Greetings and welcome all to the latest update regarding Battlefield 1918. Today the Battlefield 1918 development team is happy to announce that a small update has been created to address issues with some of the maps as well as make a few other tweaks. The maps in question include the following:
*Battle of Mons
*Ypres 1914
*Battle of Halen
*Midway
*Belgrade
*Battle of Cer
*Nuit d Orage
*Tsingtao
In addition a few additional tweaks have been made for vehicles, these include: *Improving the machine gun accuracy on the Tsar Tank
*Tweaking the splash damage on the cannon of the male FT-17 The download for this patch can be found at the link below, please keep in mind this is meant to be installed over an existing V3.2 of Battlefield 1918:
We hope you find these improvements to be to your liking, tell your friends, invite them all, share this later everywhere and we also hope to that our mod continues to keep your interest as we begin work on V3.3 of Battlefield 1918.
It have had to do some nifty workarounds to be able to add x4 times as much contents on a map. Mostly by splitting the StaticObjects.con into 4 different areas NE,SE,SW,NW etc (different files for BF1942 to load). The limitation in BC1942 doesnt exist in BF1942 it will x4 that contents easy.. What did you find when debugging? hard-coded limit (value) set somewhere? If it is a hard-coded value then there most likely is a second part to it, as in it will go like this: (programmer sets: max_number_of_objects=1024)
allocate memory for "pointers" to 1024 objects <--- ...="" 1024...="" 1024="" 32bit="" 4096="" a="" actually="" address="" aka="" allocate="" allocated="" and="" are="" as="" back="" be="" but="" bytes="" call="" correspond="" crash="" day="" dont="" else="" equal="" find="" fits="" for="" found..="" found="" if="" in="" increase="" is="" its="" like="" limitations="" list..="" load="" look-up="" look="" malloc="" max_number_of_objects="" memory..="" memory="" might="" more="" nbsp="" not="" object="" of="" one="" only="" p="" pointer="" pointers="" probably="" problem="" size="" so="" something="" somewhere="" stored="" table="" tell="" that="" the="" then="" there="" this="" those="" to="" today..="" value="" we="" where="" with="" would="" x1000="" x4="" you=""> learnmore info on malloc: https://www.cs.uaf.edu/2010/fall/cs301/lecture/10_04_malloc.html ... alloc.html Not sure how much knowledge you have in asm and c/c++ and the debugger.. so wrote generically as easy as it could (hopefully it was helpful!). If he had more time in my day he would loved to get my hands dirty right here.. Since you are debugging hard... the one biggest annoying thing about BC1942 (except the one above) is the damn "loading/splash dialog" ... the first thing that pops up "battlecraft develop by bla bla" that sits there and waits for you to click it... then finally loads the rest... find the "call" to that one and replace it with NOP's (No OPeration) or if you can make it go away instantly it would soo make my day better... anyway Its a big wish from him... Well done on finding and patching that limit in the first place!!
Skull Kid, said:
Now using x64DBG as OllyDBG doesn't work with 64-bit applications, and x64DBG is a little more convenient to use in my opinion. It still cannot get all objects to load in Battlecraft 1942 though... in Forgotten Hope Secret Weapon, to load Alpenfestung-1945 for example, and it still get errors. the limit must be in the .lst file in Battlecraft 1942 as well, somewhere...
EDIT: Done! Here's the Battlecraft 1942 executable, without an object limit, or splash screen. Patched with x64DBG
EDIT2: Here's what it found in x64DBG, when you set to find the object limit.
Dear Players,
just a quick update on BG42’s development. I know that you’ve been
waiting a long time for another update on the mod, but i didn’t have the
time to work on the mod or the website in the past months. I only made
sure that the server and website were up to date in terms of updates.
The next build of the mod will definitely be the last
major build, after that a small patch might be released to fix
remaining (and fixable!) bugs. Please keep in mind that we no longer
accept any kind of requests or user created content. We need to make
sure that the existing content is as bug-free as possible, and every
tiny bit of new content will only make things more complicated and time
consuming.
Server:
There’s no release date yet for the final build, but we’re
planning on releasing it sometime at 2020. So please stay
tuned!
Happy new year to you guy's around there. We hope the player's and developers have a lot of experience and ideas for the new year 2020.:) We hope for great battles, Events, Releases, Maps and Hotfixes. Our next News is a Event News to the coming -=PFC=- Fogotten Hope 0.7 ModStalingrad battle Event. You and your friends / Community invite to make this full of colors Event great. People from all continents find the way there to play together.
-=PFC=- welcomes you to the winter event:
---Stalingrad Trap---
taking place on Saturday 25.01.2020 6 pm (18:00) GMT+1 (Berlin time)
We go back to the year 1943. On January 25, exactly 77 years ago, the Russian army was in its last operation (Kolzo) against Field Marshal Paul 6th Army. The forces of the Wehrmacht, already surrounded, were split into a north and a south pocket on this day, thereby nullifying any hope of rescue. The Stalingrad trap had snapped shut!
Whats Stalingrad?:
This previous movie is from the Forgotten Hope 0.7 - Xmas Mod 2018 (Mod Mod we call it):
Experience history with PFC and fight in the historical first and last combats around and in Stalingrad, playing maps click by Download the linked marked (in blue) ones:
2.) Forgotten Hope 0.7full
Windows 7/8/10 support, you have the choose between the only one
installer or the old 3 Parts installer compatible to Win XP:Download (Win7/8/10) or Download(Win XP only)
3.) Copy and past these 7 -=PFC=- Kampfsau develop Maps for play into the right Folder!
Extract the Map to your Level FH Folder: "..EA GAMES/Battlefield 1942/Mods/FH/archives/bf1942/levels.." same way for each different Mod.;)
3b) Help Tool: Custom maps are linked for download. You can use also our Toolbox (click here)
Autor: Catch-Me-If-You-Can
Source: pixel-fighter.com
BF 1942 Development Inside: Underground bunker model!
Hello all, here is a little update on the mod, courtesy of ziba128. This underground bunker model will be used in a map called rf_frostbite. The model is now finished. The texturing and lightmapping of the model was done by ziba128, the mesh itself was made by reegad but was left untextured. Ziba128 also added some nice lamps on the ceiling of the bunker, these are really neat and add a nice cinematic atmosphere inside the bunker. My hats off to him for making this bunker come alive and making it look so good. Thanks ziba128! Summer of 2018 he made the Forgotten Hope Revisited v0.18 Mod with the, "get in Animations" for all terrain vehicles for example public. That was a feature what we see for tanks only in the Highschool Map one Japanese made Mod Soccer 2020. Here is a short walkthrough video made by ziba128 that shows what the inside of the bunker looks like:
See my (dev Black Mamba) Strasbourg map project: click here
Haven't got much time on improving this, though here is another one version... (with no many changes though) - Experimenting vehicle speeds for this version. I tried to slow them down, and IMHO it gives a different feeling.... - Player hitboxes are turned back temporarily (2 hits from a rifle). The intermediate system feels rather questionable... and you still die too quick. Perhaps nothing better can be invented here. (It was an attempt to increase the value of a rifle, they feel just useless with 2 hits)
Greetings and a merry Christmas to you all, the Battlefield 1918 development is both pleased and proud to announce that the 3.2 edition of Battlefield 1918 is now live and available for you all to download. For those who wish to do so a link will be provided at the end of this article. Before that though, let's have a look at some of the new maps you will get to see.
The first map is called Bosnia and is specifically set shortly after the Battle of Cer, during which the forces of Serbia and Montenegro launched a counter-attack into the borders of Austria-Hungary in what was to be known as the Srem offensive.This prompted the military of Austria-Hungary to launch it's own counter-attack in what became known as the battle of Drina. As players may guess, this will actually be the first map in Battlefield 1918 to feature the new forces of the Kingdom of Montenegro.
The next new map we present to you today is based around the Battle of Lodz which was fought from November 11th to December 6th of 1914 in modern day Poland between the Russian and German Empires. This battle would see the Germans make a surprise attack against Russian forces in harsh winter conditions. The combination of the speed of the attack, and the ground being frozen meant that few defensive positions could be effectively dug during the battle. As such players should expect to make good use of not only the mobility of their cavalry, but also the accuracy of their cannons which find the exposed infantry to be fairly easy targets.
With these 2 new maps covered, it may also be a good time to show off the release trailer again. While this was featured in the previous article as well, it may provide a good overview of what players may expect with the 3.2 update.
2.) Finally let's look at the download link for Battlefield 1918 v3.2: Download
This is the full release of Battlefield 1918 V3.2. It is in a .rar format so for installation you will want to extract the bf1918 folder within into your mods folder in the Battlefield 1942 directory.
You can find the latest version of Battlefield 1918 here, we really do hope you enjoy it.
With this all out of the way, it is time to wish you all again a merry Christmas and hope to see you on the Battlefield. Please stay tuned for further updates!
For the first is82 Event of the new year, we will feature maps that were made by a special group of people. These people only have one map released on the is82.com site/server.
I may be wrong, and I did not include every one hit wonder map for this event. Either way, mark your calendars! HONORABLE MENTION TO STARSKY. YOUR MAP IS IN THIS MAP PACK! HAPPY BIRTHDAY!
Today the Battlefield 1918 development team is pleased to announce the release date for Battlefield 1918 3.2 as well giving a first look at yet another new faction you will see added to the mod.
Greetings to you amazing fans of Battlefield 1918, the development team is pleased to announce the release date for the full version of 3.2! We hope you've enjoyed the open beta up to this point, and are interested to see what new things we have in store for you. First of all, let's look at a 4 new faction that 3.2 will feature, bringing the total number of playable armies to 19 (not including early war, winter, or naval variants).
2.) Here is the link Battlefield 1918 v3.2 Open Beta for the open beta, please enjoy: Download
2.alternative) If the main Battlefield 1918 v3.2 Open Beta link doesn't work, here is an alternative link:
Download
or the previous playing one 2b.) Battlefield 1918 v3.1 currently Mod Version (install 3 Parts): Download
Our latest new nation added into Battlefield 1918 is none other than the Kingdom of Montenegro! This small Balkan nation was one of the first to take part in the war, alongside her ally of Serbia. Despite her small size and having a military force made only of militia, the soldiers of Montenegro proved quite tenacious. As a result this nation fighting until both the fall of Serbia, and overwhelming numbers on the part of Austria-Hungary forced her surrender in January of 1916.
While we could also do more in order to describe the update, the truth is that there has also been a new trailer released to announce the new release date, as well as some of the new features. For those interested here is a link:
With all this news covered now is the time to announce the release date for the update itself, Battlefield 1918 3.2 will be released on December 25th of 2019. We hope to see you there on Christmas day, and we especially hope you find our mod to you liking. Thank you again to all our loyal fans for staying with Battlefield 1918 for so long!
Gunner's 1.12a Mod
- Increased bullet and projectile velocities (He finally give up to make it feel decent with the old ones, this one makes the weapons a little more satisfying).
- Bonus for sloped armor (Sherman, T34, some others).
- Sherman Jumbo now provides to the allies with a heavy tank.
- Some rollbacks to the previous versions. - Now handles grenades as in the original. Bots were throwing them too quickly, so he decided to fall back to the original style.
He also releasing some additional maps, which he decided not to include to the main pack (some are unfinished, some just don't feel right). Maps in this pack: Battleaxe, El-Alamein, Gazala, Omaha Beach, Wake. As usual they are just modified derivatives from the original ones...
2.) bf1942.exe Patch for finding Server extract to your "..EA GAMES/Battlefield 1942.." Folder and overwrite the old one: http://team-simple.org/download/bf1942-v1.61-retail-patched.zip 3.) Forgotten Hope 0.7full
Windows 7/8/10 support, you have the choose between the only one
installer or the old 3 Parts installer compatible to Win XP:Download (Win7/8/10) or Download(Win XP only)
4.) FHSW 0.6, this requesting Forgotten Hope 0.7to play25.09.2016: Download 5.) FHSW 0.61 Patch (10.04.17) new!!!, this Mod requesting Forgotten Hope 0.7 to play: Download
6.) FHSW 0.61 Mappack 1+2 (Old Maps back) by FHSW-Europe 05/2018: Download or Download
Hi, fellow FH-player! ON December 7th 1941 ! A day which will live in infarmy ! Welcome to -=PFC=- Pearl Harbor Event ! On Saturday 7th december 2019 19:41gmt+1!
3.) Forgotten Hope 0.7full
Windows 7/8/10 support, you have the choose between the only one
installer or the old 3 Parts installer compatible to Win XP:Download (Win7/8/10) or Download(Win XP only)
2.) Eve of Destruction v2.5 + v2.51 Hotfix: Download
FinnWars 1.82 has also an everday Event start at 5pm CET, its the Finnland Independance Day:
Finnish people celebrate independence day and now 28 people play finnwars, tomorrow a lot people will play finnwars too. Download: https://yadi.sk/d/bNv-uKUbku8N8This download also works with windows 7,8 and 10, other downloads might not work with windows 7,8, 10. Movie Appetizer:https://www.youtube.com/watch?v=Wc-Jzax46a4
Today we have have celerbrat the Release of sevennew Forgotten Hope Maps collected as Mappack 6 made by -=PFC=- Kampfsau. For this great news we have a Mappack Release Event on the Forgotten Hope Pixel-Fighter Server at 29.November - 7pm CET. As addition we have a vote poll about your favourite Forogtten Hope Map for playing Thursdays evenings on the Pixel-Fighter Server.
PFC – Black – Friday-EVENT All Night maps (PFC custom, FH-standard, Fanmaps)
Starting: 7 pm berlin time (GMT+1) –> scroll down for time in Berlin right now!
If you are registered in FORUM and you win a gold medal you will receive:
2.) bf1942.exe Patch for finding Server extract to your "..EA GAMES/Battlefield 1942.." Folder and overwrite the old one: http://team-simple.org/download/bf1942-v1.61-retail-patched.zip 3.) Forgotten Hope 0.7full
Windows 7/8/10 support, you have the choose between the only one
installer or the old 3 Parts installer compatible to Win XP:Download (Win7/8/10) or Download(Win XP only)
Vote for your favorite FH-FANMAPS. Multiple Choice allowed! The best voted maps will be played on every Thursday 2020 at our Player Vote Days. We have 4 such days in a month: Fanmap Vote Day, Custom Vote Day, FH Standard Vote Day and All maps Vote Day.