********************************************************** ********************************************************** ********************************************************** **********************************************************

Sonntag, 17. September 2017

FHSW 0.61: COOP Sighted and ready for test!



Nach dem Patch Release und dem Community Mappack Release war es eine zeitlang etwas ruhiger um Forgotten Hope Secret Weapons (FHSW) geworden (eine Modifikation für das Spiel Battlefield 1942). Doch jetzt melden sie sich wieder zurück. Mit einem Spiel Mode, den sich einige in der Community lange wieder zurück gewünscht haben, der aber seit acht Jahren aussotiert wurde. Es geht um den COOP Mode für die FHSW Mod. Nun ist Testweise ein COOP Mode für die neue Version 0.61 erschienen zum testen.

Die hier vorgestellte Fixed objects.rfa Datei für FHSW 0.61 soll es möglich machen im Singleplayer COOP Mode zu spielen. 

Letztmalig gab es einen COOP Modus 2009 bei der FHSW Version 0.4, welche man im Internet nicht mehr finden kann, bzw. wir nicht mehr finden. Wenn ihr FHSW 0.4 zum Downloaden im Netz findet, dann gebt uns da draussen trotzdem bitte bescheid? Unten in die Kommentare könnt ihr als registrierter oder Anonymer Gast uns schreiben.

Zugegeben die Übersetzung ist leider nicht so super, aber man kann daraus erkennen worum es geht.

Abgesehen davon ist soviel cooles neues Zeug in all den Jahren zu FHSW hinzugekommen, dass man doch sehr darauf hofft einen guten COOP Mode für die neue FHSW Version zu bekommen. Jedoch erklären uns die FHSWler, wo genau das Problem an einem funktionstüchtingen COOP liegt, bzw die Tücken des erstellens eines BOT (AI) unterstützten Spiel Modes.

Was du brauchst, um die Mod genießen oder spielen zu können?  Das gibts hier:

1.) Basic: http://sh.metrica.se/static/sh/bf1942sh.zip

2.) Forgotten Hope 0.7: Download

3.) FHSW 0.61 + more: Download's

4.) FHSW 0.61 Mappack Part 1: Download


Hier der Original Artikel aus dem Japanisch übersetzten:

Da nur AI-Dateien geändert werden, sollte es keine Probleme verursachen, auch wenn es einen Unterschied zwischen Client und Server gibt. 

Wir empfehlen jedoch, die Originaldatei objects.rfa vor dem Überschreibevorgang zu sichern.
 


objects.rfa (75.49 MiB): Download


Änderungen· Löschen Sie die Datei AI.con oder Compressed.con, die den Fehler verursacht· Adjusted das AI Verhalten von Avenger / Corsair / Hellcat / SBD für Kikusui Tag 1Darüber hinaus werde ich die Datei von Kikusui Tag 1 entsprechend COOP setzen.

Operation_Kikusui_day1.rfa  (3,92 MiB): Download
※ Absturz, wenn du den BOT auf das Schiff steckst. Echtes Team-Spiel kann nicht getan werden, es sei denn, BOT ist nur auf der Vereins-Seite in Team-Verhältnis Einstellung gesetzt.




Warum kann man bei der FHSW nicht auflegen?→ Beim Laden des Inhalts jeder Con-Datei an einen Ort für die Verkürzung der Ladezeit, ist es, weil AI-Datei wird nur per Doppel in irgendwie erzeugt.Die, die an einem Ort zusammengestellt wurden, werden im Ordner "_PACK" gespeichert, aber AI.con und Compressed.con sind auch im Originalordner vorhanden, bevor sie separat kompiliert werden.In BF 1942 gibt es selten irgendwelche Dinge, die tödliche Probleme verursachen, wenn der Code doppelt geschrieben ist (grundsätzlich überschreibt sie später), aber nur AI verwandte Fehler werden als Fehler benachrichtigt.Es berichtet nur Fehler, aber wenn man es ignoriert, kann man ohne Probleme weitergehen, aber auf dem Server kann man das nicht machen. COOP ist praktisch unmöglich.Dann, was getan werden soll, ist, den Fehler im Einzelspiel zu sehen und die entsprechende Con-Datei zu löschen.Schließlich ist dies nur eine Frage der nicht in der Lage, COOP durch Datei Struktur Fehler. Das Problem, dass das von FHSW hinzugefügte Fahrzeug nicht AI-konform ist, ist ein anderes.Da der Zustand, in dem COOP nicht durchgeführt werden kann, lange andauert, wird der in der letzten Version hinzugefügte Zusatz nicht überprüft, ob er sich bewegt oder nicht.Vollständige Korrespondenz von COOP einschließlich Korrespondenz zu ihnen erfordert erhebliche Arbeit, also wenn Sie unbedingt wollen COOP zu tun, bitte tun Sie Ihr Bestes.


Wir wünschen allen Lesern des HG-Blogs einen schönen Sonntag. Solltet ihr uns gut finden, empfiehlt uns weiter und bleibt uns treu.

Author FHSW Dev: tekktekk

Source: imosababf1942.dip.jp

Mittwoch, 13. September 2017

Warfront v2.2 Patch: Release and more!

 

Warfront 2.0 update to the full patch 2.2

The next patch for the WarFront mod is on the way! Today is a good time to give you the second patch release for the WarFront mod. There are several bugs that are addressed in this patch, as well as some new content and maps.I should be ready to release the next patch in the next week or so, it's in testing at the moment and everything looks good. In the meantime, here's a rundown of the patch contents so far...



A few ingame pics:


Rocket attack on a carrier in the Philippine Sea



Pearl Harbor raiding party



Bombs away at Pearl Harbor



 

Ilyushin winter camo



Tiger on the attack in WinterSturm



101st Airborne ready to liberate Nuenen



Some intense action in the Philippines





This is NOT a stand-alone patch, even though the size may suggest that. The 2.1 patch, however, does not have to be installed, and if it is, this patch will overwrite it.
I hope I've gotten most of the bugs out, but in the event you find one, please let me know and I will fix it as soon as possible.

Warfront v2.0 (WW2) 07/2017: Download

Warfront v2.2 Patch 08/2017 (requesting): Download


WarFront v2.2 Changelog
----------------------------------
Bug Fixes:
Changed splash material on armored vehicles, where applicable, to prevent handweapons from doing damage
Added vehicle icon to rear mg position of SdkFz 251 (Hanomag)
Fixed BF109 collision
Removed FireInDOF from all aircraft to prevent bullets from following cam when free-looking
Fixed missing Nebelwerfer sound
4Jap_Engineer now uses Arisaka (was using K98)
Corrected all incorrect handgun muzzle velocities
General Changes:
Tweaked several vehicle textures
Added some zoom back to handweapons (0.7)
Changed fire effect on rocket projectiles
Removed camera offset position from B17 cockpit
Created new AT class for Russians: Rus_AT_RPG40
Created new AT class for Russians: Rus_AT_RPG43
Changed Rus_Anti_Armor class name to Rus_AT_Baz
Created new USKit: US_Paratrooper
Created new USKit: US_Paratrooper_AT
Created new USKit: US_Paratrooper_Medic
Assigned new matIds on C47 collisions
Reorganized weapons in several kits, and made the changes on the corresponding maps
Modeled several new shorter military fence variations
Modeled new panzerfaust crate, coded with 4 integrated panzerfaust spawners (for 60 & 100)
Vehicle/Weapon Additions:
Added Opel Blitz to mod
Added Ho-Ni to mod
Added KV-2 to mod
Added Semovente da 75/18 to mod (random spawn with/without top MG position)
Added Macchi C.202 to mod
Added Hawker Typhoon to mod
Added RP-3 Unguided Rockets to mod
Added RPG-40 AT Grenade to mod
Added RPG-43 AT Grenade to mod
Added M1Carbine to mod
Added M1A1 to mod
Added Springfield/SpringfieldSniper to mod
Added Luger to mod
New Maps:
Added Oahu map (conversion of the The Pearl Harbor Community Project)

Author: takiwa

Source: moddb.com 


Breaking News for weekend Events..... Don't passed it!!!





Besuche die 3-Tages-Veranstaltung auf dem Pixel-Server.
 

Am zweiten Tag (16 September) wird der schwerpunkt bei den polnischen Schlachtfeldern liegen.
 

- Westerplatte
- Grodno
- Szack (neue Karte)
- Schlacht von Iłża (neue Karte)
- Warschau (Map pfc)




 

Wir zählen auf dich dabei zu sein!

Weitere Informationen über pfc site
http://www.pixel-fighter.com/
Unsere (Gloria Victis Polska) Karten:
http://www.moddb.com/mods/gloria-victis/downloads


  


 1.) Basic: http://sh.metrica.se/static/sh/bf1942sh.zip

2.) Forgotten Hope 0.7: Download

2.b)



Or here as rar version
extract the files in your FH-Levelfolder for example here:

C:Program Files (x86)EA GAMESBattlefield 1942ModsFHArchivesbf1942levels





 Source: Facebook.com, pixel-fighter.com


 


3.) FHSW 0.61 + more: Download's


4.) FHSW 0.61 Mappack Part 1: Download


Source fhsw-europe.com

Samstag, 9. September 2017

Raised Fist v0.61: Mod Release!


Now its the time to make the announce from the past weeks public. The Infantery and Clanfight Mod Raised Fist is now Released. Black Mamba the leader of this project has worked a couple of time with her Team to make this possible.

There is the official Developer Release News in two Parts for you:

WHAT
The Raised Fist Mod Fun Night is an event to promote the mod. The mod will explore all the maps which were created for v0.6 of Raised Fist Mod as well as the official Raised Fist Mod Patches (rf_extended and rf_infiltration).
The map rotation will be the following (map + Gameplay Mode + mod)
rf_arabian_nights GPM CTF raised_fist
rf_arabian_nights GPM Elimination raised_fist
rf_arabian_nights GPM Infiltration rf_infiltration*
rf_canyon GPM CTF raised_fist
rf_castle GPM CTF raised_fist
rf_castle GPM Demolition raised_fist
rf_hellhouse GPM CTF raised_fist
rf_hellhouse GPM Elimination raised_fist
rf_hellhouse GPM Prisoner Rescue rf_extended**
rf_labyrinth GPM TDM raised_fist
rf_oasis GPM CTF raised_fist
rf_oasis GPM Elimination raised_fist
rf_pitch_black GPM CTF raised_fist
rf_pitch_black GPM TDM raised_fist

Depending on how much people like the maps and the game modes, we might skip to the next map in the rotation or replay a map.
Round time will be set to 30 minutes for each map.
*Round time for rf_arabian_nights Infiltration mode will be set to 3 minutes 30 seconds.
**Round time for rf_hellhouse Prisoner Rescue mode will be set to 2 minutes 15 seconds.

WHEN
The mod night event will take place on the long weekend for Labor Day from September 1st to September 3rd, 2017 starting at 12:30 PM EST (18h30 GMT).

WHERE
The mod night event will be held on the Raised Fist server. The server name shows in the server list, so you can hit Update and see it displayed in the Internet lobby.
If you can't see the server in the list, you can add it manually with the following information:
Server Name: Raised Fist
IP: 149.56.131.108
Port: 14567

WHAT DO I NEED TO JOIN THE EVENT?
To join the mod night, you will need Raised Fist Mod v0.6, at the very least. Additionally, you can choose to install one or two of the patches. You will need both patches to play the rf_extended and rf_infiltration game modes. It is recommended that you install the mod with all the patches so that you can play all maps with no interruptions.
Here you can download the necessary files for the mod: http://www.moddb.com/mods/raised-fist-v06/downloads
Note that you can choose to download and install the mod and patches via a ZIP file or with an installer. The installer installs the mod and patches directly to your game folder.

PEOPLE THAT WILL BE AT THE EVENT
The following list of people have helped with the making and testing of the mod will be present at the mod night:
- Texafornian, server admin
- Black Mamba, server admin
- Jim2102
- LuccaWulf
- Reegad, server admin


Raised Fist v0.6 Full + v0.61 Patches Pictures and Media

Raised Fist v0.6 Full Images


Download Links and Installation


Download Links for Raised Fist v0.6 Full (EXE + ZIP*)

raised_fist_v0.6.exe

raised_fist_v0.6.zip

Download Links for Raised Fist Extended v0.61 Patch (EXE + ZIP)

rf_extended_v0.61.exe

rf_extended_v0.61.zip

Download Links for Raised Fist Infiltration v0.61 Patch (EXE + ZIP)

rf_infiltration_v0.61.exe

rf_infiltration_v0.61.zip

*Note: If you downloaded the ZIP file from ModDB for raised_fist and the patches, you will need to extract the ZIP file to your BF1942 Mods folder, located by default @ C:\Program Files (x86)\EA Games\Battlefield 1942\Mods (for Windows XP users and up).


Installation info

To make the patches work you need to install the main raised_fist mod. The patches will not work if you simply install them to your computer as they are dependent on raised_fist mod to work.

You may install any patch you like or none at all, these arent required to make raised_fist work.


Map and mod creation credits for Raised Fist v0.6 Full, Raised Fist Extended v0.61 Patch and Raised Fist Infiltration v0.61 Patch

- Texafornian, mapper and responsible in game UI + Menu changes (loading screens, loading bar, health icon, server mod icons, etc)

- Jim2102, mapper, creator of the "RF_Pitch_Black" map

- Reegad, 3D modeler and texture artist, responsible for the underground bunker mesh

- TomPL, 3D modeler, helped with the correct export of one of the building meshes in the RF_Hellhouse map

- LuccaWulf, map tester

- Smig, original maker of the map "rf_labyrinth", which was fixed and renamed by Black Mamba. Original map name was "The Man In The Wall".

- Black Mamba, mod creator, mapper and modder, creator of rf_canyon, rf_labyrinth, rf_castle, rf_hellhouse and rf_arabian_nights





Source: team-simple.org + bfmods.com

Dienstag, 5. September 2017

Galactic Conquest v8.2: Mod Release


It's now late in the summer, we just have a good news for all the future and Star Wars fans outside the world which read our Battlefield 1942 blog, share and follow it.  
Posi the main Developer and one of the Leaders in the Moongamers 1942 Community spending an update for us the Players.
After the last "Conquest Mode" Release more than two years and eight month ago and two years after the seperate Singleplayer "COOP" Release  the Galactic Conquest Mod get an update v8.2.
We just celebrate it now with you. But that's not all, the v9.0 is actually in Building for the Fans!

 Release movie to Galactic Conquest v8.2:



Only two steps to join ingame online, as new player (Step 1 and 2), or one step (Step 2) as a usuall BF 1942 Mod Player or Veteran.

1.) "The Basic" as new Player, Gametester, Follower or Reader with Manual / Mac OS support / Fully patched: Download

2.) Galactic Conquest v8.2 (08/2017): Download  


We have collect a developer statement (GC Dev "Posi") on the battlefieldsingleplayer.com Community for you now it folows:


For Galactic Conquest 8.1 Players


Advanced users with Galactic Conquest 8.1 previously installed can download a zipped folder named 'mods' and manually place it in the following directory for a shorter download.
[[ C:\Program Files (x86)\EA GAMES\Battlefield 1942 ]]. Choose Copy and Replace!


2b.) Galactic Conquest v8.1 to v8.2 Patch: Download 

Or the way for the lazy Galactic Conquest 8.1 Players, there is the Galactic Conquest 8.2 Full Installer , will

2c.) Overwrite your Calactic Conquest 8.1: Download


Some of the improvements include..

Revised nearly every texture in the mod, bringing them more in line with the films and other source material.

Revised the way the lighting reacts to many model surfaces.

Updated the RED laser bolt effects to more closely match the films.

Added dynamic shadows to many vehicles/buildings that were missing them.

Enabled Environment Mapping (reflections) on many textures.

Updated the spark effects to bring them more in line with the films.

Adjusted the internal camera position for all "TIE" type vehicles. ( Requested by playerbase )

Added Mass to ATST , no longer bounces on collisions.

Official Facebook Page of the Galactic Conquest Mod and Moongamers Leading Developer: click here

The first official event for Galactic Conquest 8.2 has been set.

We have set a scrimmage event with the forgotten honor group. This sets two teams in motion to gather a fundamental player base.  

Galactic Conquest v8.2 Event details: click here

Next step of the Galactic Conquest Mod

If you are a fan of Galactic Conquest this is the type of event you want to make a point to share and join. We hope to draw video from the event for Trailer Release footage on Galactic Conquest 9.0 , which will have the updated graphics with more refinements and new content including entirely new maps: click here

5pm EST / 10pm GMT

1942mods server

Downloads


Source: battlefieldsingleplayer.com

 

Freitag, 1. September 2017

BF 1942 Modding: Moongamers Project by King of the Squirrels

http://steam.cryotank.net/wp-content/gallery/battlefield1942/Battlefield-1942-08.png

The team around of "King of the Squirrels" from the Moongamers.com Battlefield 1942 Community still working on a future fun setting Map or Mod. They are using BF 1942 equipment for the moment. They still could use some help finishing.  Let him know if do you can help, contact and development conversation there: CLICK HERE

Here some pictures:




















http://www.moongamers.com/forum/uploads/monthly_12_2016/post-31-0-60647500-1481683309.jpg

They create a small Teaser about the Secret Project:



 Furthermore you are welcome to play on the Moongamers Battlefield 1942 Server:






Image

Montag, 28. August 2017

Eve of Destruction: Comic, Maplist and more!

https://2.bp.blogspot.com/-gQgLR9K4UWM/V0OCGL2zb6I/AAAAAAAADYU/tW5LgBUXgz4Ae7jymW5LrVyt-84C0PVvgCLcB/s1600/citroen_h_van_sigcopyqdty.gif


Anlässlich des damaligen EoD 2.31 update's ist dieser kurz Comic von Sgt. Killboy|EoD zum "Green Hell" Map update erstellt worden. Die Map und viele weitere hat er auch für EoD über die Jahre im Lotte EoD Team erstellt. Diese Aufmachung ist gute Werbung für die Mod.





Lade dir die Liste mit den Bildern zu den beinhalteten EoD Maps herunter, sicher dir dieses Stück Eve of Destruction Battlefield 1942 Mod Geschichte:
http://www.eodmod.org/bf1942/eod_all_maps_a_z.pdf

Donnerstag, 24. August 2017

Fast Cars Mod getting new Content updates!




After Release a couple of weeks ago the new Fast Cars Battlefield 1942 Mod getting some updates with content you can Download. We have collect some Developer tweet entries on Facebook of the past weeks for you here. We just hope for an Online Server soon, to test this amazing Mod for Motorsport Fans together.

Fast Cars Mod Developer Statement Collection:

Fast Cars Vintage is up for download now. there is still some work needing to be done but that will come in the first update. Road courses has two tracks done. Mosport still needs wall work.

https://scontent-frx5-1.xx.fbcdn.net/v/t1.0-0/s480x480/20374258_254053521752084_2091105091848081687_n.jpg?oh=c19c3afb123daf4606a8747e1de3ecf4&oe=59EDF22F

here are some screenshot teasers of Road Courses Map for FCV






Kein automatischer Alternativtext verfügbar.












I am currently working on Fast Cars Vintage, Road Courses Map. It is three road courses, Laguna Seca (old) is done, Sonoma walls are placed i am now lining them up, then i will tackle Mosports walls. It is 3 challenging courses loaded with Can-Am cars and 50 to 70s formula cars. It also will include formula 1 old circuits. It also has San Jose Speedway loaded with Roadsters and hardtops. Watch for announcements as to when i will release Fast Cars Vintage, 1979 and older.

https://scontent-frx5-1.xx.fbcdn.net/v/t1.0-9/20294247_1540363615984532_5323697769551724813_n.jpg?oh=c24a22e93c254eb532325d5c44315fa9&oe=5A32A633

New version in dropbox with 12 Tracks as of 7/4/2017

updated FC.zip file is in Dropbox with the 4 tracks added 6/13/2017

4 more tracks added before next week, I am excited. Formula Hockenheim, Little Joe Cart Ride, Off Raod, and Sprint Racing!

Fast Cars (FC/FCV) Mod: Download

Please test and give your feedback - back to the main developer of the Fast Cars Mod on Facebook.

Facebook Fast Cars Group and developer Contact:
https://www.facebook.com/FastCarsRacing/?ref=bookmarks&hc_location=ufi



We have contact the developer because the deleting images of the mod by our Release news. We are sorry for, its from the Source side (Facebook) deleted not from us.


Source: Facebook.com

Sonntag, 20. August 2017

Warfront v2.1 Patch Release and more for you!



This is a major patch for the WarFront mod, that addresses many of the issues found since last week's release.


ScreenShot6

WarFront 2.1 Patch

ScreenShot0

This is a major patch for the WarFront mod, that addresses many of the issues found since last week's release. I have fixed everything that was reported, and quite a few things I found during testing, as well as a few things that I wanted to change even before the first release. The mod should be much more playable now

ScreenShot1

This is a complete list of the changes in this patch:
WarFront v2.1 Changelog
----------------------------------
Added missing minimap icons for vehicles
Anti-Armor class now spawns with a pistol in their kit
Fixed Shotgun projectile code & damage
Fixed GewPzGr40 projectile code, velocity & damage
Fixed Katana projectile code
Adjusted Katana projectile position (increased attack distance) and removed crosshair
Adjusted splash damage material for all vehicles
Added new projectile material for DefGun (8inProjectile)
Fixed DefGun loading issue
Re-modeled Shokaku hull and re-positioned plane spawns to prevent take-off crashes
Re-modeled Zuikaku hull and re-positioned plane spawns to prevent take-off crashes
Re-modeled front sight onType99 for better iron sight view
Adjusted iron sight on Stationary_Type99
Adjusted iron sight on Type99 in Chi-Ha and removed crosshair
Adjusted iron sight on Type99 in Ho-Ha and removed crosshair
Added AmmoBox and MedicBox ammo icons to Ho-Ha
Fixed AmmoBox and MedicBox projectile positions so they won't hit APCs on deploy
Fixed path to MG34 sound
Adjusted iron sight on Stationary_MG34 and removed crosshair
Added Stationary_MG34 vehicle icon
Adjusted iron sight on Stationary_DShK and removed crosshair
Added Stationary_DShK vehicle icon
Changed animation for BerettaM1938 (was using BAR1918 animation, now using MP40 animation)
Fixed sounds on Beretta M1938
Fixed menu name for Italian Elite Paratrooper class (PARATROOPER, ACTIVE PARATROOPS)
Added Breda37 texture
Adjusted iron sight on Stationary_Breda37
Added Stationary_Breda37 vehicle icon
Added Ha-Go wreck mesh and textures
Added Studebaker US-6 wreck mesh (no longer uses Katyusha wreck)
Added Studebaker US-6 textures (no longer uses Katyusha textures)
Fixed path to desert texture for Spitfire
Added correct TZF 9D sight to the Tiger II
New .skn file for Tiger I tracks
Fixed path to missing tower, gunbase, and weapons sounds for several vehicle variants
Tweaked muzzle effects (e_MuzzPanz, e_MuzzPanzSml, e_MuzzArty)
Adjusted muzzle effect position on all land guns
Adjusted projectile position on all land guns
Consolidated variant vehicle weapons to the main vehicle's weapons.con file
Deleted unused or redundant misc. code from several vehicles
Added exhaust and adjusted exhaust positions to all applicable land vehicles
Re-coded Su76Battery so all 3 vehicles fire HE rounds
Fixed path to missing sounds for Su76
Re-modeled Su76 wreck mesh
Fixed Su76 wreck texture
Re-textured BT-7 tracks
Fixed pivot position on M36B2 turret-mounted Browning
Removed coaxial hole texture from M36B2 gunbase texture (vehicle has no coaxial gun)
Adjusted LandMines projectile & damage
Added Hidden Landmine geometry
Fixed path to pacific texture for M3Grant
Added Ki-61 to GuadalCanal map
Fixed bad WillyPatrol spawn on GuadalCanal map
Added SturmTiger to Battle_of_the_Bulge map
Added new Pacific Theater textures for several statics
Added 25mmAA shell ammo icon for Japanese Type99AA gun
Reduced reload time on Type96AA from 3 secs to 1.7secs

ScreenShot2

ScreenShot4

Thanks and enjoy
takiwa

Type 1 Ho-Ni SPG

Welcome back to the 'Front, for a tasty little update...
 The Type 1 Ho-Ni has finally made it's debut on the WarFront.

ScreenShot0 1

The Type 1 Ho-Ni was a self-propelled gun developed by the Japanese for use as a self-propelled artillery gun and tank destroyer. It was essentially an unaltered Type 97 Chi-Ha chassis with the turret removed. A 3-sided casemate was added, and a Type 90 75mm gun was installed. Today, it finally makes it's way onto the WarFront to give the Japanese a long-awaited, and much needed, boost in firepower against the Allied forces in the Pacific. The bots love this tank, and hopefully so will you!

ScreenShot1 1

The mobile version is a 2-seater, with driver and gunner, and shoots an armor piercing shell that is comparable to most Allied rounds of that caliber. The stationary artillery battery consists of 3 vehicles, shooting high-explosive shells for infantry support.

ScreenShot3

A word of caution, though...while the casemate is a beefy 50mm, there are no secondary weapons onboard to help against infantry attacks. Shoot and scoot is the tactic here, because a hand grenade in the back of the casemate will certainly ruin your day.

ScreenShot2 1

This vehicle will be available with the next version of the mod, so stay tuned for the release!

The Derp Beast Is Here!

A.K.A., say hello to my little friend...
 The Kv-2 finally makes its debut on the WarFront...check this monster out!

sure that by now most of you have had a chance to play the KV-1. It's a beast in it's own right, and can hold the frontline with the best of them. However, it is only a baby compared to its big brother, the KV-2.

kv2

The Russians, in all their tank-building wisdom, decided that in order to really make a splash on the battlefield, they would mount their 152mm howitzer M1938 (M-10) on the KV-1 chassis.

ScreenShot3 1

While this did provide a massive amount of firepower on the field, it added an enormous amount of weight to an already strained transmission and engine. Mobility was absolutely sluggish, and the turret was so heavy that the mechanism for traverse would only work on level ground.

ScreenShot4 1

Even with its lack of mobility, the KV-2 was a derp beast, capable of slinging 152mm HE shells at German armor and laugh as the steel simply cracked apart and exploded. Expect much of the same when playing this monster in-game. Its firepower is unmatched...most hits will be devastating to enemy armor. However, it is one of the slowest tanks in the game, its traverse is very slow as well, and with 40lb 2-piece shells being loaded by a single loader, look for a 20 second reload time between shots.

ScreenShot5

All in all, it's a challenging but fun tank to play. The bots love it, and hopefully you will too! Look forward to seeing this monster in the next WarFront release!

Macchi C.202 Folgore

Today I'd like to introduce the newest member of the 'Front...the Macchi C.202 Folgore (Italian for Thunderbird).

c202

Considered to be one of the best wartime fighters to serve in large numbers with the Regia Aeronautica, the Folgore operated on all fronts in which Italy was involved. You will see it in WarFront with both the African sand camo, and the Italian camo.

ScreenShot0 2

ScreenShot6 1

The Falgore was equal or better than it's wartime counterparts in many ways, and could dogfight with the P-40, Hurricane, and Spitfire on even terms...it could even give a P-51 a run for it's money on a good day. However, it was hampered by design flaws that were never worked out during the war, and it was insufficiently armed, with just two machine guns that easily jammed.

ScreenShot7 1

This is a nice dogfighter. It handles well, and can easily go up against any Allied plane in whatever theater you are in. However, you will want to get close with the 7.7mm mgs before firing, or you will waste a lot of ammo. The 12.7mm mg should be used similar to a cannon, as a finishing burst when the enemy is smoking.

ScreenShot2 2

Be sure to grab the next release of WarFront, and give this bird a spin!


Warfront v2.0 new Release 07/2017: Download
 
Warfront v2.1 Patch Release 07/2017: Download

Source: moddb.com