Heute berichten wir euch über die Warfront Mod, welche um 2005 erschienen ist. Leider erlebte die Mod nie ihren durchbruch, da schon früh probiert wurde auf Battlefield 2 zu wechseln. Dies scheiterte kläglich, wie bei den meisten versuchen. Die Warfront Mod hat einen Bloodpatch integriert. Auf deutscher Seite gibts die Original Flagge spendiert. Die Mod bietet neben Conquest auch den COOP Mode an, sodass man es auch auch alleine spielen und testen kann.
WarFront 1.0 WW2 Mod:
Mirror 1: Download Mirror 2: Download
WarFront 1.0 WW2 Mod "Server Files" for open a Server:: Download
game.rfa changelog:
added/changed the following weapon damages:
8mm Cannon
13mm Cannon
15mm Cannon
20mm Cannon
23mm Cannon
30cal MG
30mm Cannon
37mm Cannon
50cal MG
57mm Type97
75mm KwK37
75mm KwK40
75mm KwK42
75mm M3
75mm M3
76.2mm 17pdr
76.2mm F-34
76.2mm M5
76mm M1A1
85mm D-5
88mm 25pdr
88mm KwK36
90mm M7
60kg bomb
100kg bomb
250kg bomb
500kg bomb
1000kg bomb
H.V.A.R. Rocket
RS-82 Rocket
RS-132 Rocket
Smoke Grenade
Artillery
AA Guns
All Handweapons
AP Shell Splash Damage
added/rearranged Global Spawn Groups for:
USS Iowa
USS Fletcher
USS Anderson
USS Morris
USS Enterprise
USS Yorktown
USS Lexington
USS Hornet
USS Gato
Hatsuzuki
Akizuki
Shimozuki
Shokaku
Hiryu
Akagi
Yamato
Zuikaku
I-168
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menu.rfa changelog:
changed loading bar
changed repair icon
changed reload icon
changed aiming icon
added new icons for the following ammo:
-15cm rocket
-16in. shell
-20mm oerlikon
-20mm british
-20mm german
-20mm japanese
-20mm russian
-25pd. shell
-30mm german
-37mm german
-37mm russian
-75mm allied
-75mm german
-76mm allied
-85mm shell
-88mm german
-105mm shell
-bazooka
-40mm bofors
-bomb
-flak38
-howitzer shell
-HVAR rocket
-plane bullets
-tank bullets
-panzershreck
-smoke grenades
-torpedo
-rs-82 rocket
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objects.rfa changelog:
Buildings:
adjusted reload time for all ammoboxes
ammoboxes will no longer re-arm vehicles
airplaneammo will now repair planes
added allied ammo box
added axis ammo box
added allied hangar
added axis hangar
added allied landrep
added axis landrep
added collision mesh to bclas_m1
added nazi hanging banner
added nazi posters
added e52 b-1 radio transmitter model
added fr_stwall_m1 model (french stone wall)
added wallmap (of Normandy region)
added barbed wire fence
added clouds
added empty barrel
added hayrake
added haystack
added oil tanks
added pacific barrier
added woodshed
added interior to factories (original idea credit to Realistic European Frontline mod)
added panzerfaust crate
added wagon
Effects:
coded 20mm effects
coded Me262 engine effects
coded 30mm explosion effects
coded wrecksmoke effects
coded/added ExplBig effects
re-coded buildingsmokeidledark effects
re-coded explani01 effects
re-coded expldrysand effects
re-coded explgas effects
re-coded fire effects
re-coded shellair effects
re-coded tigersmoke effects
coded MuzzArty effects
coded 37mm explosion effect for planes
re-coded bazooka/panzershreck blast effects
added PIAT fume effect
added Panzerfaust fume effect
HandWeapons:
set all velocities to RL spec
set all magazine capacities to RL spec
eliminated fov zoom for all handweapons
adjusted damage of all handweapons
adjusted magazines carried for all handweapons
adjusted damage of bazooka/panzershreck
Handweapons - Allied:
M2 Browning .50 machine gun (deployable) - adjusted ROF, 360° rotation, adjusted recoil, added iron sight aiming when stationary
M1918 Browning Automatic Rifle - adjusted ROF, adjusted DoD, adjusted recoil
M9A1 Rocket Launcher ("Bazooka") - adjusted projectile propulsion, adjusted DoD
Bren Mark II - adjusted ROF, adjusted DoD, bipod added, adjusted recoil
M1911 Colt .45 - adjusted DoD
DP 28 - adjusted ROF, adjusted DoD, bipod added, adjusted recoil, added iron sight aiming when stationary
M1941 Johnson - adjusted ROF, adjusted DoD, bipod added, adjusted recoil
M1 Garand - adjusted DoD
Lee-Enfield No.4 - adjusted DoD
P.I.A.T. (Projector, Infantry, Anti-Tank) - adjusted projectile propulsion
Browning Auto-5 - adjusted DoD
Sten Mark II - adjusted ROF, adjusted DoD, adjusted recoil
M1928 Thompson - adjusted ROF, adjusted DoD, adjusted recoil
Handweapons - Axis:
FallschirmjagerGewehr 42 - adjusted ROF, adjusted DoD, adjusted recoil
Walther Gewehr 43 - adjusted ROF, adjusted DoD
GewehrPanzerGranate 40 - adjusted DoD
Mauser Karabiner 98 - adjusted DoD
Type 98 Military Sword
MG 42 - adjusted ROF, adjusted DoD, bipod added, adjusted recoil, added iron sight aiming when stationary
MachinePistole 18 - adjusted ROF, adjusted DoD, adjusted recoil
MachinePistole 40 - adjusted ROF, adjusted DoD, adjusted recoil
Panzerfaust 60m - adjusted projectile propulsion
Panzerfaust 100m - adjusted projectile propulsion
RaketenPanzerbuchse 43 ("Panzerschreck") - adjusted projectile propulsion
SturmGewehr 44 - adjusted ROF, adjusted DoD, adjusted recoil
Type 5 - adjusted DoD
Type 99 - adjusted ROF, adjusted DoD, bipod added, adjusted recoil, added iron sight aiming when stationary
Walther P38 - adjusted DoD
*DoD = Distance of Damage
Extensive Class work done
added 6th class to spawn menu
Stationary_Weapons:
set all velocities to RL spec
set all magazine capacities to RL spec
added bow_browning template for tanks
added bow_mg34 template for tanks
added coaxial_mg34 template for tanks
added commander_binoculars template for tanks
adjusted overheat time for mg42
added stationary DP
added stationary Type 99
added 20mm flak battery
added 40mm flak battery
added MG81Z_Air
Vegetation:
adjusted cullradiusscale for jungle_tree15c_m1
adjusted geometry scale for jungle_tree15c_m1
adjusted billboarddistance for jungle_tree15c_m1
added Bocage vegetation
Vehicles:
Air:
set all weapon velocities to RL specs
set all weapon loadouts to RL specs
adjusted HP's for all planes
adjusted timetoliveafterdeath for all planes
re-coded physics for all planes
added HVAR rockets (new model)
adjusted firing time/speed/aiming of HVAR rockets
added RS-82 rockets (new model)
added the following plane templates:
A6M2 - 2 Type 97's (cowl mount), 2 Type 99 cannons (wing mount)
B17AP (auto-piloted) - 500lb bombs auto-dropped
BF109 E-3 - 2 MG17's (cowl mount), 3 MG-FF/M cannons (2 wing mount, 1 spinner mount)
BF109 E-4 - 2 MG17's (cowl mount), 2 MG-FF/M cannons (2 wing mount)
BF109 F-2 - 2 MG17's (cowl mount), 1 MG-151/15 cannon (spinner mount)
BF109 F-2 Tropical - 2 MG17's (cowl mount), 1 MG-151/15 cannon (spinner mount)
BF109 F-4 - 2 MG17's (cowl mount), 1 MG-151/20 cannon (spinner mount)
BF109 F-4 Tropical - 2 MG17's (cowl mount), 1 MG-151/20 cannon (spinner mount)
BF109 G-6 - 2 MG131's (cowl mount), 1 MG-151/20 cannon (spinner mount)
BF110 - 4 MG17's (nose mount), 2 MG-151/20 cannons (nose mount)
C-47 "Air Train"
D3A1 - 2 Type 97's (cowl mount), 4 250kg bombs (underwing mount)
D3A1-T - 2 Type 97's (cowl mount), 1 Torpedo (fuselage mount)
F4U - 6 Browning M2's (wing mount), 6 HVAR rockets (underwing mount)
F6F-3 - 6 Browning M2's (wing mount)
F6F-5 - 4 Browning M2's (wing mount), 2 Hispano Mk II cannons (wing mount)
FW190-A - 2 MG17's (cowl mount), 4 MG-151/20 cannons (wing mount)
FW190-D - 2 MG131's (cowl mount), 2 MG-151/20 cannons (wing mount)
Hellcat - 6 Browning M2's (wing mount)
Ilyushin-2M - 2 ShVAK cannons (wing mount), 4 RS-82 rockets (underwing mount)
Ju87 - 2 MG17's (cowl mount), 4 250kg bombs (underwing mount)
Ju87-G - 2 MG 81Z's (wing mount), 2 BK 3,7 Cannons (gondola wing mount)
KI-61 - 2 Ho-103's (cowl mount), 2 Ho 3 cannons (wing mount)
KittyHawk - 6 Browning M2's (wing mount), 1 250lb bomb (fuselage mount)
Me109e-3 - 2 MG17's (cowl mount), 3 MG-FF/M cannons (2 wing mount, 1 spinner mount)
Me109e-4 - 2 MG17's (cowl mount), 2 MG-FF/M cannons (2 wing mount)
Me262 - 4 MK 108's (nose mount)
P-40 - 6 Browning M2's (wing mount)
P-40E - 6 Browning M2's (wing mount), 1 250lb bomb (fuselage mount)
P-47 - 8 Browning M2's (wing mount), 10 HVAR rockets (underwing mount)
P-47D - 8 Browning M2's (wing mount), 1 1000lb bomb (fuselage mount)
P-51 - 6 Browning M2's (wing mount), 6 HVAR rockets (underwing mount)
P-51D - 6 Browning M2's (wing mount), 2 500lb bombs (underwing mount)
SturmVogel - 2 MK 108's (nose mount), 1 500kg bomb (fuselage mount)
Thunderbolt - 8 Browning M2's (wing mount), 2 500lb bombs (underwing mount)
Tony - 2 Ho-103's (cowl mount), 2 Ho 3 cannons (wing mount)
Zeke - 2 Type 97 (cowl mount), 2 Type 99 (wing mount)
Land:
set all weapon velocities to more realistic specs
set all weapon loadouts to more realistic specs
adjusted HP's for all vehicles
adjusted timetoliveafterdeath for all vehicles
re-coded physics for all vehicles
added the following vehicle templates:
25pdr MkII Field Gun
Achilles IIC
BMW-R75
GAZ-67 Russian Fieldcar
Hanomag (added deployable ammo crates)
Harley Davidson XA
M3A1 (added deployable ammo crates)
M3 GMC
M3 Grant
M11-39
M4A2
M4A2 76mm
M4A3
M4A3E8 "Easy Eight"
M4A4
Nebelwerfer
M7 Priest
Panther Ausf. A (added smoke grenades, commander position)
PanzerIV Ausf. D
PanzerIV Ausf. F2
PanzerIV Ausf. H
Schwimmwagen
Tiger I Ausf. E (added smoke grenades, commander position)
Sherman Firefly IC
T34-76
T34-85 (added commander position)
Wirbelwind
Sea:
added the following ship templates:
Akagi (IJN carrier) - added 4 20mm AA gun positions
Akizuki (IJN destroyer)
Hatsuzuki (IJN destroyer)
Hiryu (IJN carrier) - added 4 20mm AA gun positions
I-168 (IJN submarine)
Shimozuki (IJN destroyer)
Shokaku (IJN carrier) - added 4 20mm AA gun positions
USS Anderson (USN destroyer)
USS Fletcher (USN destroyer)
USS Enterprise (USN carrier) - added 4 40mm bofors AA positions
USS Hornet (USN carrier) - added 4 40mm bofors AA positions
USS Iowa (USN battleship)
USS Lexington (USN carrier) - added 4 40mm bofors AA positions
USS Morris (USN destroyer)
USS Gato (USN submarine)
USS Yorktown (USN carrier) - added 4 40mm bofors AA positions
Zuikaku (IJN carrier) - added 4 20mm AA gun positions
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CUSTOM MAPS:
Kasserine Pass - by takiwa
Petrenkov - by takiwa
The Coral Sea - by takiwa
Villers Bocage - by takiwa
Wake Island - by takiwa
CONVERTED MAPS:
Battle of the Bulge
Berlin
El Alamein
Midway
Omaha Beach
Stalingrad
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OTHER:
New Sounds
New Textures
_______________________________________________________________________
MODIFIED:
All Original Vehicles
All Original Handweapons
All Original Stationary Weapons
________________________________________________________________________________
ACTIVE WARFRONT MEMBERS:
• takiwa - Overall Development, Coding, Textures, Mapping, Modeling
• The Hail of Nails - Modeling
• cees - Sounds/Sound Coding, Research
• felix - Research
• Woody - Head of Beta Testing
BETA TESTERS:
• Striker
• YamaLlama
• [TeamFHA] members
• [1stVCav] members
INACTIVE/FORMER WARFRONT MEMBERS:
• psychoslaphead
• DuNeHaZarD
• FourCentsShy
• Phantom
• quazi
• OggMonstah
• greenbud
CONTRIBUTORS:
• Phantom (cloud code)
• psychoslaphead (some AI coding, some plane coding)
• Inusaba DogFight Mod (FW190-A, FW190-D, F6F Hellcat, KI-61 models)
• Sam "Snerdley" Fischer (P-47 Thunderbolt model)
• FourCentsShy (some AI coding, some general coding)
• greenbud (some AI coding)
• XWW2 (Panther Ausf. A model)
• The Lost Battalion (P-40 model)
• -=Killah=- (some pacific textures)
• Orbis Factor (some player skins)
• Jingo (some player skins)
• Realistic European Frontline (factory interiors idea)
• Anyone else that was forgotten/overlooked, please forgive me! Contact me for inclusion in the next updated changelog...
SPECIAL THANKS:
• Thanks to EA Games/Digital Illusions, C.E. for the original Battlefield 1942 game.
• A very special thanks to Eric M. Isaacson and Gary Novak of Kronos Recording West (http://www.kronosrecording.com) for the custom Menu, Win, and Lose music that they composed for this mod.
• A special thanks to TeamFHA for the use of their #2 server (IP: 209.240.25.81), both pre- and post-release.
• Also, thanks to the members of TeamFHA and 1stVCav for their help in beta/play testing this mod.
• Thanks to BF1942Files.com for hosting our team website and forums.
• Thank you to all the other server-side mods (BG42, DC, FH, XWW2, and others) that influenced the coding and gameplay of WarFront in one way or another. This is a community mod, and (hopefully) reflects a community effort to make Battlefield 1942 a better game for all who play.
Gerade macht sich ein neuer Entwickler an der Mod, wir werden dran bleiben, ob es was wird. Hier ist der.....
Kontakt und News Bereich der Mod verlinkt: click here
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