BF1942: [Tutorial] Lightmapping (m)
Before:
After:
Before:
After:
Doesn't that look a lot more pleasant and vivid? I think I'll write a quick tutorial in the next days.
*** Der Mod News Blog des Hauptgefreiten seit 2007***
To this article (I've realized this project needs a blog, maybe I'll start it at itch.io later)
(Note: the current project state is 'frozen'. I'm planning to return to it in the future though. Contact me if you have any suggestions. Any feedback is still welcome. The current state of the development hasn't shifted lot, because since this article I only started working on the editor..)
- The vehicle system (the parts that you can build vehicles from). Some work is still required here. Only the wheeled and tracked vehicles are currently present.
- UI framework (not all controls have been added yet but in overall it's an already defined (and well optimized) system (check out the .dat files in the UI folder))
- The animation system (only the tank track has been animated so far, but the core is suitable for the player animation as well)
- Baked AO shadows to the terrain (only an approximation - there's no real baker yet). Blob shadows under some dynamic objects (will be replaced with shadow mapping later, as I'm personally dissatisfied with the results..)
Testing Particles:
(Please, note that this project is currently in a halted state. The following was the plan at the moment of writhing of this article. When it will be unfrozen again it will probably start here.)
- To release some tools to create content for this engine (may be some conversion tools for BF -- please, tell me what you think). Level editor, model exporting tools.
- Player animation (including 1-st person weapon animation). Note: this should refer to the system only, I'm not an animator and planning to use 3-rd party animations.
- Better player physics. Right now it uses a step and slide controller, which has some troubles integrating into the world. I'm planning to replace it with a fully physicalized player controller (a dynamic capsule constrained to rotate only around the up-down axis)
- The sound system
- (Maybe) water
Tree Animation Test:
Any feedback is appreciated. The engine already supports sort of modding, you can edit the .dat files for example (if you know how) and see what's changed. It is not by any means ready to create finished projects on it (I would discourage doing so, because many things at the bottom level may (and will) change).
Autor: mmkr1 (developer)
Source: moddb.com , imagetools.itch.io
For all players who cannot find servers, there is a solution: you just need to overwrite your bf1942.exe in the EA GAMES/Battlefield 1942/Mods folder. This patch works for both CD players and origin.com players equally: moddb.com
Follow the link and join in, sets the game on your gog.com dreamlist: gog.com
If you have difficulty downloading maps and mods for Battlefield 1942 to join an open server, this little helper named datafield will assist you. There are some files stored there, which will then be automatically installed in the correct directory:
About the map:
Context: "Strasbourg is a french town close to the German border.
Annexed by them in 1870, then by the French in 1918 and then again by
the German in 1940.
On 1 March 1941, after a victory by the Free French Forces against
Italian in Libya, the soldiers took the oath of Kufra: «Swear not to lay
down arms until our colors, our beautiful colors, float on the
Strasbourg Cathedral».
On 23 November 1944, Leclerc and the French 2nd Armoured Division
liberated Strasbourg and raised the french flag over the Cathedral."
Editing the map in any way is not permitted. To edit or mod the map, you must ask my permission first. Moreover, the cathedral objects used in the city of Strasbourg as well as the railroad ramp object may not be used in any map or mod.
Overview:
The map has been designed for Conquest game play only. This is the final
version of the map. I do not plan on editing it again, at least not
client side, meaning any modification will be added server-side.
The map opposes the British Army vs the German Army in the French border
town of Strasbourg. Each side has an uncappable base, and an advanced
base in the city of Strasbourg itself at map start.
There are four cappable control points or flags on the map. Holding 3 of
the 4 control points ensures enemy ticket bleed. The city flags are,
from South to North:
Hotel - This flag is held by the British Army at map start
East_Bridge - This flag is neutral at map start
West_bridge - This flag is neutral at map start
Strasbourg_Cathedral - This flag is held by the German Army at map start
Ticket values are 1:1, meaning both sides start with an equal amount of tickets.
Last updates:
I've modified my Strasbourg Day 2 map.
I've also made a third variation of the map with two extra control points located outside the city boundaries. This stretches the combat area to a larger portion of the Strasbourg Day 3 map.
03-09-2024
Previous version: strasbourg_day2.rfa
Fixes:
- Renamed the map archive from strasbourg_day2.rfa to strasbourg_day_two.rfa. This is necessary in order to enable patching properly;
- Moved the axis light tank spawners at the Strasbourg Cathedral and Hotel CPs out of the way of the allied light tank spawners;
- Removed vehicle team locks on affected vehicles;
- Added a missing static object that had been removed from the previous version (trainmark01);
- Made the out of bounds area of the map larger for a smaller combat area;
- Replaced a Priest spawner by a Sherman spawner in the Allied Main Base CP
If you already have the strasbourg_day2.rfa map in your levels folder, delete it before you use strasbourg_day_two.rfa
03-09-2024
strasbourg_day3.rfa
Fixes:
- Added two new control points on each side of the city bridge flags (Railroads and Crossroads);
- Added a Sherman, Priest and Willy spawner at the Crossroads flag;
- Added a permanent parachute spawn for the Allied side close to the Crossroads flag
For this playing guys and channel would be this Strasbourg map recommend, if anybody can contact him, feel free to do:
Source: bfmods.com
Wir spielen auf dem hslan Server.
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Bereits letzten Monat erschien die neue Version der beliebten FHSW Mod v0.73, (<----hier für euch verlinkt) welche heute noch bis zu 50 Spieler zu Spitzenzeiten dieses Jahr zu diversen Abenden zählen durfte. Die neue Version der Mod will den Zuspruch behalten. Um das noch zu verstärken, entwickelte die FHSW-Europe Community ein Realism Zusatz Pack namens FHSW Mini Mod, welches sehr gut bei den Spielern ankam und sich dementsprechend als gespielter Standard durchgesetzt hat. Wenn wir richtig gezählt haben, dann ist es der dritte Release des Projektes. Dort sind sechzehn neue Fahrzeuge, sechs neue Handwaffen und zwei Brand neue Maps angekündigt. Wir hoffen auf einen reibungslosen Start. Love is a Battlefield 1942!
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New FHSW-Europe minimod version will be out in 2 weeks, on Monday, 16th June! Download links will be posted here, as well as on Discord and Moddb
- BA-10;
- BT-SV
- Flakpanzer 38(t)
- Grille
- HMS Fiji/Nigeria
- Humber armored car
- Lippisch P.13a
- Neger torpedo
- Sturer Emil
- T-37A
- T-50
- Tetrarch
- Type 4 Ho-Ro
- Vosper MTB Type 1 + Type 2 Ke-To and Type 2 Kami-sha - by "owata1942"/"somebody009j"
- Blyskawica SMG
- Hunting shotgun
- Japanese lunge mine
- MP28
- MP34
- Welrod pistol
- Rage at Corunna road
- Targu-Frumos 1944
bug fixes and improvements!
Autor: Jan Paul a.k.a. DALlDA
Source: fhsw-europe.com
Interstate 82 Mod and Maps Files: Download
Gooddaytodie Remake Map 05/25: Download
HERE IS THE LINK FOR THE MUSIC! PLACE IN IN YOU MUSIC FOLDER IN INTERSTATE!
Music for Interstate 82: Download
See you on the Server Soldier.
Autor: GoodDay
Source: is82.com
Shoot and race your way to victory. Buggies taken from Saraha Dunes map. The final flag has been set to not bleed.
Interstate 82 v1.80 + v1.81 (two files): Download
All IS82 Maps: Download
Lakeside Battle Racing Map 04/25: Download
Get Datafield v2.0.0.0.0: Download
it has been a great tool to avoid downloading mass maps.
We are looking for someone that can team up with us to create the new Intestate 82 Patch, v1.9. The last known patch was 1.81 and it's time to retire it. Please message GoodDay if you have interest in this project! Let's keep is82 alive for another 21 years!
Autor: GoodDay
Source & Contact: discord.gg