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Dienstag, 9. Januar 2018

Forgotten Hope: Destroyable Tankobs, Smoke Tank sighted by -=PFC=-!


Welcome to the new year, we have some special news for you today about the Forgotten Hope -=PFC=- Mapping creator's - Kampfsau. He Released last year the famous five new Eastern Front Stalingrad Maps.

Kampfsau preview for 2018, he said:
I will make some small maps for the next 2018 custom event, i think i make some "Train" maps with one station or train or something like that. I work at the moment on destroyable tankobs as you can see in the video (the map is only a testmap where i am testing my effects) The goal is to offer everything FH has to offer even in small maps. So both tanks and aircraft, etc. but just for small maps for 10 + players. Here are some new effects such as the tank locks come in with. Give me some time for that and since it is well worth it.

 Kampfsau's, new Forgotten Hope Maps Feb 2017:

- Pitomnik
- the sixt army
- somewhere in Stalingrad
- stalin line 1941
- stalingrad winter


After then the production of new content didn't stayed off. A couple of weeks ago, December 2017, Kampfsau Release six more new Maps for you.

Kampfsau's, new Forgotten Hope Maps Dec 2017:

- Riveraussault
- Uranus
- Stalingrad Factory
- Stalingrad Outkirts
- Wintergewitter
- Rivercrossing

 

Now in 2018 we get more destroyable content in the Battlefield 1942 Mod Forgotten Hope. Kampfsau make it possible to destroy the Tankobs at the landing zone, you can see it in his movie there:


Smoke with a tank:

 

Please support us, share us in your Community, social nework and friends, because this content is for you the Retro Players outside the world!


1.) As a new player got the Battlefield 1942 as basic game: Download

2.) Forgotten Hope 0.7 full Windows 7/8/10 support only one installer: Download

Pimp up your good old FH 0.7 Mod with a new Interface Menu, bloody screen effect or Sound and Texture Pack for a more WW2 realism experience!

3.) Forgotten Hope 0.7 (optional) new Fan Interface FHC 3b2: Download

3.) BLOODY SCREEN + LOW HP: Download

Installation: Battlefield 1942/Mods/FH/Archives/ (paste menu_001.rfa here)

3.) Forgotten Hope 0.7 - Famous Bratwurst ♫ + Texture Patch "22.Sep 2015": Download

Additional Maps for the Mappack Events:

3a.) PFC Custom Maps: ftp://85.214.226.169/Mappacks/PFC-MAPS/

3b.) Filefront Custom Maps: ftp://85.214.226.169/Mappacks/Filefront-Maps/


extract the maps in your FH level folder, for example:

C://Program Files (x86)/EA GAMES/Battlefield 1942/Mods/FH/Archives/bf1942/levels

Make Battlefield 1942 back the greatest!!!


Source: pixel-fighter.com

Freitag, 5. Januar 2018

Battlefield 1918 v3.2 Preview: A Tsar among Tanks



With the Holiday season officially here, the Battlefield 1918 development team would like to provide everyone the gift of a news update concerning an often requested vehicle that will be added in the new V3.2 update.

Greetings everyone, we here from the Battlefield 1918 development team wish you all a merry Christmas, and hope to provide you with a news update regarding a much requested vehicle that will be arriving in update V3.2, the mighty Tsar Tank.



As amazing as it may seem, the Tsar Tank did actually exist as a prototype during the early stages of World War I. It was built and tested from the fall of 1914 to the late summer of 1915 by the Russian army. Unfortunately, the design was abandoned due to problems including the fact that the sheer size of this mammoth made it easy to hit by enemy artillery and the fact that the rear wheel tended to get stuck in muddy conditions.

Indeed, players will find that this tank is an utter behemoth compared to most land vehicles in the game, and the height of it also makes it especially difficult to hide in the middle of the battlefield. However; the Tsar tank more than makes up for this by its firepower, as players will find it equipped with a forward facing cannon as well as 2 additional cannons mounted in side sponsons. In addition, the Tsar tank also boasts a machine gun mounted in a fully rotating turret on its underbelly, as well as an additional rear facing machine gun mounted at the back of the crew compartment.

While all this is quite impressive, one question still remains. How exactly do players enter this behemoth of a tank. Well the Tsar tank features a door on the rear that can be opened or closed by the crew, and players can easily climb up the back of the tank to reach it.



This not only allows for those wishing to crew the tank to enter, it also gives additional utility to this vehicle as well. Imagine a dozen or so infantry riding in this tank, safe from bullets and much like modern APCs, only to dismount and begin fighting right at the door step of the enemy trench!

With this update, we hope that the quality of this particular news update more than makes up for the lack of quantity specifically as we are only showcasing one new vehicle today. In any case, we hope that you continue to enjoy the holidays with your loved ones, take care.



Battlefield 1918 on Facebook: click here

Author: ACE1918

Source: moddb.com

Montag, 1. Januar 2018

MERRY CHRISTMAS & Happy New Year from the WarFront Mod!



To everyone, no matter who you are, where you are or what you believe, my family and I would like to wish all of you a very Merry Christmas, and a Happy New Year!



And just a little update on the mod, things are coming along great, and I'm looking at another release just after the New Year, so stay tuned for that...in the meantime, here's a look at the current changelog.



 WarFront v2.6 Changelog 
----------------------------------

Bug Fixes & General Changes:
Added M18, Panzer 38(t), and Type 94 to landrep code (were not able to repair)
Fixed M3 GMC AI code
Fixed item index error with No4 Bayonet
Fixed Battle Of Britain map issues:
--- Bots will now enter objectives
--- Reduced radar tower hit points from 5000 to 4000
--- Reduced factory hit points from 12000 to 10000
--- Changed splash matId on all objectives from 350 to 330 (500mm to 155mm)
Fixed Stg44 muzzle effect position
Centered iron sight view of Stug3 machine gun PCO, reduced degree of elevation from 25° to 20° Major changes to all AI weapons files, AI vehicle files, AI strategies, AI behaviours, and AI radio Added ragdoll animations (created by Apache Thunder) Completely re-worked the lexicon.dat:
--- correct battle/map names
--- correct weapon names
--- correct vehicle names
--- fixed missing mission objectives for RtR maps
Replaced existing Type 94 mesh/texture with new mesh/texture
Replaced existing Tiger II mesh/texture with new mesh/texture
Added exhaust smoke effects & adjusted HPs for damage effects on all applicable sea vessels Changed magazine capacity of No4 from 5 rounds to 10 rounds
Re-coded smoke effects for vehicle/building fires
Added Stg44 Assault class for Germans on Battle of the Bulge
Reduced the overall air speed of the B25 and the G4M2
Adjusted position of Hetzer sprocket to reduce clipping through track
Adjusted position of Panzer 38(t) sprocket to reduce clipping through track

Synced animations to speed of reload (between shots), and increased clip reload times for the 
 following weapons:
--- Arisaka
--- Arisaka Bayonet
--- Arisaka Sniper
--- Carcano
--- Carcano Carbine
--- Carcano Sniper
--- Mosin-Nagant
--- Nagant Carbine
--- Nagant Sniper
--- Springfield
--- Springfield Sniper

Increased clip reload time for the following weapons:
--- K98
--- K98 Sniper
--- No4
--- No4 Sniper

Removed the following weapons (replaced with the appropriate team knife):
--- Arisaka Bayonet
--- K98 Bayonet
--- No4 Bayonet

Vehicle/Weapon/Static Model Additions:
Added M8 Light Armored Car to mod
Added Hummel to mod Added SU122 to mod
Added r_ruswc_m1 to mod (small orthodox church, closed)
Added r_ruswh2_m1 to mod (small russian thatch-roofed house, closed)
Added r_ruswh2_burn_m1 to mod (small russian thatch-roofed house, closed and destroyed)
Added r_ruswh3_m1 to mod (small russian thatch-roofed house, closed)
Added r_ruswh_sq_m1 to mod (small russian thatch-roofed house, closed)
Added r_ruswh_sq2_m1 to mod (small russian thatch-roofed house, closed)
Added stalingrad1_cl_m1 to mod (stalingrad1_m1, closed)

Converted Maps (with SinglePlayer mode):
Remagen (conversion of Single Player version by Zara5ustra)
SaintSauveur (conversion of map by John "PacketlossPete" Buskohl)
Battle_Of_Kursk (conversion and rename of XWW2_Zitadelle, an XWW2 map which I worked on previously for that mod)

 

Enjoy this time with your family and friends, be safe, and remember that Jesus is the reason for the season, so praise God! Until later guys and gals, love y'all, and Happy Holidays :)
takiwa

 


Author: takiwa

Source: moddb.com

Freitag, 29. Dezember 2017

BF 1942: Die Lustige Seite des Spiels! #4




Am heutigen Tag wollen wir euch die Fortsetzung Teil vier unserer Lustigen Illustrationen vorstellen. Die Charlie Hebdos der BF 1942 Community waren wieder kreativ für uns am Werk.
Der Nutzer XkonjinaX wollte Battlefield 1942 mal von der Illustren Seite beleuchten, dazu veränderte er die Ingame Bilder zum lustigen. Wir würden Vorschlagen ihr genießt die Fortsezung der Serie:















Unsere Ergänzung:












Leider haben wir bis heute noch keinen Battlefield 1942 Fan mit Fan - Shirt zum Spiel angetroffen. Vielleicht ändert sich das bald?


  Autor: XkonjinaX



Wir hoffen euch hat der vierte Teil der Lustigen Illustrationen zu Battlefield 1942 gefallen? Sollte es eine Fortsetzung geben, dann führen wir den Band für euch hier an Ort und Stelle weiter. Also bleibt nur zu hoffen, dass wir Band fünf hier bald aus der AX Community vorstellen können.

Quelle: forum.bf1942.sk

Montag, 25. Dezember 2017

Eve of Destruction 1st Charlie don't Surf Event 2018!

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibqG7V26gYZaK3yfbkSFmw938QYGnTUaKhVxo0C_ScS9fLY2Y_8lETp3gE2pEFBePB8nPGHGKzOf71kAnzrrd-jNZ311JSa4t_AnuSSv5EEIOJUGOGhxGzG9ueQT0oIE5-Mu8LO3Q70xc/s1600/citroen_h_van_sigcopyqdty.gif

Hi Freunde der Eve of Destruction Vietnam Mod, der Jahreswechsel ist vollzogen, blicken wir positiv ins neue Jahr 2018, jetzt jeden ersten Samstag im Monat!

Wir wünschen euch allen da draussen ein gesundes neues Jahr, auf niemals endende Online Schlachten auf unserem Spiel der Spiele Battlefield 1942, der Tod ist für andere Reserviert, jedoch nicht für uns!
Nun ist bereits der erste Samstag diesen neuen Jahres im Anflug, wir laden ein das 1. "Charlie don't Surf" Event 2018 auf dem hslan Server zu celebrieren. Ab jetzt findet das Charlie don't Surf Event immer jeden ersten Samstag im Monat statt, da der Tag am Wochenende bei den Spielern am besten passt.

Denkt bitte daran, der EoD Server hat letzten Sommer die IP gewechselt, fortan muss man jetzt die IP Adresse von Hand eingeben um wieder auf den [HSLAN] EoD Server zu gelangen. Leider beheben sie es nicht, deshalb müsst ihr den Server unter euren "Favouriten" speichern. Geht rechtsoben auf "Eigene Filter", wählt die Mod "EoD" aus, macht ein "update" von eurer "Server Liste" dannach habt ihr den HSLAN EoD Server erst einmal sichtbar in der Liste. Danach müßt ihr den Server nur noch in euren "Favouriten" speichern und dann taucht der HSLAN Server jedes mal auf, wenn ihr über "Eigene Filter" euch die aktiven Server von der EoD Mod anzeigen lasst. Leider funktioniert es nur über diesen Weg.

So funktionierts:


http://i64.tinypic.com/2coh6yg.jpg

Ihr seid herzlich eingeladen dabei zu sein, egal ob Euer Betriebssystem Windows XP, Vista, 7,8 oder 10 heißt, "kommt zahlreich auf den hslan Server angereist"!


 Movie appetizer:



Samstag Abend, den 06.01.2018 um 20 Uhr geht es los, streicht es dick in Eurem Kalender oder Handy Oragnizer an.
Macht mit uns das 1. CdS Event in diesem Jahr gemeinsam mit unserem "Donald Tump" Maskottchen auf dem HSLAN Server zum Erfolg!



     Server Name: [hslan.de] EoD Classic 2.51

     Address: 83.169.7.242


     Port: 14567



Darüber hinaus bemühen wir uns täglich abends ab 20 Uhr mit ein paar Mann.
Also bitte nicht nur starr ans Event halten, welches monatlich jeden ersten Samstag stattfindet, sondern einfach mal abends spontan dazu kommen.

Wenn ihr den hslan Server unterstützen wollt, könnt ihr gerne spenden, mit dem Verwendungszweck "Eve of Destruction Classic 2.51 hslan Server": klick hier

Hi friends of the Eve of Destruction Vietnam Mod, the new year 2018 is arrived, we change now the day to each first Saturday in month!

We wish you a happy new year. We hope you have the time for the first Saturday at this new year, Charlie calls:  "Charlie don't surf time"! The HSLAN Members have got changed the "Charlie don't Surf" day, from the first Friday to first Saturday in month, because it works better to play mid in the weekend. The hope is to reach more people outside for visit the HSLAN Server. We just hopy you like it? Feedbacks welcome in our comments after all News.
 
The EoD server changed the IP last summer, now you have to enter the Server manual, via select the Server IP and tip it inside the text box. The HSLAN Members tell us, "they don't fix it." Thats why you have to help yourself with this tutorial in easy Pictures made for you.


Thats the way to come back in 4 steps, and find back the last 3 steps:

1.)

 2.)

 3.)

 http://i64.tinypic.com/2coh6yg.jpg

 4.)

 5.) On the next 3 steps you find your favourite Server back!

 

 6.)

7.)


Now your are prepared for the 1st Charlie don't Surf Event 1018!

Her since being invited in regardless of whether your operating system is Windows XP, Vista, 7,8 or 10 means!



Saturday night, the 06.01.2018 at 08:00pm CET o'clock we go, coat it on thick in your calendar or mobile Oragnizer.
For this new year let's rock that 6th Friday mainevent on hslan. And we will hope to collect the power of the community.

In addition, we visit the server daily in the evening from 08:00pm CET! If do you want, you can meet us with some guys there.
So please not only hold the date on the event, which takes place every first Friday monthly, come one evening you can spontaneously.

What you need to play?


1.) Basic for the new Fans: http://sh.metrica.se/static/sh/bf1942sh.zip

2.) bf1942.exe Patch for finding Server extract to your "..EA GAMES/Battlefield 1942.." Folder and overwrite the old one: http://team-simple.org/download/bf1942-v1.61-retail-patched.zip

3.) Eve of Destruction 2.51 Mod, got the 5 Parts + 2.51 Hotfix (don`t forget this small one): http://www.bf-games.net/downloads/category/56/eve-of-destruction.html


Come on, peak the visits on the Server up!

There we play: 

      Server Name: [hslan.de] EoD Classic 2.51

     Address: 83.169.7.242

     Port: 14567


If do you want to support the Server, you can leave a donate with the purpose of use "Eve of Destruction Classic 2.51 HSLAN Server": click here

Donnerstag, 21. Dezember 2017

Interstate 82 Mod: 2017 YEAR END EVENT and new Map!


Kurz vor Weihnachten wollen wir euch zum Interstate 82 Christmas Event einladen. Startschuss wird am 23.12.2017 um 00 Uhr sein, das Event geht mindestens bis zum 24.12.2017 um 00 Uhr, von da an bis open end sozusagen. Gewöhnlich fangen die Jungs aus Amerika um 00 Uhr Nachts unserer Zeit an zu spielen. Die zum spielen benötigten Dateien haben wir euch unter der Map Liste verlinkt. Als besonderes Schmankerl gibt es die neue Life N Death Interstate 82 Nacht Map für euch. Erstellt wurde die Map von dem Spieler Moss und Goto. Ziel ist es der schnellste ganz oben zu sein, wer jetzt denkt das geht ganz schnell, der täuscht sich. Der weg nach oben ist mit fallen bestückt und jeder Fehler wird damit bestraft, dass ihr wieder von vorne anfangen müsst mit eurem Fahrzeug bis ganz nach oben zu klettern. Wenn ihr die Jungs von Interstate 82 unterstützen wollt, dann schaut mal drüben auf IS82.com vorbei: click here neue Spieler, Mapper und Nutzer sind herzlich willkommen. 

SATURDAY DECEMBER 23rd, 2017 
AN ALL DAY SNOW THEMED EVENT


Christmas Map Play List:

- SNOWDAY 
- BLUE WATER
- CHRISTMAS FEVER DEATHRACE WINTER WONDERLAND 
- ALPINE RALLY XMAS-CAN-O-WHOOP-ASS 
- MR SNOWMAN 
- DRX2 FOUR ELEMENTS FINAL 
- SNOW PEAK 
- ROAD RAGE REVAMP CESSNA CHALLENGE REDUX 2 
- COLD BUGGY BATTLE 2 
- BLACK ICE  BADNIGHTTOLIVE (NEW VERSION) IN ICE (NEW VERSION) ICE RALLY (NEW VERSION)  INTRODUCING B_W'S "SNOW_TOWN"

1.)  Download Interstate 82 mod

2.) Download: EVENT MAP PACK

 A New interstate 1982 map from a kiwi.* Ranked Mayhem & qualifies as the 139th Cookie! 


 

Download the new Map (created by the player Moss and Goto):  LIFE N DEATH


Frohe Weihnachten, einen guten rutsch ins neue Jahr 2018 und ein besinnliches Weihnachten 2017 wünscht euch der HG-Blog!!!
Wir hoffen euch auch 2018 mit tollen News aus der Battlefield 1942 Modding Szene versorgen zu können. Aber dazu brauchen wir jeden Mann, Spieler, Modder, Rekrutierer, Server Hoster und Artikel Schreiber! Ihr könnt alle mithelfen, dass wir positiv im Gespräch sind und relevant für die Spieler da draussen in der Welt bleiben. Hierzu sind die ganzen neuen Medien, wie Facebook, Instagram, Twitch, Youtube, vk, reddit z.B. sehr hilfreich. Danke für eure Unterstützung 2017, wir hoffen ihr bleibt uns und auch Battlefield 1942 im neuen Jahr 2018 treu. Auf bald hier im Blog oder auf dem Server.

 

Source: is82.com

Montag, 18. Dezember 2017

Warfront 2.3 the Patch is here! #9



WarFront the 2.3 Patch is here.

After a couple of news ago, the new Warfront Patch 2.3 is delivered by the developer "takiwa". If do you install Warfront, you need only the 2.3 Patch, previous Patches you didnt need anymore. If do you find some bugs or fails or want to get in contact to the developer "takiwa", you can post it on the linked topic, at the end of the news. We just hope you enoy this since month of intensive in work World War 2 mod.



Ok, guys and gals, the 2.3 Patch is finally here! There is a lot of new content, and a lot of fixes and tweaks, so without further delay...the changelog :)

WarFront v2.3 Changelog
----------------------------------
Bug Fixes:
Fixed Allied heavy tank spawn in Operation_Luttich
Fixed SinglePlayer neutral tank spawns in Operation_Luttich
Fixed Enterprise, Yorktown, Hornet collisions
Fixed wreck mesh for KV-2 (was using KV-1 wreck mesh)
Fixed Stationary_Dp iron sight
Fixed Sturmovik lower aileron texture
Fixed setInput AI error with BT7/BT7A
Fixed Gewehr43 AI code
Fixed a rotation bug with some of the stationary machine guns
Fixed 1st and 3rd person positions of M1Carbine and M1A1
Fixed AI pathing issue with Corregidor map
Fixed Hetzer wheel overlap
Fixed Hetzer muzzle flash position
General Changes:
Changed several file structures within the mod (hence the full .rfa's, as opposed to the .001 nomenclature)
Tweaked several textures
Tweaked AI for several land vehicles
Added all new vehicles to all landrepair buildings
Coded new camera shake for all tank guns and at guns
Removed all Batteries from mod (Priest, Sexton, Wespe, Su76...for the time being)
Removed No4Bayonet from US_Rifle_Assault class (replaced with KnifeAllies)
Adjusted damage for bomb projectiles
Adjusted damage for Panzerfaust projectiles
Adjusted damage for 105mm H.E. projectiles
Increased RepairPack mag size (amount of repair)
Decreased RepairPack roundOfFire (speed of repair)
Decreased RepairPack reloadtime (how fast repair time generates)
Increased explodeNearEnemyDistance of Flak38 projectile
Jap_Officer gets Type100-40, loses Nambu pistol
Jap_Officer44 gets Type100-44, loses Nambu pistol
Re-modeled Sdkfz222 turret LODs (2 & 3) to prevent cage from disappearing
Re-modeled FW190-F bomb mounts
Re-modeled all Sherman and variant suspensions to correctly line up wheels
Added more model detail to existing Panzer III Ausf. J mesh
Packed all missing static objects into the Prokhorovka map (running from Objects)
Added campaign map list for Single Player
Added plane spawns on Aberdeen map
Adjusted minimum damage and minimum damage distance for all land vehicles¹
Adjusted spawn times for US planes on Oahu²
Vehicle/Weapon/Model Additions:
Added wfsandbag_c_m1 to mod
Added sandbunk_m1 to mod
Added sandbunk_net_m1 to mod
Added Type 100/40 to mod
Added Type 100/44 to mod
Added JS2 (IS2) to mod
Added 47mm Type1 AT Gun to mod
Added 6pdr AT Gun to mod
Added 57mm M1 AT Gun to mod
Added Pak36 to mod
Added ZiS-2 to mod
Added 37mm M1939 AA Gun to mod
Added Crusader Mk.I to mod
Added Panzer II Ausf. F to mod
Added Marder II to mod
Added Matilda II to mod
Added T26 to mod
Added Mig-3 to mod
Added Sherman IC Firefly to mod
Added M4A1 Sherman to mod
Added M4A1(76)W Sherman to mod
Added M4A3(75)W Sherman to mod
Added M4A3(76)W Sherman to mod
Added M4A3(105) Sherman to mod
Added M5A1 Stuart to mod
Added Panzer IV Ausf. G to mod
Added Panther Ausf. D to mod
Added Panther Ausf. G to mod
Replaced existing Panther Ausf. A mesh with new model/texture
Replaced existing Tiger I mesh with new model/texture
Replaced existing Stug III Ausf. G mesh with new model/texture
Replaced existing M10 Wolverine mesh with new model/texture
Replaced existing M36 Jackson mesh with new model/texture
Replaced existing Churchill mesh with new model/texture
Converted Maps (with SinglePlayer mode):
Hurtgenwald (conversion of a map by an unknown author)
Santa Cruz (conversion of a map by an unknown author)
The Road to Paris (conversion and rename of French Hills, a map by an unknown author)
Crossing the Merderet (conversion and rename of Merderet, a map by ReLo@d, with AI by GreenBud)
D-Day (conversion of a map by Ryham)
Rostov (conversion of a map by an unknown author, AI by Hamburger Hill)
Remagen (conversion of SP add-on by Hamburger Hill)
Operation Merkur (conversion of a map by Nemesis & Rickochet, with Merciless Creations texture add-on)
Operation Crusader (conversion of a map by Lt.Havoc and Fritz, AI by DACV)

Sub Notes:
¹ This value was adjusted using the max/min penetration values of the gun. For example, the 5 cm KwK 38 L/42 (Panzer III Ausf. J) has a max penetration of 73mm @ 100m (rounded to 70mm) and a min penetration of 26mm @ 2000m (rounded to 25mm). The min penetration here is 1/3 of the max, so the MinDamage is calculated at 0.33*. The distances, like the shell velocities, have been cut in half to reflect map sizes, so the DistToStartLoseDamage is 51m, and the DistToMinDamage is 1000m. For the guns that I was unable to find both a min and max penetration value, these values were estimated based on guns of similar caliber and shell velocity.
* When a projectile hits a collision, the angle of the armor is not taken into account for the penetration, but rather for the damage. If you are aiming at a sloped armor profile in real life, the "effective thickness" of the armor would increase dramitically. In BF1942, however, a matId of 50mm (for example) will be 50mm no matter what angle the armor is presented. The angle the projectile hits the armor is used as a damage modifier, with a higher degree of angle doing less damage...but still penetrating, nonetheless. Conversely, I would not want to assign the "effective thickness" of the armor to the matId, because again, at any angle, this would be the thickness used to calculate penetration. This is why some guns pen armor that they would normally not be able to in real life, but I have tried to counter this effect by adjusting the damage values. Still, this system lends itself well to the strategy of getting closer to do more damage, and angling your tank to take less damage when shot. Also, knowing which parts of the tank are vunerable to which caliber of shells, and what gun the enemy is shooting, is also critical for survival in WarFront.
² The planes and soldier spawns on Oahu are linked to the ship/hangar objectives; when these are destroyed, you will lose the spawns points and planes. I have decreased the spawn time on the planes slightly to get more US planes in the air, although historically there were not many that got airborne that day. As far as the bots flying the planes, I did not code the AI for this map, and will not be changing that code. I believe the priority for the AI is to defend by manning AA guns in and around the bases, rather than flying.


And just to wet your appetite, here are a few screens of some of the new models in this version...
First, the M10 Wolverine gets a face-lift...



Next, it's big brother, the M36 Jackson gets one as well...



A new version of the Panzer III, the Ausf. E, has been spotted in North Africa...





The venerable Stug III Ausf. G finally gets a much-needed new model...





The Brits get some heavy tank love in the form of the Churchill...



And the Americans get upgraded from the M3 Stuart to the new M5A1 Stuart, with remote operated machine gun...




Please post a comment there on moddb.com to the developer "takiwa": click here


These are just a few of the many changes that await you with the 2.3 Patch, so what are you waiting for?

Warfront v2.0 (WW2) 07/2017: Download

Warfront v2.3 Patch 10/2017 (requesting): Download


DOWNLOAD IT TODAY!

 Autor: takiwa (Warfront developer)

 Source: moddb.com


breaking news.....


 

1.) Forgotten Hope 0.7 full Windows 7/8/10 support, you have the choose between the only one installer or the old 3 Parts installer compatible to Win XP:  Download (Win7/8/10) or Download  (Win XP only)


2.) FHC Interface: Download


3.) BLOODY SCREEN + LOW HP:  Download


Installation: Battlefield 1942/Mods/FH/Archives/ (paste menu_001.rfa here)


3.) Forgotten Hope 0.7 - Famous Bratwurst ♫ + Texture Patch "22.Sep 2015": Download


4.) FHSW 0.61 + more: Download's


5.) FHSW 0.61 Mappack Part 1: Download


 Source: fhsw-europe.com