********************************************************** ********************************************************** ********************************************************** **********************************************************

Dienstag, 29. Mai 2018

Warfront 3.2 Patch Update



Today I want to show you the new anit-tank weapons the Japanese will receive in the 3.2 patch.  First up, the Type 4 7 cm Rocket Launcher:  The Type 4 7 cm Rocket Launcher was a Japanese rocket launcher used from 1944 until the end of the war. It is comparable to the German Panzerschreck and the American Bazooka. It fired a 7 cm HEAT rocket which could penetrate 80mm of armor...not as effective as its American and German counterparts, but still good enough to penetrate a Sherman tank.Ath the moment this weapon uses the Bazooka animation, so the reload animation is off, but it is still in game and the Japanese bots love it!




Next up, the Type 99 Magnetic Mine:The Type 99 mine was developed in 1939, and served throughout the war. It utilized magnets which allowed the mine to be attached to tanks and other metal objects. The fuse had a time delay, which enabled it to be used as an anti-tank hand grenade, or as a demolition charge. The mine detonated after a five to ten seconds, giving enough time for it to be thrown.Yes, this mine does stick to vertical surfaces. One drawback of the sticky code, however, is that the mine will stick to ANY vertical surface...trees, building, tanks, etc (but NOT to player meshes). For overall gameplay, though, I consider this an acceptable drawback.Next up, the Type 99 Magnetic Mine:The Type 99 mine was developed in 1939, and served throughout the war. It utilized magnets which allowed the mine to be attached to tanks and other metal objects. The fuse had a time delay, which enabled it to be used as an anti-tank hand grenade, or as a demolition charge. The mine detonated after a five to ten seconds, giving enough time for it to be thrown.Yes, this mine does stick to vertical surfaces. One drawback of the sticky code, however, is that the mine will stick to ANY vertical surface...trees, building, tanks, etc (but NOT to player meshes). For overall gameplay, though, I consider this an acceptable drawback.



As far a a changelog for 3.2, it's rather short this time. I have only had 2 issues reported to me from the 3.1 release, and I have fixed both of those. I have started working on a few maps, so 3.2 should have some good content for y'all :)

Bug Fixes:Added missing vehicles to land repair buildings:--- GMC, M3 Lee, Grille (SP), Hummel (SP), JagdPanther, Stug 3B, Stug 3G Early, Stug 3G Late, StuH 42Fixed sound loop issue with M3 Lee cupola gun

Until the next update, y'all stay safe out there! takiwa

Warfront 3.1: Download


Source: moddb.com


Donnerstag, 24. Mai 2018

SuperDC: developers Blog May 2018



The SuperDC production going on. The main developer bbfplayer take some battlefield 3 models + dcgf mod files = mv 22 orsey for usa. Unit has some problems, but he think he`ll fix them soon.

Movie from the Russian Artellery Test, download it or view it: https://yadi.sk/d/27iHEG1F3V4tNA

For now he have some sound problems , and making diffrent artilery batteries (3-5 units controlling 1 person).



 

 

 

 



 Source: battlefieldsingleplayer.com

Sonntag, 20. Mai 2018

Interstate 82 Event 26th May




We are happy to present the next Interstate Event 2018 for you at 26th May. Come, tel your friends or Community and support this all day Event!



1.) Basic for play this Mod as newbie: Download

2.) (for veterans) Interstate 82 Mod installer: Download

3.) Mappack May 2018: Download

Source: is82.com

Mittwoch, 16. Mai 2018

Libyan Revolution as BF1942 Mod





a minimod for battlefield 1942 and its popular DC (Desert combat) mod, based on the Libyan civil war 2010-2011.

A Mod for BF1942, or better, a Minimod for BF1942 DC Mod. This mod has 2 Factions:  Gaddafi Forces and Libyan Rebels.  Sadly i could not find any link to download this mod. Im not even sure if this Mod has been released somewhere or if its a private mod. Anyway, 2 videos i found on Youtube, but more Videos are in this link i posted below the Videos. If someone has this mod or the link, please post it or upload it here.  Thank you very much.







Autor: lato190

Source: moddb.com



Samstag, 12. Mai 2018

Warfront 3.1 Update

 

Warfront 3.1 Update

Today, I present to you the latest additions to the 'Front, as well as some news on the upcoming release.  I will start by welcoming the Sd.Kfz. 173, better known as the Jagdpanther ("hunting panther"), to the battlefield.

 

In 1944, with the war turning against the Germans, defensive guns were needed more than assault tanks. The Sd. Kfz. 173 was one answer for the advancing Allied troops. The Jagdpanther combined the 8.8 cm KwK 43 cannon of the Tiger II with the armor and suspension of the Panther chassis.


It was a very lethal match of good mobility and armor with a devastating gun platform. If you play the Allies, beware a frontal attack against these monsters. Given that this is a turretless tank, it's much better to attack from the side, where the armor is thinner and the driver has no view.Next up, the Sd. Kfz 138/1, commonly called the Grille ("cricket" in English).



The Grille was based on the Czech Panzer 38(t) tank chassis and used a 15 cm sIG 33 howitzer as it's main gun for infantry support.


This gives Germany a very mobile, large caliber infantry gun that can be rapidly moved anywhere on the battlefield for excellent artillery support. It suffers from thin armor, however, so care should be shown when operating it to stay away from the main battle front.



Like all other SPG's in the mod, it comes in both the 2 man multi-player and 1 man single-player versions.Below is the current changelog for version 3.1. This version will be a full install version, not a patch. I made several changes to maps and files to fix problems concerning Campaign mode and server play, and these will not overwrite existing files. You will be required to delete you current Warfront directory from your Mods folder before extracting this version.

WarFront v3.1 Changelog
--------------------------------------------
THIS IS A FULL, STAND-ALONE INSTALL AND NO PATCHES ARE NECESSARY
--------------------------------------------
Installation:
Delete any previous version of Warfront from your Mods directory.
Place this .rar file in your Mods directory, and extract.
Bug Fixes:
Fixed missing Ju88 vehicle icon
Fixed issue with vehicle-mounted Bren not firing (missing projectile)
Fixed missing reload sounds for handheld MG34
Fixed missing reload sounds for handheld MG42
Fixed control point/spawn issue on Santa_Cruz
Fixed ammobox missing explosives/landmines reload code
Fixed issue with A6M2 collision
Fixed issue with AA_Allies/Bofors collision
Fixed effects on 75mm M2/M3 projectile (was showing explosion with no penetration)
Fixed effects on 8,8cm KwK 36 projectile (was showing explosion with no penetration)
Fixed F6F-3 spawn position on Enterprise (was clipping through flight deck)
Fixed collision mesh issue with Gato hull
Fixed collision mesh issue with SubVII hull
Fixed path to I176 hull mesh
Fixed path to SC50 bomb texture
Fixed issue with Wake Island not loading in Campaign Mode
Fixed issue with Merderet sp/coop map crash
Fixed issue with Monte Cassino sp/coop map crash
Fixed missing Panther gun sound
Fixed bad matId on Tiger II lower glacis collision
Fixed issue with bouncing tanks on Remagen bridge mesh
Fixed missing Priest top mg AI code
General Changes:
Re-designed class menu with new class graphics
Adjusted ammobox reload times for all types of ammo
Removed CrewRepairPack from armored vehicles (temporary, due to incomplete/buggy code)
Added M3 Machine Gun to mod
Changed file structure of several maps (for Campaign mode and server testing)
Increased 75mm M2 penetration by 5mm (70mm to 75mm)
Increased 75mm M3 penetration by 10mm (70mm to 80mm)
Changed 75mm KwK 37 projectile type from High Explosive to Armor Piercing
Increased 75mm KwK 37 penetration by 10mm (50mm to 60mm)
Remodeled M3 GMC
Remodeled M3 Grant
Added StuG III Ausf. B to mod
Remodeled StuG III Ausf. G (split into early/mid and late models)
Added side skirt mesh for StuG III Ausf. G (random for early/mid models, permanent on late models)
Remodeled Panzer II wreck & LOD meshes
Added M3 Lee to mod
Added StuH 42 to mod
Added Ferdinand to mod
Added JagdPanther to mod
Added Sd.Kfz. 138/1 "Grille" to mod
Converted Maps (with SinglePlayer mode):
None this time, guys & gals...I'm working on some now, though, so the next patch should have a few ;)

I'm testing everything now, and hope to have this ready for release within 2 weeks. Until then, stay safe and God bless :)  takiwa

Warfront v3.1: Download



Source: moddb.com



Dienstag, 8. Mai 2018

Warfront: Old models, New look 3.03 P2

 

Old models, New look


Just a small update from the 'Front, to show some of the re-vamped models that will be in the 3.03 patch...

First up, the M3 Gun Motor Carriage

 

 

This is one of those vehicles that doesn't get much community love. It had a turn of the century French 75mm cannon, with the same armor as the M3A1 Halftrack. However, used correctly it can be a formidable weapon.

 

It's main gun will penetrate most German armor of the time period, and it is more mobile than a tank which allows it to carry out shoot and scoot tactics. Plus, the vanilla model just looked bad, and I wanted to upgrade it :)

Next, the M3 Medium Tank, "Grant"

 

The original vanilla model had arguably the worst texture of all the tanks, save maybe the StuGIII. The Road to Rome dev team didn't put much effort into them, and it showed. I started out wanting to re-wrap and re-texture the tank, but I figured if I had to do that much work, why not just re-model it as well?



Plus, I needed a new model for the next addition to the 'Front...

The M3 Medium Tank, "Lee"

 

The American forces FINALLY get the M3 Lee, which was the US version of the M3 with a different turret than the one the Brits used on the M3 Grant. This is a 3 person tank, with the driver operating the 75mm sponson-mounted main gun, a turret operator manning the 37mm turret gun, and a commander operating the cupola-mounted .30 cal machine gun.

 

I've fixed a few bugs that were reported, and we are currently working on fixing network issues with the maps and vehicles so we can run the entire mod on our server (several maps are already up and running). I will be looking for a group of people that would like to beta-test in a few weeks, so if this is something you think you may want to do or have time for, keep an eye out for the official request!  That's all for now,  takiwa

Author: takiwa

Source: moddb.com

Freitag, 4. Mai 2018

Warfront: Big Guns delivered and ready to fire! 3.03

 

BIG GUNS


Today we welcome two new additions to the German armored collection...

First up, the Ferdinand


The Ferdinand could be considered a successful failure. After losing the Tiger contract with the Nazi high command, Ferdinand Porsche used the hulls of his failed Tiger I design to create the Ferdinand, one of the best gun platforms of the war.  With 200mm of frontal armor, and a high-velocity version of the 88mm anti-tank gun (the 8.8 cm Pak 43/2 L/71), the Ferdinand was the biggest, baddest, and slowest beast on the battlefield in 1943.


 

Next up, the StuH 42

 

With the success of the StuG III as an anti-tank platform, attention was put on the vehicle to provide infantry support as well. By mounting the 10.5cm leFH 18 howitzer on the StuG III Ausf. G chassis, the Sturmhaubitze 42 Ausf. G ("assault howitzer") was born.  It allowed the Germans to advance a howitzer with the infantry, something the Wespe was unfit to carry out.


 

A quick look at the changelog for patch 3.03...
Bug Fixes:
Fixed missing Ju88 vehicle icon
Fixed missing projectile on vehicle-mounted Bren
Fixed missing reload sounds for handheld MG34
Fixed missing reload sounds for handheld MG42
Fixed control point/spawn issue on Santa_Cruz
Fixed issue with A6M2 collision
Fixed issue with AA_Allies/Bofors collision
Fixed effects on 75mm M2/M3 projectile (was showing explosion with no penetration)
Fixed F6F-3 spawn position on Enterprise (was clipping through flight deck)
General Changes:
Removed CrewRepairPack from armored vehicles (temporary, due to incomplete/buggy code)
Changed file structure of several maps (for server testing)
Increased 75mm M2 penetration by 5mm (70mm to 75mm)
Increased 75mm M3 penetration by 10mm (70mm to 80mm)
Re-modeled M3 GMC
Re-modeled M3 Grant
Added M3 Lee to mod
Added StuH 42 to mod
Added Ferdinand to mod
That's all for this week, stay tuned for more news to come!
takiwa


Author: takiwa

Source:moddb.com