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Dienstag, 19. Juni 2018

FHSW: Tournement and "Standalone"

 http://media.moddb.com/images/members/1/353/352409/profile/Unbenannt.png




In 4 steps new players can join the campaign now!

1.) Get this Basic, it is ready up patched for you: Download

2.) Forgotten Hope 0.7 (Win 7/8/10 installer): Download

3.) FHSW 0.6: Download

4.) FHSW v0.61: Download

5.) FHSW mappack 1+2: Download

6.) Teamspeak 3: Download

 https://s.aolcdn.com/dims5/amp:243b48fe2440629ed1c3c6824105eebca336f9dd/q:100/?url=http%3A%2F%2Fwww.blogcdn.com%2Fwww.joystiq.com%2Fmedia%2F2012%2F11%2Fbf1942promo-1.jpg




Additional Guide: http://fhsw.wikia.com/wiki/Installation_Guide

More you didnt need, please share this solution for all the people who want to join this campaign. Get them Download the Compaign compilation! Share it please to everyone you can.

 http://i.imgur.com/ZM6l2qJ.jpg

Author: buddydog

Source: forgottenhonor.nl

Mittwoch, 13. Juni 2018

Battlefield 1942: about Mod Tools 2018




Today we have a news about the favourite mod tool from the dev "duffman" used, and more some about the developing work in Battlefield 1942 for you. The following news content is created on the bfmods.com community:


I discovered this tool a couple of month back, and its really "bang on" and perfect for game development, and I use it for Battlefield map development.

This tool is awesome for anyone that is doing 3D models, textures, graphics and level/map building (pretty much everything except programming)! Anyway, the tool is a reference "thing", its a place holder for all images/photos that you would use as a reference to what you are trying to make!

In a nutshell its a keyboard shortcut pop-up with a screen where you can copy and paste any images, with endless size, zoom, position, and giant workbench size, and can be saved per project. It has no fancy gui, it was made with artist and reference in mind, but not as a primary tool but to support the tool you are already using (3D Max/Maya/Photoshop/Battlecraft etc).




Its free, got a tiny learning curve on the keyboard shortcuts. I used to copy and paste save images for inspiration into a seperate folder for that project, and look at that. But this thing is just another level above!!

Screenshot is copy and paste images from google image search of "related" stuff to my map idea, and screenshots from google earth for locations that I like, and the map I am working on.. basically the pureref screen helps me to reference the feel of things that I want, didnt mean to sound like an advertising poster, but I really like this tool..
Battlefield 1942  Mod Tool Download: https://www.pureref.com/about.php


Autor: duffman

Source: bfmods.com

Samstag, 9. Juni 2018

SuperDC: developers Blog June 2018



Now we have some new news about the SuperDC Mod, which is developing by "bbfplayer". Lets start with the first part of the news. At first there are some pictures about the Scud Model replacing for the russian rocket launcher. You can play the black russian rocket launcher soon in beauty camouflage, as special you cannot only move the rocket for aiming up and down, you can put it left and right from your position, without moving the car:

1.)













The second Part is about the replaced DCX T90 Tanks.

2.)







This Model looks more better:









But thats not all of the news, in the third part we have some about the T55 new model, T80 tank and helmets converted from bf3/4 to russian faction:

3.)

 

 

 

 





Here you can see the good Helmet results:














SuperDC v2.2: Download

A Server to play SuperDC online is temporary daily online.

Autor: bbfplayer

Source: battlefieldsingleplayer.com


Mittwoch, 6. Juni 2018

Playerunknown's Battlefield beta Release!



NOT JUST A GAME, THIS IS BATTLEFIELD.


This MOD provides Battle Royale mode to BF1942 with PUBG like system.

NEW FEATURES

  • Air spawn
  • Random weapon/vehicle spawn
  • Restricted battle area
  • Air drop supply
  • Bombing
  • etc...

Playerunknown`s Battleground for Battlefield 1942 (5MB small): Download


 Source: moddb.com

Freitag, 1. Juni 2018

Warfront Patch June 2018 Update




 Warfront v3.x Patch June 2018 Update  

Hello and welcome to the last update before the new patch is released. I wanted to show off some of the new toys in the patch, so let's get to it!  Up first, the

 Bristol B.152 Beaufort

 

Introduced as a torpedo bomber in 1940, the Beauforts were used as torpedo bombers, conventional bombers and mine-layers until 1942 by the RAF, and used until the end of the war by the Royal Australian Air Force.



It is a slower plane, but does come with a nice assortment of defensive weapons. Dual Vickers .303in MGs sit in a dorsal mounted turret, with 2 more operated from the nose gunner position. A fifth .303in is located in the starboard wing, operated by the pilot, as well as having a loadout of 1 torpedo or 8 250lbs bombs.

Next up, the Panzer 35(t)

 

When Germany annexed Czechoslovakia in 1939, they seized several hundred of these tanks and began putting them to use. It was a light tank with decent armor and weaponry for the time, and in many ways outclassed its German counterpart, the Panzer II.



They were used extensively during the early years of the war, but were quickly found to be obsolete when they encountered the T-34 during the invasion of Russia.

Next the Elefant

 

The Elefant was a late 1943 modification of the Ferdinand. After the Battle of Kursk, all operating Ferdinands were recalled and changes were made based on what the Germans had learned on the battlefield. A modified StuG 3 cupola was added, a ball-mounted MG42 was added to the hull, and the frontal armor was thickened, to make this tank even more of a defensive monster.

And lastly, the JagdTiger

 

Introduced in 1944, the "hunting Tiger" was the heaviest vehicle to serve in WWII, coming in at almost 72 tons! Based on a lengthened Tiger II hull, the JagdTiger mounted a 128 mm PaK 44 L/55 main gun, capable of out-ranging and defeating any Allied tank on the battlefield.



Only a small number of these tanks were produced, and it saw limited service from late 1944 until the end of the war. But if you do encounter one of these on the 'Front, beware...it is a beast of insane proportions, with the thickest armor and biggest gun of any tank you will face in this mod.


The changelog for patch 3.2:
Bug Fixes:
Added missing vehicles to land repair buildings:
--- GMC, M3 Lee, Grille (SP), Hummel (SP), JagdPanther, Stug 3B, Stug 3G Early, Stug 3G Late, StuH 42
Fixed sound loop issue with M3 Lee cupola gun
Fixed bad AI code for Coastgun_Bunk_M1 (coastal gun bunker)
Fixed alpha issue with Panzer II wreck texture
Fixed debugger error with MP18 44KHz sound
Fixed CTD issue with Villers-Bocage
Fixed CTD issue with Into the Bocage
Fixed path to missing Johnson LMG weapon icon
General Changes:
Adjusted setLodDistance values for Tiger II geometries
Adjusted radius and force on explosion for all bombs
Increased splash damage for all bombs
Adjusted volume of aircraft MGs/Cannons
Added Fallschirmjager Medic & Engineer classes
Added British Paratrooper classes (No4 Assault, Sten Assault, AT, Medic, Engineer, Sniper)
Removed parachute from Aus, Can, Brit, and Brit Desert Sniper kits
Replaced old Flak 36 mesh/texture with new mesh/texture
Added Type 4 70mm rocket launcher to mod (uses vanilla Bazooka anim right now, so reload anim is off)
Added Type 99 Magnetic Mine (sticky projectile code)
Added Vickers .303 cal machine gun to mod (deployable kit)
Added Panzer 35(t) to mod
Added Bristol Beaufort to mod
Added He-111 Spawn Rotator to mod
Added Ju-88 Spawn Rotator to mod
Added Bristol Beaufort Spawn Rotator to mod
Added Elefant to mod (1944 Ferdinand modification - modified StuG 3 cupola, hull-mounted MG, thicker armor)
Added JagdTiger to mod
Maps (with SinglePlayer mode):
Added Villers-Bocage back into map rotation
Battle of Overloon (conversion of XWW2_Villers_Bocage: map by Osiris, AI by mschoeldgen)
Milne Bay (conversion of a map from the Lost Batallion mod, AI by SHADOW KNIGHT/mschoeldgen)
Edson's Ridge (conversion of XWW2_Bloody_Ridge)
That's all for right now...if everything stays on course, I should have a release ready for this coming weekend, barring any major setbacks in bug testing. So stay tuned!
takiwa



Warfront Mod: Download

Author: takiwa

Source: moddb.com 


breaking news................... 

 

FHSW Mod: Download

Source: fhsw-europ.ucoz.de



Dienstag, 29. Mai 2018

Warfront 3.2 Patch Update



Today I want to show you the new anit-tank weapons the Japanese will receive in the 3.2 patch.  First up, the Type 4 7 cm Rocket Launcher:  The Type 4 7 cm Rocket Launcher was a Japanese rocket launcher used from 1944 until the end of the war. It is comparable to the German Panzerschreck and the American Bazooka. It fired a 7 cm HEAT rocket which could penetrate 80mm of armor...not as effective as its American and German counterparts, but still good enough to penetrate a Sherman tank.Ath the moment this weapon uses the Bazooka animation, so the reload animation is off, but it is still in game and the Japanese bots love it!




Next up, the Type 99 Magnetic Mine:The Type 99 mine was developed in 1939, and served throughout the war. It utilized magnets which allowed the mine to be attached to tanks and other metal objects. The fuse had a time delay, which enabled it to be used as an anti-tank hand grenade, or as a demolition charge. The mine detonated after a five to ten seconds, giving enough time for it to be thrown.Yes, this mine does stick to vertical surfaces. One drawback of the sticky code, however, is that the mine will stick to ANY vertical surface...trees, building, tanks, etc (but NOT to player meshes). For overall gameplay, though, I consider this an acceptable drawback.Next up, the Type 99 Magnetic Mine:The Type 99 mine was developed in 1939, and served throughout the war. It utilized magnets which allowed the mine to be attached to tanks and other metal objects. The fuse had a time delay, which enabled it to be used as an anti-tank hand grenade, or as a demolition charge. The mine detonated after a five to ten seconds, giving enough time for it to be thrown.Yes, this mine does stick to vertical surfaces. One drawback of the sticky code, however, is that the mine will stick to ANY vertical surface...trees, building, tanks, etc (but NOT to player meshes). For overall gameplay, though, I consider this an acceptable drawback.



As far a a changelog for 3.2, it's rather short this time. I have only had 2 issues reported to me from the 3.1 release, and I have fixed both of those. I have started working on a few maps, so 3.2 should have some good content for y'all :)

Bug Fixes:Added missing vehicles to land repair buildings:--- GMC, M3 Lee, Grille (SP), Hummel (SP), JagdPanther, Stug 3B, Stug 3G Early, Stug 3G Late, StuH 42Fixed sound loop issue with M3 Lee cupola gun

Until the next update, y'all stay safe out there! takiwa

Warfront 3.1: Download


Source: moddb.com


Donnerstag, 24. Mai 2018

SuperDC: developers Blog May 2018



The SuperDC production going on. The main developer bbfplayer take some battlefield 3 models + dcgf mod files = mv 22 orsey for usa. Unit has some problems, but he think he`ll fix them soon.

Movie from the Russian Artellery Test, download it or view it: https://yadi.sk/d/27iHEG1F3V4tNA

For now he have some sound problems , and making diffrent artilery batteries (3-5 units controlling 1 person).



 

 

 

 



 Source: battlefieldsingleplayer.com