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Montag, 5. Mai 2025

FHSW 0.73 released!

FHSW 0.73 released!

For months it had been quiet about the FHSW Mod, but the developers were not idle, because now the Japanese developers are back with new content for the FHSW Mod. This time there is no patch, but a full version, which means you have to delete your old FHSW folder, or save it to another location and then install the new FHSW v0.73. In our test, the Mini Mod v1.0 designed by FHSW-Europe did not seem to work. A renewal of the Mini Mod package should follow soon. Unfortunately, the author of the article is unknown, otherwise we would have mentioned him as usual.

Please normally download the client package.This time, due to the extensive update contents, we do not have a differential file prepared. Only the full version is available for release. You can unzip it directly with various decompression tools that support .zip format.- Client Package (Client)


FHSW 0.73 Client 5.09 GB 05/25 for Players: Download or Download


FHSW 0.73 Server Package for Server Hoster only 05/25: Download or Download




・Regarding Redistribution The above file permits redistribution through various file uploaders, P2P, FTP servers, any cloud service, courier services, and any other feasible means.・Points to Note When InstallingIf you are using external add-ons such as custom sounds/texture packs, there may be instances where the game does not start correctly or fails to connect to the server. In such cases, please refrain from applying custom sounds/texture packs.

Change Log:

(Weapons and Ammunition)

+ Additions* Modifications

◆ Common to All Countries

* Improvements to the behavior of towed artillery, bombing request radios, and forward base tent installations.The issue where towed artillery, bombing request radios, and forward base tents could respawn after being destroyed has been fixed. Now, when attempting to install in a location with nearby objects, it will automatically search for empty spaces to place them.

* Changes to the management of remaining ammunition for packaged explosives.In each country's packaged explosives, the reference relationship for 10-second and 5-second explosions has been changed for better management of remaining ammunition. This may improve the phenomenon where 'even when there is remaining ammunition, selecting 5 seconds switches to another weapon.' However, there may be instances where you cannot select 10 seconds, and if you embedded only 10-second explosions, it could crash. The stateless ones maintain the previous reference relationship, so please ensure to assign stateless 10 seconds when used in embedded settings.

* Increased ammunition count for self-propelled artillery focused on indirect fire.The ammunition count for self-propelled artillery and self-propelled rocket artillery, which mainly engage in indirect fire, has been increased. They can now sustain fire for a while even when away from ammunition boxes. Note that there have been no changes to direct-fire self-propelled artillery.

* Improved accuracy of mounted machine guns.Considering changes in combat distance due to the expanded zoom application range, the accuracy of mounted machine guns across all countries has been improved. More caution is advised against enemy tank machine gun fire. However, there are no changes to machine guns used by infantry.

* Removal of black smoke effects from some artillery.The black smoke effects when low on HP have been removed from anti-tank guns with a caliber of 10 cm or less, and from anti-aircraft machine guns. While this prevents obstruction of visibility even when on the verge of destruction, it also means you can no longer judge damage accumulation status based on appearance.

* Aerial Supply Aircraft.The minimap icon has been changed again, and the supply range has been slightly expanded.* Reconnaissance Lead Aircraft.The respawn time of the aircraft being spawned has been adjusted.

* Ammunition Boxes.The time until it can be replenished again after depleting the quota for supplying infantry with anti-tank weapons has been shortened.

* Improved rapid-fire capabilities of revolvers.Settings have been reviewed, and the rapid-fire capability of revolvers from all countries has been improved.

 * Increased blast radius of rifle grenades
The blast radius of each country's rifle grenades (grenades) has been improved, making them more destructive.

* Automatic rifle ejection effect
Fixed an issue where some of the automatic rifles in each country did not have the ejection effect properly.

* Infantry firearms cartridge case release direction
The direction of ejection of the cartridges of each country's infantry weapons has been revised so that they are kicked in a more accurate direction.

* Sniper rifle reload sound
Fixed an issue where the sound effect on reload was not changed from infantry guns for some sniper rifles in each country.

* Effects, sound effects
Fixed an issue where some effect sound effects were not playing properly.

*Static draw distance improvements
Fixed an issue where some static objects were no longer depicted at a relatively close distance.

*FHT barbed wire fence
In order to prevent the phenomenon of damage to some vehicles, the material of the FHT barbed wire fence has been changed to one without BF marks.

◆ United States
 +T20E2 Automatic Rifle
To further improve the firepower of the M1 Garand, it was one of a myriad of ideas to add a swappable box magazine and a fully automatic fire function.
It has a large "parasol" muzzle brake and bipod to reduce muzzle bounce and improve rapid-fire performance.



+ENERGA Anti-Tank GrenadeDeveloped by Belgium after World War II, this shaped charge grenade was adopted by Western countries to enhance infantry anti-tank firepower. It boasts a level of penetration capability that can be expected to be effective when striking the front of a typical WW2 tank, but the post-penetration effectiveness is not as significant, making coordination with friendly infantry crucial.




+M9A1 Anti-Tank GrenadeThe M9 anti-tank grenade, developed further based on the French Bréguet anti-tank grenade, possesses high penetration power comparable to a bazooka. It is deployed not only by the US Army but also by the British and French armies.



+M9 Anti-Tank GrenadeThis is a remodeled and renamed version of the anti-tank grenade for the Springfield rifle that is currently implemented. It was only used in small numbers in the early stages of the war, but it is also an important step in passing the baton to the successor anti-tank weapons.


* T95 GMC Self-Propelled GunA long-range model texture for desert use has been prepared.

* M26 Pershing and derivative vehiclesCollision detection for descents has been added.* M5 Light Tank and derivative vehiclesDesert textures have been prepared.

* M12 Self-Propelled GunVisibility when not using the sight has been slightly improved.Carried ammunition has also been increased.

* F4UClimbing performance has been slightly improved.

* XP-72Turning performance has been slightly improved.

* EnterpriseThe appearance of the long-range model has been improved.

* ClevelandThe main gun is now switchable between APHE and AA, making it expected to perform well in anti-air combat in the future.The appearance of the main gun's long-range model has been improved.

* Ship-mounted 5-inch Single High-Angle GunThe soldier model has been removed, and it can now be shot from outside without being eliminated.

* 28mm Anti-Aircraft Machine GunFixed a setting error in muzzle velocity.

* BazookaAdded distance markings to the sight.

* M3 Submachine GunReflected historical accuracy and corrected magazine capacity.

◆ United Kingdom+ Gloster Gladiator FighterThe last biplane fighter adopted by the British Army, beginning to incorporate modern elements such as a closed canopy.Armament consists of four 7.7mm machine guns, which is sufficient, but carrier-based versions like the Sea Gladiator and variants for other countries will also appear.




+Luis BombA makeshift incendiary bomb made by mixing plastic explosives and diesel fuel for the British Army SAS to infiltrate and attack enemy airfields, it is small and lightweight, allowing for a great number to be carried, while being able to destroy aircraft and light vehicles with extreme efficiency. Those who carry something like this to infiltrate enemy territory are truly madmen.



* TOG Heavy TankThe track settings have been reviewed, and the turning performance has been slightly improved.

* Infantry Tank A43 Black PrinceReflecting historical accuracy, the elevation angles of the main gun have been reset. Additionally, considering the historical capability enhancement plan, the engine has been changed to a Meteor, achieving a remarkable increase in top speed and torque.

* Valentine Infantry TankFixed the issue where the smoke grenade icon for the second seat was not updated in some types.

* Crusader Cruising Tank and Derivative VehiclesCorrected a setting error in some of the armor materials of the chassis.

* Tortoise Heavy Assault TankFixed the issue where the ammunition type indicator was not displayed.

* AT17Fixed the issue where the smoke grenade icon for the second seat was not updated in some types.

* Playing MantisThe arm elevation and lowering operation has been moved to the second seat, and the response to operations has also improved somewhat.

* Prince of WalesSeparated the operation of the two main gun turrets in the first and second seats into left and right clicks, allowing firing from each gun individually.

* HoodSeparated the operation of the two main gun turrets in the first and second seats into left and right clicks, allowing firing from each gun individually.

* LanceFixed the issue where the remaining ammunition count and loading status of the second torpedo launcher in the torpedo seat were unknown.

* Polsten 20mm Machine GunCorrected the misconfiguration of bullet speed.

* 8-barreled Pom-Pom GunFixed the issue where the rotation sound was not playing correctly.

* SwordfishCorrected the position of the control surfaces on the horizontal tail wing.* Prince of WalesImproved the appearance of the distant model.

* No. 4 Sniper RifleCorrected the distortion in the distant model of the kit.

* PIATAdded a memo for distance markings to the sight.

*No.82 Gamon GrenadeChanged from time delay explosion to impact detonation, and now you can choose different amounts of explosives for anti-tank and anti-personnel use.The demolition variant has a high power and is capable of anti-armor attacks, while the anti-personnel version is ineffective against armor but has a wider blast radius.



◆ Italy + C.R.42 Fighter The last biplane adopted by the Italian military, it features the bis specification with two 12.7mm machine guns in the nose. There is also the C.R.42AS, which can carry two 100kg bombs for ground attack purposes, and a variant equipped with high fire rate machine guns for Hungarian specifications.




◆Germany +15cm sFH18 Heavy Howitzer With a modern gun carriage, it has a wide field of fire and can provide quick and powerful artillery support. It can also use superior ballistic reduced-caliber armor-piercing shells and ultra-high explosive shaped charges, giving it the capability to respond even in the event of encountering enemy heavy tanks. This model has been traded from BattleGroup42MOD.




+Hummel self-propelled howitzerIt is mounted on a chassis similar to that of the Nashorn and combines high firepower with satisfactory mobility. The early models are equipped with a shell casing for armor-piercing shells that excel in trajectory and velocity, while the later models are equipped with extremely powerful fin-stabilized shape charge shells.




+8.8cm PaK43/41 Anti-Tank GunThis long-barreled 8.8cm gun became the mainstay of the German forces in the mid-war period and is paired with the more advanced self-propelled version, the Nashorn. It was developed as a cost-effective towed version by combining parts from existing artillery. As an anti-tank gun introduced in World War II, it possesses more than sufficient firepower, but its large size makes it somewhat cumbersome to handle.




* Panzer IV and derived vehiclesFixed an issue where the desert texture was not displaying correctly.

* King Tiger (fixed type)Fixed a problem where it would self-destruct at certain angles.

* Tiger P2Adjusted the smoke position when taking damage.

* Jagdtiger Proposal 2Fixed an issue where the coaxial machine gun icon was not displayed.

* Leopard Assault GunFixed a problem where the main gun elevation/depression range and machine gun elevation/depression range did not match for some variations.

* Nashorn Tank DestroyerCorrected the orientation of the descent seat.Desert texture has been provided.

* Marder Tank DestroyerFixed an issue where winter texture was not displaying properly.

* HetzerFixed an issue where the ammunition type indicator was not displayed.

* SdKfz251Fixed a mistake in the distant model's texture.

* SdKfz251/9Slightly improved visibility when not using the sights.

* Borgward IVVisibility has been made adjustable, and the material mistake of the road wheels has been fixed, allowing it to climb slopes.

* Wanze Light Anti-Tank VehicleThe material mistake of the road wheels has been fixed, and it can now climb slopes.

* Panzer IV Ammunition Carrier (APC type)It is now possible to fire the mounted machine gun from the front seat.Additionally, the landmine scattering capability has been removed and changed to an ammunition box placement capability.

* SchwimmwagenFixed an issue where the winter texture was not displaying properly.

* PT16 Armored TrainCorrected mistakes in the ammunition type indicator.

* 2 cm C/30 Machine GunChanged the firing sound to FHSW standards.

* Flak 18 Anti-Aircraft GunFixed an error where the shield thickness was too large.Fixed a mistake in the distant model.

* PaK 40 Anti-Tank GunFixed an issue where it was larger than the actual size.Fixed an error where the shield thickness was too large.

* PaK 42 Anti-Tank GunFixed an issue where it was larger than the actual size.

* 5 cm KwK Fortress GunFixed a mistake with the camera position for some variations.

* leFH 18 HowitzerFixed an issue where the ammunition count was low compared to other countries' 10 cm howitzers.

* Todt Deffgun Fixed a crash issue when a variation without a tracer appears.

* Nebelwerfer Fixed a problem that caused self-destruction at certain angles.

* Fw190D Slightly improved climb rate and maximum speed.

* Ju88 Fixed an error in the distant view model.

* Hs111Z Fixed the inverted camera controls for the Hs293 missile guidance seat. Improved the appearance of the distant view model.

* Hs293 Guided Missile Significantly increased range, and it can glide slightly after the rocket motor burns out.

* Bismarck Separated the two main gun turrets operated by the 1st and 2nd seats into left and right clicks, allowing firing one gun at a time.

* Prinz Eugen Separated the two main gun turrets operated by the 1st and 2nd seats into left and right clicks, allowing firing one gun at a time.

* U-Boat Fixed an issue where some parts were not displayed correctly.

* S-Boot Fixed an issue where the distant view model was not displayed.

* Panzerfaust Fixed the notes on the range scale of the sights. Improved visibility when the sights are not in use.

* MP41(r) Changed the muzzle velocity from the 7.62mm Tokarev standard to the 9mm Parabellum standard. Reflecting historical accuracy, corrected the direction of the shell ejection.

◆ Soviet + T-20 Armored Towing Vehicle Equipped with a completely sealed cockpit and machine gun, it also functions as a small APC capable of carrying 6 people, although it does not have crew protection. Along with the canopy version, it was also captured and widely used in Finland.




+ZiS-30 Anti-Tank Self-Propelled GunThis is a vehicle mounted with a 57mm ZiS-2 anti-tank gun on a T-20 armored tractor. It appears to be quite unstable, and the protection for the gun crew is minimal; however, it retains a forward machine gun in addition to the cannon, which should suffice in terms of firepower. A variant equipped with a 76mm ZiS-3 divisional gun also appears.




+7.62mm GVG Machine GunLater renamed as the SG-43, this belt-fed machine gun was considered for late-war tanks like the T-44 as a new type of coaxial machine gun to replace the DT. While it does not differ significantly from the previous DT machine gun, the much-anticipated continuous firing duration with a 250-round belt is satisfactory.In FHSW, it will be mounted not only on the T-44 but also on some IS heavy tanks.

*IS Series Heavy TanksThe issue where the track movement sounds were not played correctly has been fixed.

*T-34Hitbox for descents has been added.

*SU-85MThe problem where players would get off immediately upon boarding with respawn has been fixed.

*SU-100Body oscillation has been reduced.

*SU-122PBody oscillation has been reduced.

*SU-76Mistake in the remaining ammunition count setting has been fixed.

*B-13 Naval GunThe issue of not having tracers has been fixed.

*Zis-3 Division GunThe issue of being oversized has been fixed.The miscalculation of the thickness of the shield has been corrected.The problem where parts at the bottom of the shield were not displayed in the distance has been fixed.

*Zis-2 Anti-tank GunThe issue of being oversized has been fixed.The miscalculation of the thickness of the shield has been fixed.Mistake in the ammo type icon has been corrected.

*Yak-3The turning performance has slightly decreased.

*TB-3In the tank drop variant, the display of the remaining ammunition for the first seat has been corrected.

*SVT40The appearance of the bayonet model has been corrected.

*AVT40, AKT40The minimum accuracy during full-auto fire has been unified with semi-auto.

*AS44 Assault RifleWhen placed as a kit, it now extends the bipod, which folds when aimed. This is only a model change, with no changes to performance.

*DT Machine GunReflecting on research, the magazine capacity has been corrected.

*DP1928 Machine GunIt has been separated due to having common internal descriptions with the DT machine gun.

*PPS43 Submachine GunThe mistake in the shell ejection position has been fixed.

*PPSh Submachine GunReflecting on research, the direction of shell ejection has been corrected.

*PPSh (for pistol port)The aiming spread amount during firing has been slightly improved.

*RGD33 Converging GrenadeMistake in the explosion radius setting has been corrected.

◆Japan + Type 90 Field Gun This artillery piece combines sufficient firepower to engage armored targets with user-friendly features due to its wide left and right firing angles. It can use not only high-explosive shells and armor-piercing high-explosive shells but also scatter shot, making it a versatile gun expected to perform well in both direct and indirect fire.




+ Type 91 10cm HowitzerCompared to similar caliber artillery from other countries, its performance is average. However, due to the standard equipment of high-explosive shells and shrapnel, as well as shaped-charge ammunition, it possesses a capability that should not be underestimated as an alternative anti-tank gun.




*Type 1 Medium TankMain armament accuracy has improved.

*Type 97 Medium Tank (New Turret)Main armament accuracy has improved.

*Type 89 Medium TankFixed the problem of not being able to turn on slopes. *Prototype Type 5 4.7cm Self-Propelled Gun HoruMain armament accuracy has improved.Changed the timing of smoke emission when damaged.

*Type 97 Light Armored CarAdjusted excessive maneuverability.

*Type 94 Light Armored CarAdded distant LOD.Adjusted excessive maneuverability.

*Type 92 Heavy Armored CarAdded distant LOD.Adjusted excessive maneuverability.

*Ki-84Slightly improved climb rate and top speed.

*Comet (Reconnaissance Leading Model)Slightly decreased high-altitude performance.

*Type 2 Large Flying BoatImproved the transparency of the gunner's glass texture, enhancing visibility.

*Type 1 Land Attack (with Sakura Flower)Adjusted to improve boarding from the exterior to various machine gun positions.

*Ki-4Fixed the issue of some machine gun mount bases not being displayed.

*AkagiFixed the coordinate error of the high-angle guns.

*HiryūFixed the issue where armament changes on the elevator differed from the display.

*ShōkakuChanged the camera position of the first seat to ensure rear visibility.Corrected the disembarkation position of the high-angle gun seat.

*ZuikakuChanged the camera position of the first seat to ensure rear visibility.

*NiyodoChanged the camera position of the first seat to ensure rear visibility.Fixed some misnamed parts.

*MogamiImproved the appearance of the distant model.

*AganoFixed the issue where the engine sound was not played correctly. *NoshiroFixed the coordinate error of the 13mm machine gun.

*Takao ClassSeparated the control of two main gun turrets at seats 1 and 2 to right-click, allowing firing one at a time.

*ChōkaiFixed coordinate errors for some high-angle guns and machine guns.Fixed the error in the high-angle gun ammunition type switching function.

*FubukiImproved the appearance of the distant model.

*TsurumiFixed the mounting position error of the static boat.

*Prototype High-Power JikkaNow equipped with shields considering the defense power during anti-tank combat.Prepared a dedicated distant model.

*Type 96 15cm HowitzerFixed the icon error in the mobile type first seat.

*Type 88 Field Anti-Aircraft GunFixed the over-exaggerated thickness setting error.

* Type 1 47mm Quick-Firing GunThe accuracy of the gun has been improved.

* Type 2 Multi-Barrel Anti-Aircraft Machine GunThe issue of multiple playback sounds while rotating has been fixed.

* Type 98 MortarThe issue of displaying only 2 rounds has been corrected.

* Type 38 RifleThe position of the bayonet and firing effects has been adjusted.

* Type 99 Modified Trench RifleA dedicated kit model has been prepared, allowing it to be identified by appearance even when placed on the map.

* 70mm/90mm Rotating GunA memo for distance markings has been added to the sight.

* Type 3 AmmunitionThe performance has been reviewed and corrected to enable more effective anti-air combat.

◆ France + Brand 50mm Anti-Tank GrenadeDeveloped in France around the onset of the war, it is fired from the MAS36 rifle. While its penetration power is typical for the era, it is the long-awaited domestically produced anti-tank weapon for the French army. It should serve as a reliable force against the tanks appearing early in the war.



* Maginot 75mm turret Fixed the issue where the shell type indicator was not displaying.

* 155mm mle1917 howitzer Fixed the mistake of having an excessive thickness on the shield. Fixed the issue where it could fire even when out of ammunition. (Zoom is not applicable to this artillery.)

* 75mm mle1897 howitzer Fixed the mistake of having an excessive thickness on the shield. (Zoom is not applicable to this artillery.)

* Hotchkiss machine gun Fixed the issue where the low-profile installation kit was floating in the air.

◆ Finland * 105H33 howitzer Fixed the crashing issue that occurred when deploying the mobile version.

* M/44 flamethrower with Suomi KP-31 submachine gun Slightly improved the range of the flamethrower.

◆ Hungary * Turan tanks Reviewed the suspension settings, improving torque.

* Zrínyi II Reviewed the suspension settings, improving torque.

* 105mm 37M howitzer Fixed the issue where it could not be resupplied properly with the ammo supply kit.

* 35M rifle Fixed the attachment position of the bayonet.

* 44M anti-tank rocket launcher Added a distance scale note to the sight. Improved visibility when the sight is not in use. Fixed texture issues and model disturbances of the warhead model.

◆ Poland * Pzl11 Adjusted flight characteristics. While speed has slightly decreased to match similar class aircraft, horizontal stability has improved.

* 37mm wz.36 anti-tank gun Fixed the mistake of having an excessive thickness on the shield.


List of Changes (Map Related) (Due to the large number of changes related to the map, only some of the changes are described below)

*** Major Changes to the Map ***

The contents of the Stock ServerSideMod have been applied to the following map.

*Alaska-1948
*Battle of Peleliu
*Bombing The Reich-1945
*Desert Hill
*FHT Hong Kong-1941
*Operation Goodwood-1944
*Saipan-1944
*Way to Paris-1946

We have fixed the issue where the IDs of infantry respawn vehicles were duplicated due to the situation on the map below.

*Apennines
*Battle of Peleliu
*ilomantsi-1944
*Tobruk
*Way to Paris-1946

*Air_Raid_Alert_-Kure-1945 Changed to trigger a fire effect when damage accumulates on the target (factory).

*Bombing_The_Reich-1945 Increased the durability of the target (factory, Ditmarschen).Added one anti-aircraft gun.Added aircraft that can respawn in the air for the Axis side.These changes can be readjusted by ServerSideMod.

*Desert_Hill Strengthened the anti-tank equipment for infantry of both sides.Replaced the T95GMC respawning at the Allied base with other vehicles based on the situation.

*Eagles_Nest-1946 Changed the AA at the mountaintop to Flak38.The respawn of the transport plane request kit for the Allies has been enhanced, increasing the chances for airborne attacks.

*In_The_Hell_Of_Bocage-1944 Changed part of the church wall to a type with holes.

*Invasion_Of_The_Philippines Fixed an issue where some artillery pieces were buried in bunkers.

*Meuse_River_Line-1944 The fence surrounding the central factory area has been changed to a type with holes.

*Omaha_Charlie-Sector-1944 Adjustments for custom map events have been applied.

*Supercharge-1942 The respawn settings for the Axis transport planes have been modified. Ju52 will respawn regularly regardless of the temple capture situation, while the Gigant will respawn in unfavorable conditions.

*Transcarpathia-1944 A biplane has been added to the Axis side. This aircraft will regularly resupply ammunition over time. An AA vehicle has been added to the Allied side. Trenches have been added between flags 2 and 3. While the Axis side has become relatively safer for infantry to reach the front line, the Allied infantry has also found it easier to infiltrate.



Freitag, 18. April 2025

Battlefield Vietnam: Launcher work in Progress

 

Battlefield Vietnam Launcher work in Progress


[b]Battlefield Vietnam:[/b] may be one of the more forgotten titles in the Battlefield series, but it was also rather impactful at the time. It was the first to feature the latest Refractor engine changes that would later end up in the even more popular Battlefield 2. Coming out in 2004, the game is a blend of Battlefield 1942 and Battlefield 2, set in Nam.
Since this time EA has mostly dropped support and forgotten about this title. Only a brief DLC in Bad Company 2 being the last mention. Official servers are long gone and the community continues to prop up this great game. Previously, I have worked on another mod, the Medal of Honor: Community Launcher. From that experience I have learned and continue to learn a lot. Thus, I hope some of that experience will help out in making Battlefield Vietnam more accessible to the community.
There are a a few features to discuss and few things to show off since I got started.
 

Battlefield: Vietnam Community Launcher Features:


-BFVietnam Executable Fix with Working Server Browsing Integrated (Thank-you!! @ HelloClan)
-Sound Fix integrated.
-DLL fix for Windows 11 has been added to the project
-All original patch installers 1.2 & 1.21, along with WWII mod have been integrated into the launcher.
Updated Launch Menu with Configuration





Integrated Battlefield: Vietnam Key Set Tool by All Purpose Systems



New: Vietnam Community Launcher Icon




Summary:


Currently, I am doing testing to ensure the application runs well and works with all the methods of install, including the official CDs. I hope to provide updates as often as I can. This should hit a mid-2025 release if all goes well! Lets work together and bring Battlefield: Vietnam back!

This application is being designed to launch Battlefield: Vietnam and perform needed fixes. You simply select your installed location to apply the patch. The launcher is designed to Launch Battlefield: Vietnam from any directory of your choosing, provide sound and widescreen fixes and automatically apply High Settings & improved Screen Resolution by Default. More features are in development and coming soon!

-----------------------------OUR PROJECT GOAL---------------------------------------

Battlefield Vietnam Community Launcher (US/UK)
1. Install BFV original Disks/ISO files.
2. Download and Install Community Launcher to Desktop
3. Once Launched, Configure the Game, and Launch.
4. Play Game


Please share it at your cycle and support it. Bring the old back, to have fun online. Keep your personal freedom to play.

Battlefield Vietnam, get at Amazon: 5,19 €


Autor: johnkeel105

Source: moddb.com

Mittwoch, 16. April 2025

BF1942: Galactic Conquest A.R.A.D. Event

BF1942: Galactic Conquest  A.R.A.D. Event

A.R.A.D. (Advanced Research and Deployment)


When : Saturday, April 26, 2025 7:00 PM UTC

Where: -[HELLO]- GC & IS82

IP : 108.61.119.37 Port : 14568

Requires : Battlefield 1942 & Galactic Conquest

 

1. ) The Basic: Download
 

2.) Galactic Conquest v8.5 (2022): Download

 

Please share this Event and support this battle.

 

Autor: Posi

Source: helloclan.eu

Montag, 17. März 2025

BF1942: Operation Overlord (BF1942) Map Release

 


A mod for BF1942 that aims to have the feeling of a new expansion pack for the game.

Operation Overlord v0.1 released, containing only one map for now: Operation Neptune.

For now, only adds one new map: Operation Neptune:


- Large assault map consisting of the landing zone and beaches, bunkers, farm and a town 

- Complete co-op / AI bots support 

- New special kit: Gunner. Has a handheld MG42 and can be found from 3 places in the map.









Installation:  

- Download the .zip file and unzip into your: EA GAMES/Battlefield 1942/Mods/ directory. 

- Start the game and load the "OO" (Operation Overlord) mod from Custom Game tab.


Operation Overlord v0.1 (03/25): Download



Autor: jvah

Source: moddb.com

Dienstag, 11. März 2025

BF1942: Gunner's Mod A game like Battlefield

BF1942: Gunner's Mod A game like Battlefield

People have already seen that I posted here a project called "An engine for games like Battlefield". The truth is that the engine was initially started for a game which had to be a logical continuation of this mod (Gunner's Mod), because the original engine couldn't provide me with everything I needed for what I wanted to do. So, what was the game about? As the title says it's a game like Battlefield.. But also it would have Red Orchestra (and also some more modern titles like HLL and PostScriptum) vibes (in regards to that it would be a more hardcore game (but not too hardcore, like PS)). Like for example it would have separate seats for the gunner and driver (so that if you're driving a tank alone, be prepared to switch positions quickly). It would of course impact the dynamics, but I think that vehicles in Battlefield games are way too overpowered..


Other features:

- Vehicle crew damage (if armor gets penetrated then the damage goes not only to the vehicle but also the crew members)

- Vehicle part damage and repair (a tank track for example can be shot by some smaller caliber weapon, and the tank will not be able to move until the crew repairs it)

- Random control points (the control point positions can be randomized per game)

- The control points should be linked in chains so that you can capture only connected points

- Sheer variety of non-mechanized equipment that can be towed (or carried): artillery, mortars, machine guns, etc.

- More customization to kits (can select items on the kits)

- Dense forests and foliage, higher aircraft ceiling, radars, and more..

In overall the game should have been more infantry centered, so that the vehicles are more like an (useful) addition but not the main players (I hate games like WarThunder to be honest).

As I don't have a lot of resourced, so it should have been something really simplistic, with very basic models and not a lot of variety (at least at first). Not AAA for sure (maybe something like Battle Rush or even more sketchy).


Gunner's Mod v1.12a-2 (01/20): Download


Would like to know what the community thinks about it. 


Autor: modmkr

Source: moddb.com

Donnerstag, 13. Februar 2025

BF1942: Sound & Texture pack for FHSW-Europe v0.81 Release

Sound & Texture pack for FHSW-Europe v0.81 Release

This is sound and texture pack updated to work with FHSWEurope 0.81. It is optional and it's not required to join servers. It adds some sounds, textures, icons, objects changes that make the game more realistic and historical.
Installation:
First delete old STFHSWE folder inside your ../Battlefield 1942/Mods directory (if you have one).
Download, open STFHSWE_081 folder and unpack both folders (STFHSWE, FHSWEurope) from here: into ../Battlefield 1942/Mods. When it asks you about overwrite, overwrite it.
 

 

This is user-created content for FHSW Europe Community required to play on the FHSW Europe main server (176.9.19.239:14567)

Sound & Texture pack for FHSW v0.81: Download

tombubu:

few improvements were made. Bots should no longer stay idle right after spawn (it was happening quite often on classic maps originally from FH), all crashes in singleplayer were fixed too. There is still a bug remaining of bots following and staring at few vehicles, it's still present but... Always something to work for and improve!

 

Autor: tombubu

Source: moddb.com

Donnerstag, 6. Februar 2025

BF1942 Mod: FHSW-Europe Mini Mod v0.81 Release

 

FHSW-Europe Mini Mod v0.81 Release

Second update of FHSWEurope minimod! Improved singleplayer performance, 2 new maps, 3 new tanks, few new handweapons - and removing of iron sights! FH and FHSW mods are required to run it.


INSTALLATION: download zip, open it and extract FHSWEurope folder into ../Battlefield 1942/Mods. It is recommended to delete old FHSWEurope folder beforehand for better singleplayer experience if you have older version.


0.81

Changelog:

- New maps: al_marj-1942, mannerheim_line-1940;
- New handweapons: Astra 400, Nagant and Mosin Nagant with silencer, ZB vz. 26 machine gun;
- New vehicles: AT-1, Cruiser MK. II, Verdeja 1;
- Remade Krag-Jorgensen rifle;
- Maps removed: corregidor-day1, ensk, giza-1945, operation_hailstone (still remains in FHSW), tokyo;
- Maps switched to singleplayer only: battle_of_kyoshu-if1945, carcassonne-1944, latakia-2016, macedonia-1943, warring states; removed singleplayer from hellendoorn-1945;
- Singleplayer mode maps can be launched on public server now;
- Maps renamed to avoid crossover crash with older FHSW maps with same name: 226-1936, aragon_offence-1938, battle_of_abyssinia-1936, dukla_pass-1944, foy_classic-1945, husky-1943, kyujo_incident-1945, lakeville, secrets_of_berlin (THE_Berlin-1945), south_pacific-1942;
- lexiconall.dat edited to fix loading screen bugs, wrong weapons showing in kill log and other minor improvements;
- Iron sights are removed for all handweapons except: Bren, Carcano, Mas 36, Type 96 LMG; crosshairs for those weapons removed too.

 

FHSW v0.81 Mini Mod: Download


Autor: tombubu

Source: moddb.com

Montag, 23. Dezember 2024

Battlefield 1918: The Russian Civil War Expands


Battlefield 1918: The Russian Civil War Expands

Greetings to the loyal fans of Battlefield 1918! We of the Battlefield 1918 Mod Development Team hope you have had an excellent year and are also glad to see your continued support for our mod. As the year is drawing to a close we believe now is a great time to reveal some of the new maps that will be in the Russian Civil War expansion in the next update of Battlefield 1918! The first new map is the Battle Of Pskov!




Fought as part of the larger 11 Days War aka Operation Faustschlag, the Battle of Pskov was fought in late February of 1918 and saw Red Army forces desperately try to hold off advancing German troops. The map itself will have players fighting both in the trenches and in the streets to determine who will control the city in the end. Expect formidable defenses from not just the trenches but also the ancient fortified city walls. Of course this is not the only new map that will be added to the Russian Civil War expansion, as another map worth mentioning today is Motovilovka!




Fought on November 18th of 1918, the Battle of Motovilovka (sometimes referred to as the Battle of Motovilivka) was caused by a rebellion in the Ukrainian military following both the defeat of Germany (who supported the Ukrainian State) and the Ukrainian State's later plan to form a federation with White Russian forces. As a result Ukrainian Rebels (most notably Sich Riflemen) would fight Ukrainian Government troops at Motovilovka station with both sides using armored trains to try to gain an advantage. Naturally the railroad tracks are the dominate feature on this map and are flanked by villages and woods in which this battle will rage.


Battlefield 1918 20th Anniversary Trailer:



We do hope you find these new maps to be both unique and great to play when they release. In the meantime we of the Battlefield 1918 Mod Development Team also which to announce that those who want to try the Xmas 1918 expansion mod won't have to download V3.4b anymore as Xmas 1918 has been released separately (though you will still need a recent version of Battlefield 1918). For those curious the download link will be provided below. With that all said we wish you a Merry Christmas, a Happy New Year, and look forward to providing you more news regarding Battlefield 1918.

1.) Battlefield 1942

2.) Battlefield 1918 20th Anniversary Edition (03/24): Download

3.) Xmas 2024 (12/24): Download


Congratulations to win the moddb 2024 Award in the Editors Choice for the best Multiplayer. We have vote for Battlefield 1918 too.


Autor: ACE1918

Source: moddb.com

Donnerstag, 19. Dezember 2024

XMAS 1918 Mod update 2024

XMAS 1918 Mod update 2024


The Battlefield 1918 Team wish you Merry Christmas! Today we deliver a new update for the XMAS Mod, for make it compatible to the actually Battlefield 1918 20th Anniversary Mod. This is the latest version of the Xmas1918 Expansion mod for Battlefield 1918. This mod requires a recent Version of Battlefield 1918. To install simply paste the contents of the .zip file over your copy of Battlefield 1942. It's created for Multiplayer Funmatches with snowballs and snowboards.

 


1.) Battlefield 1942


2.) Battlefield 1918 20th Anniversary: Download


3.) XMAS 1918 (12/24):  Download



Autor: ACE1918

Source: moddb.com

Montag, 18. November 2024

Tank Roller (Game Engine) DEMO

Tank Roller (Game Engine) DEMO

 Our News Source before about, check out the news here: click here
 
 










A 3D engine for games like Battlefield 1942 / Battlefield 2 (other types of games may be supported via editing the game DLL (C++ code)).

Completely unfinished.

The making of games for this engine should look like making mods for Battlefield (this is the concept). In the sense that you edit the data files (if you've ever modded for Battlefield or C&C Generals you know what I mean -- the files are text files that describe objects and do not contain any code). But if you want to code then there's the game DLL (which allows for much more flexibility, practically allows you to move away from the concept of a Battlefield like game proposed in the above).

Currently only a proto.

I started it for my own Battlefield like game a time ago. The game isn't there, but here's a demo of the engine itself.. (pretty basic yet)

Update (Oct 27, 2024):

  • Fixed object stripes popping up in the far away.

  • The LOD distance was also increased a bit (see Objects/LodSelectors) to decrease the overall popping (not a good solution, but this is until the proper vertex morphing).

Changes in October 25 2024:

  • Vehicles.

  • UI framework.

  • In-game map.

  • Some minor graphical tweaks, a bit better shadows.

  • The DX12 driver has been removed so far (an OpenGL driver will be introduced soon).

Changes in June 26 2024:

  • The collisions are now true meshes that fit the objects well (they were simple PhysX primitives in the previous version).

Introducing the object template system (the Data/ folder). You can really change the objects right now. Not many features supported, but it's the backbone for the future improvements. The object placement system is in the Assets/Levels/Features.ini file. 


Notes:
  • The player controller is very draft and clunky.. The generic PhysX controller is used with a little of wrapper code (this is to be improved soon).

Technical:

  • The engine is currently able to work on DirectX11 and DirectX12. Also an OpenGL stub is planned.
  • Currently incorporates PhysX 5.4.2 as the physics engine
  • The demo map is about 1x1 km, more than 100.000 objects (trees and bushes) 

Download:


Install instructions:

The readme file in the archive contains the description for the available controls.


Autor: mmkr1