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Sonntag, 26. Oktober 2025

Galactic Conquest Hello Clan M A L E V O L E N C E 1st Nov + EoD Vietnam Event!

Galactic Conquest Hello Clan M A L E V O L E N C E 1st Nov Event! 


An Advance Team of Rebel Pathfinders have sabotaged The Imperial Base now you must destroy it!


When: Saturday, November 1st, 2025 8:00 PM UTC

Where: -[HELLO]- GC & IS82 Server


IP : 108.61.119.37 Port : 14568

Requires : BF1942 & Galactic Conquest


Galactic Conquest v8.5 Stand-Alone (for new Players or invited friends recommend): Download


Galactic Conquest v8.5 Mod Only Installer: Download


Galactic Conquest Website: battlefieldgalacticconquest.com

Source: team-simple.org


  https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibqG7V26gYZaK3yfbkSFmw938QYGnTUaKhVxo0C_ScS9fLY2Y_8lETp3gE2pEFBePB8nPGHGKzOf71kAnzrrd-jNZ311JSa4t_AnuSSv5EEIOJUGOGhxGzG9ueQT0oIE5-Mu8LO3Q70xc/s1600/citroen_h_van_sigcopyqdty.gif

Hallo Eve of Destruction Vietnam Mod Veteranen, es ist November, der Winter steht vor der Tür. Es ist wieder an der Zeit, abends mit seinen alten Zockerfreunden in die Tasten zu hauen. Wir laden euch herzlich zum 11. Charlie don't Surf Event und damit vorletzten in 2025 ein!

Start ist am 01.11.2025, der erste Samstag im Monat, um 20 Uhr! 

 

Wir spielen auf dem hslan Server.


Server Name:      [hslan.de] EoD Classic 2.51

                   Address: 83.169.7.242
 
 
Port: 14567


Moreover, we also strive to be on the hslan server with a few people particularly on weekends, Sunday and public holiday evenings from 8 pm CET. So please don’t just rigidly stick to the event, which takes place every first Saturday of the month, but feel free to spontaneously join in the evenings with your friends or clan.
 


Wenn ihr den hslan Server unterstützen wollt, könnt ihr gerne spenden, mit dem Verwendungszweck "Eve of Destruction Classic 2.51 hslan Server": klick hier

Hi friends of the Eve of Destruction Vietnam Mod, let's celebrate the 11th Charlie don't Surf Event 2025 at November, the winter is comming, we call on all our old veterans and friend's to during the event each first Saturday in month!

The hope is to reach more people outside for visit the HSLAN Server. We just hope you like it? Invite your friends or clan, all welcome. Feedbacks welcome in our comments after all News.
 

 
Now your are prepared for the pre last 11th Charlie don't Surf Event!

Her since being invited in regardless of whether your operating system is Windows XP, Vista, 7,8,10,11 or 12 means!
 
Come on, peak the visits on the Server up!

There we play: 

      Server Name: [hslan.de] EoD Classic 2.51

     Address: 83.169.7.242

     Port: 14567

Visit GameTracker.com for the latest game server information!

Saturday night, the 1st November 2025 at 08:00pm CET o'clock we go, coat it on thick in your calendar or mobile Oragnizer.
For this new year let's rock that 1st Saturday mainevent on the HSLAN Server. And we will hope to collect the power of the community.


What you need to play?

 
1.) Basic (don't need step 2, only you find no Server)Download

2.) Here is the easiest way for you (CD, not patched BF1942 game and Origin USER) to find Server again, overwrite you old "bf1942.exe" in your folder: Download

3.) Eve of Destruction 2.51 Mod, got the 5 Parts + 2.51 Client Hotfix (don`t forget this small one)Download


If do you want to support the Server, you can leave a donate with the purpose of use "Eve of Destruction Classic 2.51 HSLAN Server": click here

Sonntag, 5. Oktober 2025

FinnWars v1.92c Release new Version for the finnish Independence Day 2025 6th December!

FinnWars v1.92c Release new Version for the finnish Independence Day 2025 6th December!

FinnWars is a total overhaul mod for BattleField 1942. It brings often unseen Finnish Wars of World War 2, Winter War, Continuation War and the Lapland War, to BF42 focusing on realism and innovative gameplay mechanics. With over 70 new maps, countless new weapons and vehicles, FinnWars brings you an experience you've never faced in Battlefield before.

Arranged games are notified in our Discord. Playerbase is the most active during december. Yearly event is held at 6th of december.

1.92c changelog

Install

https://cache.gametracker.com/server_info/23.88.63.235:14572/b_560_95_1.png

1. Download and install Battlefield 1942. Server browser patch: Mod DB
2. Install bf42 plus. This addon/dll-library considerably stabilizes Battlefield 1942 and adds some neat features. Just move the dsound.dll to BF142's main folder where you will find the BF1942.exe.
3. Download FinnWars 1.92c installer
Manual install (.zip): Mirror1
4. If you have an earlier version of FinnWars installed, delete or relocate it from BattleField 1942 "Mods"-folder.
5 Run the installer and follow it's instructions or in case of the .zip file: Extract the downloaded -zip -file to the Battlefield 1942 "Mods-folder" (Usually C:\Program Files (x86)\EA Games\Battlefield 1942\Mods)

If you encounter any problems, feel free to ask help in our Discord.
We welcome everyone interested in FinnWars to join! There you will find more detailed installing instructions.

 FinnWars 1.92c : Download

Tutorials

FinnWars has some unique gameplay mechanics that differ from base Battlefield 1942. The following tutorials explain the most common causes of confusion among new players.

Anti-tank mechanics


The most obvious differences to the basegame can be found from tank and explosives behavior. Unlike in BF1942, tanks can not be destroyed with hand grenades. As infantry, you either need a large explosive, a specialized anti-tank weapon like Panzerfaust or an antitank gun in order to cause damage to an armored vehicle.

Molotov Coctails

Molotov Coctail is the most readily avaible antitank-weapon for Finnish troops in maps that are based on the Winter War. Those can be found from the unlimited default rifleman kit.

In order to cause damage, you need to throw it into one of the tank's air vents. First hit usually immobilizes the tank. Second hit destroys the tank.

Panzerfaust

Panzerfausts are German made antitank rockets delivered to Finland in the later stages of the Continuation War with an effective range of 30 meters. FinnWars simulates a realistic aiming system by taking warhead's trajectory into account. 

When you've reached the effective range of 30 meters, aim the sight to your target and fire. 

If you are too close to the target, the warhead will simply fly over it. If you are considerably closer than 30 meters, you need to aim a bit lower. The warhead doesn't fly in a 0 degree angle but in around a 40 degree one. Like you were aiming it in real life.

Source: finnwarsmod.fi

Freitag, 18. Juli 2025

Battlefield 1918 3.5 Reveal Trailer


Battlefield 1918 3.5 Reveal Trailer


Eine Zeitlang war es ruhig geworden, um die Battlefield 1918 Entwicklung. Doch die Entwickler nutzten die Zeit, um die Mod weiterzuentwickeln und melden sich nun mit einem Ankündigungsvideo, mit einer neuen Versionsankündigung, zurück mit einem Paukenschlag. Somit freut es uns euch die Nachricht zur kommenden Battlefield 1918 v3.5 Version mitteilen zu dürfen. Kurz nach der Version BF1918 v3.4, erschien die letzte Version, anlässlich des 20 Jährigen Battlefield 1918 Bestehens, als Battlefield 1918 20th anniversary Edition und trug somit keinen Versionsnamen. Angekündigt werden in dem Video neben einigen neuen Karten auch neue Animationen zu den Handfeuerwaffen, neue Waffen, neues Schienenpanzer Fahrzeug. Es wurde ein neuer großer Palast als Schlachtfeld gebaut und einige weitere neue Gebäude, die uns tiefer in die Zeit des 1.Weltkrieges eintauchen lassen sollen. Für die begeisterten der Ukraine Fraktion gibt es mindestens eine neue Karte zu spielen. In dem Ankündigungsvideo haben wir schonmal fünf neue Karten gezählt, welche in der neuen Version erscheinen werden. Mit einem baldigen erscheinen, ist also zu rechnen. Die Entwickler machen dort weiter, wo sie aufgehört haben, es wird großartig. Seid dabei und unterstützt diese Mod mit Events und Aktivität. 

Battlefield 1918 v3.5 Ankündigung: 


Aktuelle Version zum spielen und runterladen

Battlefield 1918 20th Anniversary (03/24) Full Edition: Download


Aktuelle Server Vorschläge, auf denen Ihr spielen könnt:





Autor: ACE1918

Source: youtube.com

Dienstag, 8. Juli 2025

Interstate 82 Map Tracker feature Released!

 Interstate 82 Map Tracker feature Released!

We have news from Interstate 82. This time, it's not a new map or event, but rather a new tool that we'd like to briefly introduce to you. It's the Interstate 82 Enhanced Map Tracker. This tracker allows you to add yourself to the list when you successfully or unsuccessfully complete a map. 


If you click the link to the Interstate 82 map tracker, the website looks like this:


You will be shown information about the current map on the server, such as map name, map creator, map level, map difficulty, mode's like cookie - challenge - battle - race and description.

Furthermore, you'll be shown live map previews. A gallery is currently in the works. You can share the whole thing in your community or area, or contact us via the Interstate 82 Discord server.

On the map, you'll see small gray fields and labels. Starting at the top left, the field is "cookie maps." There, you'll see small flags with numbers that indicate how difficult these maps are to play. The small gray fields throughout each represent a map when you click on them with your cursor.

At the bottom left is the "race maps" category, with the additional "stunt and sunday maps." These aren't categorized by level or difficulty. Here, too, the small gray fields represent a map when you click on them with your cursor.

Finally, at the bottom right of the image, you'll find the "battle maps." The small gray fields also represent a map. However, these aren't classified by difficulty.

Track your progress across every Cookie map with the new interactive tracker!


What  do you need? Get here:


1.) Battlefield 1942

2.) Battlefield 1942 Server find Patch: Download


3.) Interstate 82 v1.80 + v1.81 (two files): Download

4.) Most IS82 Maps: Download

5.) Gooddaytodie Remake Map 05/25: Download


You just want to go to the launcher? Go here:

You can Launch into the Tracker: click here


We hope we've given you a little insight into this new tracker today and wish you lots of fun with it. We look forward to welcoming you to one of the active Interstate 82 servers.


Autor/Creator: FlaMiN

Source: is82.com

Freitag, 4. Juli 2025

-[HELLO]- Desert Combat 20th Anniversary Mappack!!!

-[HELLO]- Desert Combat 20th Anniversary Mappack!!!

Hello all!

You have found the -[HELLO]- Desert Combat 20th Anniversary Mappack installer!



To play on our server, you will need these maps, along with DC 0.7 and DC Final.

This installer is for those of you that already have a copy of Battlefield 1942, DC 0.7, and DC Final - As this installer has only the 23 custom desert combat final maps.

1.) Battlefield 1942

2.) BF1942 Server find Patch: Download

3.) Desert Combat 0.7: Download

4.) Desert Combat Final: Download

5.) -[HELLO]- Desert Combat 20th Anniversary Mappack (06/24): Download

6.) For more experience recommend SuperDC v2.4 (10/2019): Torrent or Download or Download

 

In this pack is the following;


1. Act of Valor
2. Rescue Mission
3. Alpine Incursion
4. Zero Dark Thirty
5. The Suck
6. DCF Immersed
7. Oasis Takeover
8. Operation Basrah
9. Siege of Sadr City
10. Umm Qsar Harbor
11. DC Baghdad
12. DC Blackmantis
13. Siege of Mariupol
14. Ambush at Dnipro
15. Operation Praying Mantis
16. Sea Riggs Nights
17. Tehran Streets
18. DCF Temple Ruins
19. Restricted Airspace
20. Narcotic
21. Ar Ramadi Offensive
22. DC Liberation of Kuwait
23. Tears of the Sun

To install, please click the green button "download" at the top. Then once finished, you'll have a compressed zip folder in your downloads. Bring that to the desktop and run the application. You'll need to specify the path to your game folder, but the default path is : Program Files (x86)\EA Games\Battlefield 1942 , you may need to change that depending on if you have moved your game install, or have multiple, etc.

This gives us 23 new maps to play with for events, and eventually every night!


** NOTICE **

There are 8 maps that we have released previously, these are new editions and the installers will overwrite the old ones.

Or you could delete them beforehand to be safe or if issues arise.

I have tested it 5 times, had no issues.


If you have any questions or need help, please contact me!

Regards,

BangBangOw - HelloClan Leadership

 

Autor: BangBangOw

Source: helloclan.eu

Montag, 30. Juni 2025

BF1942: [Prevview] Lightmapping (m)

BF1942: [Tutorial] Lightmapping (m)

Hi,after I've seen all the non lightmapped maps in FHSW I wondered why that is. So I did a little research and it's really simple (as stated by Mr_J) and definitely works with FHSW. See my first attempt here, someone who actually has an idea of Battlecraft/Photoshop etc. could create a better result of course. I did this completly without using ED42 or BC.


Before: 



After: 



Before:



After:




Doesn't that look a lot more pleasant and vivid?  I think I'll write a quick tutorial in the next days.

The 3 lessons 




Autor: Endless Nameless

Source: fhsw-europe.com 

Donnerstag, 26. Juni 2025

BF1942: [Tutorial] Lightmapping (m)

 BF1942: [Tutorial] Lightmapping (m)

Tools you need:


a) WinRFA
b) BF1942_r.exe
c) IrfanView to batch convert .tga to .dds (keyboard shortcut B)
d) Samplesmaker 1.0
e) .tga to .dds converter

I packed them together here.: "Link missed"


Create these folders in your BF1942 root directory (..\EA GAMES\Battlefield 1942\):


A) bf1942\levels\MAPNAME\
B) ShadowWork\bf1942\levels\MAPNAME\
C) ShadowWork\bf1942\levels\MAPNAME\Textures\
D) standardmesh\

!!! To suppress all game engine related problems if you’re using Win7, I recommend to run all shortcuts with Win98/Me compatibility mode. !!!

Object Lightmapping

1) You need a .samples file of all the objects you want to lightmap on your map (mostly buildings). For each object you have to extract the corresponding .sm file which you find in the mod’s standardmesh.rfa. Since FHSW uses objects from BF1942, FH and FHSW the file can be in either of them as well as the map itself. So the easiest way is to simply extract all three standardmesh.rfa’s in the order BF1942->FH->FHSW, put them into one folder and overwrite everything if asked. You only need the .sm files, you can delete the .rs files.

Now put the samplesmaker.exe and samplesmakerall.bat from d) into the folder you extracted the .sm files. Then go to Start -> Run and enter cmd.exe, choose the drive where your .sm files are stored (or type in cd/ if it already is at the right drive), then type in these two lines: 

Code:


cd \YOUR FOLDER\
samplesmakerall medium


Then the program should start generating .samples files, ignore any errors that come up. When the program is finished put all .samples in D).

!!! If your map uses custom objects you want to lightmap extract the .sm and, contrary to regular objects, also the .rs files! Create a .samples file of these as well and put all three files (.sm .rs .samples) into D). !!!

!!! If the samplesmaker doesn't create a .samples file (or the resulting shadows are messed up) it usually means that your object doesn't have a correct channel 3 UV map. It's really simple to create it with 3ds max but be aware that you have to replace the old object in the mod's standardmesh.rfa. Here's a quick tutorial on how to do it with 3ds max: click here !!!

2) Create an ObjectsLightmap.con via notepad in A) with the text below or just take it from another map. The most important lines here are the sun direction, copy/paste it from your map’s SkyAndSun.con (sky.sunLightDirectionVec). Also play around with shadow and light intensity to make it look natural, on a sunny day you want to have strong lights and shadows, if it's cloudy tone these down a bit.

Code
raytracer.init
raytracer.ambientIntensity 0.05
rem *** Can't say for sure what these two do. Modify at your own risk! ***
raytracer.blockSize 16
raytracer.sampleOffset 0.05

rem *** You should never have to change these settings ***
raytracer.OnlyNearest 0
raytracer.shadowsNearCamera -10.0

rem *** This first instance is best left at default settings. ***
rem *** But still update the light direction on this one too! ***
raytracer.light.create
rem **** Should be sun direction ***
raytracer.light.direction 0.826002/0.312193/-0.469316
raytracer.light.selfshadowing 1
raytracer.light.objectShadows 0
raytracer.light.shadowIntensity 1
raytracer.light.intensity 0.35
raytracer.light.softness 1.0
raytracer.light.fov 130
raytracer.light.viewDistance 200

raytracer.light.create
rem **** Should be sun direction ***
raytracer.light.direction 0.826002/0.312193/-0.469316
raytracer.light.selfshadowing 1
raytracer.light.objectShadows 1
rem *** This increases shadow intensity (darkness)***
raytracer.light.shadowIntensity 1
rem *** this increases intensity of light ***
raytracer.light.intensity 0.6
raytracer.light.softness 0.0
rem *** Reduce this to make shadow edges sharper ***
raytracer.light.fov 8
raytracer.light.viewDistance 500

raytracer.addIgnoreObject terrain
raytracer.addIgnoreObject track



3) You don’t want to lightmap every tree or stone because that would take veeery long and also increase the file size of the map too much. So delete all the unwanted .samples files in D). It's a tedious process but you only have to do it once then you're set for all maps to come.  

4) Create a shortcut of b) or your BF1942.exe and add the following line to the target 


Code:


 +game FHSW +workingFolder "ShadowWork\" +traceObjectShadows "bf1942\levels\MAPNAME\"

5) Click on the shortcut. Some errors might occur, if they are unrelated to lightmapping (e. g. missing sound files) you can just click retry to ignore them. Depending on the number of objects the lightmapping process may take some time, when it’s finished you should see a new folder called ObjectLightmaps in B).

6) Drag this folder into your map’s root. You also need a Palette.pal file there which you can copy from another map that has Object Lightmaps. This file defines the brightness and fading of your shadows. Because of that it’s best to use a Palette from a map that looks similar to the one you are working on, don’t use a desert Palette on a snow map. You can also create/edit this file by yourself via Photoshop, here’s a very quick tutorial: click here 
The Palette.pal really defines the mood one your map and you should play around with it for the best possible result. 

Terrain Lightmapping


1) Extract all the textures stored in the folder Textures from your map with the help of a). Batch convert these .dds files to .tga’s via c) and put them into C).

!!! If your map uses custom objects you have to extract the .sm files and put them into D) otherwise these won't cast any shadows on your terrain! !!!

2) Create a TerrainLightmap.con via notepad in A) with the text below or just take it from another map. The most important line here is the sun direction, copy/paste it from your map’s SkyAndSun.con (sky.sunLightDirectionVec). 

Code
rem
rem ******** Example of a terrain shadow creation script.
rem

GeometryTemplate.setActive patchGeometry
rem *** 4.0 is 4 pixels per meter.
GeometryTemplate.shadowPrecision 4

raytracer.init
raytracer.ambientIntensity 0.3
raytracer.blockSize 16

rem *** 1 == Trace only the nearest terrain patch.
rem *** 0 == Trace all patches.
raytracer.OnlyNearest 0

rem *** < 0, trace all pixels
rem *** Else, number of meters from moving free camera to trace the shadows. Preview tool.
raytracer.shadowsNearCamera -10.0

raytracer.light.create
rem **** Should be sun direction ***
raytracer.light.direction 0.628000/0.661000/-0.410000
raytracer.light.selfshadowing 1
raytracer.light.objectShadows 1
raytracer.light.shadowIntensity 1
raytracer.light.intensity 1
raytracer.light.fov 2
raytracer.light.viewDistance 500
raytracer.light.softness 0.0

raytracer.light.create
raytracer.light.direction 0/1/0
raytracer.light.selfshadowing 0
raytracer.light.objectShadows 1
raytracer.light.shadowIntensity 0.8
raytracer.light.intensity 0
raytracer.light.fov 45
raytracer.light.viewDistance 20
raytracer.light.softness 0.0


3) Create a shortcut of b) or your BF1942.exe and add the following line to the target Code

Code


+game FHSW +workingFolder "ShadowWork\" +traceTerrainShadows "bf1942\levels\MAPNAME\" "ShadowWork\bf1942\levels\MAPNAME\textures"


4) Click on the shortcut. Some errors might occur, if they are unrelated to lightmapping (e. g. missing sound files) you can just click retry to ignore them. Depending on the size of the map the lightmapping process may take some time, when it’s finished you should see for each of your textures a new file with the ending _lgt in C). These are your created shadows for the map.

5) Now you have to merge the textures and shadows. For this the first thing you want to do is to put a TerrainPalette.pal into C). Similar to the Palette.pal for object lightmapping you can extract it from an existing map and also edit it with Photoshop. This file really defines the mood one your map and you should play around with it for the best possible result. Then create another shortcut of b) or your BF1942.exe and add the following line to the target

Code

+game FHSW +workingFolder "ShadowWork\" +mergeTerrainShadows "bf1942\levels\MAPNAME\ 1.5 0.4"


6) Again click on the shortcut, the merging should actually take only a few seconds. After it’s done there appears a new folder Merged in C) which contains your merged textures. Now you have to convert these back to .dds files, use e) for this.

7) Put these files into your map’s Textures folder and overwrite your old textures.


Autor Endless Nameless

Sonntag, 22. Juni 2025

BF1942: Gunner's Mod News update by the developer mmkr1



Gunner's Mod News update by the developer mmkr1!


To this article (I've realized this project needs a blog, maybe I'll start it at itch.io later)


(Note: the current project state is 'frozen'. I'm planning to return to it in the future though. Contact me if you have any suggestions. Any feedback is still welcome. The current state of the development hasn't shifted lot, because since this article I only started working on the editor..)


It's been awhile since the last update. What has been done?  

- The vehicle system (the parts that you can build vehicles from). Some work is still required here. Only the wheeled and tracked vehicles are currently present.  

- UI framework (not all controls have been added yet but in overall it's an already defined (and well optimized) system (check out the .dat files in the UI folder))

- The animation system (only the tank track has been animated so far, but the core is suitable for the player animation as well)  

- Baked AO shadows to the terrain (only an approximation - there's no real baker yet). Blob shadows under some dynamic objects (will be replaced with shadow mapping later, as I'm personally dissatisfied with the results..)   


Testing Particles: 


Testing Particles Part two: 



What's next?


(Please, note that this project is currently in a halted state. The following was the plan at the moment of writhing of this article. When it will be unfrozen again it will probably start here.)  

- To release some tools to create content for this engine (may be some conversion tools for BF -- please, tell me what you think). Level editor, model exporting tools.

- Player animation (including 1-st person weapon animation). Note: this should refer to the system only, I'm not an animator and planning to use 3-rd party animations.  

- Better player physics. Right now it uses a step and slide controller, which has some troubles integrating into the world. I'm planning to replace it with a fully physicalized player controller (a dynamic capsule constrained to rotate only around the up-down axis)

- The sound system  

- (Maybe) water   

Tree Animation Test: 


Raw Gameplay with Bots: 


The latest playable demo can be found here: imagetools.itch.io

Any feedback is appreciated. The engine already supports sort of modding, you can edit the .dat files for example (if you know how) and see what's changed. It is not by any means ready to create finished projects on it (I would discourage doing so, because many things at the bottom level may (and will) change).


Autor: mmkr1 (developer)

Source: moddb.com , imagetools.itch.io

Mittwoch, 18. Juni 2025

FHSW-Europe minimod Preview before Release the 2nd!!!

FHSW-Europe minimod Preview before Release the 3rd!!!

Trailer: 

What you need to play online is:



1.) Basic (don't need step 2, only you find no Server): Download 

2.) Here is the easiest way for you (CD, not patched BF1942 game and Origin USER) to find Server again, overwrite you old "bf1942.exe" in your folder: Download


3.) Forgotten Hope 0.7: Download

4.) Forgotten Hope 0.7 Mappack 6: Download

5.) FHSW 0.73 Client 5.09 GB 05/25 for Players: Download or Download

6.) FHSW v0.81 Minimod (old v2): Download

7.) Sound & Texture pack for FHSW v0.81 (old v2):  Download

Thanks the following mods/communities for the content v2:

  • Battlefield 1942
  • Forgotten Hope
  • PFC/TDP communities & mappacks
  • Gloria Victis mappack
  • FHSW official & custom maps
  • Battlefield 1918
  • Battlegroup42
  • Norwegian Resistance
  • 1121 for Cub the Rocketeer and Willy with Bazookas
  • Lawrenicium for Cz vz 24

General:

  • Added singleplayer to all maps, except: adak race, battle of leyte gulf day2, battle of off malay, coral sea, escape from leyte, july26-1945, midway-1942, monster des stahles, operation a, operation kikusui-1945, operation kikusui day2, surigao strait-1944
  • Singleplayer (CooP mode) might not be working on servers
  • Randomly added new vehicles to many maps
  • Changed tickets & ticket bleed to lower values; ratio is still the same
  • Replaced all random weapons except for smoke grenages with non-random; icons might still show random weapons
  • Realistic aiming sights for most of handweapons

New:

  • New armies: Bulgaria, China, Greece, Iraq, Norway, Romania, Slovakia/Czechoslovakia; more content for Spain and Yugoslavia
  • New maps:
al habbaniyah argyrokastro-1940 cholm-1942 corfu-1941 czajanek barracks-1939 doomed budapest einunnabridge euphrates valley-1941 fht belchite-1937 fht capture of balikpapan-1942 fht storm of steel guangxi counterattack-1940 kastellia-1941 macedonia-1943 odessa streets rush to baghdad slovak uprising teruel-1937 ulsnes wolves wuhan outskirts-1938 yellow sea-1937

  • New vehicles:

44M Buzogányvető AH-IV Char 2C D-8 armored car Remote-controlled kamikaze dog DUKW 353 Fi 156 Storch Ford T GaZ-AA + GaZ-AA w/72-K Gloster Meteor Krupp truck KV-5 Laffly S51 M3 scout Mercedes 320 Ni-1 tractor-based armored car (3 variants) Panzer 35(t) Panzer 1 ausf. F P-59 Ski SU-101 T-20 Komsomolets (3 variants) T-24 T-70 TACAM R-1

  • New weapons:

Axe Cz vz.24 Krag Jorgensen Lahti L-35 Pickaxe


Support this game! New Players or back joining veterans welcome! Join the Servers!


Autor: Kebab Shavermovich

Soundtrack of the Trailer: Joy Transmission

Source: youtube.com

Samstag, 14. Juni 2025

Battlefield 1942 petition to gog.com



Battlefield 1942 petition to gog.com

Hello dear readers, today we are talking about a Battlefield 1942 Complete Edition (Secret Weapons and Road to Rome) petition where you are invited to participate. The idea is to have Battlefield 1942 included on Good Old Games (gog.com). So far, 645 votes have been cast. Unfortunately, we do not know how many votes are needed for the game to be included. Therefore, it is important that you share this message and that as many players as possible vote for it. Because if Battlefield 1942 is included on gog.com, it would be great advertising for the game, which has unfortunately not been done on origin.com for many years. Electronic Arts has delisted the game, as well as Battlefield 2 and Vietnam from origin.com.


Can't find any servers? We have the solution!

For all players who cannot find servers, there is a solution: you just need to overwrite your bf1942.exe in the EA GAMES/Battlefield 1942/Mods folder. This patch works for both CD players and origin.com players equally: moddb.com

Follow the link and join in, sets the game on your gog.com dreamlist: gog.com


Automatic map and mod download helper

If you have difficulty downloading maps and mods for Battlefield 1942 to join an open server, this little helper named datafield will assist you. There are some files stored there, which will then be automatically installed in the correct directory:



Source: gog.com and moddb.com