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Sonntag, 21. Juni 2026

FHSW v0.83 mini mod Release

 

Forgotten Hope Secret Weapon (FHSW) ist die  Erweiterung, der legendären Modifikation Forgotten Hope (FH) für Battlefield 1942.

Seit der Veröffentlichung der letzten Version von Forgotten Hope Secret Weapon (FHSW) ist nicht viel Zeit vergangen, für die Mod-Mod für Forgotten Hope 0.7. Nun erschien im Juni 2026 passend dazu die beliebte FHSW v0.83 mini mod mit sechs neuen Karten, eine neue Fraktion und weiteren Verbesserungen, Neuheiten, im Bereich Maps, Fahr- und Flugzeuge, Handwaffen, auf die ihr euch da draussen freuen könnt. Einige Pixel-Fighter Forgotten Hope Maps haben auf Wunsch der Spieler den Weg in FHSW rein gefunden, darunter die Map Operation Cobra, Caen Streets beispielsweise.



Installation und Downloads:

 

1.) Battlefield 1942

2.) Forgotten Hope 0.7 full Windows 7/8/10/11 support, you have the choose between the only one installer: Download

3.) FHSW 0.8 (04/2026) Full Version (save your old datas) 04/26: Download or Download

4.) FHSW v0.83 mini mod 06/26: Download 

5.) FHSW v0.83 Sound and Texture Pack 06/26: Download
 
 
Bilder zu den neuen Karten:























Changelog:

------- INSTALLATION: extract FHSWEurope folder into ../Battlefield 1942/Mods directory of your game (most likely C:/Program Files (x86)/EA Games/Battlefield 1942/Mods) ------- 

FHSW mini mod v0.83 - Updated with most of the changes of FHSW 0.8 (for list of changes in FHSW update check https://wbmuse.blog.fc2.com/blog-entry-219.html#more). 

- New vehicles: Avia BH-33; B-24 Liberator; Fairey Battle; Fiat 2000; Landsverk L-180; Littorio-class; Pz. Kpfw. VII Löwe; Mareșal; Morris LRC; Moerser 18; Ram II; Skoda RSO; Skoda T-25; SU-100-Y; TL.37; Vickers M1934; Voroshilovets.
- New handweapons: Lahti-Saloranta M-26; Lahti L-39; Luftfaust-B; S-Mine 44 anti-personnel mine; SIG Ke-7; ZH-29; ZK-383.
- New maps: battambang-1941; caen_streets; fall_of_ambon; merdjayoun; ockenburg-1940; operation_totalize.
- New faction: Thailand.

- VEHICLES CHANGES:
- AH-IV: changed MG firearms and fixed ammo icon for MGs.
- Ampule thrower: slightly slower reload.
- Cruiser II: Slowed down the movement and its parts (turret, gun), making it less arcade; added passenger seats and exhaust smoke; fixed gun flash effect after shot.
- Dithmarschen: fixed camera movement on server being out of sync with guns.
- Flakpanzer 38(t): fixed sounds and projectile.
- Ho-ri2: minimod version is replaced with FHSW one on all maps.
- KM ships (Type 1934, Graf Zeppelin, Seydlitz etc.) are replaced with FHSW ones on all maps.
- KV-5: reduced HP.
- Maxim: increased magazine to 250 bullets.
- Oiler ships (Dithmarschen, Tsurumi, Liberty Tender): reverted to old repair icons on minimap.
- Pak 43: minimod's Pak 43 (taken from BG42) has been replaced with FHSW's Pak 43 on all maps; fixed the name showing up in kill log.
- Panther II: minimod version is replaced with FHSW one on all maps.
- Semovente 90/53: 2 times slower reload.
- Verdeja 1: new texture.

- HANDWEAPONS CHANGES:
- Auto5, Winchester, Hunting shotgun: spread and recoil are greatly increased.
- Axe: new model and texture, changed animations and position in hand.
- Scold: reduced range and damage.
- Vis: fixed reload animations.

- MAPS CHANGES:

Common change: some maps (about 20% of all) now have ammo and heal icons shown on minimap.
- 3rd Solomon Sea-1944: fixed Japanese BB IJN Kirishima not appearing.
- Aberdeen: one of PZ IIIs is switched to PZ IV D.
- Adak Race: added Komodo dragon from Battlefield Pirates mod.
- Al Habbaniyah: lowered some floating static objects to the ground.
- Alaska-1948: added Panjandrum radio to US base.
- Apennines: slightly lowered Allies tickets; added monument on Allies base.
- Arctic Convoy-1942_mod: old version is kept, except for new German DDs are added; renamed to Arctic Convoy-1942 to save up space and avoid the bug when the map name will not show after writing !nextmap on server.
- Argyrokastro-1940: Greek APC respawn time greatly decreased; slightly higher tickets for Greece.
- Arnhem-1944: ticket drop for Allies sped up by 2 times.
- Battle Isle-1944: is now a normal push map, with killer cages fully covering central flag; lower tickets for Japanese.
- Battle of Britain_mod: renamed to Battle of Britain to save up space and avoid the bug when the map name will not show after writing !nextmap on server; switched BF109-F to BF109-E and Defiant to Fairey Battle.
- Battle of Iwo Jima: added 2 lunge mine kits; fixed killer cages on last Japanese flag tied to a wrong flag.
- Battle of Makin: US tickets slightly reduced.
- Battle of Nikolayevka-1943: flag 4 has smaller range and takes faster to grey and capture.
- Beginning of the end: fixed Stug sounds; slightly higher tickets for Germans.
- Berlin-1945-Streets: all kits with FG42 now have scoped + lay version.
- Berlin Uprising: added working CTF mode.
- Bridge on the river Kwai: added working CTF mode.
- Cebu-1945: Japanese ticket bleed is slower.
- Cholm-1942: all tanks except one T-28 and Dicker Max are removed; north and south Soviet bases are made regular capturable flags.
- Coral Sea: added Objective mode to the map, identical to Conquest but the map immediately ends after both carriers of one of the teams are dead.
- Corfu-1941: added Cruiser MK IIs to eastmost and westmost flags for Greece; Greek team needs to hold 2 any flags to keep bleed, while Germans need 4 any; corrected out-of-bounds zone on Greek airfield, making it easier for planes to take off.
- Counterattack-1940: higher tickets for Germans; equal ticket bleed.
- Czajaneks Barracks-1939: slower bleed for Czechs; flag values remade so that now bleed requires holding both barracks flags and 1 other city flag for each team.
- Desert Rose: ticket bleed is slowed down by 2 times for both teams.
- Dogfight-1944: fixed missing engine sounds for P-51D; switched some planes into P-59.
- Doomed Budapest: added Conquest mode with 4-flags push and normal spawns, keeping all vehicles and kits layout same as Objective.
- East Docks-1943: SSM added (changing initial kit from Panzershrek to M35 AT rifle; adding 2 Panzershrek pick-up kits on flags 4,5; switching Panther to Semovente 47/32).
- Eastern Blitz-1939: longer capture time (7+7 seconds) for the first three flags.
- Falaise Pocket-1944: both teams now need any 3 flags for bleed; removed 2 tanks from Allied base.
- FHT Dutch Resistance-1941: tickets are now equal at the start of game instead of Germans having lower; Panzer II will now always spawn on the southern flag for Germans.
- FHT Storm of Steel: fixed broken killer cages; flags 2 are now non-recapturable; KV-1 spawns for Soviet team after flag 3 is captured by Romania; fixed textures and radio speech at Romanian base.
- FHT The Breaking Point-1940: push cages are reworked to that it is now required to fully capture all flags of previous line instead of greying them; teamlocked non-counter-spawner French tanks.
- Forgotten Hometown: southern Japanese flag is now mainbase; switched some of Soviet tanks (T-44) into weaker ones (BT-SV, AT-1); fixed flying trees/stones.
- Gold Beach-1944: Panjandrum ship is removed.
- Iwo Jima: fixed flying pancake spawn on Saratoga.
- Karelia: longer capture time for flags 4; one of flags 5 is removed; added one more flag 1 in the western forest across river like in older version; holding flags 3+4 now controls ticket bleed.
- Kastellia-1941: added SSM (removing both Cruiser MkIIs); slightly higher tickets for Germans; added 1 Pz3E to mainbase.
- Kharkov Winter-1941: BF109-G6 switched to BF109F.
- Kiew-1943: fixed killer cages on southern flag.
- Konstantinovsk-1942: significantly higher tickets for Hungarians.
- Korsun Pocket: both teams now need to hold any 2 of 3 flags for bleed.
- Liberation of Caen: longer grey time for most flags; added small killer cages against Allies at the spots of German tanks spawns on north flag to prevent stealing (same as on Reichsbahn flag 3).
- Liberation of Strasbourg-1944: flag 4 can now be recaptured by Germans; full control of flags 2-3 gives any team ticket bleed; fixed plane kits on flag 4; added few ammoboxes around map; ARL-44 now always spawns on Allies base.
- Malta: tickets balance slightly changed in Axis favor; one of 3 Matilda 2s is completely removed and Axis have Pz IVF2 spawned on one of west flags once they capture; one of landing craft ships is switched into Littorio battleship; defguns respawn time doubled (25sec->55sec); added a line of shallow land around island to prevent Littorio and Fiji from coming close to the island.
- Mannerheim Line-1940: KV1 switched into T28; 3rd Finnish kit now has Suomi SMG instead of MP18.
- Market Garden: added 1x mobile 20mm AA gun and 1x mobile 37mm gun (Ostwind) in German base.
- Meigo Sakusen-1945: new uniform for French team.
- Meuse River Line-1944: SSM added (removing plane pick-up kits).
- Moscow-1942: TOG2 spawning for Germans on flag 4 is switched into Lowe; KV-3 switched into BT-SV; added Sturer Emil for Germans; longer respawn time for KV-5; KV-5 now spawns near Palace of Soviets and gets unblocked only after Allies lose flags 4; Axis now need only one of flags 5 to bleed Soviet team.
- Mountain King: tickets increased for Axis by 25%; covered the glitches inside walls on southern (bunker) flags.
- Muurola-1944: melee-only mode is switched into TDM; Conquest is now normal map with regular weapons.
- Nowy-Targ-1939: added working CTF mode.
- Operation A: renamed to original name to save up space.
- Operation Da: Allies ticket bleed increased by 1.5 times.
- Operation Goodwood-1944: switched PZ 3N with HE cannon into Sturmpanther; switched A28 with 95mm cannon in British base to Cromwell APDS.
- Operation Kikusui-1945: renamed to original name (Operation_Kikusui_day1); slowed down all Japanese ships' speed by around 15%.
- Operation Lilliput: fixed push cages - breaking push is not possible anymore.
- Operation Sea Lion-1942: fixed holes in the roof on flag 6.
- Pakfront: added invisible wall in the sky near Soviet flag 2 to protect it from German artillery rape.
- Prokhorovka-1943: Soviet tickets slightly reduced; Stummel on southern German base switched into Nashorn.
- Rage at Corunna road: added mainbase in new extra area on south for Republicans; fixed ghost house in city; fixed scope on Axis sniper rifle; set up the mortars spawn on back flag properly; added explosives for engineer kits on both sides and moved binoculars from engineer kit to 3rd (CQ/captain) kits; removed tank; slower tickets bleed for Axis.
- Raseiniai: push remade so that last three flags are made same line 4; controlling any 2 of those 3 flags gets each team a bleed; switched SVT pick-up kits into AVT.
- Rheinuebung-1941: old version is kept; however, some of the new ships are added; fixed new Allies ships not repairing from oiler.
- Road to Ramelle: fixed the German uniforms to the ones of original map.
- Rush to Baghdad: added APC with spawn point to southern British base.
- Sand Storm: Axis bleed increased by 2 times.
- Savoy: fixed "blood lakes" into normal water texture.
- Secrets of Berlin: flag 2 has bigger radius and can be captured faster; removed one Panther from German flag 4.
- Siegfried Line-1945: slightly faster bleed for Germans.
- Soletschnogorsk-1941: slightly higher HP for southern radar objective.
- South Pacific-1942: Allied huts' HP reduced from 1500 to 1200.
- Suomussalmi-1939: added forests between main bases and city; changed map into sunset setting with darker lights; added Gloster Gladiator to the Finnish base; added placeable skis in Finnish kits.
- Tali-Ihantala: Soviets now need any 3 or 4 flags for the bleed; added killer cages on both bases.
- Telemark-1943: restored older (0.81) version due to mass disconnect error.
- Teruel-1937: moved killer cage on Allied base a bit to the north to avoid camping from the top of church tower.
- The Nebelwerfer Hunt-1944: Church flag is now not recapturable; higher grey and cap time for it; replaced one of static machine guns in house on 3rd flag with placeable mg kit.
- Tigerpass-1943: old version reverted (push 1-1-1 2-2-2 3, except for north flag 2 is now made uncap).
- Trois Ponts CM-1944: fixed killer cages not appearing on flag 4 after Axis capture flag 5.
- Tulagi Island: replaced Auto5 with M1 Carbine.
- Ural Mountains-1947: push on flags 3 and 4 is fixed; longer respawn time for Maus, E-50 and E-75.
- War Plan Red: replaced normal Panjandrum with Panjandrum radio in British base.
- Way to Paris-1946: added Panjandrum radio to 5th Allies flag.
- Westminster-1942: slower bleed for Allies; both teams will now bleed if Axis hold bridge flag.
- Yellow Sea-1937: Mogami is switched into another destroyer; coast area is moved much further into the sea, so that major ships do not see flag areas anymore; Daihatsu boats now have mobile spawn point activated manually.
This is sound and texture pack updated to work with FHSWEurope 0.83. It is optional and it's not required to join servers. It adds some sounds, textures, icons, objects changes that make the game more realistic and historical. Installation: First delete old STFHSWE folder inside your ../Battlefield 1942/Mods directory (if you have one). Download, open STFHSWE082 folder and unpack both folders (STFHSWE, FHSWEurope) from here into ../Battlefield 1942/Mods. When it asks you about overwrite, overwrite it.
 

Source: moddb.com

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