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Donnerstag, 5. Januar 2017

Desert Combat: Bad Luck City Map Released


Bad Luck City.. a Conquest map for Desert Combat, created by duffman

Soo... I have spent a long time making this map, not really on purpose, I was trying to fix a different map but ended up making this one instead. It's my first attempt at map making.. but I ended up in a circle going back to fix and add more things as I gained more knowledge... and most of it comes from this forum!

This is the map that I mentioned in my "introduction" a couple of months ago. And after spending "some" time making it thought it was worth a couple of pages on the internet so more info is here and.....
.....DC Bad Luck City Map: Download


 1) Located your "Battlefield 1942" installation
    (example: "C:\Program Files (x86)\EA GAMES\Battlefield 1942\")

 2) Navigate to the "Desert Combat" maps folder: "\Mods\DesertCombat\Archives\bf1942\Level\"
    (example: "C:\Program Files (x86)\EA GAMES\Battlefield 1942\Mods\DesertCombat\Archives\bf1942\Level\"

 3) Extract the zip file into this location, or copy the "DC_bad_luck_city.rfa" file into the folder:
     "C:\Program Files (x86)\EA GAMES\Battlefield 1942\Mods\DesertCombat\Archives\bf1942\Level\"

 All done!





4 neutral flags that can be captured.
3 flags is needed for for opposition team to loose tickets.
Red base and Blue base flag can not be captured.
Each team starts with 500 tickets.
Loosing team will "bleed" one ticket per second.
All vehicles has 10min spawn time once destroyed.
Abandoned vehicle stays for 5min.
Loose control of flag is 10 seconds.
Gain control of flag is 10 seconds.


Medium size map with big playground
Town/City "like" with 160 buildings.
6,287 objects in total.
High-quality lightmaps and shadows.
Best played in 1920x1080 with all game options at max.
Minimum players 6.
Recommended 8+ players.
Author: duffman
Source: bfmods.com

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