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Montag, 27. Juni 2016

Eve of Destruction: 7th Charlie don't Surf Event 2016!

Hi Freunde der Eve of Destruction Vietnam Mod, es ist Juuuulyy!

Nun ist es wieder soweit, Charlie ruft: "Charlie don't Surf Zeit"!
Bereits zum sechsten mal für euch in diesem Jahr, es ist Halbzeit in der Schlacht.
Ihr seid herzlich eingeladen dabei zu sein, egal ob Euer Betriebssystem Windows XP, Vista, 7,8 oder 10 heißt, "kommt zahlreich auf den hslan Server angereist"!

Movie appetizer:

Freitag Abend, den 01.07.2016 um 20 Uhr geht es los, streicht es dick in Eurem Kalender oder Handy Oragnizer an.
Lasst uns das 7. Event in diesem Jahr gemeinsam auf dem HSLAN Server Feiern!

     Server Name: [hslan.de] EoD Classic 2.51


     Port: 14567

Darüber hinaus bemühen wir uns täglich abends ab 20 Uhr mit ein paar Mann.
Also bitte nicht nur starr ans Event halten, welches monatlich jeden ersten Freitag stattfindet, sondern einfach mal abends spontan dazu kommen.

Um dabei sein zu können, benötigt ihr..... oder wenn Ihr neu seid?!

Hier ist das Eve of Destruction Vietnam Fan Paket für Euch:

1.) Basic: http://sh.metrica.se/static/sh/bf1942sh.zip

2.) bf1942.exe Patch for finding Server extract to your "..EA GAMES/Battlefield 1942.." Folder and overwrite the old one: http://team-simple.org/download/bf1942-v1.61-retail-patched.zip

3.) Eve of Destruction 2.51 Mod, got the 5 Parts + 2.51 Hotfix: http://www.bf-games.net/downloads/category/56/eve-of-destruction.html

Wie installiere ich eine Mod? Wohin installiere ich eine Mod? Hier ein Beispiel für euch, klickt das Bild an:

So muss das dann bei Euch aussehen.

Schreibt doch mal, ob es bei Euch geklappt hat?
Und ob Ihr dabei ward?
Feedbacks sind stets auf hg-clan.blogspot.com erwünscht?

Hi friends of Eve of Destruction Vietnam Mod, it's Juuuuuullly!

Now it is happening again, Charlie calls: "Charlie don't surf time"!

Already for the 7th time this year.

Her since being invited in regardless of whether your operating system is Windows XP, Vista, 7,8 or 10 means!

Friday night, the 01.07.2016 at 08:00pm CET o'clock we go, coat it on thick in your calendar or mobile Oragnizer.
For this year let's rock that 7th Friday mainevent on hslan.

Movie appetizer:

In addition, we visit the server daily in the evening from 08:00pm CET! If do you want, you can meet us with some guys there.
So please not only hold the date on the event, which takes place every first Friday monthly, come one evening you can spontaneously.

What you need to play?

1.) Basic: http://sh.metrica.se/static/sh/bf1942sh.zip

2.) bf1942.exe Patch for finding Server extract to your "..EA GAMES/Battlefield 1942.." Folder and overwrite the old one: http://team-simple.org/download/bf1942-v1.61-retail-patched.zip

3.) Eve of Destruction 2.51 Mod, got the 5 Parts + 2.51 Hotfix: http://www.bf-games.net/downloads/category/56/eve-of-destruction.html

How i install a mod? In which path of the folder i install a have mod? Click this picture:

So, this must then look at you.

Writes some comments, if it worked for you? And if You were be there? Your Comment or Feedback is always welcome on hg-clan.blogspot.com!

There we play:

Source: hslan.de

Donnerstag, 23. Juni 2016

BF Pirates 1.0 Anniversary Reminder!

Today we want to alert you on the Battlefield 1942 fun mod pirates, which received its last updated about 11 years ago. However, has this mod deserves mention, a mod in which we have played 10vs10 clan matches. A mod that conquer on theft of flag and banner is trimmed. (short BF pirates)
Long was the pirates mod by GUN| Joekeo and his clan Supports. In doing so, enjoyed organised events and tinkered creative flyers to invite a couple of players. Some time ago we have had brand jointly cracked even 30 players. What is not bad for the modern era.

In Pirates it comes, as the name suggests, the Pirates of the Caribbean. The gameplay remains the same. Only the armament, the appearance and the vehicles have changed. The player can now decide between saber wielding pirate and then limping gunners. While the weapons are mostly fictional but also very effective. The vehicles have almost all turned into floating objects. One has the choice between a small mast, a slightly larger two-master, to the largest five-master. Of course, all with sufficient on-board weaponry. Of course, there are also rowing boats and floating barrels, with which the player can move. Even hot-air balloons are available in the game. The somewhat unspectacular companion are indeed difficult to control, but ideal for surprise attacks. All in all, a wonderful game Pirates for every lover of the late medieval battles. The gameplay Coop is only supported unofficially by a further specific Mod from the single player community. (Source: wiki.bf-games.net )

1.) BF Pirates 1.0

Mirror 1: Download    Mirror 2: Download   Mirror 3: Download

2.)  Pirates Anniversary Mappack  (recommended)

Mirror 1: Download     Mirror 2: Download

But the mappack. The anniversary mappack when you try to install it, and you click next after the default directory path. It will say "Directory doesn't exist". It is because the default directory has Program files, and not Program files (x86) folder set. (why cause the mod is very old, it was made before win7)

So what you need to do at the mappack is to select this directory path:

C: Program Files (x86)- EA GAMES - Battlefield 1942 - Mods - Pirates - archives - bf1942 - levels

3.)  BF Pirates 1.0 mini SP Mod (optional serperately recommended mod)

Mirror 1: Download   Mirror 2: Download   Mirror 3: Download

Here is a movie from the action of the Japanese people last year:

Around this time two years ago work on Battlefield Pirates (BFP) Final began culminating in its release in November 2005 and not a lot has changed since then in BFP for BFP1. That is until now! We have brought together some of the BFP Final mappers and some of our own mapmakers from within The Scurvy Dogs clan to produce this Mappack which we hope will further your enjoyment of BFP1 and help keep the pirates tradition going. A lot of hard work has been put in from some dedicated pirate mappers and testers, so thanks to all involved.

This pack contains 19 maps, we hope to see you on the battlefield!

Map list and creators.

Assault on Port Porpoise - Muad'Dib
Blasted Shores - Brutus
Bridge too far - Muad'Dib
Cave Raid - Brutus
Cliffhanger - Muad'Dib
Defender - Archimonde
Flushed Away - Muad'Dib
Isle Of Remore - Stealth
Isle of Woe - Brutus
Lolrus Creek - Cap'n Pugwash
Lost and Confused - Muad'Dib
Paradise Isles - The Fornicator
Pirates Playhouse - Brutus
Rum Runner Temples - Archimonde
The Crossing - Cap'n Pugwash
Timberment - Stealth
Trauma - Cap'n Pugwash
Two Castles - Muad'Dib
Visby Ruins - Cap'n Pugwash

Laste Version: 1.0 (23. Nov 2005)

At last special we have got two original Interviews about the BF Pirates Mod for you, please enjoy:

Battlefield Pirates is a mod for EA’s first person shooter, Battlefield 1942. We’re here today with the mastermind behind it all, Guy Smiley.

So tell us a bit about Battlefield Pirates.
Pirates is the mod with “Big Hats, Big Guns, and Big Ships”. It’s specifically aimed at those of us that played pirates as a kid and get a real rush out of layin a 30-cannon broadside into the enemy ship from half a mile away and yelling “Aaaarrrr!”

The original game is set in one of the bloodiest conflicts man has ever seen. What prompted you to swap the tanks and planes for galleons and cutlasses? 

I love playing battlefield and all the various mods. I just wanted to do something that was completely different and something that was funny instead of serious.

Were you influenced by games such as the Monkey Island series which also feature pirates in them?
Well, yes and no. I was never fortunate enough to play the Monkey Island series, even though I know they’re great games, and most of the “fighting sail” sims I’ve played have actually been pretty disappointing. I guess you could say that in itself influenced me because I’ve always wanted a decent pirate game. The first time I started playing around with modding Battlefield I thought, “you know, I may not be able to accurately simulate sailing, but I could sure make one heck of a fun pirate game with this.” And so that’s what I decided to do.

Many mods these days have teams of 10 to 15 people behind them. How do you manage with only 4? 

Well, that number of 4 is about to change. You have to realize that this mod actually started out as just a portfolio piece for me. I’m a game artist by profession and just wanted a way to show off my work. When I decided to turn it into a full mod, I adopted many of the same work processes that the companies I work for use.
We are still in what you would call “preproduction”, where ideas get kicked around and the basic workflow is figured out. What you’ve seen so far has been what would be considered a “prototype”: the basic code has been worked out, network bugs ironed out, and things like that. I’ve got a complete design doc ready to go, and pretty soon we’ll be switching into full production. I have a talented group of people that I work with locally that I’m going to be bringing on, but the team is still going to stay pretty small and mostly local. It’s just easier to work that way, at least for me.

Interview: Battlefield Pirates

Pirates is getting increasingly popular within the Battlefield 1942 community. What do you think sets your mod apart from the rest?

I made a conscious decision right from the start that this mod was NOT going to be at all historically accurate or serious. I think what sets Pirates apart is our efforts to make it funny and imaginative, like when you played “pirates” as a kid.

Pirates introduces animal warfare to Battlefield 1942 – a first – with the Komodo dragons. Will we be seeing more of this or is it just a treat for testers?
Oh, you’ll definitely be seeing more. We don’t want to turn this into an animal mod, but you will be seeing at least 3 other species introduced into the game at some point. It’s still a secret for now. I’ll just say that we have come up with some pretty interesting ways of dealing with the problems of land travel in an era before there were engines.

What can we expect to see in Pirates in the next few months?
Up to now I’ve been focusing mainly on getting the network code to work with all those cannonballs flying around. Pretty much everything else in the game has just been “placeholders” so that we could release something people could play. Starting with the next release you’re going to see a lot more finished (or mostly finished) art and more emphasis on interesting things to run around, hide behind, jump over, and shoot from. You’re also going to be seeing bigger ships: MUCH bigger ships. We also have some pretty unique maps in the works, each with a different strategy to it.

With all the development work, do you ever get time to play Pirates?
Hehe. I’m actually on for at least a little while just about every day. You may see me on as Captain Guy Smiley right after a release when I hop on as “me” just to say hi and to see how everything is going, but normally you won’t know it’s me because I’m incognito. I play just for fun and I also sometimes just watch what people are doing and take notes. That’s the best way to see what works and what needs fixing. My goal is to make the game as fun as possible.

Thank you for your time

Source: thunderboltgames.com

Sonntag, 19. Juni 2016

Battlefield 1942: Thema Was ist mein KeyHash?

Unsere heutige News dreht sich heute um die Frage, "was kann ich machen, wenn ich auf einem Server fälschlicherweise gebannt wurde"?
Gewöhnlicherweise geht man dann in das Forum oder die Community, von der aus der Server gehostet wird. Vorrausgesetzt es gibt eine Community, bei der man sich melden kann. Oder man möchte Server Administrator werden, weil man die Community in der man spielt einfach wunderbar findet? Es kann aber auch sein, dass euch einfach jemand kopiert und sich als eure Person (Klaus) ausgibt?
Indemfall muss man beweisen, dass man nicht diese Person (Klaus)  war, die gebannt wurde, auch wenn diese gebannte Person den Namen (Klaus) trug.

Um seine Unschuld zu beweisen benötigt in diesem Fall man seinen "Key Hash Tag", welcher wie ein zweite Schutz Funktion deines Battlefield 1942 Spiels wirkt. Den Nick Namen im Spiel kann man beliebig ändern, den Key Hash Tag jedoch nicht.

Das gepostete mini Programm von "s[sk]" aus der --=[aX]=-- Community mit dem Namen "Key Hash Finder" ist die Lösung: Download

Jetzt kann Klaus wieder beruhigt an seinem Flachbildschirm Battlefield 1942 spielen.

Source: forum.bf1942.sk

Mittwoch, 15. Juni 2016

Forgotten Hope 0.7 custom map series 3

In our previous news we have present you the custom maps "Caen Streets" and "Mechili", now we show you the next maps. We play the maps often online at the weekly different custom map days. Our aim is, we want to excite YOU and got more people on the Server to play online together. We have enough slots on the Server for all your friends or clan members, nobody must to stay outside. The maps have her own features what it makes unique. The next map, what we present is "Monte Cassino" (source: x-pack 2) it is overworked by the -=PFC=- Mapping Team. This map play in the Alps and it deals with the invading USA troops, which have a mainbase. The deperate germans, what have no mainbase try to fight them back, they have only Artellery and Infantery power there. You have many hide opportunities in the bushes, woods or stones. The map has CONQUEST Support.

The second present Map "Raseiniai" deals with the Eastern Front. It plays in the soviet woods. The soviets have to fight back the advancing germans. This is a night map included a damaged city, some buildings spread fire out. For sure it is a real eye catcher, with the night moving clouds. You have the woods and fields outside. In the middle of the woods you have the village, which have lot of narrow ways and hide buildings in which you can go in. In the city is a plaza with a stalin figure in the middle, there are two Artellery guns for fight back the advancing german tanks from the west. The map springs from the actually Mappack 5 Released 2014 made (reworked) by the dev Mapper -=PFC=- Psycho Dad. We believe you as a true fan will not be disappointed. What are you waiting for?

Where you can Download the cool Forgotten Hope 0.7 Mod and the special custom maps?

Good way for new Player's:
1.) Forgotten Hope 0.7 "Portable" Part 1 (without Mappacks): Download
2.) Forgotten Hope 0.7 "Portable" Part 2 (Mappacks): Download

Good way for Mod playing Veterans:

Forgotten Hope 0.7: Download

PFC Custom Maps:

Filefront Custom Maps:

Unzip if necessary and put the map (file ending .rfa) in your levels folder: ..\Battlefield 1942\Mods\FH\Archives\bf1942\levels\

 If you don't find a server in your gamespy browser dont worry. There is the solution Patch for your old bf1942.exe.

Download "Gamespy Patch":  bf1942.exe CD Spieler

Good for the lazy people the Toolbox way:

If it is too much work for you. Or you haven't an idea how to install? We recommend you the "toolbox"! If do you want to start Forgotten Hope 0.7? Do it with the Toolbox! It is in your language install and available. Because, if do you need a map, the toolbox download it for you automaticly. Choose your way to play?

Toolbox for Windows XP Veterans:

Toolbox for Windows 7/8/10 Veterans:

 Where we play?

Server: Pixel-Fighter.com FH/RANKED
Server IP:

If do you want to support the community, or interest for modding click here!


Samstag, 11. Juni 2016

Battlefield 1942 "Blood Patch" included test movie!

Today we want to present a "Blood Patch" for Battlefield 1942 Players and Fans. "ziba128" made a blood patch which is compatible with "pure" servers (with content check), so you won't get "Data differs from server" message. He present it on the "team-simple.org" Forum there: click
Today we have tested this Battlefield 1942 patch feature for you. "Watch the movie, and here we go"!

Without effect (est. January 2016) Server -=[aX]=-:

Included bloodpatch effect (est. 1-2pm CET, 11th June 2016)  Server: -=[aX]=-:

Part 2:

Installation: make a backup of your texture_001.rfa file in ...\Battlefield 1942\Mods\bf1942\Archives\ and place new one there
ATTENTION: Using this modification is not allowed in BF1942 Liga matches according to their rules, so don't use it, if you plan to play in BF1942 Liga.

Time to say, "have fun with your new Battlefield 1942 Blood Patch." Let it bloody.


Source: team-simple.org

Dienstag, 7. Juni 2016

Battlegroup42: Überarbeitetes Schadenssystem für RC3

Überarbeitetes Schadenssystem für RC3

Nach ein paar Wochen Funkstille, gibt es wieder Neuigkeiten zum Stand der RC3 Version von Battlegroup42.
Neben der Arbeit an einigen Schiffsmodellen haben wir auch unser Schadenssystem von Grund auf neu erstellt.
Das alte Schadensmodell zur RC2, war Defekt. Defekt in Bezug auf die Treffer der Geschosse/Waffen und der Streuung, jeweils zu schwach oder zu stark etc.. Für das neue System folgte Battlegroup42 der alten Regel zur Vermeidung, das ein Schuss tötet (mit Ausnahmen natürlich!), aber diesbezüglich gab es eine Menge Änderungen und Verbesserungen die vorgenommen wurden.
Beispielsweise APCs und ähnliche leicht gepanzerte Fahrzeuge können nun zum Beispiel mit der Browning .50cal oder DShK (12,7mm Rounds) noch effektiver zerstört werden, sind aber widerum immun gegen kleinere Kaliber. Es ist nicht historisch gesehen nicht ganz korrekt umgesetzt, jedoch war es im Bezug auf das M3 Halbkettenfahrzeug die bessere Wahl für die Balance im Spiel.
 Alle Panzer und Artillerie-Granaten wurden ebenfalls überarbeitet. Die neuen geschosse durchschlagen Ihre Ziele auf 500 Meter Distanz in einem Winkel von 90 Grad.
Das Zerschlagen der Geschosse in das Ziel basiert auf der PzGr. 39 und der M72 Munition.  Wir checkten so viele Ressourcen wie möglich dafür, aber für einige der Panzerungen mussten wir eine Vermutung anstellen, da keine Informationen über den Grad einer Beschädigung des geschosses in das Ziel gefunden werden konnte.
 Bomben wurden auch im Hinblick auf die Durchdringung und in Sachen Explosion Radius überarbeitet. Die Handheld Waffen wie z.B. die Bazooka, Panzerschreck bei Gewehre etc. wurden ebenfalls überarbeitet. Die Panzerschreck hat jetzt eine viel größere durchschlagskraft als die Bazooka zum Beispiel (bis jetzt hat diese das gleiche Projektil, was falsch ist).

Unsere Schiffe transportieren auch verschiedene Bewaffnung, basierend auf dem Kaliber der Waffe und Leistungs Penetration. Bis RC2, hmachten alle Zerstörer und Kreuzer Schiffe, egal welche Art von Bewaffnung und geschossen die sie mitschleppten, die gleiche Menge an Schaden pro einzelnen Schuss (wenn man die Anzahl der Minen und Kugeln mit der Panzerung des Schiffes multipliziert, erzielt man ein realistischres Trefferverhalten),  jetzt ist eine 10 cm Patrone nicht mehr so mächtig wie eine 12, 7 cm oder 13, 3 cm Patrone.... Unsere Schlachtschiffe verwenden jetzt die gleiche Bewaffnung, da die Durchschlagungskraft hoch genug ist, besteht keine Notwendigkeit von verschiedene Arten der Munition.

Bei dieser gelegenheit wollen wir nochmal darauf aufmerksam machen, dass sich in diesem Jahr zum 7.mal der Todestag von dem langjährigen Battlegroup42 Entwickler Lt. Moeder Theresa jährt. Wir werden dich niemals vergessen, danke für deine gute Arbeit. Danke für die gemeinsame schöne Zeit damals. Die traurige Meldung, welche uns am 31.5.2009 alle erteilte war ein Schock, über den wir wahrscheinlich nicht mehr hinweg kommen.
Wer Battlegroup42 unterstützen will der trete Sonnntags und Mittwochs ab 20 Uhr auf dem [MOB] Server an.

Für neue Spieler, das Rundum Sorglos Paket als Portable.:-) 

1.) Forgotten Hope 0.7 "Portable" Part 1 (without Mappacks): Download

2.) Battlegroup42 Download Part 1-5: Download

Thats it Buddies, you can also Host a Server, there are Serverfiles for you host, by BATTLEGROUP42.de.;-)

News update 09 June 2016

More changes to the damage system (effects)

Just a small update on the rework: We're working on a consistent "damage effects" system, which is based on the maximum hitpoints of a vehicle/plane etc. When the hitpoints reach half of the maximum (like 50 out of 100), the object will start to emit smoke, when they reach 20% of the max. hitpoints the object will catch on fire and steadily lose hitpoints until they are destroyed. The planes are already changed to that new system, as well as their hitpoints.
Unarmored planes like the Zero, Aichi Val, Fieseler Storch etc. have the lowest amount of hitpoints,lightly armored planes (with sealf-sealing fuel tanks) have 50% more hitpoints, and so on. Bombers like the B-17 are obviously having the most hitpoints.
The ground vehicles will be next (except the hitpoints, those are set to 100 for all vehicles due to the more detailed collision meshes and damage system for them).

Support and Share us! Never let us die Comrades, i'll say never!

Source: battlgroup42.de