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Freitag, 19. Februar 2021

FHSW 0.62 and 0.621 Released now!


 FHSW 0.62 and 0.621 Released now!

We are happy to give you this announcement today. A couple of days ago (10th and 12th February) a surprise from Japan arriving us in a double way of release. Since the last full FHSW update a long time waiting ends. The FHSW-Europe community was also flashed from the sudden release from FHSW Japan, because there was no public announcement to us in Europe. But its a really amazing suprise. Now the people have to update their FHSW Mod and share the release to each other communities. The Message there around is - 

Battlefield 1942 modding is still alive in 2021!

 

I kept you waiting for a while.
We FHSWdev will release FHSW version 0.62!

Typically, you should download the client package.

This time, we do not have a difference file because the contents of the update are wide-ranging. Only the full version will be released.
No password is required for decompression.
client/server files are not password locked.
.zip can be unzipped as it is with various decompression tools corresponding to the following format.

Client package (Client) 5.09GB

FHSW 0.62/0.621 Portable Full (.iso) Package for new Players here: fhsw-europe.com


1.) The Basic: Download

2.) Forgotten Hope 0.7 full Windows 7/8/10 support, you have the choose between the only one installer or the old 3 Parts installer compatible to Win XP:  Download (Win7/8/10) or Download  (Win XP only)

2a optional.) Forgotten Hope 0.7 -=PFC=- Maps 05/2018: ftp://85.214.226.169/Mappacks/PFC-MAPS/

2b optional.) Forgotten Hope 0.7 Filefront Maps: ftp://85.214.226.169/Mappacks/Filefront-Maps/

3.) FHSW 0.62: Download or here Download

FHSW 0.62 Server Files for Server Hoster only (1.39GB): Download or here Download

4.) FHSW 0.621Download or here Download

FHSW0621 Server Files for Server Hoster only (660MB): Download or here Download

 

◆Common to each country
 + Zoom function from a weapon subjectivity point of view
When boarding a weapon, you can now switch the zoom by pressing the X key in some seats.
Some weapons can be switched to a higher magnification zoom by pressing the X key again.
When introducing mods, store the included User.con below.
Battlefield 1942Modsbf1942SettingsProfiles (profile name you are using)Controls
To prevent drunkenness in some seats, camera vibrations when shooting while zooming have been reduced.

+ Zoom function of aircraft subjective viewpoint
Aircraft with guns in the 30mm class or higher can zoom in one step.

+ Zoom function from tank subjective point of view
Zooming at magnification is possible with reference to historical sights. (Adjustments by "game interpretation" are probably included in.) )
Some tanks, in particular, have two levels of zooming, just like historical fact.

+ Zoom function from the ship's subjective point of view
You can zoom one level in a seat equipped with a gun and two levels in a seat equipped with a battleship class gun.
In addition, some maps allow you to zoom in on seats equipped with anti-aircraft guns.

+ Game crash countermeasures when collecting mines
To avoid the phenomenon that the game crashes when collecting mines using spanners in a class that is not equipped with 5 keys,
A class equipped with a spanner with 5 keys is now equipped with a spanner as a striking weapon.

* Added aiming crosshairs to carry-on anti-car weapons
Aiming crosshairs are now displayed on carrying anti-tank weapons such as rockets and recoilless guns.
Players will be able to see how their aim is singing/converging, greatly improving usability at close range.
The traditional right-click aiming point can still be used, so let's aim for the anti-car hero by using it well depending on the distance.

*Expansion of the scope of application of penetrating blast effect
The penetrating blast effect that had been previously granted to shells of 150 mm class or more,
Applied to shells and rockets of 100mm class or higher.
For tanks equipped with large-caliber tank guns, infantry hidden in one wall is no longer a threat.

* Changed the effect of penetrating large-caliber AP and HEAT bullets
Large-caliber AP and HEAT bullets are now more flashy when penetrating armor, and it's easier to see how they penetrated.

* Air bomb power adjustment
The power of air bombs has been adjusted to somey reduce damage when large bombs hit objects in object mode.

* Improvement of low elongation of the gun and effect change
With the exception of some ground support ships, we're changing the ballistics and effects of the gun, similar to the Monster Death Stares battle map.

* Fixed landing effects during long-range artillery fire
Fixed an issue where the landing effect would not appear when shelling out of sight with mortar rounds or rockets.
Along with this, rockets may appear to have two rounds at the same time, but only one bullet is actually fired.

* Measures against proliferation of towing guns
Fixed an issue where guns could proliferate when installing and collecting tow guns.

* Improved visibility of anti-aircraft guns and anti-aircraft vehicles
The subjective perspective of some anti-aircraft guns and anti-aircraft vehicles has been improved to gain a wider view.
In addition, the order in which the sights are displayed has been corrected to smooth the aiming action from the target search.

* Prevention of accidental fire of carrier-based anti-aircraft cannons
For remotely installed anti-aircraft cannons equipped with many ships, the position where the bullets are generated is separated from the muae, and it is difficult to mis-fire the shooter and allies on the deck.

* Hit judgment correction of the anti-fire turret model
Fixed the missing hit detection that was inside.

*Coop mode error fix
Fixed some issues where Coop mode was not working properly.

* Killer list, repair list missing fix
Fixed an issue where some vehicles were missing from the no-entry killer or repair target list.

◆Netherlands
ForgottenHonerTournament will add the Dutch army as a new camp.
As a member of the Allies, there will be new battles against you in Europe and the Far East. 

◆U.S.A.
+F2A Buffalo
F2A is a carrier-based aircraft operated by the U.S. military in the early days of the war, equipped with four 12.7mm machine guns.
A type equipped with two 50kg bombs is also available, and you will be active in the initial map such as Midway.

 






 

*B-25G Mitchell
Fixed an issue that made it easier to self-destruct when dropping a 10kg parachute bomb.

* Bofors 40mm anti-aircraft gun
Fixed hit detection. Shooters only get the protection they see from small arms attacks.

* Atlanta-class light cruiser
Fixed an issue where mouse button assignments for torpedo launches were incorrect.

* Cleveland-class light cruiser
Fixed an issue where the main gun reload time was longer than other ships.

* LST-1 class tank landing ship
An opening and closing indicator has been added to the bow lamp.
In addition, the hit detection of the lamp has been improved, and it is difficult for the vehicle to get caught during landing.
The slope connecting the bow and deck is fixed, and you can pass through it from the deck side as well as the inside of the ship, so you can start as it is.
In addition, the vehicle has a team lock, so you don't have to worry about being bothered by car thieves an any longer.
In addition, the whistle which tells the landing of the first seat at these prices has been removed.

◆United Kingdom
 +TOG-2* Heavy Tank / TOG-3 Heavy Tank
TOG-2* heavy tank is a huge body with outstanding stepping performance in preparation for the reproduction of the [previous war],
In the ultimate breakthrough tank with a body gun and a large number of machine guns suitable for trench warfare,
In addition, from the middle of the war, it developed into a large power gun tank plan taking advantage of the blessed car class.
TOG-3 heavy tank is a plan that tried to develop the TOG into a powerful heavy tank with an emphasis on anti-tank combat,
It is equipped with considerable heavy armor.
Various things were considered besides the 17 pounder to the large power armament for TOG,
FHSW has estimated and reproduced a particularly interesting 4.25 inch heavy recoilless gun mounted plan.
Both TOG-2* and TOG-3, 17-pounder mounted, 4.25-inch heavy recoilless gun mounted that can fire HESH
Both versions are available. As a common armament of both types, 2-inch mortar at the top of the turret,
3 inch howitzer with coaxial machine gun in front of the car body, it is equipped with two machine guns on the side of the car body.
In addition, there is also a type that has become an offensive mobile fortress with a respon function.

 

 

+ Cruise tanks. VIII Challenger
Extending the body of the Cromwell cruise tank, it is a tank equipped with a 17-pounder turret for TOG-2* heavy tanks.
Compared to Cromwell, it does not have a body machine gun, but the firepower and turret armor are enhanced while maintaining mobility.
Since the prototype was completed in 1942, FHSW will be able to deliver firepower to the battlefield from an early stage.

 


+ Achilles anti-tank self-propelled artillery
It is an anti-tank self-propelled artillery that strengthened the main gun of the M10 Wolverine tank destroyer to 17 pounder.
From Firefly, which was also a threat to enemy infantry, it has become a vehicle of character devoted to pure anti-car combat.
As with the M10, you can switch between ABC and HE bullets with the upper and lower keys.
Some maps also offer a type that allows you to fire APDS bullets at random.


* A39 Tortoise Heavy Assault Tank / AT17 Flamethrower Tank
Reduced loading time for 2-inch mortars.

* Sherman VC Firefly Medium Tank
Reflecting the pin, the front machine gun of the car body has been removed.

*2pdr pompom gun
By changing the handling from normal gun standard to high-fire cannon standard, the bullet speed has been accelerated.

◆Germany
 +VI Tank Teager II B Type (Porsche Turret)
It is the initial production type of vi tank Teagger II B type (Henschel turret).
The firepower is the same as the late production type, but the armor thickness of the turret and the number of bullets carried by the main gun are slightly inferior.

 

 
+7.5cm IG37 Infantry Gun
For the purpose of supporting infantry firepower, it is an infantry gun mainly operated by the German army in the late War.
The shells are equipped with HE and HEAT, and will be active in near- to medium-range indirect and direct fire.
Hanomag and Kettencrat are available as vehicles for towing.

 

 

+ HEAT bullet for short barrel 7.5cm gun (Klw)
It is a powerful HEAT shell that can be carried out 160 mm. Mounted on the following vehicles are available:
Panzer III N type
Panzer IV (short barrel)
Super heavy tank mouse (secondary gun)
SdKfz251/9

+ HEAT bullet for short barrel 15cm gun (Klw)
It is a powerful HEAT shell that can be carried out 300 mm. Catastrophic destruction will be caused to the landing site.
Mounted on the following vehicles are available:
IV assault howitzer Brumbea
Punter assault howitzer

*Panzer IV Torchca
A type equipped with HEAT bullet HL-C and HEAT-Klw for short barrel 7.5cm gun with excellent penetration was prepared.
As a result, it is possible to reward enemy tanks with short barrel or the end of the war.
In particular, klw equipment type will be a big threat not only to enemy infantry but also to enemy tanks.

* Tank Destroyer E-25 (10.5cm PAW1000)
The mounted bullet type has been changed to the switching type of low-speed large power HEAT-FS and high-speed medium-power HEAT-FSDS with a bullet cylinder.
High-speed medium-power HEAT with a bullet cylinder betrays the image of HEAT so far and has an first speed comparable to high-speed armor-up shell, so low ballistic shooting from medium to long distances is possible.

* Jaktotiger Heavy Tank Destroyer 2nd Draft
The black smoke effect has been adjusted to no longer block visibility when damaged.

* Mouse super heavy tank
Fixed an issue where there was an error in the hit detection of the side armor of the car body.

*Lathe
In view of the improvement of the firepower of the Allies side, the durability value of the secondary gun / anti-aircraft gun installed has been changed to 2 times.

* High resolution of some shell icons
Some weapon icons have been made high resolution.

* Fixed assault gun melee weapon reload display
Reload display of some assault guns' melee defensive weapons (Ntw)
Fixed an issue that was not working properly.

◆Italy
 +P.108B Bomber
It is a heavy bomber equipped with four engines, and it is characterized by heavy defense that prepares a wide range of defense machine guns in each part of the aircraft.
500kg bomb mounted type, torpedo mounted type is available as a variation of armed.

 

 

 ◆Japan
 *Type 5 fighter
I adjusted the maximum speed and mobility.

* Comet
Fixed an issue where cockpit free-look viewpoints were too wide.

*Large departure
The mobility of the large-shot equipped with Ha has been improved.

*Type 3 bullet
Adjusted the speed of the bullet and the range of effects.

* Turret turning indicator / radar added to some ships
Added turret turning indicators to some ship seats.
Radar has also been added to some seats to improve its ability to fight against air.

◆Soviet Union
 *IS tanks
Added explosion effect on destruction.

*T-35
Fixed an issue where the track rotation direction was reversed.

*ZSU-37
Changed the sight to a light image type.

◆France
 *ARL-44
Reflecting your testimony, the loading method of the main gun has been changed from automatic loading to manual loading.
This increases the time it takes to reload.

◆Poland
 *7TP tank
Reflecting the testimony, the elevation angle of the main gun has been expanded from -5 to 2.5 degrees to -20 to 12 degrees.

*7TP tank (tsuinterlet)
Reflecting the proof of view, the elevation angle of the machine gun has been expanded from -10 to 15 degrees to -15 to 15 degrees.

*14TP tank
Reflecting the testimony, the elevation angle of the main gun has been expanded from -5 to 2.5 degrees to -20 to 12 degrees.

■Map-related
(Map-related changes are very large, so only some changes are described.)

+ New add map
The following maps have been added:

+fht_conquest_of_java-1942 (Used with permission from FHT)
This map is based on the battle of Java.
Japanese troops launch a landing battle on Java Island, which is defended by the Dutch army.

+fht_siege_of_zeeland-1940 (Used with permission from FHT)
This map is based on the battle in Zeeland, The Netherlands.
The Germans attack from two directions against the Dutch who defend the urban area.

Big map of changes ***
Significant game system changes have been made to the map below.

*Battle_for_ortona-1943
The contents of stock mackerel ServerSideMod have been applied.
Changed the push cage to FHSW type.
Fixed an issue where some ladders could not climb.

*Berlin-1945-Streets
Fixed infantry respon settings to improve stability.

*Bombing_The_Reich-1945
The contents of stock mackerel ServerSideMod have been applied.
Fixed an issue where subjective viewpoints would be too dazzling while shooting V anti-aircraft tanks.

*Crete-1941
Expanded axis airfield.
Changed the texture of Axis soldiers to Descent Hunters.

*fht_battle_of_kohima-1944
At the time of the first move, all bases other than the base were changed to axis.

*fht_battle_of_mareth_line-1943
Fixed an issue where some infantry weapon animations would not load.
Reduced overall resurgence times for vehicles on both sides.
Axis armored forces, fixed weapons have been strengthened.
Increased the rate of union ticket decline.

*fht_operation_dracula-1945
Adjusted the early strength and position of the flag in the coalition's favor.

*fht_operation_longcloth-1943
Ticket declines have been set to continue until the Coalition takes the last flag.

*ilomantsi-1944
The contents of stock mackerel ServerSideMod have been applied.

*Kasserine_Pass-1943
Removed Allied Airfield Killer.

*Kharkov_Winter-1941
The contents of stock mackerel ServerSideMod have been applied.
Fixed a bug with infantry respon settings.

*Liberation_Of_Caen
Adjustments were made based on the contents of the stock mackerel ServerSideMod.

*Monster_des_Stahles
Updated bik file for BGM. If you are using a conventional thing, please overwrite and update.
Adjustments were made based on the contents of the stock mackerel ServerSideMod.
The bomber's bomb drop interval has been shortened to bring it closer to the standard state.
A camp marker was given to the torpedo reflected on the minimap on a trial, and the repair range of the transport ship was displayed.
We have implemented further load reduction measures, we are taking a different approach than before, and there are many unknown parts, but we can expect some effect.

*Operation_Forager
The contents of stock mackerel ServerSideMod have been applied.

*Operation_Kikusui_Day2
Added a number of picket ships on the union side.
Removed the extended altitude limit and set it to an altitude similar to other maps.

*Operation_Goodwood-1944
We reviewed the weapons of both the British and German sides and changed the value of each flag accordingly.
The flag on the central east side has increased its most strategic value.

*Siegfried_Line-1945
Adjustments were made based on the contents of the stock mackerel ServerSideMod.

*Stalingrad_RedSquare
The contents of stock mackerel ServerSideMod have been applied.

*the_great_pursuit
The contents of stock mackerel ServerSideMod have been applied.

*Tunis-1943
At the time of the first move, the city area was changed to the state that the Axis captured.
The Union will continue to decline until it conquers all flags.

*Warsaw_Uprising
All manholes are now visible on the minimap.
In addition, Polish soldiers in dummy manholes that could not be boarded in the conventional
It is now possible to enter. There is no respon function here,
It is possible to hide at a speed or carry out grenade attacks.

*Way_to_Paris-1946
The contents of stock mackerel ServerSideMod have been applied.

*Westminster-1942
Adjustments were made based on the contents of the stock mackerel ServerSideMod.

*Westwall-1945
The contents of stock mackerel ServerSideMod have been applied.

 FHSW 0.621 update

※Points to note when introducing
If you are using an external add-on, such as a custom sound/texture pack, you may not be able to connect to the server. In such cases, do not apply custom sound/texture packs.
Below is a list of FHSW0.621 (771MB) changes.

 *Changes

◆Common to each country
  * Penetrating blast effect
Changed the caliber of shells that give a penetrating blast effect from 100 mm class or higher to 94 mm class or higher.
This change also applies the penetrating blast effect to some fire support vehicles in the UK.

◆Netherlands
Fixed an issue where some maps would not have a textured outfit.

◆U.S.A.
  *F2A Buffalo
Fixed a bug in the appearance model.

*Enterprise
Fixed an issue where some armed types would cause crashes when playing multiplayer.

◆United Kingdom
  *TOG-2* Heavy Tank / TOG-3 Heavy Tank
Fixed an issue where distant models were not displayed.

* A39 Tortoise Heavy Assault Tank / AT17 Flamethrower Tank
Added zoom function to the main gun.

◆Germany
  * Tank Destroyer E-25 (10.5cm PAW1000)
Fixed an issue where the through blast effect of the gun would not work properly.

◆Japan
  *Type 97 medium tank Chiha kai
Fixed an issue where the turret's tilting armor settings were faulty.

■Map-related
The following maps have been modified.

*fht_conquest_of_java-1942
Fixed some textures.
 
*Operation_Kikusui_Day2
Fixed a mis-setting of speed and air resistance for some destroyers embedded in the map.

*Westwall-1945
Added zoom capability to weapons embedded in the map.

 

 

Autor: FHSWman

Source: wbmuse.blog89.fc2.com

1 Kommentar:

Anonym hat gesagt…

Nice work for a great game

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