********************************************************** ********************************************************** ********************************************************** **********************************************************

Freitag, 28. Dezember 2018

Warfront: Patch 3.4 Released!!!


WarFront 3.4 Patch Release

Merry Christmas from the 'Front! I hope you all enjoy this holiday release of my mod :) Here are a few pics of some of the new toys you will find on the battlefield...

M4A3E8 ("Easy 8")


M4A3 with T34 Rocket System ("Calliope")


He-111 with an SC1000 bomb





 Horch 108 Typ 1A


 ...also with mounted MG


P-38 J Lightning


Opel Blitz, AA version


Nakajima A6M2-N ("Rufe")


Sd.Kfz. 234/2 ("Puma")


Me-262 with W.Gr. 21 rockets


P-47 vs. Me-262


Warfront 3.4 Patch Changelog
This is an incremental patch.
The following files are needed for this patch to work correctly:

Warfront v3.1 Full

Warfront 3.4 Patch
You can download them here:

Place this .rar file in your Mods directory, and extract. Overwrite or replace files if prompted.
Bug Fixes:
Increased Japanese ticket ratio, decreased Japanese ticket bleed speed on Pearl Harbor
Adjusted Type 99 Mine AI settings
Fixed Coastal Gun AI error
Fixed e_Scrap47mm code error
Fixed Yamato AA gun positions
Fixed collision issue with M3A1 Halftrack door
Fixed material IDs on RP-3 rocket
Fixed camera position on Il-2M
Fixed camera position on Stationary Bren
Fixed texture issue with M4A1 Sherman
Fixed texture issue with M4A3 Sherman
Added missing SdkFz 251 desert skin
General Changes:
Added A6M2 to mod (carrier-based only)
Added A6M2-N "Rufe" to mod
Added Lockheed P-38 to mod
Added BF-109 G6 to mod
Added HO-229 to mod
Added SC1000 bomb to mod (available on HE-111)
Added Werfer-Granate 21 to mod (unguided rocket system, available on ME-262 & BF-109 G6)
Added Pak43 to mod
Added Fiat L6/40 to mod
Added Horch 108 Type 1A to mod
Added Opel Blitz AA version to mod
Added Sd.Kfz .234/2 to mod
Added M4A3E8 (HVSS) "Easy 8" to mod
Added M4A3 with T34 Rocket System ("Calliope") to mod
Added more detail to M4A2 mesh
Remodeled M4A2 wreck mesh
Remodeled SdKFz 251 wreck mesh
Converted Maps (with SinglePlayer modde):
Sector 318 (conversion of a Forgotten Hope map, by ArminAce) - 128 player SP
Alpenfestung (conversion of a Forgotten Hope map, by ArminAce) - 128 player SP
Battle Of Makin (conversion of a Forgotten Hope map, by RogueHunter) - 128 player SP
Battle Of Aachen (conversion of an XWW2 map, AI by mschoeldgen) - 64 player SP
Hope y'all enjoy this release!

Thank you takiwa as developer and moddb.com as partner.


Montag, 24. Dezember 2018

Battlegroup42 RC4 Release!

Dear BattleGroup42 fans,

it’s been more than two years now since our last release of BattleGroup42, which was Release Candidate 3 of our final version of the mod. Ever since then, a lot has happened. Much of the content from RC3 was reworked and improved, many bugs were reported and fixed, and the overall quality and stability of the mod was improved. The new release candidate was delayed over and over again for several reasons, but now it’s finally her!

New and improved content in RC 4

The new release of BattleGroup42 not only fixes many bugs that have been reported since 2016, the year of our last release, but also features some completely new content like a new map, several new vehicles and some overhauls of older content. In addition, some of the old “vanilla” static objects (buildings) and textures have been reworked and improved, to better match the quality of the mod. We won’t be able to improve everything though, it would simply make the mod way too big and there’s some engine limitations we have to consider. But now for a few pictures of the new content!

The new map: Raid on Drvar – made by Sarge Surfat




Raid on Drvar is a map about the final attempt of the Germans, Operation Rösselsprung, to capture or kill Marshall Tito, the leader of the Yugoslav Partisans. Sarge Surfat took great care in creating an interesting and challenging map, including a very detailed base in the mountains representing Tito’s hideout and headquarters. The map is still work in progress, but is already fully playable and also offers Coop gameplay. The final version of the map will include map specific textures for the Partisans, and there may be some changes to the map layout and design, if need be.

Entirely new vehicles, never seen before in the mod




Some ingame information about those vehicles:
  • Panzerfeldhaubitze 18M auf Geschützwagen III/IV (Sf) Hummel, SdKfz. 165
    • Like comparable SPGs in BattleGroup42, this German self-propelled artillery is available in two versions. One for Coop, with separate seats for driver/gunner, and one for Conquest with the driver also controlling the gun.
    • The “Hummel” is thinly armored (max. of 30mm), so stay behind the frontline and use it in its intended role as mobile artillery
    • Ammunition loadout is 18 rounds of 15 cm HE grenades.
    • Secondary armament is a top mounted MG34 with a limited traverse, so make sure that enemy infantry don’t come too close!
  • Type 3 Chi-Nu
    • The Type 3 Chi-Nu is a special case in terms of historical accuracy. The real tank never saw combat during Word War II, because the surrender of Japan happened before it could be deployed on the main island (it was never shipped abroad). Therefore, you’ll only find the Type 3 Chi-Nu on our strictly fictional map Yamashita Treasure.
    • The Chi-Nu is armed with a sufficiently enough 75mm gun that can damage and easily destroy all American vehicles on that map.
    • The lack of a coaxial machine gun poses a problem when engaging enemy infantry, so watch out where you’re going!
    • The ball mounted machine gun in the hull only has a limited field of view and traverse, so make sure to turn the hull in direction of the enemy.
    • Ammunition loadout is 55 rounds of 75mm grenades
  • Type 93 armored car
    • Not much is known about this Japanese armored car, some information can be found on Wikipedia and Tanks Encyclopedia.
    • Like all armored cars, it’s vulnerable to almost all weapons, except small caliber guns like pistols, smgs and rifles. Make sure to advance carefully and stay away from enemy tanks and large caliber guns.
    • The Type 93 is well armed with 4 machine guns, and a nightmare for enemy infantry, as long as you manage to keep them at a distance.
    • In addition to a fully traversable turret, it features a hull mounted machine gun facing forward, and one machine gun on each side of the car.
    • The turret mounted machine gun has a maximum elevation of 20 degrees, which is enough to reach the upper floors of buildings when you’re far enough away.
    • For now, it can only be found on our map Shanghai Nights

Reworked vehicles featuring better textures and additional details





Those vehicles were already present in the mod for a long time, but lacked quality. For RC 4, we decided to rework them as well as we could, giving them better unwraps for texturing, added more details or even replaced the models. Here’s some further info:
  • SdKfz 173 Pz. V Jagdpanther
    • The old BG42 Jagdpanther was replaced by an entirely new model, which was created by former BGF member “Koricus”. Although the model itself was nearly finished back then, it lacked some details and proper textures. Sarge31FR spend several weeks of working on this model, coding it for ingame use and created new textures based on the existing texture template. Only the tracks were already existing, they were taken from the existing Panther model.
  • SdKfz 162/1 Pz. IV/70(V)
    • This Jagdpanzer is almost entirely new. Its meshes and unwraps were completely reworked, more and better details were added, and the textures were created from scratch. Our Coder-in-Chief Sarge31FR worked a
    • t least as long on this rework as on the Jagdpanther, and consumed unhealthy amounts of coffee to make it through. But the final result almost justifies all means
  • Krupp Protze
    • This very old model got a major unwrap rework and new textures.
  • SdKfz 234/1
    • Based on our existing SdKfz 234/2, the old 234/1 model was completely replaced. The turret was reworked, given a new unwrap and a texture matching the rest of the vehicle.
There are a lot more reworked vehicles, stationary guns and buildings in this release, so make sure to look out for them while playing!

Additional changes and fixes in this release

The list of bug fixes and code tweaks is rather long, so we’ll concentrate on the most important ones:
  • fixed Coop bugs on some maps (e.g. better pathmaps for bots)
  • fixed some traverse/elevation/depression settings on tank guns and hull/turret mounted machine guns to match historical accurate values
  • changed the amount of rounds per belt/magazine on some hull mounted machine guns
  • changed the position of the gunner view on some tanks to better match the position on the real life tank
  • changed the remaining fixed return rollers on tanks to rotating ones
  • changed the vehicle lineup on some maps for better balancing and integrating the new vehicles
  • created new object lightmaps on all maps
  • added channel 3 unwraps on some statics and props to allow usage of lightmaps

Annoying BUGS! and where to post them

Just like any other game, or mod in our case, a project as huge and complex as this is bound to have some bugs, that we didn’t find during development. You, our dear fans of BattleGroup42, and the remaining members of our team, have done a great job in testing our mod over the past few years and reporting every bug that you could find. With this new build, all of the reported (major) bugs have been fixed, but there’s definetely more to be found. With the release of RC 4, the bug reporting section for RC 3 will be permanently closed, and all of your findings can be posted in the proper RC 4 section. As always, please make sure to post as many details as possible regarding the bug, like name of the map, game mode (Coop, Conquest etc.)

A word on suggestions and requests for more content

With the release of RC 4, we will no longer accept any kind of suggestions or requests for new content. Why? Because we simply can’t handle adding any more stuff like entire armies, specific scenarios and the like. For things like that, we’d need the proper voice commands, specific weapons, vehicles and equipment, and we’re simply unable to create that without several more team members, especially skilled and experienced graphics and 3D artists. Upgrades and improvements for existing content are still possible, and we’ll do our best to improve the mod’s quality even more for the final release.

Installing the mod

For further instructions on how to download and install the mod correctly, please check the information in the Downloads area, and read the information given by the mod installer.

I’ve started integrating some picture galleries featuring vintage BattleGroup42 news pictures. Those pictures were once used on our old website, for mod related news up until 2016.
More galleries with more recent ingame pictures will follow sometime in the future. At the moment, priority is clearly on finishing the next build, which will be Release Candidate 4. We won’t be posting a release date though, but be assured that we’re still testing and improving the mod. Some minor issues have been found and fixed, and we still need more testing on the current build.

We’re looking forward to your feedback, and wish you lots of fun playing our mod

1.) The Basic (as new Player): Download

2.) Battlegroup42 RC4 (20.12.2018): Download

3.) For Host your own Battlegroup42 RC4 Server or modded/edited Files for it: Download

Autor: Sarge31FR

Source: battlegroup42.de

Donnerstag, 20. Dezember 2018

Battlefield 1942 Mod Event Guide, end of 2018 begin 2019!

We will play "Finnwars Mod", at "saturday 22.12.2018, 16:00 CET Berlin Time.

1.) As new Player in our Community, you need the Basic Files, to your Mod experience: Download

"FinnWars 1.82" download: 
for all windows versions:

2.)  https://yadi.sk/d/bNv-uKUbku8N8

3.) "FinnWars 1.82"  for all windows versions expect "Windows 10": 


You need Bf1942 with all patches and running online + this finnwars download file
gameplay video



A long lost Super Reegado map,
Revamped and available for the next GMP release Event!

1.) As new Player in our Community, you need the Basic Files, to your Mod experience: Download

2.) Interstate 82 Mod Full installer 2014:
3.) Interstate 82 Mappack 2018: https://www.mediafire.com/file/3ibun5iuqgff1gt/is82_X-Mas_Event_12.22.18.rar/file=89

4.) Super Reegado Map: https://www.mediafire.com/file/t4uq9h7oqpskc9l/chickenrun.rar/file=89


1.) As new Player in our Community, you need the Basic Files, to your Mod experience: Download

2.) FHSW 0.61 Download Files: Download


Hallo Eve of Destruction Vietnam Mod Veteranen, wir laden euch zum 1. Charlie don't Surf Event 2019 ein!

Startschuss ist der erste Samstag im neuen Jahr, 04.01.2019!

Wir hoffen ihr hattet ein schönes Jahr 2018? Im Januar 2019 geht es natürlich monatlich Samstags mit den offiziellen Events in alter frische weiter auf dem HSLAN Eve of Destruction Classic Server. Desweiteren wünschen wir euch mit eurer Familie ein schönes Weihnachtsfest. Wir hoffen ihr haltet uns auch 2019 die Stange und untersützt uns, damit wir euch auch in Zukunft im Retro Shooter Bereich erhalten bleiben können. 

Macht im neuen Jahr das 1. "Charlie don't Surf" Event 2019 mit uns zum vollen Erfolg. Denkt bitte daran, das Charlie don't Surf Event startet jetzt immer jeden ersten Samstag im Monat, da der Tag am Wochenende bei den Spielern am besten passt.

Beachtet bitte, dass der EoD Server hat letzten Sommer die IP gewechselt, fortan muss man jetzt die IP Adresse von Hand eingeben um wieder auf den [HSLAN] EoD Server zu gelangen. Leider beheben sie es nicht, deshalb müsst ihr den Server unter euren "Favouriten" speichern. Geht rechtsoben auf "Eigene Filter", wählt die Mod "EoD" aus, macht ein "update" von eurer "Server Liste" dannach habt ihr den HSLAN EoD Server erst einmal sichtbar in der Liste. Danach müßt ihr den Server nur noch in euren "Favouriten" speichern und dann taucht der HSLAN Server jedes mal auf, wenn ihr über "Eigene Filter" euch die aktiven Server von der EoD Mod anzeigen lasst. Leider funktioniert es nur über diesen Weg.

So funktionierts:


Ihr seid herzlich eingeladen dabei zu sein, egal ob Euer Betriebssystem Windows XP, Vista, 7,8 oder 10 heißt, "kommt zahlreich auf den hslan Server angereist"!

 Movie appetizer:

Samstag Abend, den 04.01.2019 um 20 Uhr geht es los, streicht den wichtigen Tag im neuen Jahr 2019 dick in Eurem Kalender oder Handy Oragnizer an.
Macht mit uns das 1. CdS Event in diesem Jahr gemeinsam mit unserem "Donald Tump" Maskottchen auf dem HSLAN Server zum Erfolg!


Mister Tamp creating the agreements for the Event.:-D

     Server Name: [hslan.de] EoD Classic 2.51


     Port: 14567

Darüber hinaus bemühen wir uns täglich abends ab 20 Uhr mit ein paar Mann.
Also bitte nicht nur starr ans Event halten, welches monatlich jeden ersten Samstag stattfindet, sondern einfach mal abends spontan dazu kommen.

Wenn ihr den hslan Server unterstützen wollt, könnt ihr gerne spenden, mit dem Verwendungszweck "Eve of Destruction Classic 2.51 hslan Server": klick hier

Hi friends of the Eve of Destruction Vietnam Mod, let's celebrate the 1st Charlie don't Surf Event 2019 at Januar, we play each first Saturday in month!

We hope you had a great year 2018? If not, there is a new year, new luck coming for you. We wish you a great Christmas time with your family and we hope you support us in 2019 and stay our small, but lovely Community for more amazing Battlefield 1942 experience in future. Keep the Retro Shooter gaming alive.

Make the 1st EoD 2019 event together successfull on the HSLAN Server. Attetion, the HSLAN Members have got changed the "Charlie don't Surf" day, from the first Friday to first Saturday in month, due to the fact that it works better to play mid in the weekend. The hope is to reach more people outside for visit the HSLAN Server. We just hope you like it? Feedbacks welcome in our comments after all News.
The EoD server changed the IP last summer, now you have to enter the Server manual, via select the Server IP and tip it inside the text box. The HSLAN Members tell us, "they don't fix it." Thats why you have to help yourself with this tutorial in easy Pictures made for you.

Thats the way to come back in 4 steps, and find back the last 3 steps:






 5.) On the next 3 steps you find your favourite Server back!




Now your are prepared for the 1st Charlie don't Surf Event 2019!

Her since being invited in regardless of whether your operating system is Windows XP, Vista, 7,8 or 10 means!

Saturday night, the 04.01.2019 at 08:00pm CET o'clock we go, coat it on thick in your calendar or mobile Oragnizer.
For this new year let's rock that 10th Saturday mainevent on the HSLAN Server. And we will hope to collect the power of the community.
In addition, we visit the server daily in the evening from 08:00pm CET! If do you want, you can meet us with some guys there.
So please not only hold the date on the event, which takes place every first Friday monthly, come one evening you can spontaneously.

What you need to play?

1.) Basic for the new Fans: http://sh.metrica.se/static/sh/bf1942sh.zip

2.) bf1942.exe Patch for finding Server extract to your "..EA GAMES/Battlefield 1942.." Folder and overwrite the old one: http://team-simple.org/download/bf1942-v1.61-retail-patched.zip

3.) Eve of Destruction 2.51 Mod, got the 5 Parts + 2.51 Hotfix (don`t forget this small one): http://www.bf-games.net/downloads/category/56/eve-of-destruction.html

Come on, peak the visits on the Server up!

There we play: 

      Server Name: [hslan.de] EoD Classic 2.51


     Port: 14567

If do you want to support the Server, you can leave a donate with the purpose of use "Eve of Destruction Classic 2.51 HSLAN Server": click here

Autor: Granate, GoodDayToDie

Source: bf-games.net, is82.com, fhsw-europ.ucoz.de