Forgotten Hope Secret Weapon (FHSW) ist die Erweiterung, der legendären Modifikation Forgotten Hope (FH) für Battlefield 1942.
1.) Battlefield 1942
2.) Forgotten Hope 0.7 full Windows 7/8/10/11 support, you have the choose between the only one installer: Download
3.) FHSW 0.8 (04/2026) Full Version (save your old datas) 04/26: Download or Download
4.) FHSW v0.83 mini mod 06/26: Download
Changelog:
------- INSTALLATION: extract FHSWEurope folder into ../Battlefield 1942/Mods directory of your game (most likely C:/Program Files (x86)/EA Games/Battlefield 1942/Mods) -------
FHSW mini mod v0.83 - Updated with most of the changes of FHSW 0.8 (for list of changes in FHSW update check https://wbmuse.blog.fc2.com/blog-entry-219.html#more).
- New vehicles: Avia BH-33; B-24 Liberator; Fairey Battle; Fiat 2000; Landsverk L-180; Littorio-class; Pz. Kpfw. VII Löwe; Mareșal; Morris LRC; Moerser 18; Ram II; Skoda RSO; Skoda T-25; SU-100-Y; TL.37; Vickers M1934; Voroshilovets.
- New handweapons: Lahti-Saloranta M-26; Lahti L-39; Luftfaust-B; S-Mine 44 anti-personnel mine; SIG Ke-7; ZH-29; ZK-383.
- New maps: battambang-1941; caen_streets; fall_of_ambon; merdjayoun; ockenburg-1940; operation_totalize.
- New faction: Thailand.
- VEHICLES CHANGES:
- AH-IV: changed MG firearms and fixed ammo icon for MGs.
- Ampule thrower: slightly slower reload.
- Cruiser II: Slowed down the movement and its parts (turret, gun), making it less arcade; added passenger seats and exhaust smoke; fixed gun flash effect after shot.
- Dithmarschen: fixed camera movement on server being out of sync with guns.
- Flakpanzer 38(t): fixed sounds and projectile.
- Ho-ri2: minimod version is replaced with FHSW one on all maps.
- KM ships (Type 1934, Graf Zeppelin, Seydlitz etc.) are replaced with FHSW ones on all maps.
- KV-5: reduced HP.
- Maxim: increased magazine to 250 bullets.
- Oiler ships (Dithmarschen, Tsurumi, Liberty Tender): reverted to old repair icons on minimap.
- Pak 43: minimod's Pak 43 (taken from BG42) has been replaced with FHSW's Pak 43 on all maps; fixed the name showing up in kill log.
- Panther II: minimod version is replaced with FHSW one on all maps.
- Semovente 90/53: 2 times slower reload.
- Verdeja 1: new texture.
- HANDWEAPONS CHANGES:
- Auto5, Winchester, Hunting shotgun: spread and recoil are greatly increased.
- Axe: new model and texture, changed animations and position in hand.
- Scold: reduced range and damage.
- Vis: fixed reload animations.
- MAPS CHANGES:
Common change: some maps (about 20% of all) now have ammo and heal icons shown on minimap.
- 3rd Solomon Sea-1944: fixed Japanese BB IJN Kirishima not appearing.
- Aberdeen: one of PZ IIIs is switched to PZ IV D.
- Adak Race: added Komodo dragon from Battlefield Pirates mod.
- Al Habbaniyah: lowered some floating static objects to the ground.
- Alaska-1948: added Panjandrum radio to US base.
- Apennines: slightly lowered Allies tickets; added monument on Allies base.
- Arctic Convoy-1942_mod: old version is kept, except for new German DDs are added; renamed to Arctic Convoy-1942 to save up space and avoid the bug when the map name will not show after writing !nextmap on server.
- Argyrokastro-1940: Greek APC respawn time greatly decreased; slightly higher tickets for Greece.
- Arnhem-1944: ticket drop for Allies sped up by 2 times.
- Battle Isle-1944: is now a normal push map, with killer cages fully covering central flag; lower tickets for Japanese.
- Battle of Britain_mod: renamed to Battle of Britain to save up space and avoid the bug when the map name will not show after writing !nextmap on server; switched BF109-F to BF109-E and Defiant to Fairey Battle.
- Battle of Iwo Jima: added 2 lunge mine kits; fixed killer cages on last Japanese flag tied to a wrong flag.
- Battle of Makin: US tickets slightly reduced.
- Battle of Nikolayevka-1943: flag 4 has smaller range and takes faster to grey and capture.
- Beginning of the end: fixed Stug sounds; slightly higher tickets for Germans.
- Berlin-1945-Streets: all kits with FG42 now have scoped + lay version.
- Berlin Uprising: added working CTF mode.
- Bridge on the river Kwai: added working CTF mode.
- Cebu-1945: Japanese ticket bleed is slower.
- Cholm-1942: all tanks except one T-28 and Dicker Max are removed; north and south Soviet bases are made regular capturable flags.
- Coral Sea: added Objective mode to the map, identical to Conquest but the map immediately ends after both carriers of one of the teams are dead.
- Corfu-1941: added Cruiser MK IIs to eastmost and westmost flags for Greece; Greek team needs to hold 2 any flags to keep bleed, while Germans need 4 any; corrected out-of-bounds zone on Greek airfield, making it easier for planes to take off.
- Counterattack-1940: higher tickets for Germans; equal ticket bleed.
- Czajaneks Barracks-1939: slower bleed for Czechs; flag values remade so that now bleed requires holding both barracks flags and 1 other city flag for each team.
- Desert Rose: ticket bleed is slowed down by 2 times for both teams.
- Dogfight-1944: fixed missing engine sounds for P-51D; switched some planes into P-59.
- Doomed Budapest: added Conquest mode with 4-flags push and normal spawns, keeping all vehicles and kits layout same as Objective.
- East Docks-1943: SSM added (changing initial kit from Panzershrek to M35 AT rifle; adding 2 Panzershrek pick-up kits on flags 4,5; switching Panther to Semovente 47/32).
- Eastern Blitz-1939: longer capture time (7+7 seconds) for the first three flags.
- Falaise Pocket-1944: both teams now need any 3 flags for bleed; removed 2 tanks from Allied base.
- FHT Dutch Resistance-1941: tickets are now equal at the start of game instead of Germans having lower; Panzer II will now always spawn on the southern flag for Germans.
- FHT Storm of Steel: fixed broken killer cages; flags 2 are now non-recapturable; KV-1 spawns for Soviet team after flag 3 is captured by Romania; fixed textures and radio speech at Romanian base.
- FHT The Breaking Point-1940: push cages are reworked to that it is now required to fully capture all flags of previous line instead of greying them; teamlocked non-counter-spawner French tanks.
- Forgotten Hometown: southern Japanese flag is now mainbase; switched some of Soviet tanks (T-44) into weaker ones (BT-SV, AT-1); fixed flying trees/stones.
- Gold Beach-1944: Panjandrum ship is removed.
- Iwo Jima: fixed flying pancake spawn on Saratoga.
- Karelia: longer capture time for flags 4; one of flags 5 is removed; added one more flag 1 in the western forest across river like in older version; holding flags 3+4 now controls ticket bleed.
- Kastellia-1941: added SSM (removing both Cruiser MkIIs); slightly higher tickets for Germans; added 1 Pz3E to mainbase.
- Kharkov Winter-1941: BF109-G6 switched to BF109F.
- Kiew-1943: fixed killer cages on southern flag.
- Konstantinovsk-1942: significantly higher tickets for Hungarians.
- Korsun Pocket: both teams now need to hold any 2 of 3 flags for bleed.
- Liberation of Caen: longer grey time for most flags; added small killer cages against Allies at the spots of German tanks spawns on north flag to prevent stealing (same as on Reichsbahn flag 3).
- Liberation of Strasbourg-1944: flag 4 can now be recaptured by Germans; full control of flags 2-3 gives any team ticket bleed; fixed plane kits on flag 4; added few ammoboxes around map; ARL-44 now always spawns on Allies base.
- Malta: tickets balance slightly changed in Axis favor; one of 3 Matilda 2s is completely removed and Axis have Pz IVF2 spawned on one of west flags once they capture; one of landing craft ships is switched into Littorio battleship; defguns respawn time doubled (25sec->55sec); added a line of shallow land around island to prevent Littorio and Fiji from coming close to the island.
- Mannerheim Line-1940: KV1 switched into T28; 3rd Finnish kit now has Suomi SMG instead of MP18.
- Market Garden: added 1x mobile 20mm AA gun and 1x mobile 37mm gun (Ostwind) in German base.
- Meigo Sakusen-1945: new uniform for French team.
- Meuse River Line-1944: SSM added (removing plane pick-up kits).
- Moscow-1942: TOG2 spawning for Germans on flag 4 is switched into Lowe; KV-3 switched into BT-SV; added Sturer Emil for Germans; longer respawn time for KV-5; KV-5 now spawns near Palace of Soviets and gets unblocked only after Allies lose flags 4; Axis now need only one of flags 5 to bleed Soviet team.
- Mountain King: tickets increased for Axis by 25%; covered the glitches inside walls on southern (bunker) flags.
- Muurola-1944: melee-only mode is switched into TDM; Conquest is now normal map with regular weapons.
- Nowy-Targ-1939: added working CTF mode.
- Operation A: renamed to original name to save up space.
- Operation Da: Allies ticket bleed increased by 1.5 times.
- Operation Goodwood-1944: switched PZ 3N with HE cannon into Sturmpanther; switched A28 with 95mm cannon in British base to Cromwell APDS.
- Operation Kikusui-1945: renamed to original name (Operation_Kikusui_day1); slowed down all Japanese ships' speed by around 15%.
- Operation Lilliput: fixed push cages - breaking push is not possible anymore.
- Operation Sea Lion-1942: fixed holes in the roof on flag 6.
- Pakfront: added invisible wall in the sky near Soviet flag 2 to protect it from German artillery rape.
- Prokhorovka-1943: Soviet tickets slightly reduced; Stummel on southern German base switched into Nashorn.
- Rage at Corunna road: added mainbase in new extra area on south for Republicans; fixed ghost house in city; fixed scope on Axis sniper rifle; set up the mortars spawn on back flag properly; added explosives for engineer kits on both sides and moved binoculars from engineer kit to 3rd (CQ/captain) kits; removed tank; slower tickets bleed for Axis.
- Raseiniai: push remade so that last three flags are made same line 4; controlling any 2 of those 3 flags gets each team a bleed; switched SVT pick-up kits into AVT.
- Rheinuebung-1941: old version is kept; however, some of the new ships are added; fixed new Allies ships not repairing from oiler.
- Road to Ramelle: fixed the German uniforms to the ones of original map.
- Rush to Baghdad: added APC with spawn point to southern British base.
- Sand Storm: Axis bleed increased by 2 times.
- Savoy: fixed "blood lakes" into normal water texture.
- Secrets of Berlin: flag 2 has bigger radius and can be captured faster; removed one Panther from German flag 4.
- Siegfried Line-1945: slightly faster bleed for Germans.
- Soletschnogorsk-1941: slightly higher HP for southern radar objective.
- South Pacific-1942: Allied huts' HP reduced from 1500 to 1200.
- Suomussalmi-1939: added forests between main bases and city; changed map into sunset setting with darker lights; added Gloster Gladiator to the Finnish base; added placeable skis in Finnish kits.
- Tali-Ihantala: Soviets now need any 3 or 4 flags for the bleed; added killer cages on both bases.
- Telemark-1943: restored older (0.81) version due to mass disconnect error.
- Teruel-1937: moved killer cage on Allied base a bit to the north to avoid camping from the top of church tower.
- The Nebelwerfer Hunt-1944: Church flag is now not recapturable; higher grey and cap time for it; replaced one of static machine guns in house on 3rd flag with placeable mg kit.
- Tigerpass-1943: old version reverted (push 1-1-1 2-2-2 3, except for north flag 2 is now made uncap).
- Trois Ponts CM-1944: fixed killer cages not appearing on flag 4 after Axis capture flag 5.
- Tulagi Island: replaced Auto5 with M1 Carbine.
- Ural Mountains-1947: push on flags 3 and 4 is fixed; longer respawn time for Maus, E-50 and E-75.
- War Plan Red: replaced normal Panjandrum with Panjandrum radio in British base.
- Way to Paris-1946: added Panjandrum radio to 5th Allies flag.
- Westminster-1942: slower bleed for Allies; both teams will now bleed if Axis hold bridge flag.
- Yellow Sea-1937: Mogami is switched into another destroyer; coast area is moved much further into the sea, so that major ships do not see flag areas anymore; Daihatsu boats now have mobile spawn point activated manually.
Source: moddb.com























Keine Kommentare:
Kommentar veröffentlichen