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Freitag, 18. April 2025

Battlefield Vietnam: Launcher work in Progress

 

Battlefield Vietnam Launcher work in Progress


[b]Battlefield Vietnam:[/b] may be one of the more forgotten titles in the Battlefield series, but it was also rather impactful at the time. It was the first to feature the latest Refractor engine changes that would later end up in the even more popular Battlefield 2. Coming out in 2004, the game is a blend of Battlefield 1942 and Battlefield 2, set in Nam.
Since this time EA has mostly dropped support and forgotten about this title. Only a brief DLC in Bad Company 2 being the last mention. Official servers are long gone and the community continues to prop up this great game. Previously, I have worked on another mod, the Medal of Honor: Community Launcher. From that experience I have learned and continue to learn a lot. Thus, I hope some of that experience will help out in making Battlefield Vietnam more accessible to the community.
There are a a few features to discuss and few things to show off since I got started.
 

Battlefield: Vietnam Community Launcher Features:


-BFVietnam Executable Fix with Working Server Browsing Integrated (Thank-you!! @ HelloClan)
-Sound Fix integrated.
-DLL fix for Windows 11 has been added to the project
-All original patch installers 1.2 & 1.21, along with WWII mod have been integrated into the launcher.
Updated Launch Menu with Configuration





Integrated Battlefield: Vietnam Key Set Tool by All Purpose Systems



New: Vietnam Community Launcher Icon




Summary:


Currently, I am doing testing to ensure the application runs well and works with all the methods of install, including the official CDs. I hope to provide updates as often as I can. This should hit a mid-2025 release if all goes well! Lets work together and bring Battlefield: Vietnam back!

This application is being designed to launch Battlefield: Vietnam and perform needed fixes. You simply select your installed location to apply the patch. The launcher is designed to Launch Battlefield: Vietnam from any directory of your choosing, provide sound and widescreen fixes and automatically apply High Settings & improved Screen Resolution by Default. More features are in development and coming soon!

-----------------------------OUR PROJECT GOAL---------------------------------------

Battlefield Vietnam Community Launcher (US/UK)
1. Install BFV original Disks/ISO files.
2. Download and Install Community Launcher to Desktop
3. Once Launched, Configure the Game, and Launch.
4. Play Game


Please share it at your cycle and support it. Bring the old back, to have fun online. Keep your personal freedom to play.

Battlefield Vietnam, get at Amazon: 5,19 €


Autor: johnkeel105

Source: moddb.com

Mittwoch, 16. April 2025

BF1942: Galactic Conquest A.R.A.D. Event

BF1942: Galactic Conquest  A.R.A.D. Event

A.R.A.D. (Advanced Research and Deployment)


When : Saturday, April 26, 2025 7:00 PM UTC

Where: -[HELLO]- GC & IS82

IP : 108.61.119.37 Port : 14568

Requires : Battlefield 1942 & Galactic Conquest

 

1. ) The Basic: Download
 

2.) Galactic Conquest v8.5 (2022): Download

 

Please share this Event and support this battle.

 

Autor: Posi

Source: helloclan.eu

Montag, 17. März 2025

BF1942: Operation Overlord (BF1942) Map Release

 


A mod for BF1942 that aims to have the feeling of a new expansion pack for the game.

Operation Overlord v0.1 released, containing only one map for now: Operation Neptune.

For now, only adds one new map: Operation Neptune:


- Large assault map consisting of the landing zone and beaches, bunkers, farm and a town 

- Complete co-op / AI bots support 

- New special kit: Gunner. Has a handheld MG42 and can be found from 3 places in the map.









Installation:  

- Download the .zip file and unzip into your: EA GAMES/Battlefield 1942/Mods/ directory. 

- Start the game and load the "OO" (Operation Overlord) mod from Custom Game tab.


Operation Overlord v0.1 (03/25): Download



Autor: jvah

Source: moddb.com

Dienstag, 11. März 2025

BF1942: Gunner's Mod A game like Battlefield

BF1942: Gunner's Mod A game like Battlefield

People have already seen that I posted here a project called "An engine for games like Battlefield". The truth is that the engine was initially started for a game which had to be a logical continuation of this mod (Gunner's Mod), because the original engine couldn't provide me with everything I needed for what I wanted to do. So, what was the game about? As the title says it's a game like Battlefield.. But also it would have Red Orchestra (and also some more modern titles like HLL and PostScriptum) vibes (in regards to that it would be a more hardcore game (but not too hardcore, like PS)). Like for example it would have separate seats for the gunner and driver (so that if you're driving a tank alone, be prepared to switch positions quickly). It would of course impact the dynamics, but I think that vehicles in Battlefield games are way too overpowered..


Other features:

- Vehicle crew damage (if armor gets penetrated then the damage goes not only to the vehicle but also the crew members)

- Vehicle part damage and repair (a tank track for example can be shot by some smaller caliber weapon, and the tank will not be able to move until the crew repairs it)

- Random control points (the control point positions can be randomized per game)

- The control points should be linked in chains so that you can capture only connected points

- Sheer variety of non-mechanized equipment that can be towed (or carried): artillery, mortars, machine guns, etc.

- More customization to kits (can select items on the kits)

- Dense forests and foliage, higher aircraft ceiling, radars, and more..

In overall the game should have been more infantry centered, so that the vehicles are more like an (useful) addition but not the main players (I hate games like WarThunder to be honest).

As I don't have a lot of resourced, so it should have been something really simplistic, with very basic models and not a lot of variety (at least at first). Not AAA for sure (maybe something like Battle Rush or even more sketchy).


Gunner's Mod v1.12a-2 (01/20): Download


Would like to know what the community thinks about it. 


Autor: modmkr

Source: moddb.com

Donnerstag, 13. Februar 2025

BF1942: Sound & Texture pack for FHSW-Europe v0.81 Release

Sound & Texture pack for FHSW-Europe v0.81 Release

This is sound and texture pack updated to work with FHSWEurope 0.81. It is optional and it's not required to join servers. It adds some sounds, textures, icons, objects changes that make the game more realistic and historical.
Installation:
First delete old STFHSWE folder inside your ../Battlefield 1942/Mods directory (if you have one).
Download, open STFHSWE_081 folder and unpack both folders (STFHSWE, FHSWEurope) from here: into ../Battlefield 1942/Mods. When it asks you about overwrite, overwrite it.
 

 

This is user-created content for FHSW Europe Community required to play on the FHSW Europe main server (176.9.19.239:14567)

Sound & Texture pack for FHSW v0.81: Download

tombubu:

few improvements were made. Bots should no longer stay idle right after spawn (it was happening quite often on classic maps originally from FH), all crashes in singleplayer were fixed too. There is still a bug remaining of bots following and staring at few vehicles, it's still present but... Always something to work for and improve!

 

Autor: tombubu

Source: moddb.com

Donnerstag, 6. Februar 2025

BF1942 Mod: FHSW-Europe Mini Mod v0.81 Release

 

FHSW-Europe Mini Mod v0.81 Release

Second update of FHSWEurope minimod! Improved singleplayer performance, 2 new maps, 3 new tanks, few new handweapons - and removing of iron sights! FH and FHSW mods are required to run it.


INSTALLATION: download zip, open it and extract FHSWEurope folder into ../Battlefield 1942/Mods. It is recommended to delete old FHSWEurope folder beforehand for better singleplayer experience if you have older version.


0.81

Changelog:

- New maps: al_marj-1942, mannerheim_line-1940;
- New handweapons: Astra 400, Nagant and Mosin Nagant with silencer, ZB vz. 26 machine gun;
- New vehicles: AT-1, Cruiser MK. II, Verdeja 1;
- Remade Krag-Jorgensen rifle;
- Maps removed: corregidor-day1, ensk, giza-1945, operation_hailstone (still remains in FHSW), tokyo;
- Maps switched to singleplayer only: battle_of_kyoshu-if1945, carcassonne-1944, latakia-2016, macedonia-1943, warring states; removed singleplayer from hellendoorn-1945;
- Singleplayer mode maps can be launched on public server now;
- Maps renamed to avoid crossover crash with older FHSW maps with same name: 226-1936, aragon_offence-1938, battle_of_abyssinia-1936, dukla_pass-1944, foy_classic-1945, husky-1943, kyujo_incident-1945, lakeville, secrets_of_berlin (THE_Berlin-1945), south_pacific-1942;
- lexiconall.dat edited to fix loading screen bugs, wrong weapons showing in kill log and other minor improvements;
- Iron sights are removed for all handweapons except: Bren, Carcano, Mas 36, Type 96 LMG; crosshairs for those weapons removed too.

 

FHSW v0.81 Mini Mod: Download


Autor: tombubu

Source: moddb.com

Montag, 23. Dezember 2024

Battlefield 1918: The Russian Civil War Expands


Battlefield 1918: The Russian Civil War Expands

Greetings to the loyal fans of Battlefield 1918! We of the Battlefield 1918 Mod Development Team hope you have had an excellent year and are also glad to see your continued support for our mod. As the year is drawing to a close we believe now is a great time to reveal some of the new maps that will be in the Russian Civil War expansion in the next update of Battlefield 1918! The first new map is the Battle Of Pskov!




Fought as part of the larger 11 Days War aka Operation Faustschlag, the Battle of Pskov was fought in late February of 1918 and saw Red Army forces desperately try to hold off advancing German troops. The map itself will have players fighting both in the trenches and in the streets to determine who will control the city in the end. Expect formidable defenses from not just the trenches but also the ancient fortified city walls. Of course this is not the only new map that will be added to the Russian Civil War expansion, as another map worth mentioning today is Motovilovka!




Fought on November 18th of 1918, the Battle of Motovilovka (sometimes referred to as the Battle of Motovilivka) was caused by a rebellion in the Ukrainian military following both the defeat of Germany (who supported the Ukrainian State) and the Ukrainian State's later plan to form a federation with White Russian forces. As a result Ukrainian Rebels (most notably Sich Riflemen) would fight Ukrainian Government troops at Motovilovka station with both sides using armored trains to try to gain an advantage. Naturally the railroad tracks are the dominate feature on this map and are flanked by villages and woods in which this battle will rage.


Battlefield 1918 20th Anniversary Trailer:



We do hope you find these new maps to be both unique and great to play when they release. In the meantime we of the Battlefield 1918 Mod Development Team also which to announce that those who want to try the Xmas 1918 expansion mod won't have to download V3.4b anymore as Xmas 1918 has been released separately (though you will still need a recent version of Battlefield 1918). For those curious the download link will be provided below. With that all said we wish you a Merry Christmas, a Happy New Year, and look forward to providing you more news regarding Battlefield 1918.

1.) Battlefield 1942

2.) Battlefield 1918 20th Anniversary Edition (03/24): Download

3.) Xmas 2024 (12/24): Download


Congratulations to win the moddb 2024 Award in the Editors Choice for the best Multiplayer. We have vote for Battlefield 1918 too.


Autor: ACE1918

Source: moddb.com

Donnerstag, 19. Dezember 2024

XMAS 1918 Mod update 2024

XMAS 1918 Mod update 2024


The Battlefield 1918 Team wish you Merry Christmas! Today we deliver a new update for the XMAS Mod, for make it compatible to the actually Battlefield 1918 20th Anniversary Mod. This is the latest version of the Xmas1918 Expansion mod for Battlefield 1918. This mod requires a recent Version of Battlefield 1918. To install simply paste the contents of the .zip file over your copy of Battlefield 1942. It's created for Multiplayer Funmatches with snowballs and snowboards.

 


1.) Battlefield 1942


2.) Battlefield 1918 20th Anniversary: Download


3.) XMAS 1918 (12/24):  Download



Autor: ACE1918

Source: moddb.com

Montag, 18. November 2024

Tank Roller (Game Engine) DEMO

Tank Roller (Game Engine) DEMO

 Our News Source before about, check out the news here: click here
 
 










A 3D engine for games like Battlefield 1942 / Battlefield 2 (other types of games may be supported via editing the game DLL (C++ code)).

Completely unfinished.

The making of games for this engine should look like making mods for Battlefield (this is the concept). In the sense that you edit the data files (if you've ever modded for Battlefield or C&C Generals you know what I mean -- the files are text files that describe objects and do not contain any code). But if you want to code then there's the game DLL (which allows for much more flexibility, practically allows you to move away from the concept of a Battlefield like game proposed in the above).

Currently only a proto.

I started it for my own Battlefield like game a time ago. The game isn't there, but here's a demo of the engine itself.. (pretty basic yet)

Update (Oct 27, 2024):

  • Fixed object stripes popping up in the far away.

  • The LOD distance was also increased a bit (see Objects/LodSelectors) to decrease the overall popping (not a good solution, but this is until the proper vertex morphing).

Changes in October 25 2024:

  • Vehicles.

  • UI framework.

  • In-game map.

  • Some minor graphical tweaks, a bit better shadows.

  • The DX12 driver has been removed so far (an OpenGL driver will be introduced soon).

Changes in June 26 2024:

  • The collisions are now true meshes that fit the objects well (they were simple PhysX primitives in the previous version).

Introducing the object template system (the Data/ folder). You can really change the objects right now. Not many features supported, but it's the backbone for the future improvements. The object placement system is in the Assets/Levels/Features.ini file. 


Notes:
  • The player controller is very draft and clunky.. The generic PhysX controller is used with a little of wrapper code (this is to be improved soon).

Technical:

  • The engine is currently able to work on DirectX11 and DirectX12. Also an OpenGL stub is planned.
  • Currently incorporates PhysX 5.4.2 as the physics engine
  • The demo map is about 1x1 km, more than 100.000 objects (trees and bushes) 

Download:


Install instructions:

The readme file in the archive contains the description for the available controls.


Autor: mmkr1

Montag, 28. Oktober 2024

A game engine for games like Battlefield (an update)

 

A game engine for games like Battlefield (an update)

Most notable features:


- New vehicles, weapons, artillery pieces (this is not only the amount but there are different types of them.. this was also made to make it more historically accurate)
- The maps have been modified for a more positional warfare (more bunkers, sandbags, barbwire, stationary pieces, etc.)
- The LMG class is now separated from the Assault class
- Object collision fixes: In the original game the bullets could often hit something invisible in the air. This is now fixed (well, at most part).
- Gun sights (with range marks), artillery sights for indirect fire, etc.
- Grenade and stuff hilites (a thrown grenade is now much easier to notice)
- Bullet and projectile speeds, more realistic damage system and armor configuration
- No planes (I just didn't have a controller at that time, so I just left them aside completely)

 


Installation: 

 
Install the mod to the folder where your game is installed (by default it picks the path in Program Files, but if you have installed the game to a different folder then you should adjust the path accordingly).


Movies:

 https://youtu.be/iwt17E_pOrA?si=cHzoFgDWqgtzUWjr

 https://youtu.be/XoZcwg61rlE?si=TF0PW_vrvp3zZRaS

 

It's been awhile since the last update. What has been done?

- The vehicles (at least the system to build them: separate parts which you can setup by yourself). Some work is still required here. Only the wheeled and tracked vehicles are currently present. No weapons.

- The UI

- An in-game map

- Some graphical tweaks (added terrain shadows, increased the view distance)

- The animation system (only the tank track so far)

What's next?

- Player animation and a better player controller

- Water

- Sound

- (Maybe) multiplayer..

 

I guess it may take the whole winter. xD I'll probably post an update when just something be done..

As usual, the demo is available at: Imagetools.itch.io

If you get any errors, feel free to post them here.

Images:





 https://youtu.be/OQswoFIm0lw?si=Nhl2BMLal-hRgdjO

Autor/Developer: mmkr1

Quelle: moddb.com