Hallo Eve of Destruction Vietnam Mod Veteranen, wir laden euch herzlich zum 10. Charlie don't Surf Event in 2023 ein!
Start ist der erste Samstag 20 Uhr, 07.10.2023!
Wir
hoffen ihr seid gut und Wetterfest in den Herbst gestartet?
Der erste Samstag im Oktober nähert sich, dazu laden wir euch herzlich ein das 10. "Charlie don't Surf" Event in diesem Jahr auf dem hslan Server mit zu spielen. Denkt bitte daran, das Charlie don't Surf Event startet immerjeden ersten Samstag im Monat, da der Tag am Wochenende bei den Spielern am besten passt.
Server Name: [hslan.de] EoD Classic 2.51
Address: 83.169.7.242
Port: 14567
Darüber hinaus bemühen wir uns täglich abends ab 20 Uhr mit ein paar Mann.
Also
bitte nicht nur starr ans Event halten, welches monatlich jeden
ersten Samstag stattfindet, sondern einfach mal abends spontan mit euren Freunden oder Clan dazu
kommen.
Wenn
ihr den hslan Server unterstützen wollt, könnt ihr gerne spenden, mit
dem Verwendungszweck "Eve of Destruction Classic 2.51 hslan Server": klick hier
Hifriendsof the EveofDestructionVietnam Mod, let's celebrate the 10th Charlie don't Surf Event 2023 at October, we during the event each first Saturday in month!
We hope you had a good and weatherproof start to autumn? The first Saturday in October is approaching, so we cordially invite you to play the 10th "Charlie don't Surf" event this year on the hslan server. Please remember that the Charlie don't Surf event always starts on the first Saturday of every month, as the weekend day suits the players best. The hope
is to reach more people outside for visit the HSLAN Server. We just hope
you like it? Invite your friends or clan, all welcome. Feedbacks welcome in our comments after all News.
Now your are prepared for the pre last 10th Charlie don't Surf Event!
Hersincebeinginvitedinregardless of whetheryouroperating system is WindowsXP,Vista,7,8,10,11or12means!
Viele von euch waren über die Nachricht sicherlich traurig, als EA die Server
für den Fun-Shooter Battlefield Heroes abschaltete. Doch es ist wieder zurück!
Bereits secht Jahre nach erscheinen von Battlefield Heroes, wurde es seitens EA im Jahr 2015 wieder eingestellt. Weitere Free2Play-Titel wie Battlefield Play4Free, Need for Speed:
World und FIFA: World, wurden ebenfalls im Jahr 2015 abgeschaltet. Der Aufschrei der Community war groß, doch EA blieb bei der Entscheidung, die Server für das Spiel abzuschalten. Dann schlossen ein paar Mod Talente zusammen, welche mitte 2015 dann RisingHub.net ins Leben ruften. Kaum einer heute, kennt diesen lustigen Fun-Shooter aus dem Jahr 2009, welcher damals viele Spieler begeistern
konnte.
Nach dem abschalten der Server, haben es also Fans des Spiels selber auf sich genommen, das Spiel am Leben zu erhalten. Sie haben dazu das Spiel in seiner letzten offiziellen
Form konserviert, mit den Online Servern,
Level-System und dem Launcher. Euch erwarten neue und abwechlungsreiche Karten zum spielen. Desweiteren wurden die ganzen
Items, die früher nur gegen Premium-Währung (echtes Geld) freischaltbar waren nun frei, sodass kein
Echt-Geld mehr in das Spiel fließen muss, um sich einen Vorteil zu verschaffen. Mit der größte Kritikpunkt am Spiel war es, das man echtes Geld (Pay to Win) im Spiel ausgeben konnte. Nun könnt ihr euch die Ingame-Währung selber freischalten, ohne echtes Geld in die Hand nehmen zu müssen. Somit ist das Spiel auch für ein jüngeres Publikum da draussen empfehlenswert.
Wollt ihr wieder dabei sein? Dazu geht ihr auf die
und registriert euch dort. Danach loggt ihr euch in euer neu erstelltes Konto ein und ladet den
DarkLauncher herunter. Diesen findet ihr unter „The Game“ ->
„Download“. Nach dem runterladen bestimmt ihr noch, wo das Spiel hin installiert werden soll,, z.B.
„C:\Spiele\Battlefield Heroes“. Nachdem start, aktualisiert sich das Spiel von selbst auf den neusten Stand.
Wenn ihr das Spiel gestartet habt, könnt ihr euren Battlefield Helden selber erstellen. Am Anfang habt ihr noch wenig Auswahl Möglichkeiten.doch später schaltet ihr euch Punkte frei, welche ihr wieder einsetzen könnt um neue Ausrüstung und Optik zu kaufen. Mit dem Level Aufstieg schaltet ihr wie gewohnt verbesserte Fähigkeiten langsam frei, z.B. schnellere Heilung, schnelleres, Reparieren, Vewirrung etc. Ihr könnt zwischen den Royals oder Nationals wählen. Nun wünschen wir euch viel Spaß im Spiel.
Das lange warten hat ein Ende, seid Januar warteten wir auf neue Nachrichten zum v3.4 Release von Battlefield 1918. Nun gibt es einen Pre Release Trailer der ankündigt, dass es nicht mehr allzulange dauern sollte. Viele Neuerungen warten auf euch. Neben neuen Maps, wird es neue Fahrzeuge, neue Fraktionen, neue Animationen für die Handfeuerwaffen, überarbeitete Sounds uvm geben. Macht euch bereit für das Beste Battlefield 1918, wovon die Urspünglichen Macher geträumt haben. Schon vor vielen Jahren wurde geunkt, Battlefield 1942 Modifikationen seien ausgereift und es wäre nicht mehr drin. Gerade die kleinen Entwickler mit wenig Leuten habenin den letzten Jahren bewiesen: "doch! Da geht noch mehr"! Genießt das Video und kommt wieder auf die Server. Danke an ACE1918 für die Arbeit und für die tollen Trailer, mit denen er uns seit vielen Jahren versorgt. Danke auch an die |BWT| Badewiese, FHSW-Europe und an Gunsmoke, der uns mit seinen Servern es ermöglicht 24/7, viele verschiedene Mods auf seinen Servern zu spielen. Damit wir noch lange gemeinsam Freude haben können, am Oldschool Multigaming. See you on Battlefield 1918!
30.08 2023:
New Animations, Maps, Vehicles, And More!
Greetings everyone! It has been a while since the last update but fear
not, for we the members of the Battlefield 1918 Mod Development have
been at work slowly making the 3.4 update a reality. With this in mind
we wish to show some of the new features that are being added with this
update. To start off let's look at some of the new animations that are
being added!
Bilder zu den neuen Handwaffen Animationen:
New animations, especially for our bolt actions have been one of the
most requested features by our fans (along with adding Iron Sights) as
such we hope you are as excited as we are by this latest bit of news. Of
course new animations are not the only thing coming in the 3.4 update
so let us now look at some of the new maps arriving. First off let's
look at Kosovo! Fought in November of 1915, this battle was one of the
last stands made by Serbia before the great retreat through Albania.
Here Serbian players can expect to conduct a similar fighting retreat in
order to slow down and potentially halt the pursuing Bulgarian forces.
Bilder zu neuen Karten und Fraktionen:
While we hope this map will be another change of pace for fans it is of
course not the only new map we have to announce and this is also an
excellent time to look at new content being added for the Upcoming
Russian Civil War Expansion as well. For a start let's talk about the
Battle Of Lemberg! Fought from November of 1918 to May of 1919 this
battle saw Polish and Ukrainian forces clash over the titular town of
Lemberg. On this map players will see the Ukrainian forces lay siege to
the city and push slowly through the streets
Of course this is not the only new map being added for the Russian Civil
War either as now is an excellent opportunity to talk about the Battle
Of Avratin! Set in November of 1921 this battle was a bold and desperate
final attempt by the Ukrainian forces to gain independence from the Red
Army. Expect a more open map that is a hybrid between a push and
meeting engagement. The Red Army does hold a few CPs at the start but
there are also plenty of neutral flags.
Speaking of Avratin it is now an excellent opportunity to talk about
another new vehicle that players will see on this map. The
Austin-Kegresse armored halftrack! This vehicle is a variant of the
Austin armored car with a new turret layout along with it being
converted into a halftrack. It also features a gun port in the rear so
that passengers can fire on enemies that attempt to flank it.
Bild - Last but not least, gibt es noch ein neues gepanzertes Fahrzeug:
With these new additions it is also worth noting that those wishing to
see our mod in action may do so through this latest trailer, we hope you
enjoy!
Lastly it is important to discuss the release date for 3.4. We know our
fans have been waiting most patiently for this latest update and the
excitement has been most welcome to see. It is under this context that
we must inform you that while we had intended to release the mod in
August of 2023, this release date has now been moved to late September
of 2023. This of course may not be the news that those who have waited
and are continuing to wait may wish to hear, that said take heart for
the day will come when 3.4 is finally released, and also please note
that we still have plenty more to reveal in terms of maps, factions, and
features. With this in mind we hope that we shall have your patience
longer still while we work to make 3.4 a reality for all of you. With
all of that said the Battlefield 1918 Mod Development Team would like to
thank all of you amazing fans for your continued support, and we hope
that you have a good day.
For Battlegroup42 RC4 P1 a fix for a few maps was released some time ago. We would like to make this available to you today.
Here's is the minor fixes on several maps that al13326 done a few months ago.
To Install: Extract the .7z file and copy all the 'mapname'_001.rfa in levels folder (i.e. ../EA GAMES/Battlefield 1942/Mods/bg42/Archives/bf1942/levels/)
4005-battle_of_arras_001 - Changed position and rotation values of Plane_Spawner on both sides in ObjectSpawns.con to prevent either of them hitting the trees during takeoff, also changed the Stud_Farm_Spawn4's X position in SinglePlayer's SoldierSpawns.con.
4006-dunkirk_perimeter_001 - Correcting typo on Pak_Spawner's "ObjectTemplate.setObjectTemplate 2" to 2pounder and adjustment of rotation for both Spitfire Mk I and Defiant as both British aircraft were hitting the trees during take-off.
4006-ligne_alpine_001 - Adjustment of spawnpoint rotation on each sides' aircraft.
4105-operation_mercury_001 - Changed game.setServerInfoIcon to "serverBGeurope.tga" as Crete was located in Europe.
4112-flying_tigers_001 - Adjustment of spawnpoint rotation for both P-40F and P-38 in Co-op to prevent the AI/bots hitting the hilly terrain (P-40) and trees (P-38F) during take-off. - Removed land vehicles assigned in "ObjectTemplate.create ObjectSpawner Ambulance_Spawner" in Co-op to prevent AI/bots to occupy the vehicle and blocked the airfield.
4208-kaukasus_001 - Changing spawnpont and rotation for both German aircraft in Co-op to prevent hitting the trees or flying straight toward the hill.
4208-operation_herkules_001 - Adjustment of spawnpoint rotation for Gloster Gladiator to prevent it from hitting the rails during take-off.
4406-defense_of_hengyang_001 - Added line "textureManager.alternativePath Texture/Russia" to fixed incorrect texture of Chinese sFH 18.
4407-narva_bridgehead_001 - Replacing Manufacture CP's Flak_Spawner to Pak_Spawner to prevent glitching of 37mm61-K's wheels on river wall should the Soviets capture that control point, and changing Truck_Spawner's (near Bf 109G) absolute position and rotation X values to 253.92 and 88.00 respectively to eliminate the "shaking" of towed sFH 18 in Conquest mode.
4503-autobahn_001 - Moving the audio position of axisradio to grammophon_m1.
4505-yontan_airfield_001 - Fixed some minor typo error on "game.setMultiplayerBriefingObjectives" inside Menu/Init.con.
Smart Bots for some pretty Maps
Lopa4 following the development of the Battlegroup42 mod for a long time and
he would like to contribute to the development of its single player
component. Lopa4 was able to correct a defect on the 4407-Ihantala map, when
the Soviets behaved passively and did not go on the attack. True, it is
still not possible to win it, because it seems to me that there are too
many Finns techs and panzerfausts. Also, he could not play this map due
to lags (maybe he just have a weak computer). Lopa4 tried to remove the
"vegetables", but the lags still remained, so it seems to me that the
problem is all the same in the oversaturation of such a small map with
different techs. He also added bots to the 4308-Azov map, but they boats
often fall under neutral ships and fall into the water. And also they
are very poorly oriented in the bays and often get stuck. In addition, Lopa4
have not yet added the possibility of bots landing on the islands, but
this is not so important, because for victory just need keep even sea
points.
In the future, he plan to refine this, if you do not mind?
4.) Battlegroup42 RC4 P1Smart Bots for some pretty Maps Patch: Download
Hope you have some fun with the new creations by the both developer aI13326 and Lopa4.
At Sunday, we want invite you for the next FHSW Surrender of Japan Event.ore than 20 People will be there. Be one of it, tell your friends and make the Game great again Soldier!
finally another update on BG42’s development. I know that you’ve been waiting about two years for another update on the mod, but i didn’t have the time to work on the mod or the website in the past. I only made sure that the server and website were up to date in terms of updates. Important note though, i’m no longer able to create or import any new content into the mod, i can only work on the code.
The current build of the mod will definitely be the last major build, after that a small patch might be released to fix remaining (and fixable!) bugs. Please keep in mind that we can no longer accept any kind of requests or user created content. We need to make sure that the existing content is as bug-free as possible, and every tiny bit of new content will only make things more complicated and time consuming.
There’s no release date yet for the final build, but we’re planning on releasing it sometime in Autumn/Winter of 2022. So please stay tuned!
This is Battlegroup42:
Update 20th of July 2023
We’re finally back! Due to some problems with our dedicated server, we had to change the web hosting package. We’ve fully restored the website today including all of the client, server and Battlecraft files, and updated the entire WordPress installation to the current version. There will no longer be a dedicated BattleGroup42 game server on our new package, so you can only use the website, the forum and of course the download function for the mod files. In the next days, expect official news about the final release of BattleGroup42!
FHSW Campaign/Fight Night Series for four weeks all the weekend
Because of the silence in the community, we have not much to show you here. But there is a little light for us. The FHSW-Europe communuty during a 4 week special Fight Night series, which starting up today. Its splitted in 12 varied different exciting Events for you. Every week it start Friday 8pm CET, same at Saturday and Sunday. Hope there are enough chances to join. Some call this Campaign. Have fun there, hope to see you.
Forgotten Battles Mod: Which Iron Sight would you guys choose??
Since the last update Forgotten Battles v0.12 at October, developer hanss1993 work for the next features for the World War 2 Mod. For this aim, he need your feedback guys.
hanss1993 need some suggestions:Which Iron Sight would you guys choose??
Left 2 Iron Sights: Implemented by 3D-coordinates adjusting;
Right 2 Iron Sights:Implemented by 2D-Textures;
some other iron sights implemented by 3D-coordinates adjusting:
Put your chooses down and write it our comments at this article please, we will give the suggestions to hanss1993, or go to the source of the news and make your personal entry on the original post at moddb.com, we have it link for you.