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Freitag, 25. August 2023

Battlegroup42 RC4 P1 Map patch and Smart Bots for some pretty Maps

 


Battlegroup42 RC4 P1 Map patch

For Battlegroup42 RC4 P1 a fix for a few maps was released some time ago. We would like to make this available to you today.

Here's is the minor fixes on several maps that al13326 done a few months ago.

To Install: Extract the .7z file and copy all the 'mapname'_001.rfa in levels folder (i.e. ../EA GAMES/Battlefield 1942/Mods/bg42/Archives/bf1942/levels/)

1.) Battlegroup42 RC4 (five files): Download 

2.) Battlegroup42 RC4 - Patch 1Download

3.) Battlegroup42 RC4 P1 Map Fix: Download

Changelog:

    4005-battle_of_arras_001
    - Changed position and rotation values of Plane_Spawner on both sides in ObjectSpawns.con to prevent either of them hitting the trees during takeoff, also changed the Stud_Farm_Spawn4's X position in SinglePlayer's SoldierSpawns.con.

    4006-dunkirk_perimeter_001
    - Correcting typo on Pak_Spawner's "ObjectTemplate.setObjectTemplate 2" to 2pounder and adjustment of rotation for both Spitfire Mk I and Defiant as both British aircraft were hitting the trees during take-off.

    4006-ligne_alpine_001
    - Adjustment of spawnpoint rotation on each sides' aircraft.

    4105-operation_mercury_001
    - Changed game.setServerInfoIcon to "serverBGeurope.tga" as Crete was located in Europe.

    4112-flying_tigers_001
    - Adjustment of spawnpoint rotation for both P-40F and P-38 in Co-op to prevent the AI/bots hitting the hilly terrain (P-40) and trees (P-38F) during take-off.
    - Removed land vehicles assigned in "ObjectTemplate.create ObjectSpawner Ambulance_Spawner" in Co-op to prevent AI/bots to occupy the vehicle and blocked the airfield.

    4208-kaukasus_001
    - Changing spawnpont and rotation for both German aircraft in Co-op to prevent hitting the trees or flying straight toward the hill.

    4208-operation_herkules_001
    - Adjustment of spawnpoint rotation for Gloster Gladiator to prevent it from hitting the rails during take-off.

    4406-defense_of_hengyang_001
    - Added line "textureManager.alternativePath Texture/Russia" to fixed incorrect texture of Chinese sFH 18.

    4407-narva_bridgehead_001
    - Replacing Manufacture CP's Flak_Spawner to Pak_Spawner to prevent glitching of 37mm61-K's wheels on river wall should the Soviets capture that control point, and changing Truck_Spawner's (near Bf 109G) absolute position and rotation X values to 253.92 and 88.00 respectively to eliminate the "shaking" of towed sFH 18 in Conquest mode.

    4503-autobahn_001
    - Moving the audio position of axisradio to grammophon_m1.

    4505-yontan_airfield_001
    - Fixed some minor typo error on "game.setMultiplayerBriefingObjectives" inside Menu/Init.con.

Smart Bots for some pretty Maps

Lopa4 following the development of the Battlegroup42 mod for a long time and he would like to contribute to the development of its single player component. Lopa4 was able to correct a defect on the 4407-Ihantala map, when the Soviets behaved passively and did not go on the attack. True, it is still not possible to win it, because it seems to me that there are too many Finns techs and panzerfausts. Also, he could not play this map due to lags (maybe he just have a weak computer). Lopa4 tried to remove the "vegetables", but the lags still remained, so it seems to me that the problem is all the same in the oversaturation of such a small map with different techs. He also added bots to the 4308-Azov map, but they boats often fall under neutral ships and fall into the water. And also they are very poorly oriented in the bays and often get stuck. In addition, Lopa4 have not yet added the possibility of bots landing on the islands, but this is not so important, because for victory just need keep even sea points.

In the future, he plan to refine this, if you do not mind?

 

4.) Battlegroup42 RC4 P1 Smart Bots for some pretty Maps Patch: Download

 

Hope you have some fun with the new creations by the both developer aI13326 and Lopa4.

 

Autor: al13326 & Lopa4

Source: battlegroup42.de

Donnerstag, 17. August 2023

FHSW Surrender of Japan Event 08/2023



At Sunday, we want invite you for the next FHSW Surrender of Japan Event.ore than 20 People will be there. Be one of it, tell your friends and make the Game great again Soldier!

https://twitter.com/i/status/1634595985241550849
 
FHSW Japanese Development Blog: wbmuse.blog89.fc2.com


 
Start is Sunday 20th August at 8pm CET.

 

There is an Event appetizer for you:


All what you need i have pin for you here:


1.) Battlefield 1942: get here

2.) Forgotten Hope 0.7 (Win7/8/10/11/12): Download

3.) FHSW v0.62: Download

4.) FHSW v0.621: Download

5.) FHSW Mappack v4.3 (08/23): Download 

5a.) Optional.) Sound und Textur Pack FHSW 0.621: Download

b.) Optional) FHSW Festa Mappack 05/2023 (JPN): Download

Installation instructions FHSW 0.621 Sound and Textur Patch: 

Delete Sound and Textur FHSW in your Mods folder 

Unzip archive contents into Mods folder. 

Word of warning - DO NOT overwrite objects.rfa from S&Taddition into STFHSW folder, it crashes the game.
sound_01.rfa is compatible though.

Overwrite if prompted  

 

Autor: jeanstoneze

Source: fhsw-europe

Sonntag, 13. August 2023

Battlegroup42 development still ongoing blog July 2023



Hi guys,

finally another update on BG42’s development. I know that you’ve been waiting about two years for another update on the mod, but i didn’t have the time to work on the mod or the website in the past. I only made sure that the server and website were up to date in terms of updates. Important note though, i’m no longer able to create or import any new content into the mod, i can only work on the code.

The current build of the mod will definitely be the last major build, after that a small patch might be released to fix remaining (and fixable!) bugs. Please keep in mind that we can no longer accept any kind of requests or user created content. We need to make sure that the existing content is as bug-free as possible, and every tiny bit of new content will only make things more complicated and time consuming.

There’s no release date yet for the final build, but we’re planning on releasing it sometime in Autumn/Winter of 2022. So please stay tuned!

This is Battlegroup42:

 


Update 20th of July 2023

We’re finally back! Due to some problems with our dedicated server, we had to change the web hosting package. We’ve fully restored the website today including all of the client, server and Battlecraft files, and updated the entire WordPress installation to the current version. There will no longer be a dedicated BattleGroup42 game server on our new package, so you can only use the website, the forum and of course the download function for the mod files. In the next days, expect official news about the final release of BattleGroup42!

 

Battlegroup42 Final: Download


Best regards,

Sarge31FR (developer)

 

Autor: Sarge31FR

Quelle: battlegroup42.de

Sonntag, 6. August 2023

BF1942 Pirates Event at August

 


BF1942 Pirates Event at August


Join us on the 12th of August at 9PM CET /7 PM UTC / 3 PM EST for close quarters swordfights and intense raids in the BF1942 Pirates Mod!

 

1.) Battlefield 1942: get here

2.) BF Pirates 1.0 - Mirror 1: Download    Mirror 2: Download   Mirror 3: Download

3.) BF Pirates Anniversary Mappack 2007: Download or Download 


C://Program Files (x86)/EA GAMES/Battlefield 1942/Mods/Pirates/archives /bf1942/levels


Optional.) BF Pirates 1.0 mini SP Mod - Mirror 1: Download   Mirror 2: Download


See the guide for installation for the Pirates mod on the HelloClan resources-page: helloclan.eu

Server will be the -[HELLO]- Desert Combat server - 108.61.119.37:14567

 

 

Autor: Butcher

 

Source: helloclan.eu