A new development team is working on the mod and will release v0.6 before or on August 15, 2017!
Developer Statement:
Good news at last.
I am very happy to announce that development on Raised Fist has resumed!
This time, I have found a team of incredible mappers, modelers, texture artists and map testers to help me release the next version of the mod, which corrects some bugs found in v0.5 (such as the parachute bug) but also adds much more content to the previous build, as well as three new patches to the main raised_fist mod.
The next version of the mod is not currently available for download but should be released before or on August 15, 2017. Version 0.6 of Raised Fist will come in ZIP format and in an EXE installer, so players can have more freedom in how they want to install the mod. The three patches will have the same download options as the main mod build.
An event will be held on August 15 to promote the mod. You are welcomed to join the event and play the mod with the development team on this open beta day!
More details about the date and time of the event and server IP will be posted shortly, so visit this page regularly to have more details about the event!
Cheers,
Raised Fist Mod Development Team
This is the current work being done on the map at the moment. About 95% of static objects have been placed. Some object lightmaps still need to be fixed and other small fixes are required before the map is released!
New Prisoner Rescue mode minimap icons!
Texafornian one of the developer Team of the Raised Fist Mod made these neat little minimap icons for the prisoners on the map RF_Hellhouse!
These minimap icons appear in the map RF_Hellhouse and were made by Texafornian. He replaced the ugly looking ObjectiveMode circles from vanilla with these neat little soldier icons. Tell us what you think!
Here are some pics of the changes that have been brought to RF_Arabian_Nights since version 0.5. The map is also due for a name change, if you have any suggestions please let me know!
Good news at last.
I am very happy to announce that development on Raised Fist has resumed!
This time, I have found a team of incredible mappers, modelers, texture artists and map testers to help me release the next version of the mod, which corrects some bugs found in v0.5 (such as the parachute bug) but also adds much more content to the previous build, as well as three new patches to the main raised_fist mod.
The next version of the mod is not currently available for download but should be released before or on August 15, 2017. Version 0.6 of Raised Fist will come in ZIP format and in an EXE installer, so players can have more freedom in how they want to install the mod. The three patches will have the same download options as the main mod build.
An event will be held on August 15 to promote the mod. You are welcomed to join the event and play the mod with the development team on this open beta day!
More details about the date and time of the event and server IP will be posted shortly, so visit this page regularly to have more details about the event!
Cheers,
Raised Fist Mod Development Team
This is the current work being done on the map at the moment. About 95% of static objects have been placed. Some object lightmaps still need to be fixed and other small fixes are required before the map is released!
New Prisoner Rescue mode minimap icons!
Texafornian one of the developer Team of the Raised Fist Mod made these neat little minimap icons for the prisoners on the map RF_Hellhouse!
These minimap icons appear in the map RF_Hellhouse and were made by Texafornian. He replaced the ugly looking ObjectiveMode circles from vanilla with these neat little soldier icons. Tell us what you think!
Here are some pics of the changes that have been brought to RF_Arabian_Nights since version 0.5. The map is also due for a name change, if you have any suggestions please let me know!
New map: RF_Underground_Bunker
After a hiatus of about a year and a half, development on Raised Fist Mod has resumed.
This time, a group of modders, modelers, texture artists and mappers consisting of Texafornian, Jim2102, Reegad, LuccaWulf and TomPL has decided to help me out with releasing the next version of the mod, version 0.6.
A lot of new content has been added to the mod since v0.5 was released in 2015. Some of the new features and fixes include:
- New colored server mod icons
- New patches for the extra game modes that were made for the mod (rf_extended, rf_deathmatch, rf_infiltration)
- New loading bar display and background image
- New colored "fist" in game health icon
- Three new maps currently under development: RF_Hellhouse, RF_Oasis and RF_Pitch_Black. Game modes for the maps will be kept a surprise until v0.6 rolls out
- Added parachute disabler kit part to every kit used in the mod. Fixed the CTD caused by pressing the 9 key
- Three new game modes: Death Match or Free For All (rf_deathmatch patch), Elimination (raised_fist) and Prisoner Rescue (rf_extended)
- lexiconAll.dat text editing, changed ObjectiveMode announcements to adapt them to the Prisoner Rescue mode, based on Objectve GPM
- Renamed labyrinth_pro map to RF_Labyrinth_Pro
- All weapon kits have five hand guns by default in raised_fist (throwable knives, pistol, main gun, shotgun, grenade), instead of four in v0.5
- Four new building meshes with textures were imported into the mod for the map RF_Hellhouse
- One new underground bunker mesh with light objects and textures which will appear in the map "RF_Underground_Bunker" (WIP)
- RF_Arabian_Nights fully lightmapped and compatible in CTF, TDM, Elimination and Infiltration modes
Version 0.6 of the mod will contain all of the above features and fixes and will roll out before or on August 15th, 2017.
Players will have the option to download and install only the raised_fist mod, or customize it with three different game mode patches (rf_extended, rf_infiltration, rf_deathmatch) which run on the core raised_fist mod. All these game mode patches have their own colored mod icons, making it easier to distinguish them.
The Raised Fist Development team is a Discord group which consists of the following modders and mappers:
- Texafornian, mapper and responsible in game UI + Menu changes (loading screens, loading bar, health icon, server mod icons, etc)
- Jim2102, mapper, creator of the "RF_Pitch_Black" map
- Reegad, 3D modeler and texture artist, responsible for the underground bunker mesh
- TomPL, 3D modeler, helped with the correct export of one of the building meshes in the RF_Hellhouse map
- LuccaWulf, map tester
- Black Mamba, mod creator, mapper and modder, creator of rf_canyon, the labyrinth_pro map conversion, rf_castle, rf_hellhouse, rf_arabian_nights and rf_underground_bunker.
This time, a group of modders, modelers, texture artists and mappers consisting of Texafornian, Jim2102, Reegad, LuccaWulf and TomPL has decided to help me out with releasing the next version of the mod, version 0.6.
A lot of new content has been added to the mod since v0.5 was released in 2015. Some of the new features and fixes include:
- New colored server mod icons
- New patches for the extra game modes that were made for the mod (rf_extended, rf_deathmatch, rf_infiltration)
- New loading bar display and background image
- New colored "fist" in game health icon
- Three new maps currently under development: RF_Hellhouse, RF_Oasis and RF_Pitch_Black. Game modes for the maps will be kept a surprise until v0.6 rolls out
- Added parachute disabler kit part to every kit used in the mod. Fixed the CTD caused by pressing the 9 key
- Three new game modes: Death Match or Free For All (rf_deathmatch patch), Elimination (raised_fist) and Prisoner Rescue (rf_extended)
- lexiconAll.dat text editing, changed ObjectiveMode announcements to adapt them to the Prisoner Rescue mode, based on Objectve GPM
- Renamed labyrinth_pro map to RF_Labyrinth_Pro
- All weapon kits have five hand guns by default in raised_fist (throwable knives, pistol, main gun, shotgun, grenade), instead of four in v0.5
- Four new building meshes with textures were imported into the mod for the map RF_Hellhouse
- One new underground bunker mesh with light objects and textures which will appear in the map "RF_Underground_Bunker" (WIP)
- RF_Arabian_Nights fully lightmapped and compatible in CTF, TDM, Elimination and Infiltration modes
Version 0.6 of the mod will contain all of the above features and fixes and will roll out before or on August 15th, 2017.
Players will have the option to download and install only the raised_fist mod, or customize it with three different game mode patches (rf_extended, rf_infiltration, rf_deathmatch) which run on the core raised_fist mod. All these game mode patches have their own colored mod icons, making it easier to distinguish them.
The Raised Fist Development team is a Discord group which consists of the following modders and mappers:
- Texafornian, mapper and responsible in game UI + Menu changes (loading screens, loading bar, health icon, server mod icons, etc)
- Jim2102, mapper, creator of the "RF_Pitch_Black" map
- Reegad, 3D modeler and texture artist, responsible for the underground bunker mesh
- TomPL, 3D modeler, helped with the correct export of one of the building meshes in the RF_Hellhouse map
- LuccaWulf, map tester
- Black Mamba, mod creator, mapper and modder, creator of rf_canyon, the labyrinth_pro map conversion, rf_castle, rf_hellhouse, rf_arabian_nights and rf_underground_bunker.
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