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Freitag, 13. September 2019

Battlefield 1942: High-Definition Mod - Roadmap/Features


Battlefield 1942 High-Definition Remaster Mod - ROADMAP


2019 December:   

- 4k Uniform textures (most likely German, japanese versions)   
- 4k vehicle, aircraft textures (main tanks, planes)   
- Windmill, bridge, bed, carpet, bucket, book textures (basically the non-updated stuff from current release)   
- Enabled specular light, env map tweaks for multiplayer too.   
- Updated (4k) environment maps for all levels. (the texture set used as reflections)   
- Some other tweaks...   
- Performance version (bit lower quality)   

2020 Q2:  

- 4k Uniform textures (Russian, US and whatever is left)   
- 4k vehicle, aircraft textures (APC, jeep and whatever is left)   
- 4k weapon textures (german, USA maybe)   
- Reworked maps (adding objects/models for all levels).   
- Updates for expansion packs   

2020 Q4:   

- Fully updated UI/HUD   
- 4k textures for expansion packs (Ground, skybox, more important textures)   
- 4k textures for still not finished textures (weapons, ships?)   
- High resolution lightmaps maps made with 3DSMAX   
- Additional particle effects   

2021+:   

- "Very high quality", "normal" and "high performance" versions   
- More updates for expansion packs   
- Model tweaks?   
- Installer?  Nothing is guaranteed, life can happen, etc. I'm sure i will never make a complete texture rework for expansion packs (especially for the weapons, vehicles). Too much work guys. Maybe with an AI upscaler and that's all.

You can support the project on my Patreon page:
patreon.com 

HighResENVMAP:

 

TobrukShowcase3:



OldversusNew:

 

 Content of the graphics mod


  • ~600 reworked textures: (Multiplayer compatible except for skybox and water textures)     Environment, house, vegetation, minor objects, ground textures, particles, skybox, etc.      
  • Lower LOD settings and object culling: Objects and terrain appears earlier and/or in better quality.      Higher render distance, lower fog for better view distance.      
  • Disabled "billboard" textures: Proper vegetation textures used even at far distances      
  • Enabled specular light on some models.      
  • Enabled vegetation sway on all trees, palms and bushes.      
  • Some debris stays for longer time.      
  • Environmental map enabled on church windows (reflection).      
  • Custom water and normal maps on some levels.      
  • Lightmap enabled on "ships". (Multiplayer compatible). This is fixed by dgVoodoo.      
  • Advanced shaders by ReShade. (Multiplayer compatible). Coloring, bloom, godray.      
  • Config tweaks. (Multiplayer compatible)     Lower mip map setting. Textures appear sharper. Lower LOD settings. Some models appear in better quality at far distances. More dynamic shadows.
 ExtremeViewDistance



As you can see some stuffs are already working on original multiplayer servers. For the extra stuff you need to go in the menu for "Custom game" and choose my mod from the list.  Sadly the mod is performance heavy. You need to use the dgVoodoo tool made by Dege and apply Large Adress Aware patch on the game exe, otherwise the game will be unplayable even on strong hardware.  Known errors: Some badly made textures. Unoptimized settings, too high performance loss. The game is crashing after 2 level loads. (Caused by dgVoodoo)

TobrukShowcase2



High-Definition Remaster (summary 3 different Files): Download and Download  


Thank you for following and/or downloading my mod!

Autor/Dev: ScureHD

Source: moddb.com

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