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Samstag, 21. März 2026

FHSW: New AT and AA Weapons

FHSW: New AT and AA Weapons

While German, American and British anti-tank weapons have been introduced before this is the first time the Soviet gets some new ones. In late war battles they have had to use captured Panzerfaust but now there are several new weapons being introduced including the first two RPGs.  There also several new weapons for other nations, including the first man portable-air defense systems like the Fliegerfaust. 

LPG-44


The LPG-44 was developed during the war in response to the German Panzerfaust and Panzerschreck. Compared to foreign weapons the power and effective range is like a Panzerfaust and it is reloadable like a Bazooka. It was formally adopted as the RPG-1 but was replaced by the RPG-2 shortly after.  

DRG-40


The DRG-40 more commonly known as the RPG-2 was the first Soviet man-portable rocket launcher put into serivce. The power and especially the range is greater than the earlier launcher. In FHSW it stands somewhere between the Panzerfaust 250 and the M1A1 Bazooka.  

T-30 and T-59 for the Bazooka


Two more rockets are also added for the M1A1 Bazooka to keep up. The new T59 rocket is an even bigger step up from the regular M6 rocket against tanks with greater range and effect on target. The high explosive T30 rocket detonates on impact which will make it easier to hit infantry around cover than before. Previously rockets delivering smoke, frag grenades or more powerful HEAT rockets have been added in update v.06 (see article).

VPGS-41


The VPGS-41 was a anti-tank rifle grenade introduced in 1941. Like the many rifle grenades of the First World War it has a rod to slide down the barrel of a regular rifle. It was only made for a few months because of limited effectiveness and the rod wore down the rifling in the barrel.  VKG-40 & 

VOG-40


1.) Battlefield 1942

2.) Forgotten Hope 0.7 full Windows 7/8/10/11 support, you have the choose between the only one installer:   Download

3.) FHSW 0.73 Client 5.09 GB (requesting to play Forgotten Hope 0.7) 05/25 for Players:

4.) FHSW Mini Mod 0.82 Mappack 06/25: Download

5.) FHSW Mini Mod 0.82 Sound & Texture Pack 06/25: Download

6.) FHSW Bonus Japenese Kabu Server Maps 12/25: Download


The Mosin rifle gets a new grenade launcher with two different types of munitions. The VKG-40 is a HEAT type to be used against armour and the VOG-40 is a regular frag rifle typically carried by riflemen to deal with other infantry.  With all those weapons being introduced it also been said that rifle grenades will be more common. HEAT rifle grenades will more often be available for riflemen to give them some ability to destroy enemy vehicles to make them more viable compared to dedicated anti-tank kits on vehicle heavy maps. Rifles like the G-43 and StG-44 will have access to rifle grenades which they did not have before.  

Type 5 45 mm recoilless gun


The Type 5 45 mm recoilless gun is a Japanese counterpart to the Panzerfaust. Like the typical Panzerfaust the muzzle velocity and range is limited but the armour penetration is high. The launcher can also be reloaed.  

7 cm Barrage Mortar


This 7 cm mortar is an unique AA weapon that launches seven airborne mines in the air that then slowly fall with parachutes. The rate of fire of the mortar makes it possible to create "minefields" in the air.  

Fliegerfaust


The Fliegerfaust was a rocket launcher which fired nine 20 mm rockets all at once against aircraft. The rocket spread out make it easier to hit aircraft but against ground targets it has limited effectiveness.  Source: X.com (You can also the weapons being fired and reloaded there.)


Autor: Rikskorp

Source: moddb.com

Samstag, 14. März 2026

Classic News: Battlefield 1918 v2.0 05/05

Battlefield 1918 v2.0 

The Battlefield 1918 modification, which sets Battlefield 1942 in the First World War, is entering its next phase: The 840 MB version 2.0 includes British and Turkish factions, 37 fixed weapons (howitzers, mortars, guns), 130 additional static objects (houses, bunkers), eight player classes, 27 maps and a total of 57 vehicles and aircraft.


Autor: Justin Stolzenberg

Source: pcgames.de

Samstag, 7. März 2026

HG 1942 Mod: Another Modern Conflict Performance

HG 1942 Mod:

(Disclaimer: It is a recreation of a bunch of Mods, which means almost all of Animations, StandardMesh, Sound, Texture, Map materials are from Moddb, BF-GAMES, GameFront, and even All the Internet. I just integrated and used them instead of creating them, the honor should belong to them. I am not a qualified modder. I have misappropriated almost 90% of the resources on the Internet and have not been authorized by the original author, such as Battlegroup42, FHSW, Experience XWWII, Gunner's Mod, Operation Anubis, Parallel World, Zombie Mod, Desert Combat, BF1941, High-Definition Remaster, and so on... It is meaningless to list all mods of Battlefield 1942 in the world, then unrealistically to contact and ask every author for permission, so if you you think I have used a certain mod, your judgment is usually correct. If I offended you or these authors, please forgive me. I just made this for fun and imagination, not profit or fame, if you need me to take it down, please let me know. Also, I need to thank these mod developers, without them I wouldn't be able to assemble everything I want now, even if I don't have to start from scratch. This consumes a lot of time. It is really a time-consuming and labor-intensive job. I admire them for starting from scratch)

This Mod attaches great importance to the single-player experience because without a good single-player experience, there is no motivation to continue playing. Therefore, the BOT of this Mod enjoys some bonuses to make up for its shortcomings. The BOT bonus of Coop mode is much exaggerated compared to the Campaign mode because there is no ticket penalty in the former. Kill will no longer provide the score, to make you close to BOT of TAB Key. Only attack and defend will give you the score. This feature works both hardcore and non-hardcore.  Other changes include hiding the mini-map information, not allowing zooming in with non-sniper rifles, and limiting the spare ammunition for explosive weapons, medical kits and wrenches to restrict the player's strength. However you can disable these hardcore features in Non-Hardcore, check your mod selection in the game menu.  More detail see the description of image. (https://www.moddb.com/mods/hg1942/images)  

HG 1942 Mod: Download 

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Map logo introduction
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Nothing--Original route: From the Yongding River at Marco Polo Bridge to the Spree River in downtown Berlin, a very normal worldline.  Red--Soviet attack: History begins to branch. In front of Berlin, the Soviet Union decides to bypass the German remnants and head west.  Purple--Desperate Counterattack: The Allies were forced to withdraw their troops to fight the enemy, and the remnants of the Axis Powers got a respite, and then they began to plan a new round of counterattack  Grey--Zombie Frenzy: How could this happen? Many civilians have been infected and mutated by unknown biological viruses.  White--The Last Stormtrooper: Rich by equipment, poor by mutation, it turns out that the desperate fascists decided to become the noblest.

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Background introduction
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Soviet attack: After occupying Berlin, the darkness and fear of the future shrouded Eastern Europe, and the Allies began to use ideas and materials, the combined sugar-coated bullets were used to persuade the East ideologically. A large number of people from the red land began to flee. The poor livelihood economy and the grand ambition of conquest made Stalin make a new historical decision. The Soviet Union will advance from east to west, from West Berlin to Vancouver, and then to Washington, relying on the quantity and quality advantages of ground armored units before the current armaments become obsolete. This is not an invasion, but a relocation of the missing population... In the East, the KMT started a new round of Northern Expedition, and the CCP also responded to the expansion of the Red Storm and fought back with the support of equipment and technology. The Third World War was about to break out, and the Allied front fell apart. This will be a new historical trend...


Desperate counterattack: 

Although the Soviet Union began to penetrate Central and Western Europe hastily, they strategically bypassed the urban area of ​​Berlin for speed, which allowed them to quickly collide with the Western Allied Forces. The Allies had to give up the attack on South Germany. The German and Italian fascists huddled their remaining elite and technical personnel in the underground of Berlin and the Alps - the belt turned to semi-guerrilla warfare, and looked forward to the counterattack of the miracle weapon plan. The United States and the Soviet Union were in a fierce battle, and the German-Italian coalition began to plan a new round of blitzkrieg... In the East, the Pacific Allies slowed down their offensive against the Japanese mainland due to the need to support Europe and China. In response, Japan in the East began to use the Kamikaze Force originally used for the decisive battle on the mainland to launch a leapfrog counterattack to disrupt the Allied chessboard further. In this way, the desperate counterattacks of the Axis Powers in the East and the West began on Christmas Day after Christmas Eve...  (You may ask why the Soviet Union in My secret weapon timeline is styled like this: This is because I compared it to the Soviet Union in Red Alert 1. So the so-called Mammoth Tank is their Super Heavy Tank, and the V2 Missile Launcher is their Self-Propelled Artillery, etc.)



2025.11.13 HG Mod update, testing content, only a few maps, check the "PW" map prefix and "RC" map symbols, it tries to simulate post-1945, WW2 still doesn't stop and thus units evolve like modern war equipment when WW2 style is still keeping. Many asserts are inherited from the mod Parallel World, so this is my version of ParallelWorld. Try to explore cold war~modern war conflict performance in existing assets.  As it is a test for modern conflict and still not an official storyline to add into the background yet, vehicles in "PW" maps respawn very quickly.



Autor: 767295153

Source: moddb.com