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Dienstag, 25. September 2018

Pimp up your BF Server from 64 Slots up to 256 Slots!




Today we want present to you the possibility to up your Server Slots from 64 Players up to 256 Players. This open the possibility to create more larger maps.

Like Lotte the developer from the Eve of Destruction v2.51 (Vietnam) Mod do. Name of the large EoD Map was Infinite. The Map is also included in the 2012 Final built Release too. This map bet you action for maybe 256 Bots. We tested and play the Infinite Map for 50 Bots.

Two times "Infinite" to land and air:




Here the Original summary of

As for the executable binary, here's my modified .exe as well as the necessary .rfa files which allow to play against 256 players/bots in coop mode:

Download for your map or mod:
 http://www.battlefieldsingleplayer.com/apachethunder/256BotMod.rar

or here

https://www.moddb.com/games/battlefield-1942/downloads/256-playersbots-patch-client-retail-version


The .exe is the current file from -=[aX]=- and team-simple as the old binaries provided by FH team (indicated by this public tutorial  post in ModDB):  http://www.moddb.com/games/battlefield-1942/tutorials/increase-max-bots-in-bf1942-co-op-and-mods-255-max

and FHR developer ziba128 still requires a BF1942 disc inserted in optical drive while gaming, as well as no widescreen support and unpatched master server.


Please let me know if it works (Source and discussion Thread): click here

Author: Swaffy, al13326

Source: bfmods.com

Freitag, 21. September 2018

Eve of Destruction 10th Charlie don't Surf Event 2018!

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibqG7V26gYZaK3yfbkSFmw938QYGnTUaKhVxo0C_ScS9fLY2Y_8lETp3gE2pEFBePB8nPGHGKzOf71kAnzrrd-jNZ311JSa4t_AnuSSv5EEIOJUGOGhxGzG9ueQT0oIE5-Mu8LO3Q70xc/s1600/citroen_h_van_sigcopyqdty.gif

Hallo Freunde der Eve of Destruction Vietnam Mod, wir laden euch ein, am 10. Charlie don't Surf Event 2018. Start ist der ersten Samstag im Oktober!

Wir hoffen ihr hattet einen schönen Sommer, in Deutschland scheint der Sommer noch vorhanden zu sein? Von Herbst ist bisher keine Spur.
Der erste Samstag im Oktober ist im Anflug, wir laden ein das 10. "Charlie don't Surf" Event 2018 auf dem hslan Server zu celebrieren. Denkt bitte daran, das Charlie don't Surf Event startet jetzt immer jeden ersten Samstag im Monat, da der Tag am Wochenende bei den Spielern am besten passt.

Beachtet bitte, dass der EoD Server hat letzten Sommer die IP gewechselt, fortan muss man jetzt die IP Adresse von Hand eingeben um wieder auf den [HSLAN] EoD Server zu gelangen. Leider beheben sie es nicht, deshalb müsst ihr den Server unter euren "Favouriten" speichern. Geht rechtsoben auf "Eigene Filter", wählt die Mod "EoD" aus, macht ein "update" von eurer "Server Liste" dannach habt ihr den HSLAN EoD Server erst einmal sichtbar in der Liste. Danach müßt ihr den Server nur noch in euren "Favouriten" speichern und dann taucht der HSLAN Server jedes mal auf, wenn ihr über "Eigene Filter" euch die aktiven Server von der EoD Mod anzeigen lasst. Leider funktioniert es nur über diesen Weg.

So funktionierts:


http://i64.tinypic.com/2coh6yg.jpg

Ihr seid herzlich eingeladen dabei zu sein, egal ob Euer Betriebssystem Windows XP, Vista, 7,8 oder 10 heißt, "kommt zahlreich auf den hslan Server angereist"!


 Movie appetizer:





Samstag Abend, den 06.10.2018 um 20 Uhr geht es los, streicht den wichtigen Tag dick in Eurem Kalender oder Handy Oragnizer an.
Macht mit uns das 10. CdS Event in diesem Jahr gemeinsam mit unserem "Donald Tump" Maskottchen auf dem HSLAN Server zum Erfolg!


     Server Name: [hslan.de] EoD Classic 2.51

     Address: 83.169.7.242


     Port: 14567



Darüber hinaus bemühen wir uns täglich abends ab 20 Uhr mit ein paar Mann.
Also bitte nicht nur starr ans Event halten, welches monatlich jeden ersten Samstag stattfindet, sondern einfach mal abends spontan dazu kommen.

Wenn ihr den hslan Server unterstützen wollt, könnt ihr gerne spenden, mit dem Verwendungszweck "Eve of Destruction Classic 2.51 hslan Server": klick hier

Hi friends of the Eve of Destruction Vietnam Mod, let's celebrate the 10th Charlie don't Surf Event 2018 at October, we play each first Saturday in month!

We hope you have a great out there your home your home? In Germany there seems to be no Atumn comming. You are invite for the 10rd time in this year on the first Saturday in month, because Charlie calls:  "Charlie don't surf time"! The HSLAN Members have got changed the "Charlie don't Surf" day, from the first Friday to first Saturday in month, due to the fact that it works better to play mid in the weekend. The hope is to reach more people outside for visit the HSLAN Server. We just hope you like it? Feedbacks welcome in our comments after all News.
 
The EoD server changed the IP last summer, now you have to enter the Server manual, via select the Server IP and tip it inside the text box. The HSLAN Members tell us, "they don't fix it." Thats why you have to help yourself with this tutorial in easy Pictures made for you.


Thats the way to come back in 4 steps, and find back the last 3 steps:

1.)

 2.)

 3.)

 http://i64.tinypic.com/2coh6yg.jpg

 4.)

 5.) On the next 3 steps you find your favourite Server back!

 

 6.)

7.)


Now your are prepared for the 10th Charlie don't Surf Event 2018!

Her since being invited in regardless of whether your operating system is Windows XP, Vista, 7,8 or 10 means!



Saturday night, the 06.10.2018 at 08:00pm CET o'clock we go, coat it on thick in your calendar or mobile Oragnizer.
For this new year let's rock that 10th Saturday mainevent on the HSLAN Server. And we will hope to collect the power of the community.

In addition, we visit the server daily in the evening from 08:00pm CET! If do you want, you can meet us with some guys there.
So please not only hold the date on the event, which takes place every first Friday monthly, come one evening you can spontaneously.

What you need to play?


1.) Basic for the new Fans: http://sh.metrica.se/static/sh/bf1942sh.zip

2.) bf1942.exe Patch for finding Server extract to your "..EA GAMES/Battlefield 1942.." Folder and overwrite the old one: http://team-simple.org/download/bf1942-v1.61-retail-patched.zip

3.) Eve of Destruction 2.51 Mod, got the 5 Parts + 2.51 Hotfix (don`t forget this small one): http://www.bf-games.net/downloads/category/56/eve-of-destruction.html


Come on, peak the visits on the Server up!

There we play: 

      Server Name: [hslan.de] EoD Classic 2.51

     Address: 83.169.7.242

     Port: 14567


If do you want to support the Server, you can leave a donate with the purpose of use "Eve of Destruction Classic 2.51 HSLAN Server": click here

Montag, 17. September 2018

Warfront 3.3 Patch: Released!



Warfront 3.3 Patch Changelog
--------------------------------------------


This is an incremental patch.

The following files are needed for this patch to work correctly:

Install orders: Warfront v3.1 Full - after then install the Warfront 3.3 Patch!

You can download it here:

Warfront 3.3: Download

Installation:

Place this .rar file in your Mods directory, and extract. Overwrite or replace files if prompted.


Bug Fixes:

Fixed K98 Rifle Grenade projectile damage (added missing splash damage value)
Fixed incorrect blade projectile matId
Tweaked AI code for APC/Trucks
Fixed 2 objectspawn names on Battle of Britain
Removed crosshair icons from Washington, Yamato
Fixed alpha setting on Sturmovik rear gun sight
Fixed seat position & hand positions on 25 pounder (Battery)
Fixed top MG ammo icon on M3 Lee
Fixed missing vehicle icon on M3 Stuart
Fixed weapons icons on FW 190 F Trop
Fixed shared texture issue with FW190 F
Fixed Grenade material1 collision issue with WF armor matIds
Removed grenade icon from German Desert Officer kit
Fixed Wake Island spawn (village_2) that was causing bots to be stuck





General Changes:

Increased SP bot count up to 255 on select maps
Increased HPs of objective buildings on BoB to offset larger splash damage from bombs (introduced with 3.2)
Added explosion/toss effects to all AT guns
Adjusted speed/torque of all cars & trucks
Added new sounds for 20mm & 30mm cannons
Increased the damage effect hit points for all aircraft
Increased damage from 37mm M1939 (61-K) AA gun
Changed out the incorrect Flak38 on Guam with the correct Type96 AA gun
Added Pak43 to mod
Added Flak 36 AA Battery (3 guns, AA only)
Added Polikarpov I-16 to mod
Added L6/40 Tankette to mod
Added Zis-5 to mod
Added FuMG Radar Bunker to mod
Added Hafthohlladung to mod
Added Hafthohlladung crate to mod (for reload and class change)
Created Haftholladung class (German_AT_Haft)
Added AA Machine Cannon Carrier Truck to mod
Added deep wading snorkels to mod (on M4A3(75)W, M4A3(76)W, M4A3(105))
Added LCT to mod (can carry up to 3 vehicles)





Autor: takiwa

Quelle: moddb.com

Donnerstag, 13. September 2018

Battlefield 1942: WarFront 1.0 Reminder



Heute berichten wir euch über die Warfront Mod, welche um 2005 erschienen ist. Leider erlebte die Mod nie ihren durchbruch, da schon früh probiert wurde auf Battlefield 2 zu wechseln. Dies scheiterte kläglich, wie bei den meisten versuchen. Die Warfront Mod hat einen Bloodpatch integriert. Auf deutscher Seite gibts die Original Flagge spendiert. Die Mod bietet neben Conquest auch den COOP Mode an, sodass man es auch auch alleine spielen und testen kann.

WarFront 1.0 WW2 Mod: 


Mirror 1: Download    Mirror 2: Download  


 WarFront 1.0 WW2 Mod "Server Files" for open a Server:: Download





game.rfa changelog:

added/changed the following weapon damages:
8mm Cannon
13mm Cannon
15mm Cannon
20mm Cannon
23mm Cannon
30cal MG
30mm Cannon
37mm Cannon
50cal MG
57mm Type97
75mm KwK37
75mm KwK40
75mm KwK42
75mm M3
75mm M3
76.2mm 17pdr
76.2mm F-34
76.2mm M5
76mm M1A1
85mm D-5
88mm 25pdr
88mm KwK36
90mm M7
60kg bomb
100kg bomb
250kg bomb
500kg bomb
1000kg bomb
H.V.A.R. Rocket
RS-82 Rocket
RS-132 Rocket
Smoke Grenade
Artillery
AA Guns
All Handweapons
AP Shell Splash Damage

added/rearranged Global Spawn Groups for:
USS Iowa
USS Fletcher
USS Anderson
USS Morris
USS Enterprise
USS Yorktown
USS Lexington
USS Hornet
USS Gato
Hatsuzuki
Akizuki
Shimozuki
Shokaku
Hiryu
Akagi
Yamato
Zuikaku
I-168
_______________________________________________________________________
menu.rfa changelog:

changed loading bar
changed repair icon
changed reload icon
changed aiming icon

added new icons for the following ammo:
-15cm rocket
-16in. shell
-20mm oerlikon
-20mm british
-20mm german
-20mm japanese
-20mm russian
-25pd. shell
-30mm german
-37mm german
-37mm russian
-75mm allied
-75mm german
-76mm allied
-85mm shell
-88mm german
-105mm shell
-bazooka
-40mm bofors
-bomb
-flak38
-howitzer shell
-HVAR rocket
-plane bullets
-tank bullets
-panzershreck
-smoke grenades
-torpedo
-rs-82 rocket
_______________________________________________________________________
objects.rfa changelog:

Buildings:
adjusted reload time for all ammoboxes
ammoboxes will no longer re-arm vehicles
airplaneammo will now repair planes
added allied ammo box
added axis ammo box
added allied hangar
added axis hangar
added allied landrep
added axis landrep
added collision mesh to bclas_m1
added nazi hanging banner
added nazi posters
added e52 b-1 radio transmitter model
added fr_stwall_m1 model (french stone wall)
added wallmap (of Normandy region)
added barbed wire fence
added clouds
added empty barrel
added hayrake
added haystack
added oil tanks
added pacific barrier
added woodshed
added interior to factories (original idea credit to Realistic European Frontline mod)
added panzerfaust crate
added wagon

Effects:
coded 20mm effects
coded Me262 engine effects
coded 30mm explosion effects
coded wrecksmoke effects
coded/added ExplBig effects
re-coded buildingsmokeidledark effects
re-coded explani01 effects
re-coded expldrysand effects
re-coded explgas effects
re-coded fire effects
re-coded shellair effects
re-coded tigersmoke effects
coded MuzzArty effects
coded 37mm explosion effect for planes
re-coded bazooka/panzershreck blast effects
added PIAT fume effect
added Panzerfaust fume effect

HandWeapons:
set all velocities to RL spec
set all magazine capacities to RL spec
eliminated fov zoom for all handweapons
adjusted damage of all handweapons
adjusted magazines carried for all handweapons
adjusted damage of bazooka/panzershreck

Handweapons - Allied:
   M2 Browning .50 machine gun (deployable) - adjusted ROF, 360° rotation, adjusted recoil, added iron sight aiming when stationary
   M1918 Browning Automatic Rifle - adjusted ROF, adjusted DoD, adjusted recoil
   M9A1 Rocket Launcher ("Bazooka") - adjusted projectile propulsion, adjusted DoD
   Bren Mark II - adjusted ROF, adjusted DoD, bipod added, adjusted recoil
   M1911 Colt .45 - adjusted DoD
   DP 28 - adjusted ROF, adjusted DoD, bipod added, adjusted recoil, added iron sight aiming when stationary
   M1941 Johnson - adjusted ROF, adjusted DoD, bipod added, adjusted recoil
   M1 Garand - adjusted DoD
   Lee-Enfield No.4 - adjusted DoD
   P.I.A.T. (Projector, Infantry, Anti-Tank) - adjusted projectile propulsion
   Browning Auto-5 - adjusted DoD
   Sten Mark II - adjusted ROF, adjusted DoD, adjusted recoil
   M1928 Thompson - adjusted ROF, adjusted DoD, adjusted recoil

Handweapons - Axis:
   FallschirmjagerGewehr 42 - adjusted ROF, adjusted DoD, adjusted recoil
   Walther Gewehr 43 - adjusted ROF, adjusted DoD
   GewehrPanzerGranate 40 - adjusted DoD
   Mauser Karabiner 98 - adjusted DoD
   Type 98 Military Sword
   MG 42 - adjusted ROF, adjusted DoD, bipod added, adjusted recoil, added iron sight aiming when stationary
   MachinePistole 18 - adjusted ROF, adjusted DoD, adjusted recoil
   MachinePistole 40 - adjusted ROF, adjusted DoD, adjusted recoil
   Panzerfaust 60m - adjusted projectile propulsion
   Panzerfaust 100m - adjusted projectile propulsion
   RaketenPanzerbuchse 43 ("Panzerschreck") - adjusted projectile propulsion
   SturmGewehr 44 - adjusted ROF, adjusted DoD, adjusted recoil
   Type 5 - adjusted DoD
   Type 99 - adjusted ROF, adjusted DoD, bipod added, adjusted recoil, added iron sight aiming when stationary
   Walther P38 - adjusted DoD

*DoD = Distance of Damage

Extensive Class work done
added 6th class to spawn menu

Stationary_Weapons:
set all velocities to RL spec
set all magazine capacities to RL spec
added bow_browning template for tanks
added bow_mg34 template for tanks
added coaxial_mg34 template for tanks
added commander_binoculars template for tanks
adjusted overheat time for mg42
added stationary DP
added stationary Type 99
added 20mm flak battery
added 40mm flak battery
added MG81Z_Air

Vegetation:
adjusted cullradiusscale for jungle_tree15c_m1
adjusted geometry scale for jungle_tree15c_m1
adjusted billboarddistance for jungle_tree15c_m1
added Bocage vegetation

Vehicles:
Air:

set all weapon velocities to RL specs
set all weapon loadouts to RL specs
adjusted HP's for all planes
adjusted timetoliveafterdeath for all planes
re-coded physics for all planes
added HVAR rockets (new model)
adjusted firing time/speed/aiming of HVAR rockets
added RS-82 rockets (new model)

added the following plane templates:
A6M2 - 2 Type 97's (cowl mount), 2 Type 99 cannons (wing mount)
B17AP (auto-piloted) - 500lb bombs auto-dropped
BF109 E-3 - 2 MG17's (cowl mount), 3 MG-FF/M cannons (2 wing mount, 1 spinner mount)
BF109 E-4 - 2 MG17's (cowl mount), 2 MG-FF/M cannons (2 wing mount)
BF109 F-2  - 2 MG17's (cowl mount), 1 MG-151/15 cannon (spinner mount)
BF109 F-2 Tropical  - 2 MG17's (cowl mount), 1 MG-151/15 cannon (spinner mount)
BF109 F-4  - 2 MG17's (cowl mount), 1 MG-151/20 cannon (spinner mount)
BF109 F-4 Tropical  - 2 MG17's (cowl mount), 1 MG-151/20 cannon (spinner mount)
BF109 G-6  - 2 MG131's (cowl mount), 1 MG-151/20 cannon (spinner mount)
BF110  - 4 MG17's (nose mount), 2 MG-151/20 cannons (nose mount)
C-47 "Air Train"
D3A1 - 2 Type 97's (cowl mount), 4 250kg bombs (underwing mount)
D3A1-T - 2 Type 97's (cowl mount), 1 Torpedo (fuselage mount)
F4U - 6 Browning M2's (wing mount), 6 HVAR rockets (underwing mount)
F6F-3  - 6 Browning M2's (wing mount)
F6F-5  - 4 Browning M2's (wing mount), 2 Hispano Mk II cannons (wing mount)
FW190-A  - 2 MG17's (cowl mount), 4 MG-151/20 cannons (wing mount)
FW190-D  - 2 MG131's (cowl mount), 2 MG-151/20 cannons (wing mount)
Hellcat  - 6 Browning M2's (wing mount)
Ilyushin-2M - 2 ShVAK cannons (wing mount), 4 RS-82 rockets (underwing mount)
Ju87 - 2 MG17's (cowl mount), 4 250kg bombs (underwing mount)
Ju87-G  - 2 MG 81Z's (wing mount), 2 BK 3,7 Cannons (gondola wing mount)
KI-61  - 2 Ho-103's (cowl mount), 2 Ho 3 cannons (wing mount)
KittyHawk  - 6 Browning M2's (wing mount), 1 250lb bomb (fuselage mount)
Me109e-3 - 2 MG17's (cowl mount), 3 MG-FF/M cannons (2 wing mount, 1 spinner mount)
Me109e-4 - 2 MG17's (cowl mount), 2 MG-FF/M cannons (2 wing mount)
Me262  - 4 MK 108's (nose mount)
P-40  - 6 Browning M2's (wing mount)
P-40E  - 6 Browning M2's (wing mount), 1 250lb bomb (fuselage mount)
P-47  - 8 Browning M2's (wing mount), 10 HVAR rockets (underwing mount)
P-47D  - 8 Browning M2's (wing mount), 1 1000lb bomb (fuselage mount)
P-51 - 6 Browning M2's (wing mount), 6 HVAR rockets (underwing mount)
P-51D - 6 Browning M2's (wing mount), 2 500lb bombs (underwing mount)
SturmVogel  - 2 MK 108's (nose mount), 1 500kg bomb (fuselage mount)
Thunderbolt  - 8 Browning M2's (wing mount), 2 500lb bombs (underwing mount)
Tony  - 2 Ho-103's (cowl mount), 2 Ho 3 cannons (wing mount)
Zeke - 2 Type 97 (cowl mount), 2 Type 99 (wing mount)

Land:
set all weapon velocities to more realistic specs
set all weapon loadouts to more realistic specs
adjusted HP's for all vehicles
adjusted timetoliveafterdeath for all vehicles
re-coded physics for all vehicles

added the following vehicle templates:
25pdr MkII Field Gun
Achilles IIC
BMW-R75
GAZ-67 Russian Fieldcar
Hanomag (added deployable ammo crates)
Harley Davidson XA
M3A1  (added deployable ammo crates)
M3 GMC
M3 Grant
M11-39
M4A2
M4A2 76mm
M4A3
M4A3E8 "Easy Eight"
M4A4
Nebelwerfer
M7 Priest
Panther Ausf. A (added smoke grenades, commander position)
PanzerIV Ausf. D
PanzerIV Ausf. F2
PanzerIV Ausf. H
Schwimmwagen
Tiger I Ausf. E (added smoke grenades, commander position)
Sherman Firefly IC
T34-76
T34-85 (added commander position)
Wirbelwind

Sea:

added the following ship templates:
Akagi (IJN carrier) - added 4 20mm AA gun positions
Akizuki (IJN destroyer)
Hatsuzuki (IJN destroyer)
Hiryu (IJN carrier) - added 4 20mm AA gun positions
I-168 (IJN submarine)
Shimozuki (IJN destroyer)
Shokaku (IJN carrier) - added 4 20mm AA gun positions
USS Anderson (USN destroyer)
USS Fletcher (USN destroyer)
USS Enterprise (USN carrier) - added 4 40mm bofors AA positions
USS Hornet (USN carrier) - added 4 40mm bofors AA positions
USS Iowa (USN battleship)
USS Lexington (USN carrier) - added 4 40mm bofors AA positions
USS Morris (USN destroyer)
USS Gato (USN submarine)
USS Yorktown (USN carrier) - added 4 40mm bofors AA positions
Zuikaku (IJN carrier) - added 4 20mm AA gun positions
_______________________________________________________________________
CUSTOM MAPS:
Kasserine Pass - by takiwa
Petrenkov - by takiwa
The Coral Sea - by takiwa
Villers Bocage - by takiwa
Wake Island - by takiwa

CONVERTED MAPS:

Battle of the Bulge
Berlin
El Alamein
Midway
Omaha Beach
Stalingrad
_______________________________________________________________________
OTHER:
New Sounds
New Textures
_______________________________________________________________________
MODIFIED:
All Original Vehicles
All Original Handweapons
All Original Stationary Weapons
________________________________________________________________________________

ACTIVE WARFRONT MEMBERS:
 •  takiwa - Overall Development, Coding, Textures, Mapping, Modeling
 •  The Hail of Nails - Modeling
 •  cees - Sounds/Sound Coding, Research
 •  felix - Research
 •  Woody - Head of Beta Testing

BETA TESTERS:
 •  Striker
 •  YamaLlama
 •  [TeamFHA] members
 •  [1stVCav] members

INACTIVE/FORMER WARFRONT MEMBERS:

 •  psychoslaphead
 •  DuNeHaZarD
 •  FourCentsShy
 •  Phantom
 •  quazi
 •  OggMonstah
 •  greenbud

CONTRIBUTORS:
 •  Phantom (cloud code)
 •  psychoslaphead (some AI coding, some plane coding)
 •  Inusaba DogFight Mod (FW190-A, FW190-D, F6F Hellcat, KI-61 models)
 •  Sam "Snerdley" Fischer (P-47 Thunderbolt model)
 •  FourCentsShy (some AI coding, some general coding)
 •  greenbud (some AI coding)
 •  XWW2 (Panther Ausf. A model)
 •  The Lost Battalion (P-40 model)
 •  -=Killah=- (some pacific textures)
 •  Orbis Factor (some player skins)
 •  Jingo (some player skins)
 •  Realistic European Frontline (factory interiors idea)

 •  Anyone else that was forgotten/overlooked, please forgive me! Contact me for inclusion in the next updated changelog...

SPECIAL THANKS:
 •  Thanks to EA Games/Digital Illusions, C.E. for the original Battlefield 1942 game.
 •  A very special thanks to Eric M. Isaacson and Gary Novak of Kronos Recording West (http://www.kronosrecording.com) for the custom Menu, Win, and Lose music that they composed for this mod.
 •  A special thanks to TeamFHA for the use of their #2 server (IP: 209.240.25.81), both pre- and post-release.
 •  Also, thanks to the members of TeamFHA and 1stVCav for their help in beta/play testing this mod.
 •  Thanks to BF1942Files.com for hosting our team website and forums.
 •  Thank you to all the other server-side mods (BG42, DC, FH, XWW2, and others) that influenced the coding and gameplay of WarFront in one way or another. This is a community mod, and (hopefully) reflects a community effort to make Battlefield 1942 a better game for all who play.

Gerade macht sich ein neuer Entwickler an der Mod, wir werden dran bleiben, ob es was wird. Hier ist der.....

Kontakt und News Bereich der Mod verlinkt: click here