers and as such will feature a special gas variant of the Russian forces.

https://media.moddb.com/images/members/1/374/373020/profile/vlcsnap-2024-08-06-13h44m50s467.png

As a final note it should be mentioned that this Battle has been requested enough that we believe it deserves its own trailer, as such see for yourself what the new map will look like in action!

Currently Mod:

 
Battlefield 1918 20th Anniversary (03/24) Full EditionDownload

 

Video:

 
With this news in mind we of the Battlefield 1918 Mod Development Team hope you are as excited as we are for this upcoming update and this map in particular. It has been an often requested map that we have wanted to do for a long time. We hope you find the wait to be well worth and we hope to be back again soon with more news. Until then we wish you all an excellent day. 
 
 
Autor: ACE1918
 

Samstag, 13. Juli 2024

Finnwars Singleplayer v0.2 Release!


Finnwars Singleplayer v0.2 Release!


Changelog 02.07.2024 (ver 0.2)


- Updated to latest Finnwars release (1.91b - 2023), which means 6 new maps; few new vehicles and hand weapons; 6 kits in init selection menu etc.
- Removed Viipuri Bay map - not supported by Finnwars anymore
- Fixed Sohjananjoki map
- Removed kit limitations (or to be clear increased kit limits to 30 - well enough even with 256 bots)
- Minor fixes and changes on some maps, should be less crashes now

If you already had FWSingleplayer before, it should not matter how you install new one - on top of existing one or removing old and placing new instead. Both ways should work.

 

FinnWars 1.91b: Download

FinnWars Singleplayer v0.2 - 07/24: Download 

 

This is fan-made bots (singleplayer) support for Finnwars mod of the Battlefield 1942. It works as mini-mod on top of main Finnwars mod, so original mod content was not changed and you can still play it as is. All maps and all vehicles are supported and can be played on server, in singleplayer or via multiplay -> create game -> select coop mode.  

 

INSTALLATION: Download the file and unpack FWSingleplayer into Mods folder of your Battlefield 1942, common path is: C:/Program Files(x86)/EA GAMES/Battlefield 1942/Mods -or- C:/Program Files(x86)/Origin Games/Battlefield 1942/Mods You of course need base Finnwars mod to launch this minimod. For more info, please check readme file contained in download. Enjoy!


Autor: spisska

Source: moddb.com

Samstag, 6. Juli 2024

BF1942 Gunners Mod: A Battlefield Like Game Engine #1

A Battlefield Like Game Engine

 
A 3D game engine for games like Battlefield. Making games for this engine should be very similar to making mods for Battlefield 1942 / Battlefield 2.
 
Note: This is a startup project (it's very far from being completed).

A 3D game engine for games like Battlefield (other types of games may be supported via editing the game DLL).
 

 

 

 

The concepts:


There is a clean separation between the engine, the game DLL, and the data (no scripts). So, editing the data looks like making mods for Battlefield 1942/2 (as you edit only the data (text) files: add new objects, tweak the existing ones, etc.). This gives the least flexibility (you won't be able to create games that are drastically different than the predefined). Editing the game DLL (C++) will allow you to edit the logic, add new features, classes. This gives much more flexibility, but requires the knowledge of C++. Editing of the engine is currently not considered, as it's mostly the technical stuff.

The main distinguishing part of this engine is that it will not try to copy the wide spread concept of a modern game engine (eg. UE and Unity). It will not have an all in one editor with a lot of visual features in it, but rather a set of separate tools, like the level editor (which will only edit the levels), the plugins for 3D software, etc. It should be very 'old-skool' modder friendly. It probably will not be the most powerful game engine which will support the newest features like the RTX. I'd rather want to make it simple (even minimalistic). It should also scale well so that it should not require the latest hardware.

The current state (what's done or mostly done):

- Terrain and model rendering
- Physics (via PhysX 5.3)
- Spatial optimization
- Player controller (a simple and draft one)
- The core (framework)

What's to do:

- Animation
- Object template system
- Vehicle physics
- Water
- Particle system
- Network
- Level editor
- 3D model export plugins or converters (for fbx)
- UI system
- Sound
- Better lighting and shadows

The current state demo 06/24: Download

Why? Well, I remember how fun and easy it was to mod for Battlefield 1942/2, and I thought: why a modern game engine can't be as simple? Without all these graphs, shaders, ASMs, and other stuff which most people just do not comprehend (even hate, as I do). After all, if you want to code, you will just take C++, and if you don't, you won't be a good coder anyways.. So, I've separated the logic from the data (no scripts are available in this engine), if you want to code then edit the DLL (via the C++ source), if not then edit the data (text files) (the data is built upon the C++ code, so you'll be limited to what the C++ code provides in this case). There will be no visual tools except for the level editor.

The work isn't currently going on at the full scale, as I have to do some other things, so I'll just be adding new things as I can.

I started this engine for my own Battlefield like game a time ago. Here's a mod of mine which urged me to do so: Moddb.com I wanted some new features, and the bf1942 engine just couldn't provide me with them. So here you go.. The game isn't there of course. xD
 
 
Autor: modmkr
 
 

Samstag, 29. Juni 2024

BF1942 Gunners Mod: A Battlefield Like Game Engine #2

A 3D game engine for games like Battlefield 

 
Making games for this engine should be very similar to making mods for Battlefield 1942 / Battlefield 2.
 
Note: This is a startup project (it's very far from being completed).

A 3D game engine for games like Battlefield (other types of games may be supported via editing the game DLL).
 

 What has been done:


- The backbone for the template system: you can now edit the object parameters, add new object templates, then add these objects to the map (currently through the features.ini file in the Levels/ folder). The object templates are placed in the Data/ folder. Currently only a small set has been implemented: you can add static objects (trees, stones), also you can construct simple hierarchies (which are not yet simulated, and unable to move). The tank in the plain view at the level start is an example (you can find its data in Data/Objects/Vehicles/Stuart/). The template system is a bit more complicated than that of Battlefield, as you can notice, but I think it will also give more flexibility. I'm planning more things to do here, like for example the inverse kinematics: where you can have, for example, the moving parts of a construction connected in the form of or a rhomboid (or a triangle with a plunger, see below) (which you couldn't have in BF1942/2). This may be especially convenient for things like artillery (where you can have moving parts connected in multiple points):
 
 

TE2 (June 26 2024).zip:  Download

 
- The object collisions are now fully capable triangle meshes: BVH for the static objects, for the dynamic objects PhysX supports only convexes, so the convex mesh type was implemented, but complex (i.e. concave) objects will probably require convex splitting/decomposition, which hasn't yet been done. Still you can use this type of mesh even for the static objects (via "MeshType CONVEX" to the CollisionModelTemplate). The visualization of the collision geometry is currently disabled (due to the amount of objects in the scene which will easily overwhelm the drawer -- I'll probably fix it later), so you won't see much difference anyways (with the exception maybe that the balls will hit something in the air as without the decomposition the convex may overhang the mesh).


Screenshots and videos:




What's next?


- Probably the vehicles. I'll try to make them moving in the next release. I'm not sure if it will be the tank tracks yet (this is a serious matter to do), but the wheeled ones quite maybe.

 
Autor: modmkr
 

Samstag, 15. Juni 2024

Forgotten Battles v0.13b erschienen!

Forgotten Battles v0.13b erschienen!

Nach einigen Monaten, die seit der letzten Aktualisierung von Forgotten Battles auf v0.13 vergangen ist, folgt nun eine neue Version von Forgotten Battles v0.13b. Die Mod setzt auf mehr Realismus, als das Basis Spiel. Hier werdet ihr auf verschiedene, vergessene Schlachtfelder geführt. An denen verschiedene,  Nationen im 2.Weltkrieg beteiligt waren. Aufgeteilt waren die Kriegsparteien in zwei Lager, Achsenmächte und Aliierten Mächte. Oder vereinfacht in gut und böse. Zielvorichtungen wurden in der Mod ebenso nachgebildet, so wie man es von moderneren Kriegsspielen gewohnt ist. Es wurden einige Fehler im Spiel beseitigt. Neue Stationäre Waffen wurde hinzugefügt. Die Mod bietet einen vollen Singleplayer Modus. Bevor wir es vergessen, neue Karten wurden auch hinzugefügt.


Die Neue Version gibt es hier

Forgotten Battles v0.13b 05/24: Download



Quelle: moddb.com

Freitag, 31. Mai 2024

BF1942 and Mods: Datafield v2.0 - Automatically Map Download Tool Released


BF1942 and Mods: Datafield v2.0 - Automatically Map Download Tool Released

After the first news about Datafield 42 end of the year, we present now an update to Datafield 42 v2.0.

Battlefield 1942 contains many custom mods and maps. For get a view what is needing for a map to join the server, this tool is delivered as your helper.

Arkyliën / henk create this usefully tool.

The database have more than 1000+ bf1942 maps and all popular mods.

In the following picture you can see the new updated overlay. Now its possible to download a needing map and a needing mod. Now you have the Server Browser List at your window. After then you can join easy the server with the additional Server Browser.

 For sure there are bugs and missing features. Please report them to me (you can do that here)!

 


Datafield Tool v2.0 (missing map Download helper) (01/24): Download

 

Autor:  Arkyliën

Source: moddb.com

Samstag, 18. Mai 2024

BF1942 New mod project: Secret Weapons of WWII Extended searching You!!!

 

BF1942 New mod project: Secret Weapons of WWII Extended searching You!!!

Hi all,


I'd like to start a new client-side mod project for Battlefield 1942 and possibly Battlefield Vietnam. Here is some info:


- The theme of the mod is secret weapons and vehicles of WWII, from 1944 to 1950ish;
- It would be a total conversion mod, meaning no vanilla assets are to be used;
- The mod will have higher quality soldier models and skins;
- Strategic buildings and locations can be destroyed in any map (bridges, factories, weapon depots);
- All maps would be created from real life locations using digital elevation models and land-use/land cover raster models;
- The mod will highlight the importance of railroads for the transportation of military equipment. Many new railroad objects and models are to be created;
- Map ideas would be places like the Mimoyecques fortress in northern France, the Peenemunde research facility, Hellendoorn V2 launch sites, El Agheila, and an improved version of Telemark (this is just a short list, there will be other maps based on the quality of the research material found);
- Heavy emphasis will be placed on historical accuracy without losing the arcade feeling of BF1942. So I am not looking to create a 1:1 replica of the real thing, but I want the models and hand weapons to be high quality;
- Objective-based maps (destroy military targets, prisoner rescue, etc) and large-scale maps;
- Maps will use the revived cloud system and certain weather effects;
- All maps will have AI support;
- Possible conversion to BF Vietnam to use some of the features of that engine (especially everything related to tunnels and lighting);
- The goal of the mod is not to make it a copy of Forgotten Hope Secret Weapons with a shit ton of new vehicles and weapons but rather put the emphasis on the historical accuracy of the maps

If anyone is interested, let me know on this topic or via PM. I am looking for some general ideas right now, and to see what the level of interest would be for a project like this.

See my Strasbourg map project: team-simple.org

 

Autor: Diamondback

Source: bfmods.com